最新打包配置;适配wahoo
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@@ -1,33 +1,32 @@
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fileFormatVersion: 2
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guid: a70633e155d144f5da10d40c35d9c832
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timeCreated: 1528980533
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licenseType: Store
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PluginImporter:
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externalObjects: {}
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serializedVersion: 2
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 0
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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data:
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first:
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Android: Android
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second:
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enabled: 1
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settings: {}
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data:
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first:
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Any:
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second:
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enabled: 0
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settings: {}
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data:
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first:
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Editor: Editor
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second:
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enabled: 0
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settings:
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DefaultValueInitialized: true
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- first:
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Android: Android
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second:
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enabled: 1
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settings: {}
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- first:
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Any:
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second:
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enabled: 0
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settings: {}
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- first:
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Editor: Editor
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second:
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enabled: 0
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settings:
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DefaultValueInitialized: true
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -12,7 +12,7 @@ allprojects {
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// See which Gradle version is preinstalled with Unity here https://docs.unity3d.com/Manual/android-gradle-overview.html
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// See official Gradle and Android Gradle Plugin compatibility table here https://developer.android.com/studio/releases/gradle-plugin#updating-gradle
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// To specify a custom Gradle version in Unity, go do "Preferences > External Tools", uncheck "Gradle Installed with Unity (recommended)" and specify a path to a custom Gradle version
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classpath 'com.android.tools.build:gradle:3.4.3'
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classpath 'com.android.tools.build:gradle:4.1.0'
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**BUILD_SCRIPT_DEPS**
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}
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}
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@@ -0,0 +1,73 @@
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// GENERATED BY UNITY. REMOVE THIS COMMENT TO PREVENT OVERWRITING WHEN EXPORTING AGAIN
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apply plugin: 'com.android.application'
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dependencies {
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implementation project(':unityLibrary')
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}
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android {
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compileSdkVersion **APIVERSION**
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buildToolsVersion '**BUILDTOOLS**'
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compileOptions {
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sourceCompatibility JavaVersion.VERSION_1_8
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targetCompatibility JavaVersion.VERSION_1_8
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}
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defaultConfig {
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minSdkVersion **MINSDKVERSION**
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targetSdkVersion **TARGETSDKVERSION**
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applicationId '**APPLICATIONID**'
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ndk {
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abiFilters **ABIFILTERS**
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}
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versionCode **VERSIONCODE**
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versionName '**VERSIONNAME**'
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}
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aaptOptions {
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noCompress = ['.unity3d', '.ress', '.resource', '.obb'**STREAMING_ASSETS**]
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ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:.*:!CVS:!thumbs.db:!picasa.ini:!*~"
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}**SIGN**
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lintOptions {
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abortOnError false
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}
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buildTypes {
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debug {
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minifyEnabled **MINIFY_DEBUG**
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useProguard **PROGUARD_DEBUG**
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proguardFiles getDefaultProguardFile('proguard-android.txt')**SIGNCONFIG**
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jniDebuggable true
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}
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release {
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minifyEnabled **MINIFY_RELEASE**
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useProguard **PROGUARD_RELEASE**
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proguardFiles getDefaultProguardFile('proguard-android.txt')**SIGNCONFIG**
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}
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}**PACKAGING_OPTIONS****PLAY_ASSET_PACKS****SPLITS**
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**BUILT_APK_LOCATION**
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bundle {
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language {
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enableSplit = false
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}
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density {
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enableSplit = false
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}
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abi {
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enableSplit = true
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}
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}
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}**SPLITS_VERSION_CODE****LAUNCHER_SOURCE_BUILD_SETUP**
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task localizeAppName(type: Copy) {
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from("${project.rootDir}/unityLibrary/unity-android-resources/res/") {
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include "**/strings.xml"
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}
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into "${project.rootDir}/launcher/src/main/res"
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}
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preBuild.dependsOn(localizeAppName)
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 90b16fb413bf03d44bf5dcf31fd8c8f5
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -46,12 +46,3 @@ android {
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}**PACKAGING_OPTIONS**
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}**REPOSITORIES****SOURCE_BUILD_SETUP**
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**EXTERNAL_SOURCES**
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task localizeAppName(type: Copy) {
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from("${project.rootDir}/unityLibrary/unity-android-resources/res/") {
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include "**/strings.xml"
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}
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into "${project.rootDir}/launcher/src/main/res"
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}
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preBuild.dependsOn(localizeAppName)
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