继骑&重骑骑行结果页细节调整

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lishuo committed 2021-04-19 14:38:31 +08:00
1 parent 018699c944
commit afba150d91
34 files changed
+3601 -2379

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@@ -12,6 +12,7 @@ using UnityEngine.SceneManagement;
using System.Collections.Generic;
using Assets.Cyp.Common;
using System.Threading.Tasks;
using UnityEngine.EventSystems;
namespace Assets.Scenes.Ride.Scripts
{
@@ -74,11 +75,14 @@ namespace Assets.Scenes.Ride.Scripts
private float timeRemaining = 1f;
private int count = 0;
Image arrow;
AbstractMap map;
void Awake()
{
#region 控件获取与事件绑定
fps = transform.Find("Panel/FPS").GetComponent<Text>();
arrow = transform.Find("Panel/Arrow").GetComponent<Image>();
map = transform.parent.Find("Map").GetComponent<AbstractMap>();
leftPanel = transform.Find("Panel/ReviewPanel").gameObject;
rightPanel = transform.Find("Panel/NearPanel").gameObject;
startBtn = transform.Find("Panel/StartButton").GetComponent<Button>();
@@ -121,18 +125,31 @@ namespace Assets.Scenes.Ride.Scripts
target = transform.parent.Find("Target").gameObject;
startBtn.onClick.AddListener(StartRide);
simpleBtn.onClick.AddListener(ClearPanel);
pauseButton.onClick.AddListener(PauseRide);
settingButton.onClick.AddListener(ShowSettingPanel);
deviceButton.onClick.AddListener(ShowDevicePanel);
exitButton.onClick.AddListener(StopRide);
singleButton.onClick.AddListener(SingleRide);
shadowButton.onClick.AddListener(ShadowRide);
addButton.onClick.AddListener(ShowSelectPlayer);
saveButton.onClick.AddListener(SaveRide);
cancelQuitButton.onClick.AddListener(CancelQuit);
closeQuitButton.onClick.AddListener(CloseQuit);
UIManager.AddEvent(startBtn.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, StartRide);
UIManager.AddEvent(simpleBtn.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, ClearPanel);
UIManager.AddEvent(pauseButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, PauseRide);
UIManager.AddEvent(settingButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, ShowSettingPanel);
UIManager.AddEvent(deviceButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, ShowDevicePanel);
UIManager.AddEvent(exitButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, StopRide);
UIManager.AddEvent(singleButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, SingleRide);
UIManager.AddEvent(shadowButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, ShadowRide);
UIManager.AddEvent(addButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, ShowSelectPlayer);
UIManager.AddEvent(saveButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, SaveRide);
UIManager.AddEvent(cancelQuitButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, CancelQuit);
UIManager.AddEvent(closeQuitButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, CloseQuit);
//startBtn.onClick.AddListener(StartRide);
//simpleBtn.onClick.AddListener(ClearPanel);
//pauseButton.onClick.AddListener(PauseRide);
//settingButton.onClick.AddListener(ShowSettingPanel);
//deviceButton.onClick.AddListener(ShowDevicePanel);
//exitButton.onClick.AddListener(StopRide);
//singleButton.onClick.AddListener(SingleRide);
//shadowButton.onClick.AddListener(ShadowRide);
//addButton.onClick.AddListener(ShowSelectPlayer);
//saveButton.onClick.AddListener(SaveRide);
//cancelQuitButton.onClick.AddListener(CancelQuit);
//closeQuitButton.onClick.AddListener(CloseQuit);
#endregion
}
@@ -145,6 +162,22 @@ namespace Assets.Scenes.Ride.Scripts
totalDistance.text = Math.Round(mainController.GetMapData().TotalDistance, 2).ToString() + "KM";//总里程
RenderChart();
startIndex = playerController.CurrentIndex;
//继续骑行如果有伴侣就自动进入伴侣骑行
