海拔图和小地图
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guid: 94d1c19509a514ffab61efb88d3281fd
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folderAsset: yes
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/************************************************/
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/* */
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/* Copyright (c) 2018 - 2021 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/************************************************/
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using UnityEngine;
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using System;
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using UnityEngine.EventSystems;
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namespace XCharts
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{
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public partial class BarChart
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{
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/// <summary>
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/// the callback function of click bar.
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/// 点击柱形图柱条回调。参数:eventData, dataIndex
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/// </summary>
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public Action<PointerEventData, int> onPointerClickBar { set { m_OnPointerClickBar = value; m_ForceOpenRaycastTarget = true; } }
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}
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}
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fileFormatVersion: 2
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guid: 73ae9e0b481fc4587828be9149026b0f
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,719 @@
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/************************************************/
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/* */
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/* Copyright (c) 2018 - 2021 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/************************************************/
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using UnityEngine;
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using System.Collections.Generic;
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using System;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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namespace XCharts
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{
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/// <summary>
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/// The base class of all charts.
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/// 所有Chart的基类。
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/// </summary>
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public partial class BaseChart
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{
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/// <summary>
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/// The name of chart.
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/// </summary>
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public string chartName
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{
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get { return m_ChartName; }
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set
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{
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if (!string.IsNullOrEmpty(value) && XChartsMgr.Instance.ContainsChart(value))
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{
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Debug.LogError("chartName repeated:" + value);
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}
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else
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{
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m_ChartName = value;
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}
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}
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}
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/// <summary>
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/// The theme.
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/// </summary>
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public ChartTheme theme { get { return m_Theme; } set { m_Theme = value; } }
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/// <summary>
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/// The title setting of chart.
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/// 标题组件
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/// </summary>
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public Title title { get { return m_Titles.Count > 0 ? m_Titles[0] : null; } }
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public List<Title> titles { get { return m_Titles; } }
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/// <summary>
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/// The legend setting of chart.
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/// 图例组件
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/// </summary>
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public Legend legend { get { return m_Legends.Count > 0 ? m_Legends[0] : null; } }
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public List<Legend> legends { get { return m_Legends; } }
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/// <summary>
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/// The tooltip setting of chart.
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/// 提示框组件
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/// </summary>
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public Tooltip tooltip { get { return m_Tooltips.Count > 0 ? m_Tooltips[0] : null; } }
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/// <summary>
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/// The series setting of chart.
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/// 系列列表
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/// </summary>
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public Series series { get { return m_Series; } }
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/// <summary>
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/// Global parameter setting component.
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/// 全局设置组件。
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/// </summary>
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public Settings settings { get { return m_Settings; } }
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/// <summary>
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/// The x of chart.
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/// 图表的X
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/// </summary>
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public float chartX { get { return m_ChartX; } }
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/// <summary>
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/// The y of chart.
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/// 图表的Y
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/// </summary>
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public float chartY { get { return m_ChartY; } }
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/// <summary>
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/// The width of chart.
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/// 图表的宽
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/// </summary>
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public float chartWidth { get { return m_ChartWidth; } }
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/// <summary>
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/// The height of chart.
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/// 图表的高
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/// </summary>
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public float chartHeight { get { return m_ChartHeight; } }
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public Vector2 chartMinAnchor { get { return m_ChartMinAnchor; } }
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public Vector2 chartMaxAnchor { get { return m_ChartMaxAnchor; } }
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public Vector2 chartPivot { get { return m_ChartPivot; } }
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public Vector2 chartSizeDelta { get { return m_ChartSizeDelta; } }
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/// <summary>
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/// The position of chart.
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/// 图表的左下角起始坐标。
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/// </summary>
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public Vector3 chartPosition { get { return m_ChartPosition; } }
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public Rect chartRect { get { return m_ChartRect; } }
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/// <summary>
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/// 自定义绘制回调。
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/// </summary>
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public Action<VertexHelper> onCustomDraw { set { m_OnCustomDrawCallback = value; } }
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/// <summary>
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/// the callback function of click pie area.
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/// 点击饼图区域回调。参数:PointerEventData,SerieIndex,SerieDataIndex
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/// </summary>
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public Action<PointerEventData, int, int> onPointerClickPie { set { m_OnPointerClickPie = value; m_ForceOpenRaycastTarget = true; } get { return m_OnPointerClickPie; } }
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/// <summary>
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/// Redraw chart in next frame.
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/// 在下一帧刷新图表。
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/// </summary>
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public void RefreshChart()
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{
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m_RefreshChart = true;
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if (m_Painter) m_Painter.Refresh();
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}
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/// <summary>
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/// Remove all series and legend data.
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/// It just emptying all of serie's data without emptying the list of series.
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/// 清除所有数据,系列中只是移除数据,列表会保留。
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/// </summary>
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public virtual void ClearData()
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{
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m_Series.ClearData();
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foreach (var legend in m_Legends) legend.ClearData();
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tooltip.ClearValue();
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m_CheckAnimation = false;
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m_ReinitLabel = true;
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RefreshChart();
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}
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/// <summary>
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/// Remove all data from series and legend.
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/// The series list is also cleared.
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/// 清除所有系列和图例数据,系列的列表也会被清除。
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/// </summary>
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public virtual void RemoveData()
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{
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foreach (var legend in m_Legends) legend.ClearData();
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foreach (var radar in m_Radars) radar.indicatorList.Clear();
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m_Series.RemoveAll();
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tooltip.ClearValue();
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m_CheckAnimation = false;
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m_ReinitLabel = true;
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m_SerieLabelRoot = null;
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RefreshChart();
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}
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/// <summary>
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/// Remove legend and serie by name.
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/// 清除指定系列名称的数据。
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/// </summary>
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/// <param name="serieName">the name of serie</param>
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public virtual void RemoveData(string serieName)
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{
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m_Series.Remove(serieName);
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foreach (var legend in m_Legends) legend.RemoveData(serieName);
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m_SerieLabelRoot = null;
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RefreshChart();
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}
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/// <summary>
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/// Add a serie to serie list.
