碰撞检测,射线检测,动态位移
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||||||
propertyPath: m_LocalScale.y
|
propertyPath: m_LocalScale.y
|
||||||
value: 3
|
value: 20
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: -8679921383154817045, guid: 0f2ea8e54c2f1bf4f871020d54be0bda,
|
- target: {fileID: -8679921383154817045, guid: 0f2ea8e54c2f1bf4f871020d54be0bda,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_LocalScale.z
|
propertyPath: m_LocalScale.z
|
||||||
value: 3
|
value: 20
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: -8679921383154817045, guid: 0f2ea8e54c2f1bf4f871020d54be0bda,
|
- target: {fileID: -8679921383154817045, guid: 0f2ea8e54c2f1bf4f871020d54be0bda,
|
||||||
type: 3}
|
type: 3}
|
||||||
@ -2157,12 +2252,12 @@ PrefabInstance:
|
|||||||
- target: {fileID: -8679921383154817045, guid: 0f2ea8e54c2f1bf4f871020d54be0bda,
|
- target: {fileID: -8679921383154817045, guid: 0f2ea8e54c2f1bf4f871020d54be0bda,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_LocalPosition.y
|
propertyPath: m_LocalPosition.y
|
||||||
value: -10
|
value: -25
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: -8679921383154817045, guid: 0f2ea8e54c2f1bf4f871020d54be0bda,
|
- target: {fileID: -8679921383154817045, guid: 0f2ea8e54c2f1bf4f871020d54be0bda,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_LocalPosition.z
|
propertyPath: m_LocalPosition.z
|
||||||
value: 22
|
value: 60
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: -8679921383154817045, guid: 0f2ea8e54c2f1bf4f871020d54be0bda,
|
- target: {fileID: -8679921383154817045, guid: 0f2ea8e54c2f1bf4f871020d54be0bda,
|
||||||
type: 3}
|
type: 3}
|
||||||
@ -2448,6 +2543,7 @@ Transform:
|
|||||||
- {fileID: 1358457488}
|
- {fileID: 1358457488}
|
||||||
- {fileID: 1299667694}
|
- {fileID: 1299667694}
|
||||||
- {fileID: 583583719}
|
- {fileID: 583583719}
|
||||||
|
- {fileID: 816517651}
|
||||||
- {fileID: 874107240}
|
- {fileID: 874107240}
|
||||||
- {fileID: 1270643056}
|
- {fileID: 1270643056}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
|
|||||||
@ -22,7 +22,7 @@ namespace Assets.Scripts.Scenes.VideoRide
|
|||||||
protected double currentSlope;
|
protected double currentSlope;
|
||||||
protected double nextSlope;
|
protected double nextSlope;
|
||||||
protected double nextSlopeDistance;
|
protected double nextSlopeDistance;
|
||||||
protected double distance;
|
public double distance;
|
||||||
protected double currentSlopeDistance;
|
protected double currentSlopeDistance;
|
||||||
protected double lastEndDistance;
|
protected double lastEndDistance;
|
||||||
protected double totalClimb;
|
protected double totalClimb;
|
||||||
@ -33,7 +33,8 @@ namespace Assets.Scripts.Scenes.VideoRide
|
|||||||
float timer = 1f;
|
float timer = 1f;
|
||||||
protected bool start = true;
|
protected bool start = true;
|
||||||
protected VideoGameManager manager { get; set; }
|
protected VideoGameManager manager { get; set; }
|
||||||
|
Camera camera;
|
||||||
|
float currenPlayerHeight;
|
||||||
protected virtual void Start()
|
protected virtual void Start()
|
||||||
{
|
{
|
||||||
animator = GetComponent<Animator>();
|
animator = GetComponent<Animator>();
|
||||||
@ -41,9 +42,19 @@ namespace Assets.Scripts.Scenes.VideoRide
|
|||||||
mapData = manager.GetMapData();
|
mapData = manager.GetMapData();
|
||||||
ComputeNextSlope();//初始化坡度等
|
ComputeNextSlope();//初始化坡度等
|
||||||
animator.Play("idle");
|
animator.Play("idle");
|
||||||
|
camera = Camera.main;
|
||||||
|
|
||||||
|
//注解1
|
||||||
|
//得到模型原始高度
|
||||||
|
float size_y = GetComponent<Collider>().bounds.size.y;
|
||||||
|
//得到模型缩放比例
|
||||||
|
float scal_y = transform.localScale.y;
|
||||||
|
//它们的乘积就是高度
|
||||||
|
currenPlayerHeight = (size_y * scal_y);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