if (mainController.routeResult != null)
{
if (mainController.routeResult.Mode == CyclingModel.Review.ToString())
{
mainController.SetCyclingModel(CyclingModel.Review);
selectPanel.SetActive(false);
var reviewFactory = reviewPanel.transform.GetComponent<ReviewFactory>();
reviewFactory.Refresh();
}
else if (mainController.routeResult.Mode == CyclingModel.Single.ToString())
{
mainController.SetCyclingModel(CyclingModel.Single);
selectPanel.SetActive(false);
}
}
}
// Update is called once per frame
float tt = 1f;
@@ -153,6 +186,7 @@ namespace Assets.Scenes.Ride.Scripts
tt -= Time.deltaTime;
while (tt < 0) {
fps.text = (1 / Time.deltaTime).ToString();
MoveChartMarkPoint();
tt = 1;
}
//获取当前选中玩家绑定当前UI
@@ -188,40 +222,45 @@ namespace Assets.Scenes.Ride.Scripts
currentSlopeDistanceText.text = Math.Round(playerController.CurrentSlopeDistance, 0).ToString() + "M";
totalClimb.text = Math.Round(playerController.TotalClimb, 0).ToString();
//移动海拔图头像 TODO:移动所有人的头像
UpdateRealTimeChart();
//MoveChartMarkPoint();
}
}
private void LateUpdate()
{
if (target != null)
{
target.transform.position = playerController.transform.position; //new Vector3((float)Math.Round(player.transform.position.x,1), 0, (float)Math.Round(player.transform.position.z,1));
//target.transform.rotation = playerController.transform.rotation;//new Quaternion(playerController.transform.rotation.x, playerController.transform.rotation.y +1f, playerController.transform.rotation.z, playerController.transform.rotation.w);
target.transform.eulerAngles = new Vector3(0, playerController.transform.eulerAngles.y + 180f, 0);
//控制照片移动
((RectTransform)arrow.transform).position = Camera.main.WorldToScreenPoint(target.transform.position);
}
}
private void SingleRide()
private void SingleRide(BaseEventData baseEventData)
{
selectPanel.SetActive(false);
mainController.cyclingModel = CyclingModel.Single;
mainController.SetCyclingModel(CyclingModel.Single);
//显示单人骑行列表
reviewPanel.SetActive(true);
}
private void ShadowRide()
private void ShadowRide(BaseEventData baseEventData)
{
mainController.cyclingModel = CyclingModel.Review;
mainController.SetCyclingModel(CyclingModel.Review);
selectPanel.SetActive(false);
//显示影子选手骑行列表
selectPlayer.SetActive(true);
}
private void ShowSelectPlayer()
private void ShowSelectPlayer(BaseEventData baseEventData)
{
selectPlayer.SetActive(true);
}
private void StartRide()
private void StartRide(BaseEventData baseEventData)
{
var antConnected = mainController.CheckAnt();//初始化ant+设备
//if (!antConnected)
//{
// throw new Exception("请先连接设备");
//}
//加个5秒钟倒计时
count = 5;
startBtn.gameObject.SetActive(false);
@@ -229,12 +268,12 @@ namespace Assets.Scenes.Ride.Scripts
countDownTxt.text = count.ToString();
}
//暂停游戏
private void PauseRide()
private void PauseRide(BaseEventData baseEventData)
{
playerController.SetPause();
startBtn.gameObject.SetActive(true);
}
private void SaveRide()
private void SaveRide(BaseEventData baseEventData)
{
playerController.SetPause();
if (playerController.TotalTicks > 0 && !playerController.isQuit )
@@ -244,18 +283,18 @@ namespace Assets.Scenes.Ride.Scripts
}
SceneManager.LoadScene("MainScene");
}
private void CancelQuit()
private void CancelQuit(BaseEventData baseEventData)
{
quitPanel.SetActive(false);
SceneManager.LoadScene("MainScene");
}
private void CloseQuit()
private void CloseQuit(BaseEventData baseEventData)
{
quitPanel.SetActive(false);
}
//结束游戏
private void StopRide()
private void StopRide(BaseEventData baseEventData)
{
if (playerController.TotalTicks > 0)
{
@@ -267,18 +306,18 @@ namespace Assets.Scenes.Ride.Scripts
}
}
//显示设备连接
private void ShowDevicePanel()
private void ShowDevicePanel(BaseEventData baseEventData)