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/// 添加一个系列到系列列表中。
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/// </summary>
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/// <param name="serieName">the name of serie</param>
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/// <param name="type">the type of serie</param>
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/// <param name="show">whether to show this serie</param>
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/// <returns>the added serie</returns>
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public virtual Serie AddSerie(SerieType type, string serieName = null, bool show = true)
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{
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return m_Series.AddSerie(type, serieName);
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}
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/// <summary>
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/// Add a data to serie.
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/// If serieName doesn't exist in legend,will be add to legend.
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/// 添加一个数据到指定的系列中。
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/// </summary>
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/// <param name="serieName">the name of serie</param>
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/// <param name="data">the data to add</param>
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/// <param name="dataName">the name of data</param>
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/// <returns>Returns True on success</returns>
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public virtual SerieData AddData(string serieName, float data, string dataName = null)
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{
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var serieData = m_Series.AddData(serieName, data, dataName);
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if (serieData != null)
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{
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var serie = m_Series.GetSerie(serieName);
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if (SerieHelper.GetSerieLabel(serie, serieData).show)
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{
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RefreshLabel();
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}
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RefreshPainter(serie);
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}
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return serieData;
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}
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/// <summary>
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/// Add a data to serie.
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/// 添加一个数据到指定的系列中。
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/// </summary>
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/// <param name="serieIndex">the index of serie</param>
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/// <param name="data">the data to add</param>
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/// <param name="dataName">the name of data</param>
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/// <returns>Returns True on success</returns>
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public virtual SerieData AddData(int serieIndex, float data, string dataName = null)
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{
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var serieData = m_Series.AddData(serieIndex, data, dataName);
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if (serieData != null)
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{
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var serie = m_Series.GetSerie(serieIndex);
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if (SerieHelper.GetSerieLabel(serie, serieData).show)
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{
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RefreshLabel();
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}
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RefreshPainter(serie);
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}
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return serieData;
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}
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/// <summary>
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/// Add an arbitray dimension data to serie,such as (x,y,z,...).
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/// 添加多维数据(x,y,z...)到指定的系列中。
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/// </summary>
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/// <param name="serieName">the name of serie</param>
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/// <param name="multidimensionalData">the (x,y,z,...) data</param>
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/// <param name="dataName">the name of data</param>
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/// <returns>Returns True on success</returns>
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public virtual SerieData AddData(string serieName, List<float> multidimensionalData, string dataName = null)
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{
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var serieData = m_Series.AddData(serieName, multidimensionalData, dataName);
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if (serieData != null)
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{
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var serie = m_Series.GetSerie(serieName);
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if (SerieHelper.GetSerieLabel(serie, serieData).show)
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{
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RefreshLabel();
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}
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RefreshPainter(serie);
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}
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return serieData;
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}
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/// <summary>
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/// Add an arbitray dimension data to serie,such as (x,y,z,...).
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/// 添加多维数据(x,y,z...)到指定的系列中。
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/// </summary>
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/// <param name="serieIndex">the index of serie,index starts at 0</param>
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/// <param name="multidimensionalData">the (x,y,z,...) data</param>
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/// <param name="dataName">the name of data</param>
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/// <returns>Returns True on success</returns>
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public virtual SerieData AddData(int serieIndex, List<float> multidimensionalData, string dataName = null)
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{
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var serieData = m_Series.AddData(serieIndex, multidimensionalData, dataName);
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if (serieData != null)
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{
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var serie = m_Series.GetSerie(serieIndex);
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if (SerieHelper.GetSerieLabel(serie, serieData).show)
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{
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RefreshLabel();
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}
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RefreshPainter(serie);
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}
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return serieData;
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}
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/// <summary>
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/// Add a (x,y) data to serie.
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/// 添加(x,y)数据到指定系列中。
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/// </summary>
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/// <param name="serieName">the name of serie</param>
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/// <param name="xValue">x data</param>
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/// <param name="yValue">y data</param>
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/// <param name="dataName">the name of data</param>
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/// <returns>Returns True on success</returns>
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public virtual SerieData AddData(string serieName, float xValue, float yValue, string dataName = null)
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{
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var serieData = m_Series.AddXYData(serieName, xValue, yValue, dataName);
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if (serieData != null)
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{
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var serie = m_Series.GetSerie(serieName);
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if (SerieHelper.GetSerieLabel(serie, serieData).show)
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{
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RefreshLabel();
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}
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RefreshPainter(serie);
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}
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return serieData;
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}
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/// <summary>
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/// Add a (x,y) data to serie.
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/// 添加(x,y)数据到指定系列中。
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/// </summary>
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/// <param name="serieIndex">the index of serie</param>
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/// <param name="xValue">x data</param>
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/// <param name="yValue">y data</param>
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/// <param name="dataName">the name of data</param>
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/// <returns>Returns True on success</returns>
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public virtual SerieData AddData(int serieIndex, float xValue, float yValue, string dataName = null)
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{
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var serieData = m_Series.AddXYData(serieIndex, xValue, yValue, dataName);
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if (serieData != null)
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{
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var serie = m_Series.GetSerie(serieIndex);
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if (SerieHelper.GetSerieLabel(serie, serieData).show)
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{
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RefreshLabel();
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}
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RefreshPainter(serie);
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}
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return serieData;
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}
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public virtual SerieData AddData(int serieIndex, float open, float close, float lowest, float heighest, string dataName = null)
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{
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var serieData = m_Series.AddData(serieIndex, open, close, lowest, heighest, dataName);
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if (serieData != null)
|
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{
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var serie = m_Series.GetSerie(serieIndex);
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if (SerieHelper.GetSerieLabel(serie, serieData).show)
|
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{
|
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RefreshLabel();
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}
|
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RefreshPainter(serie);
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}
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return serieData;
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}
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/// <summary>
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/// Update serie data by serie name.