protected virtual void Update()
|
||||||
{
|
{
|
||||||
timer -= Time.deltaTime;
|
timer -= Time.deltaTime;
|
||||||
ComputeAnimator();//控制动画
|
ComputeAnimator();//控制动画
|
||||||
@ -58,6 +69,7 @@ namespace Assets.Scripts.Scenes.VideoRide
|
|||||||
ComputePlayer();//计算人物属性
|
ComputePlayer();//计算人物属性
|
||||||
ComputeRecord();
|
ComputeRecord();
|
||||||
ComputeVideo();
|
ComputeVideo();
|
||||||
|
ComputeRandom();
|
||||||
}
|
}
|
||||||
timer += 1f;
|
timer += 1f;
|
||||||
}
|
}
|
||||||
@ -67,8 +79,33 @@ namespace Assets.Scripts.Scenes.VideoRide
|
|||||||
speed = 0;
|
speed = 0;
|
||||||
Debug.Log(e.Message);
|
Debug.Log(e.Message);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//获取player的position信息
|
||||||
|
Vector3 pos = transform.position;
|
||||||
|
pos.y += 3f;
|
||||||
|
//射线碰撞物信息接收
|
||||||
|
RaycastHit hit;
|
||||||
|
//第二种写法
|
||||||
|
//我们可以先创建出一条射线
|
||||||
|
Ray ray = new Ray(pos, new Vector3(0, -5, 22));
|
||||||
|
//然后用这条射线去做射线检测
|
||||||
|
//射线,输出碰撞体信息,射线长度,射线在那一层检测,射线不忽略开启触发器(istrigger)的碰撞体
|
||||||
|
bool isHit = Physics.Raycast(ray, out hit, 15f, 1 << 0, QueryTriggerInteraction.Collide);
|
||||||
|
//在unity窗口画出射线
|
||||||
|
Debug.DrawLine(pos, new Vector3(pos.x, pos.y, pos.z + 5), Color.red);
|
||||||
|
|
||||||
|
if (isHit)//如果射线检测到物体
|
||||||
|
{
|
||||||
|
//打印出被检测物体的名字
|
||||||
|
print(hit.transform.name);
|
||||||
|
transform.DOLocalMoveX(-2, 1);
|
||||||
|
transform.DOLocalMoveZ(27, 1).onComplete+=()=>{
|
||||||
|
transform.DOLocalMoveX(2, 1);
|
||||||
|
};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//人物碰撞
|
//人物碰撞
|
||||||
void OnCollisionEnter(Collision collision)
|
void OnCollisionEnter(Collision collision)
|
||||||
{
|
{
|
||||||
@ -82,6 +119,17 @@ namespace Assets.Scripts.Scenes.VideoRide
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
void ComputeRandom()
|
||||||
|
{
|
||||||
|
var offset = 30;
|
||||||
|
if (ticks % 9 == 0)
|
||||||
|
transform.DOMoveZ(transform.position.z - offset, 1f);
|
||||||
|
if (ticks % 5 == 0)
|
||||||
|
transform.DOMoveZ(transform.position.z + offset, 2f);
|
||||||
|
|
||||||
|
//人物的rotation y
|
||||||
|
transform.DOLocalRotate(new Vector3(0f, bearing, 0f), 1f);
|
||||||
|
}
|
||||||
//动画状态机
|
//动画状态机
|
||||||
void ComputeAnimator()
|
void ComputeAnimator()
|
||||||
{
|
{
|
||||||
@ -90,13 +138,26 @@ namespace Assets.Scripts.Scenes.VideoRide
|
|||||||
animator.SetFloat("preSpeed", (float)preSpeed);
|
animator.SetFloat("preSpeed", (float)preSpeed);
|
||||||
animator.SetFloat("speed", (float)speed);
|
animator.SetFloat("speed", (float)speed);
|
||||||
animator.SetFloat("grade", (float)currentSlope);
|
animator.SetFloat("grade", (float)currentSlope);
|
||||||
var currentFrame = manager.GetCurrentFrame() ?? 0;
|
var currentFrame = manager.GetCurrentFrame();
|
||||||
if (manager.mockDirection.ContainsKey(currentFrame))
|
if (manager.mockDirection.ContainsKey(currentFrame))
|
||||||
{
|
{
|
||||||
bearing = manager.mockDirection[currentFrame];
|
bearing = manager.mockDirection[currentFrame];
|
||||||
}
|
}
|
||||||
animator.SetFloat("bearing", bearing);
|
animator.SetFloat("bearing", bearing);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
//人相对视频不距离不变。 其他人相对视频做前后位移
|
||||||
|
//人与人之前前后距离按照射线检测 扇形射线
|
||||||
|
//人与人左右距离按照碰撞检测
|
||||||
|
//每个人都实时计算前后距离
|
||||||
|
//其他玩家相对当前主人公做正向或者反向位移,左右
|
||||||
|
protected virtual void ChangeToFirst()
|
||||||
|
{
|
||||||
|
transform.DOLocalMoveZ(-1, 1);
|
||||||
|
}
|
||||||
|
protected virtual void ChangeToThird()
|
||||||
|
{
|
||||||
|
transform.DOLocalMoveZ(55, 1);
|
||||||
}
|
}
|
||||||
//计算人物当前属性
|
//计算人物当前属性
|
||||||
protected abstract void ComputePlayer();
|
protected abstract void ComputePlayer();
|
||||||
|
|||||||
@ -13,6 +13,8 @@ using System.Linq;
|
