新版loading逻辑
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@@ -128,8 +128,8 @@ class GameRoomDownLoad : MonoBehaviour
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var newtask = Instantiate(downLoadTask, content);
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var currentTask = newtask.GetComponent<GameRoomDownloadTask>();
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currentTask.Init(RoomId, fileName,gameObject);
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Loom.Current.StartCoroutine(Utils.DownloadVideo(fileName, url
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, (p, req) =>
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Loom.Current.StartCoroutine(Utils.DownloadFileWithProcess(fileName, url
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, path,(p, req) =>
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{
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currentTask.UpdateProcess(p);
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processing(p);
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@@ -76,7 +76,7 @@ public class GameRoomMapItem : MonoBehaviour, IPointerExitHandler, IPointerEnter
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downloading.SetActive(true);
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downloadTxt.SetActive(false);
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slider.gameObject.SetActive(true);
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Loom.Current.StartCoroutine(Utils.DownloadVideo(map.FileName, map.Url, (p, req) =>
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Loom.Current.StartCoroutine(Utils.DownloadFileWithProcess(map.FileName, map.Url, path,(p, req) =>
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{
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if (gameObject != null)
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slider.value = p;
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