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/// 更新指定系列中的指定索引数据。
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/// </summary>
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/// <param name="serieName">the name of serie</param>
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/// <param name="dataIndex">the index of data</param>
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/// <param name="value">the data will be update</param>
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public virtual bool UpdateData(string serieName, int dataIndex, float value)
|
||||
{
|
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if (m_Series.UpdateData(serieName, dataIndex, value))
|
||||
{
|
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RefreshPainter(m_Series.GetSerie(serieName));
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return true;
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||||
}
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return false;
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||||
}
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/// <summary>
|
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/// Update serie data by serie index.
|
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/// 更新指定系列中的指定索引数据。
|
||||
/// </summary>
|
||||
/// <param name="serieIndex">the index of serie</param>
|
||||
/// <param name="dataIndex">the index of data</param>
|
||||
/// <param name="value">the data will be update</param>
|
||||
public virtual bool UpdateData(int serieIndex, int dataIndex, float value)
|
||||
{
|
||||
if (m_Series.UpdateData(serieIndex, dataIndex, value))
|
||||
{
|
||||
RefreshPainter(m_Series.GetSerie(serieIndex));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新指定系列指定索引的数据项的多维数据。
|
||||
/// </summary>
|
||||
/// <param name="serieName"></param>
|
||||
/// <param name="dataIndex"></param>
|
||||
/// <param name="multidimensionalData">一个数据项的多维数据列表,而不是多个数据项的数据</param>
|
||||
public virtual bool UpdateData(string serieName, int dataIndex, List<float> multidimensionalData)
|
||||
{
|
||||
if (m_Series.UpdateData(serieName, dataIndex, multidimensionalData))
|
||||
{
|
||||
RefreshPainter(m_Series.GetSerie(serieName));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新指定系列指定索引的数据项的多维数据。
|
||||
/// </summary>
|
||||
/// <param name="serieIndex"></param>
|
||||
/// <param name="dataIndex"></param>
|
||||
/// <param name="multidimensionalData">一个数据项的多维数据列表,而不是多个数据项的数据</param>
|
||||
public virtual bool UpdateData(int serieIndex, int dataIndex, List<float> multidimensionalData)
|
||||
{
|
||||
if (m_Series.UpdateData(serieIndex, dataIndex, multidimensionalData))
|
||||
{
|
||||
RefreshPainter(m_Series.GetSerie(serieIndex));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新指定系列指定索引指定维数的数据。维数从0开始。
|
||||
/// </summary>
|
||||
/// <param name="serieName"></param>
|
||||
/// <param name="dataIndex"></param>
|
||||
/// <param name="dimension">指定维数,从0开始</param>
|
||||
/// <param name="value"></param>
|
||||
public virtual bool UpdateData(string serieName, int dataIndex, int dimension, float value)
|
||||
{
|
||||
if (m_Series.UpdateData(serieName, dataIndex, dimension, value))
|
||||
{
|
||||
RefreshPainter(m_Series.GetSerie(serieName));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新指定系列指定索引指定维数的数据。维数从0开始。
|
||||
/// </summary>
|
||||
/// <param name="serieIndex"></param>
|
||||
/// <param name="dataIndex"></param>
|
||||
/// <param name="dimension">指定维数,从0开始</param>
|
||||
/// <param name="value"></param>
|
||||
public virtual bool UpdateData(int serieIndex, int dataIndex, int dimension, float value)
|
||||
{
|
||||
if (m_Series.UpdateData(serieIndex, dataIndex, dimension, value))
|
||||
{
|
||||
RefreshPainter(m_Series.GetSerie(serieIndex));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update serie data name.
|
||||
/// 更新指定系列中的指定索引数据名称。
|
||||
/// </summary>
|
||||
/// <param name="serieName"></param>
|
||||
/// <param name="dataIndex"></param>
|
||||
/// <param name="dataName"></param>
|
||||
public virtual bool UpdateDataName(string serieName, int dataIndex, string dataName)
|
||||
{
|
||||
return m_Series.UpdateDataName(serieName, dataIndex, dataName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update serie data name.
|
||||
/// 更新指定系列中的指定索引数据名称。
|
||||
/// </summary>
|
||||
/// <param name="serieIndex"></param>
|
||||
/// <param name="dataName"></param>
|
||||
/// <param name="dataIndex"></param>
|
||||
public virtual bool UpdateDataName(int serieIndex, int dataIndex, string dataName)
|
||||
{
|
||||
return m_Series.UpdateDataName(serieIndex, dataIndex, dataName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether to show serie.
|
||||
/// 设置指定系列是否显示。
|
||||
/// </summary>
|
||||
/// <param name="serieName">the name of serie</param>
|
||||
/// <param name="active">Active or not</param>
|
||||
public virtual void SetActive(string serieName, bool active)
|
||||
{
|
||||
var serie = m_Series.GetSerie(serieName);
|
||||
if (serie != null)
|
||||
{
|
||||
SetActive(serie.index, active);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether to show serie.
|
||||
/// 设置指定系列是否显示。
|
||||
/// </summary>
|
||||
/// <param name="serieIndex">the index of serie</param>
|
||||
/// <param name="active">Active or not</param>
|
||||
public virtual void SetActive(int serieIndex, bool active)
|
||||
{
|
||||
m_Series.SetActive(serieIndex, active);
|
||||
var serie = m_Series.GetSerie(serieIndex);
|
||||
if (serie != null && !string.IsNullOrEmpty(serie.name))
|
||||
{
|
||||
UpdateLegendColor(serie.name, active);
|
||||
}
|
||||
}
|
||||
|
||||
internal virtual void UpdateLegendColor(string legendName, bool active)
|
||||
{
|
||||
var legendIndex = m_LegendRealShowName.IndexOf(legendName);
|
||||
if (legendIndex >= 0)
|
||||
{
|
||||
foreach (var legend in m_Legends)
|
||||
{
|
||||
var iconColor = LegendHelper.GetIconColor(legend, legendIndex, m_Theme, m_Series, legendName, active);
|
||||
var contentColor = LegendHelper.GetContentColor(legend, m_Theme, active);
|
||||
legend.UpdateButtonColor(legendName, iconColor);
|
||||
legend.UpdateContentColor(legendName, contentColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether serie is activated.