|||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using TurfCS;
|
using TurfCS;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace Assets.Scripts.Scenes.VideoRide
|
namespace Assets.Scripts.Scenes.VideoRide
|
||||||
{
|
{
|
||||||
public class VideoGameManager : DeviceServiceMonoBase
|
public class VideoGameManager : DeviceServiceMonoBase
|
||||||
@ -34,6 +36,7 @@ namespace Assets.Scripts.Scenes.VideoRide
|
|||||||
private double endDistance { get; set; }
|
private double endDistance { get; set; }
|
||||||
|
|
||||||
public Dictionary<int, bool> slots = new Dictionary<int, bool>();
|
public Dictionary<int, bool> slots = new Dictionary<int, bool>();
|
||||||
|
Transform cube;
|
||||||
private async void Awake()
|
private async void Awake()
|
||||||
{
|
{
|
||||||
base.Awake();
|
base.Awake();
|
||||||
@ -49,9 +52,11 @@ namespace Assets.Scripts.Scenes.VideoRide
|
|||||||
MapUDPService.Init();//初始化TCP
|
MapUDPService.Init();//初始化TCP
|
||||||
MockDirection();
|
MockDirection();
|
||||||
InitSlots();
|
InitSlots();
|
||||||
|
|
||||||
}
|
}
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
cube = transform.Find("Cube");
|
||||||
//获取媒体播放器
|
//获取媒体播放器
|
||||||
mediaPlayer = FindObjectOfType<MediaPlayer>();
|
mediaPlayer = FindObjectOfType<MediaPlayer>();
|
||||||
var mapApi = ConfigHelper.mapApi;
|
var mapApi = ConfigHelper.mapApi;
|
||||||
@ -88,6 +93,15 @@ namespace Assets.Scripts.Scenes.VideoRide
|
|||||||
cyclingController?.Run(null);
|
cyclingController?.Run(null);
|
||||||
var onlineRiders = cyclingController.riders;
|
var onlineRiders = cyclingController.riders;
|
||||||
timer += 1f;
|
timer += 1f;
|
||||||
|
|
||||||
|
}
|
||||||
|
var p = FindObjectOfType<VideoPlayer>();
|
||||||
|
if (p.distance > 0)
|
||||||
|
{
|
||||||
|
preFrame = currentFrame;
|
||||||
|
currentFrame = GetCurrentFrame();
|
||||||
|
var dd = (currentFrame - preFrame) / 200f * cube.position.z;
|
||||||
|
cube.DOMoveZ((float)(cube.position.z - dd), 0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private void InitSlots()
|
private void InitSlots()
|
||||||
@ -195,10 +209,12 @@ namespace Assets.Scripts.Scenes.VideoRide
|
|||||||
{
|
{
|
||||||
mediaPlayer?.Stop();
|
mediaPlayer?.Stop();
|
||||||
}
|
}
|
||||||
|
int preFrame = 0;
|
||||||
|
int currentFrame = 0;
|
||||||
|
|
||||||
public int? GetCurrentFrame()
|
public int GetCurrentFrame()
|
||||||
{
|
{
|
||||||
return mediaPlayer?.Control.GetCurrentTimeFrames();
|
return mediaPlayer.Control.GetCurrentTimeFrames();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetCurrentFrame(int seq)
|
public void SetCurrentFrame(int seq)
|
||||||
@ -286,6 +302,10 @@ namespace Assets.Scripts.Scenes.VideoRide
|
|||||||
{
|
{
|
||||||
return mapData;
|
return mapData;
|
||||||
}
|
}
|
||||||
|
public float GetPlayRatio()
|
||||||
|
{
|
||||||
|
return mediaPlayer.Control.GetPlaybackRate();
|
||||||
|
}
|
||||||
public List<VideoMapModel> getVideoPointList()
|
public List<VideoMapModel> getVideoPointList()
|
||||||
{
|
{
|
||||||
return videoPointList;
|
return videoPointList;
|
||||||
|
|||||||
@ -12,6 +12,11 @@ namespace Assets.Scripts.Scenes.VideoRide
|
|||||||
base.Start();
|
base.Start();
|
||||||
animator.Play("idle");
|
animator.Play("idle");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
}
|
||||||
public void SetPower(double power)
|
public void SetPower(double power)
|
||||||
{
|
{
|
||||||
this.power = power;
|
this.power = power;
|
||||||
@ -47,6 +52,7 @@ namespace Assets.Scripts.Scenes.VideoRide
|
|||||||
speed = 0;
|
speed = 0;
|
||||||
distance = 0;
|
distance = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
//控制视频播放速度
|
//控制视频播放速度
|
||||||
protected override void ComputeVideo()
|
protected override void ComputeVideo()
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user