{
UIManager.Show(UIManager.Instance.DevicePanel, transform.Find("Panel").GetComponent<PFUIPanel>());
}
//显示设置
private void ShowSettingPanel()
private void ShowSettingPanel(BaseEventData baseEventData)
{
}
int isSimple = 1;
private bool clearLock = true;
private void ClearPanel()
private void ClearPanel(BaseEventData baseEventData)
{
if (clearLock)
{
@@ -311,7 +350,7 @@ namespace Assets.Scenes.Ride.Scripts
// elevationChart.AddData(0, elevationList[i]);
//}
//elevationChart.RefreshChart();
ElevationToScreenPoint();
var endIndex = playerController.CurrentIndex;
var s = endIndex / maxCacheDataNumber;
var v = endIndex % maxCacheDataNumber;
@@ -324,7 +363,7 @@ namespace Assets.Scenes.Ride.Scripts
if (initCount > maxCacheDataNumber) break;
AddOneData(s * maxCacheDataNumber + v + i);
}
elevationChart.RefreshChart();
if (App.CurrentUser != null)
{
@@ -352,28 +391,59 @@ namespace Assets.Scenes.Ride.Scripts
chartAddNum++;
}
var v = (endIndex - chartAddNum) % maxCacheDataNumber;
MoveChartMarkPoint(v);
//MoveChartMarkPoint(v);
App.CurrentUserHeadTexture = img.texture;
}
}
void AddOneData(int index)
{
string category = index.ToString();
elevationChart.AddData(0, elevationList[index]);
//elevationChart.AddXAxisData(category);
//elevationChart.AddXAxisData(index.ToString(), index);
}
void MoveChartMarkPoint(int index)
private Dictionary<int, Vector2> pointMap = new Dictionary<int, Vector2>();
void ElevationToScreenPoint()
{
var dataPoints = elevationChart.series.list[0].dataPoints.OrderBy(c=>c.x).ToList();
if (dataPoints.Count > 0)
var xUnit =(float) Math.Round(854f * (Screen.width/1600f) / elevationList.Length);//x单位
var maxelev = (float)elevationList.Max();
var yUnit =(float)Math.Round(46f * (Screen.height / 900f) / maxelev);//y单位
var xoffset = 373f * (Screen.width / 1600f);
var yoffset = 175f * (Screen.height / 900f);
for (int i = 0; i < elevationList.Length; i++)
{
var pinLoction = dataPoints[index];
pinLoction.y = img.transform.localPosition.y;
img.transform.localPosition = pinLoction;
var c = new Vector2(i*xUnit+ xoffset, elevationList[i]*yUnit + yoffset);
pointMap.Add(i, c);
}
}
public GameObject testButton;
void MoveChartMarkPoint()
{
//var dataPoints = elevationChart.series.list[0].dataPoints.OrderBy(c => c.x).ToList();
//if (dataPoints.Count > 0)
//{
// var pinLoction = dataPoints[index];
// pinLoction.y = img.transform.localPosition.y;
// img.transform.localPosition = pinLoction;
//}
//if (pointMap.ContainsKey(playerController.CurrentIndex-1) )
//{
// Vector3 mousePos;
// //testButton.transform.localPosition = new Vector3(pointMap[playerController.CurrentIndex - 1].x, pointMap[playerController.CurrentIndex - 1].y, 0);
// //RectTransformUtility.ScreenPointToLocalPointInRectangle(transform.parent.GetComponent<RectTransform>(), new Vector3(pointMap[playerController.CurrentIndex - 1].x , pointMap[playerController.CurrentIndex - 1].y, 0), null, out mousePos);
// ((RectTransform)testButton.transform).position = new Vector3(pointMap[playerController.CurrentIndex - 1].x, pointMap[playerController.CurrentIndex - 1].y, 0);
// //testButton.transform.position = new Vector3( pointMap[index].x, 229f, 0);
// //testButton.transform.position = new Vector3(pointMap[playerController.CurrentIndex-1].x, pointMap[playerController.CurrentIndex-1].y, 0);
// //testButton.transform.DOMove(new Vector3(pointMap[playerController.CurrentIndex].x, pointMap[playerController.CurrentIndex].y,0),1).on;
// //testButton.transform.DOLocalMove(new Vector3(pointMap[playerController.CurrentIndex - 1].x-Screen.width/2, pointMap[playerController.CurrentIndex - 1].y, 0),0.5f);
// //pointMap.Remove(playerController.CurrentIndex - 1);
//}
}
}
}