|
||||
/// 获取指定系列是否显示。
|
||||
/// </summary>
|
||||
/// <param name="serieName">the name of serie</param>
|
||||
/// <returns>True when activated</returns>
|
||||
public virtual bool IsActive(string serieName)
|
||||
{
|
||||
return m_Series.IsActive(serieName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether serie is activated.
|
||||
/// 获取指定系列是否显示。
|
||||
/// </summary>
|
||||
/// <param name="serieIndex">the index of serie</param>
|
||||
/// <returns>True when activated</returns>
|
||||
public virtual bool IsActive(int serieIndex)
|
||||
{
|
||||
return m_Series.IsActive(serieIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether serie is activated.
|
||||
/// 获得指定图例名字的系列是否显示。
|
||||
/// </summary>
|
||||
/// <param name="legendName"></param>
|
||||
/// <returns></returns>
|
||||
public virtual bool IsActiveByLegend(string legendName)
|
||||
{
|
||||
foreach (var serie in m_Series.list)
|
||||
{
|
||||
if (serie.show && legendName.Equals(serie.name))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var serieData in serie.data)
|
||||
{
|
||||
if (serieData.show && legendName.Equals(serieData.name))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 刷新文本标签Label,重新初始化,当有改动Label参数时手动调用改接口
|
||||
/// </summary>
|
||||
public void RefreshLabel()
|
||||
{
|
||||
m_ReinitLabel = true;
|
||||
m_SerieLabelRoot = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 刷新Tooltip组件。
|
||||
/// </summary>
|
||||
public void RefreshTooltip()
|
||||
{
|
||||
InitTooltip();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update chart theme.
|
||||
/// 切换内置主题。
|
||||
/// </summary>
|
||||
/// <param name="theme">theme</param>
|
||||
public bool UpdateTheme(Theme theme)
|
||||
{
|
||||
if (theme == Theme.Custom)
|
||||
{
|
||||
Debug.LogError("UpdateTheme: not support switch to Custom theme.");
|
||||
return false;
|
||||
}
|
||||
m_Theme.theme = theme;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update chart theme info.
|
||||
/// 切换图表主题。
|
||||
/// </summary>
|
||||
/// <param name="theme">theme</param>
|
||||
public void UpdateTheme(ChartTheme theme)
|
||||
{
|
||||
m_Theme.CopyTheme(theme);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether series animation enabel.
|
||||
/// 启用或关闭起始动画。
|
||||
/// </summary>
|
||||
/// <param name="flag"></param>
|
||||
public void AnimationEnable(bool flag)
|
||||
{
|
||||
m_Series.AnimationEnable(flag);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// fadeIn animation.
|
||||
/// 开始渐入动画。
|
||||
/// </summary>
|
||||
public void AnimationFadeIn()
|
||||
{
|
||||
m_Series.AnimationFadeIn();
|
||||
RefreshChart();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// fadeIn animation.
|
||||
/// 开始渐出动画。
|
||||
/// </summary>
|
||||
public void AnimationFadeOut()
|
||||
{
|
||||
m_Series.AnimationFadeOut();
|
||||
RefreshChart();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pause animation.
|
||||
/// 暂停动画。
|
||||
/// </summary>
|
||||
public void AnimationPause()
|
||||
{
|
||||
m_Series.AnimationPause();
|
||||
RefreshChart();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stop play animation.
|
||||
/// 继续动画。
|
||||
/// </summary>
|
||||
public void AnimationResume()
|
||||
{
|
||||
m_Series.AnimationResume();
|
||||
RefreshChart();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reset animation.
|
||||
/// 重置动画。
|
||||
/// </summary>
|
||||
public void AnimationReset()
|
||||
{
|
||||
m_Series.AnimationReset();
|
||||
RefreshChart();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 点击图例按钮
|
||||
/// </summary>
|
||||
/// <param name="legendIndex">图例按钮索引</param>
|
||||
/// <param name="legendName">图例按钮名称</param>
|
||||
/// <param name="show">显示还是隐藏</param>
|
||||
public void ClickLegendButton(int legendIndex, string legendName, bool show)
|
||||
{
|
||||
OnLegendButtonClick(legendIndex, legendName, show);
|
||||
RefreshChart();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 坐标是否在图表范围内
|
||||
/// </summary>
|
||||
/// <param name="local"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsInChart(Vector2 local)
|
||||
{
|
||||
return IsInChart(local.x, local.y);
|
||||
}
|
||||
|
||||
public bool IsInChart(float x, float y)
|
||||
{
|
||||
if (x < m_ChartX || x > m_ChartX + m_ChartWidth ||
|
||||
y < m_ChartY || y > m_ChartY + m_ChartHeight)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void ClampInChart(ref Vector3 pos)
|
||||
{
|
||||
if (!IsInChart(pos.x, pos.y))
|
||||
{
|
||||
if (pos.x < m_ChartX) pos.x = m_ChartX;
|
||||
if (pos.x > m_ChartX + m_ChartWidth) pos.x = m_ChartX + m_ChartWidth;
|
||||
if (pos.y < m_ChartY) pos.y = m_ChartY;
|
||||
if (pos.y > m_ChartY + m_ChartHeight) pos.y = m_ChartY + m_ChartHeight;
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 GetTitlePosition(Title title)
|
||||
{
|
||||
return chartPosition + title.location.GetPosition(chartWidth, chartHeight);
|
||||
}
|
||||
|
||||
public bool ContainsSerie(SerieType serieType)
|
||||
{
|
||||
return SeriesHelper.ContainsSerie(m_Series, serieType);
|
||||
}
|
||||
|
||||
public void UnbindTheme()
|
||||
{
|
||||
var theme = m_Theme.CloneTheme();
|
||||
m_Theme = theme;
|
||||
RefreshChart();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d078e85e5877d4d0f990c8dc43006247
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,159 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// The base class of all graphs or components.
|
||||
/// 所有图形的基类。
|
||||
/// </summary>
|
||||
public partial class BaseGraph
|
||||
{
|
||||
/// <summary>
|
||||
/// The background component.
