tcp库更新&附近人下拉调整
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@ -167,6 +167,15 @@ namespace Assets.Scripts.Ble
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};
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};
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public static readonly IReadOnlyList<ServiceUuid> CyclingServices = ServiceUuids.Services.Where(s => s.IsCycling).ToList();
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public static readonly IReadOnlyList<ServiceUuid> CyclingServices = ServiceUuids.Services.Where(s => s.IsCycling).ToList();
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public static List<string> GetServiceUuidList()
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{
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List<string> list = new List<string>();
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foreach (var item in Services)
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{
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list.Add(item.IdGuid.ToString());
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}
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return list;
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}
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public static ServiceUuid Get(byte[] type)
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public static ServiceUuid Get(byte[] type)
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{
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{
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return ServiceUuids.Services.Single(s => s.IdByteArray == type);
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return ServiceUuids.Services.Single(s => s.IdByteArray == type);
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@ -66,7 +66,8 @@ namespace Assets.Scripts.Devices.Ble
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}
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}
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public void StartWatcher() {
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public void StartWatcher() {
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BluetoothLEHardwareInterface.ScanForPeripheralsWithServices(null, null, (address, name, rssi, bytes) =>
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BluetoothLEHardwareInterface.ScanForPeripheralsWithServices(ServiceUuids.GetServiceUuidList().ToArray(), null, (address, name, rssi, bytes) =>
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{
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{
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ScanInfoReceived?.Invoke(this, address, name, rssi, bytes);
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ScanInfoReceived?.Invoke(this, address, name, rssi, bytes);
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}, true);
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}, true);
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@ -1,6 +1,7 @@
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using Assets.Scenes.Ride.Scripts.Model;
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using Assets.Scenes.Ride.Scripts.Model;
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using System.Linq;
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using System.Linq;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityEngine.UI;
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namespace Assets.Scenes.Ride.Scripts
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namespace Assets.Scenes.Ride.Scripts
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@ -24,7 +25,7 @@ namespace Assets.Scenes.Ride.Scripts
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Title = transform.Find("Title").GetComponent<Text>();
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Title = transform.Find("Title").GetComponent<Text>();
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OnlineUserNum = transform.Find("NearByView/OnlineUserNum").GetComponent<Text>();
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OnlineUserNum = transform.Find("NearByView/OnlineUserNum").GetComponent<Text>();
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pageSize = 999;//开启无线下拉
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pageSize = 5;//开启无线下拉
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}
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}
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protected override void CreateList()
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protected override void CreateList()
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{
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{
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@ -49,6 +50,7 @@ namespace Assets.Scenes.Ride.Scripts
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Create(nearList[i]);
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Create(nearList[i]);
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}
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}
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}
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}
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private void Create(NearRiderModel item)
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private void Create(NearRiderModel item)
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{
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{
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var rankingList = FindObjectsOfType<NearByItemScript>();
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var rankingList = FindObjectsOfType<NearByItemScript>();
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