倒计时;三按钮弹窗
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@@ -234,7 +234,7 @@ public partial class RowerLargeDataFeed : MonoBehaviour, IComparer<DoubleVector2
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LoadWithoutDownSampling(start, end);
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else
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LoadWithDownSampling(start, end);
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graph.DataSource.MakeCurveCategorySmooth(Category);
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//graph.DataSource.MakeCurveCategorySmooth(Category);
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graph.DataSource.EndBatch();
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graph.HorizontalScrolling = pagePosition;
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}
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@@ -65,7 +65,7 @@ public class RowerResult : PFUIPanel
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dataContent.Find("Table/AvgHR/Text").GetComponent<Text>().text
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= $"{_model.MaxHeartRate} BPM";
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dataContent.Find("Table/AvgRate/Text").GetComponent<Text>().text
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= $"{_model.MaxRate.ToString("#0")} W";
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= $"{_model.MaxRate.ToString("#0")} SPM";
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dataContent.Find("ChartPace/Avg/Value").GetComponent<Text>().text
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= $"{TimeSpan.FromSeconds(_model.AvgPace).ToString(@"mm\:ss")} /500M";
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dataContent.Find("ChartRate/Avg/Value").GetComponent<Text>().text
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@@ -85,7 +85,18 @@ public class RowerResult : PFUIPanel
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//var b = _model.ChartList.Select((x, i) => new DoubleVector2(i, ChartDateUtility.TimeSpanToValue(TimeSpan.FromMinutes(x.Pace + UnityEngine.Random.value * 300)))).ToList();
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//Debug.Log(_model.ChartList.Select((x, i) => new DoubleVector2(i, ChartDateUtility.TimeSpanToValue(TimeSpan.FromMinutes(x.Pace + UnityEngine.Random.value * 300)))).ToList());
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chartPace.GetComponent<RowerLargeDataFeed>()
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.SetData(_model.ChartList.Select((x, i) => new DoubleVector2(i, ChartDateUtility.TimeSpanToValue(TimeSpan.FromMinutes(x.Pace)))).ToList());
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.SetData(_model.ChartList.Select((x, i) =>
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{
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if (x.Pace == 0)
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{
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return new DoubleVector2(i, ChartDateUtility.TimeSpanToValue(TimeSpan.FromHours(15))-2000);
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}
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else
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{
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return new DoubleVector2(i, ChartDateUtility.TimeSpanToValue(TimeSpan.FromMinutes(x.Pace)));
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}
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}).ToList());
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chartRate.GetComponent<RowerLargeDataFeed>()
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.SetData(_model.ChartList.Select((x, i) => new DoubleVector2(i, x.Rate)).ToList());
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chartHR.GetComponent<RowerLargeDataFeed>()
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@@ -17,7 +17,9 @@ public class RowerWelldone : PFUIPanel
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{
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UIManager.AddEvent(transform.Find("BtnDefine").gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b =>
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{
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gameObject.SetActive(false);
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Close();
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UIManager.ShowHomePanel();
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UIManager.ShowUserInfoPanel();
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});
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}
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