|
||||
/// 背景组件。
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public Background background { get { return m_Background; } }
|
||||
/// <summary>
|
||||
/// The x of graph.
|
||||
/// 图形的X
|
||||
/// </summary>
|
||||
public float graphX { get { return m_GraphX; } }
|
||||
/// <summary>
|
||||
/// The y of graph.
|
||||
/// 图形的Y
|
||||
/// </summary>
|
||||
public float graphY { get { return m_GraphY; } }
|
||||
/// <summary>
|
||||
/// The width of graph.
|
||||
/// 图形的宽
|
||||
/// </summary>
|
||||
public float graphWidth { get { return m_GraphWidth; } }
|
||||
/// <summary>
|
||||
/// The height of graph.
|
||||
/// 图形的高
|
||||
/// </summary>
|
||||
public float graphHeight { get { return m_GraphHeight; } }
|
||||
/// <summary>
|
||||
/// The position of graph.
|
||||
/// 图形的左下角起始坐标。
|
||||
/// </summary>
|
||||
public Vector3 graphPosition { get { return m_GraphPosition; } }
|
||||
public Rect graphRect { get { return m_GraphRect; } }
|
||||
/// <summary>
|
||||
/// The postion of pointer.
|
||||
/// 鼠标位置。
|
||||
/// </summary>
|
||||
public Vector2 pointerPos { get; protected set; }
|
||||
/// <summary>
|
||||
/// Whether the mouse pointer is in the chart.
|
||||
/// 鼠标是否在图表内。
|
||||
/// </summary>
|
||||
public bool isPointerInChart { get; protected set; }
|
||||
/// <summary>
|
||||
/// 警告信息。
|
||||
/// </summary>
|
||||
public string warningInfo { get; protected set; }
|
||||
public bool isControlledByLayout { get { return m_IsControlledByLayout; } }
|
||||
/// <summary>
|
||||
/// 强制开启鼠标事件检测。
|
||||
/// </summary>
|
||||
public bool forceOpenRaycastTarget { get { return m_ForceOpenRaycastTarget; } set { m_ForceOpenRaycastTarget = value; } }
|
||||
/// <summary>
|
||||
/// 鼠标点击回调。
|
||||
/// </summary>
|
||||
public Action<PointerEventData, BaseGraph> onPointerClick { set { m_OnPointerClick = value; m_ForceOpenRaycastTarget = true; } }
|
||||
/// <summary>
|
||||
/// 鼠标按下回调。
|
||||
/// </summary>
|
||||
public Action<PointerEventData, BaseGraph> onPointerDown { set { m_OnPointerDown = value; m_ForceOpenRaycastTarget = true; } }
|
||||
/// <summary>
|
||||
/// 鼠标弹起回调。
|
||||
/// </summary>
|
||||
public Action<PointerEventData, BaseGraph> onPointerUp { set { m_OnPointerUp = value; m_ForceOpenRaycastTarget = true; } }
|
||||
/// <summary>
|
||||
/// 鼠标进入回调。
|
||||
/// </summary>
|
||||
public Action<PointerEventData, BaseGraph> onPointerEnter { set { m_OnPointerEnter = value; m_ForceOpenRaycastTarget = true; } }
|
||||
/// <summary>
|
||||
/// 鼠标退出回调。
|
||||
/// </summary>
|
||||
public Action<PointerEventData, BaseGraph> onPointerExit { set { m_OnPointerExit = value; m_ForceOpenRaycastTarget = true; } }
|
||||
/// <summary>
|
||||
/// 鼠标开始拖拽回调。
|
||||
/// </summary>
|
||||
public Action<PointerEventData, BaseGraph> onBeginDrag { set { m_OnBeginDrag = value; m_ForceOpenRaycastTarget = true; } }
|
||||
/// <summary>
|
||||
/// 鼠标拖拽回调。
|
||||
/// </summary>
|
||||
public Action<PointerEventData, BaseGraph> onDrag { set { m_OnDrag = value; m_ForceOpenRaycastTarget = true; } }
|
||||
/// <summary>
|
||||
/// 鼠标结束拖拽回调。
|
||||
/// </summary>
|
||||
public Action<PointerEventData, BaseGraph> onEndDrag { set { m_OnEndDrag = value; m_ForceOpenRaycastTarget = true; } }
|
||||
/// <summary>
|
||||
/// 鼠标滚动回调。
|
||||
/// </summary>
|
||||
public Action<PointerEventData, BaseGraph> onScroll { set { m_OnScroll = value; m_ForceOpenRaycastTarget = true; } }
|
||||
|
||||
/// <summary>
|
||||
/// 设置图形的宽高(在非stretch pivot下才有效,其他情况需要自己调整RectTransform)
|
||||
/// </summary>
|
||||
/// <param name="width"></param>
|
||||
/// <param name="height"></param>
|
||||
public virtual void SetSize(float width, float height)
|
||||
{
|
||||
if (LayerHelper.IsFixedWidthHeight(rectTransform))
|
||||
{
|
||||
rectTransform.sizeDelta = new Vector2(width, height);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Can't set size on stretch pivot,you need to modify rectTransform by yourself.");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Redraw graph in next frame.
|
||||
/// 在下一帧刷新图形。
|
||||
/// </summary>
|
||||
public void RefreshGraph()
|
||||
{
|
||||
m_RefreshChart = true;
|
||||
}
|
||||
|
||||
public void RefreshAllComponent()
|
||||
{
|
||||
SetAllComponentDirty();
|
||||
RefreshGraph();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检测警告信息。
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public string CheckWarning()
|
||||
{
|
||||
warningInfo = CheckHelper.CheckChart(this);
|
||||
return warningInfo;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除所有图表子节点,会自动重现初始化。
|
||||
/// </summary>
|
||||
public void RemoveChartObject()
|
||||
{
|
||||
ChartHelper.DestroyAllChildren(transform);
|
||||
//SetAllComponentDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e17adfd3dc62d435cb79fa8c330fe186
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,301 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// The basic class of rectangular coordinate chart,such as LineChart,BarChart and ScatterChart.
|
||||
/// 直角坐标系类型图表的基类,如折线图LineChart,柱状图BarChart,散点图ScatterChart都属于这类型的图表。
|
||||
/// 不可用直接将CoordinateChart绑定到GameObject上。
|
||||
/// </summary>
|
||||
public partial class CoordinateChart
|
||||
{
|
||||
/// <summary>
|
||||
/// grid component.
|
||||
/// 网格组件。
|
||||
/// </summary>
|
||||
public Grid grid { get { return m_Grids.Count > 0 ? m_Grids[0] : null; } }
|
||||
public List<Grid> grids { get { return m_Grids; } }
|
||||
/// <summary>
|
||||
/// the x Axes,xAxes[0] is the first x axis, xAxes[1] is the second x axis.
|
||||
/// 两个x轴。
|
||||
/// </summary>
|
||||
public List<XAxis> xAxes { get { return m_XAxes; } }
|
||||
/// <summary>
|
||||
/// the y Axes, yAxes[0] is the first y axis, yAxes[1] is the second y axis.
|
||||
/// 两个y轴。
|
||||
/// </summary>
|
||||
public List<YAxis> yAxes { get { return m_YAxes; } }
|
||||
/// <summary>
|
||||
/// dataZoom component.
|
||||
/// 区域缩放组件。
|
||||
/// </summary>
|
||||
public DataZoom dataZoom { get { return m_DataZooms.Count > 0 ? m_DataZooms[0] : null; } }
|
||||
/// <summary>
|
||||
/// visualMap component.
|
||||
/// 视觉映射组件。
|
||||
/// </summary>
|
||||
public VisualMap visualMap { get { return m_VisualMaps.Count > 0 ? m_VisualMaps[0] : null; } }
|
||||
/// <summary>
|
||||
/// X轴(下)
|
||||
/// </summary>
|
||||
public XAxis xAxis0 { get { return m_XAxes.Count > 0 ? m_XAxes[0] : null; } }
|
||||
/// <summary>
|
||||
/// X轴(上)
|
||||
/// </summary>
|
||||
public XAxis xAxis1 { get { return m_XAxes.Count > 1 ? m_XAxes[1] : null; } }
|
||||
/// <summary>
|
||||
/// Y轴(左)
|
||||
/// </summary>
|
||||
public YAxis yAxis0 { get { return m_YAxes.Count > 0 ? m_YAxes[0] : null; } }
|
||||
/// <summary>
|
||||
/// Y轴(右)
|
||||
/// </summary>
|
||||
public YAxis yAxis1 { get { return m_YAxes.Count > 1 ? m_YAxes[1] : null; } }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Remove all data from series,legend and axis.
|
||||
/// It just emptying all of serie's data without emptying the list of series.
|
||||
/// 清空所有图例,系列和坐标轴类目数据。系列中指示清空系列中的数据,会保留系列列表。
|
||||
/// </summary>
|
||||
public override void ClearData()
|
||||
{
|
||||
base.ClearData();
|
||||
ClearAxisData();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove all data from series,legend and axis.
|
||||
/// The series list is also cleared.
|
||||
/// 清空所有图例,系列和坐标轴类目数据。系列的列表也会被清空。
|
||||
/// </summary>
|
||||
public override void RemoveData()
|
||||
{
|
||||
base.RemoveData();
|
||||
ClearAxisData();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove all data of Axes.
|
||||
/// 清除所有x轴和y轴的类目数据。
|
||||
/// </summary>
|
||||
public void ClearAxisData()
|
||||
{
|
||||
foreach (var axis in m_XAxes)
|
||||
{
|
||||
axis.data.Clear();
|
||||
axis.SetAllDirty();
|
||||
}
|
||||
foreach (var axis in m_YAxes)
|
||||
{
|
||||
axis.data.Clear();
|
||||
axis.SetAllDirty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a category data to xAxis.
|
||||
/// 添加一个类目数据到指定的x轴。
|
||||
/// </summary>
|
||||
/// <param name="category">the category data</param>
|
||||
/// <param name="xAxisIndex">which xAxis should category add to</param>
|
||||
public void AddXAxisData(string category, int xAxisIndex = 0)
|
||||
{
|
||||
m_XAxes[xAxisIndex].AddData(category);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a category data to yAxis.
|
||||
/// 添加一个类目数据到指定的y轴。
|
||||
/// </summary>
|
||||
/// <param name="category">the category data</param>
|
||||
/// <param name="yAxisIndex">which yAxis should category add to</param>
|
||||
public void AddYAxisData(string category, int yAxisIndex = 0)
|
||||
{
|
||||
m_YAxes[yAxisIndex].AddData(category);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// reutrn true when all the show axis is `Value` type.
|
||||
/// 纯数值坐标轴(数值轴或对数轴)。
|
||||
/// </summary>
|
||||
public bool IsValue()
|
||||
{
|
||||
foreach (var axis in m_XAxes)
|
||||
{
|
||||
if (axis.show && !axis.IsValue() && !axis.IsLog()) return false;
|
||||
}
|
||||
foreach (var axis in m_YAxes)
|
||||
{
|
||||
if (axis.show && !axis.IsValue() && !axis.IsLog()) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 纯类目轴。
|
||||
/// </summary>
|
||||
public bool IsCategory()
|
||||
{
|
||||
foreach (var axis in m_XAxes)
|
||||
{
|
||||
if (axis.show && !axis.IsCategory()) return false;
|
||||
}
|
||||
foreach (var axis in m_YAxes)
|
||||
{
|
||||
if (axis.show && !axis.IsCategory()) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 坐标是否在坐标轴内。
|
||||
/// </summary>
|
||||
public bool IsInGrid(Grid grid, Vector2 local)
|
||||
{
|
||||
return IsInGrid(grid, local.x, local.y);
|
||||
}
|
||||
|
||||
public bool IsInGrid(Grid grid, Vector3 local)
|
||||
{
|
||||
return IsInGrid(grid, local.x, local.y);
|
||||
}
|
||||
|
||||
public bool IsInGrid(Grid grid, float x, float y)
|
||||
{
|
||||
if (x < grid.runtimeX - 1 || x > grid.runtimeX + grid.runtimeWidth + 1 ||
|
||||
y < grid.runtimeY - 1 || y > grid.runtimeY + grid.runtimeHeight + 1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool IsInAnyGrid(Vector2 local)
|
||||
{
|
||||
foreach (var grid in m_Grids)
|
||||
{
|
||||
if (IsInGrid(grid, local)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public Grid GetGrid(Vector2 local)
|
||||
{
|
||||
for (int i = 0; i < m_Grids.Count; i++)
|
||||
{
|
||||
var grid = m_Grids[i];
|
||||
grid.index = i;
|
||||
if (IsInGrid(grid, local)) return grid;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 在下一帧刷新DataZoom
|
||||
/// </summary>
|
||||
public void RefreshDataZoom()
|
||||
{
|
||||
RefreshDataZoomLabel();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 立即刷新数值坐标轴的最大最小值
|
||||
/// </summary>
|
||||
public void RefreshAxisMinMaxValue()
|
||||
{
|
||||
CheckMinMaxValue();
|
||||
}
|
||||
|
||||
public Vector3 ClampInGrid(Grid grid, Vector3 pos)
|
||||
{
|
||||
if (IsInGrid(grid, pos)) return pos;
|
||||
else
|
||||
{
|
||||
// var pos = new Vector3(pos.x, pos.y);
|
||||
if (pos.x < grid.runtimeX) pos.x = grid.runtimeX;
|
||||
if (pos.x > grid.runtimeX + grid.runtimeWidth) pos.x = grid.runtimeX + grid.runtimeWidth;
|
||||
if (pos.y < grid.runtimeY) pos.y = grid.runtimeY;
|
||||
if (pos.y > grid.runtimeY + grid.runtimeHeight) pos.y = grid.runtimeY + grid.runtimeHeight;
|
||||
return pos;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 转换X轴和Y轴的配置
|
||||
/// </summary>
|
||||
/// <param name="index">坐标轴索引,0或1</param>
|
||||
public void CovertXYAxis(int index)
|
||||
{
|
||||
if (index >= 0 && index <= 1)
|
||||
{
|
||||
var xAxis = m_XAxes[index];
|
||||
var yAxis = m_YAxes[index];
|
||||
var tempX = m_XAxes[index].Clone();
|
||||
xAxis.Copy(m_YAxes[index]);
|
||||
yAxis.Copy(tempX);
|
||||
xAxis.runtimeZeroXOffset = 0;
|
||||
xAxis.runtimeZeroYOffset = 0;
|
||||
yAxis.runtimeZeroXOffset = 0;
|
||||
yAxis.runtimeZeroYOffset = 0;
|
||||
xAxis.runtimeMinValue = 0;
|
||||
xAxis.runtimeMaxValue = 0;
|
||||
yAxis.runtimeMinValue = 0;
|
||||
yAxis.runtimeMaxValue = 0;
|
||||
RefreshChart();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新坐标系原点和宽高
|
||||
/// </summary>
|
||||
public void UpdateCoordinate()
|
||||
{
|
||||
foreach (var grid in m_Grids)
|
||||
{
|
||||
grid.UpdateRuntimeData(m_ChartX, m_ChartY, m_ChartWidth, m_ChartHeight);
|
||||
}
|
||||
foreach (var dataZoom in m_DataZooms)
|
||||
{
|
||||
dataZoom.UpdateRuntimeData(m_ChartX, m_ChartY, m_ChartWidth, m_ChartHeight);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置可缓存的最大数据量。当数据量超过该值时,会自动删除第一个值再加入最新值。
|
||||
/// </summary>
|
||||
public void SetMaxCache(int maxCache)
|
||||
{
|
||||
foreach (var serie in m_Series.list) serie.maxCache = maxCache;
|
||||
foreach (var axis in m_XAxes) axis.maxCache = maxCache;
|
||||
foreach (var axis in m_YAxes) axis.maxCache = maxCache;
|
||||
}
|
||||
|
||||
public Grid GetGrid(int index)
|
||||
{
|
||||
if (index >= 0 && index < m_Grids.Count) return m_Grids[index];
|
||||
else return null;
|
||||
}
|
||||
|
||||
public XAxis GetXAxis(int index)
|
||||
{
|
||||
if (index >= 0 && index < m_XAxes.Count) return m_XAxes[index];
|
||||
else return null;
|
||||
}
|
||||
|
||||
public YAxis GetYAxis(int index)
|
||||
{
|
||||
if (index >= 0 && index < m_YAxes.Count) return m_YAxes[index];
|
||||
else return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 032e5d8f514854bf39f5fd7052119271
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,62 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
public partial class BaseChart
|
||||
{
|
||||
public Vessel vessel { get { return m_Vessels.Count > 0 ? m_Vessels[0] : null; } }
|
||||
/// <summary>
|
||||
/// 容器组件列表。
|
||||
/// </summary>
|
||||
public List<Vessel> vessels { get { return m_Vessels; } }
|
||||
|
||||
/// <summary>
|
||||
/// 移除所有容器组件。
|
||||
/// </summary>
|
||||
public void RemoveVessel()
|
||||
{
|
||||
m_Vessels.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加容器组件。
|
||||
/// </summary>
|
||||
public void AddVessel(Vessel vessel)
|
||||
{
|
||||
m_Vessels.Add(vessel);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加容器组件。
|
||||
/// </summary>
|
||||
public Vessel AddVessel(Vessel.Shape shape, Vector2 center, float radius)
|
||||
{
|
||||
var vessel = new Vessel();
|
||||
vessel.shape = shape;
|
||||
vessel.radius = radius;
|
||||
vessel.center[0] = center.x;
|
||||
vessel.center[1] = center.y;
|
||||
AddVessel(vessel);
|
||||
return vessel;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得指定索引的容器组件。
|
||||
/// </summary>
|
||||
/// <param name="radarIndex"></param>
|
||||
/// <returns></returns>
|
||||
public Vessel GetVessel(int vesselIndex)
|
||||
{
|
||||
if (vesselIndex < 0 || vesselIndex > m_Vessels.Count - 1) return null;
|
||||
return m_Vessels[vesselIndex];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fd14dec4102b848f699bbf42babbe4c4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,27 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
public partial class BaseChart
|
||||
{
|
||||
/// <summary>
|
||||
/// 极坐标。
|
||||
/// </summary>
|
||||
public Polar polar { get { return m_Polars.Count > 0 ? m_Polars[0] : null; } }
|
||||
/// <summary>
|
||||
/// Angle axis of Polar Coordinate.
|
||||
/// 极坐标系的角度轴。
|
||||
/// </summary>
|
||||
public AngleAxis angleAxis { get { return m_AngleAxes.Count > 0 ? m_AngleAxes[0] : null; } }
|
||||
/// <summary>
|
||||
/// Radial axis of polar coordinate.
|
||||
/// 极坐标系的径向轴。
|
||||
/// </summary>
|
||||
public RadiusAxis radiusAxis { get { return m_RadiusAxes.Count > 0 ? m_RadiusAxes[0] : null; } }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 42960f04fcc2442baa061d32386aaaa8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,138 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
public partial class BaseChart
|
||||
{
|
||||
public Radar radar { get { return m_Radars.Count > 0 ? m_Radars[0] : null; } }
|
||||
/// <summary>
|
||||
/// 雷达坐标系组件列表。
|
||||
/// </summary>
|
||||
public List<Radar> radars { get { return m_Radars; } }
|
||||
|
||||
/// <summary>
|
||||
/// 移除所有雷达坐标系组件。
|
||||
/// </summary>
|
||||
public void RemoveRadar()
|
||||
{
|
||||
m_Radars.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除指定Radar的所有Indicator。
|
||||
/// </summary>
|
||||
/// <param name="radarIndex"></param>
|
||||
public void RemoveIndicator(int radarIndex)
|
||||
{
|
||||
var radar = GetRadar(radarIndex);
|
||||
if (radar == null) return;
|
||||
radar.indicatorList.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加雷达坐标系组件。
|
||||
/// </summary>
|
||||
public void AddRadar(Radar radar)
|
||||
{
|
||||
m_Radars.Add(radar);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加雷达坐标系组件。
|
||||
/// </summary>
|
||||
/// <param name="shape">形状,圆形还是多边形</param>
|
||||
/// <param name="center">中心点,0-1浮点数时表示百分比</param>
|
||||
/// <param name="radius">半径,0-1浮点数时表示百分比</param>
|
||||
/// <param name="splitNumber">指示器轴的分割段数</param>
|
||||
/// <param name="lineWidth">线条宽</param>
|
||||
/// <param name="showIndicator">是否显示指示器名称</param>
|
||||
/// <param name="showSplitArea">是否显示分割区域</param>
|
||||
/// <returns></returns>
|
||||
public Radar AddRadar(Radar.Shape shape, Vector2 center, float radius, int splitNumber = 5,
|
||||
float lineWidth = 0f, bool showIndicator = true, bool showSplitArea = true)
|
||||
{
|
||||
var radar = new Radar();
|
||||
radar.shape = shape;
|
||||
radar.splitNumber = splitNumber;
|
||||
radar.radius = radius;
|
||||
radar.indicator = showIndicator;
|
||||
radar.center[0] = center.x;
|
||||
radar.center[1] = center.y;
|
||||
radar.splitArea.show = showSplitArea;
|
||||
radar.splitLine.lineStyle.width = lineWidth;
|
||||
m_Radars.Add(radar);
|
||||
return radar;
|
||||
}
|
||||
|
||||
public bool AddIndicator(int radarIndex, Radar.Indicator indicator)
|
||||
{
|
||||
var radar = GetRadar(radarIndex);
|
||||
if (radar == null) return false;
|
||||
radar.AddIndicator(indicator);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加指示器。
|
||||
/// </summary>
|
||||
/// <param name="radarIndex">雷达坐标系组件索引,从0开始</param>
|
||||
/// <param name="name">指示器名称</param>
|
||||
/// <param name="min">指示器最小值</param>
|
||||
/// <param name="max">指示器最大值</param>
|
||||
/// <returns></returns>
|
||||
public Radar.Indicator AddIndicator(int radarIndex, string name, float min, float max)
|
||||
{
|
||||
var radar = GetRadar(radarIndex);
|
||||
if (radar == null) return null;
|
||||
return radar.AddIndicator(name, min, max);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新指示器。
|
||||
/// </summary>
|
||||
/// <param name="radarIndex">雷达坐标系组件的索引,从0开始</param>
|
||||
/// <param name="indicatorIndex">指示器索引,从0开始</param>
|
||||
/// <param name="name">指示器名称</param>
|
||||
/// <param name="min">指示器最小值</param>
|
||||
/// <param name="max">指示器最大值</param>
|
||||
/// <returns></returns>
|
||||
public bool UpdateIndicator(int radarIndex, int indicatorIndex, string name, float min, float max)
|
||||
{
|
||||
var radar = GetRadar(radarIndex);
|
||||
if (radar == null) return false;
|
||||
return radar.UpdateIndicator(indicatorIndex, name, min, max);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得指定索引的雷达坐标系组件。
|
||||
/// </summary>
|
||||
/// <param name="radarIndex"></param>
|
||||
/// <returns></returns>
|
||||
public Radar GetRadar(int radarIndex)
|
||||
{
|
||||
if (radarIndex < 0 || radarIndex > m_Radars.Count - 1) return null;
|
||||
return m_Radars[radarIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得指定雷达坐标系组件指定索引的指示器。
|
||||
/// </summary>
|
||||
/// <param name="radarIndex"></param>
|
||||
/// <param name="indicatorIndex"></param>
|
||||
/// <returns></returns>
|
||||
public Radar.Indicator GetIndicator(int radarIndex, int indicatorIndex)
|
||||
{
|
||||
var radar = GetRadar(radarIndex);
|
||||
if (radar != null) return radar.GetIndicator(indicatorIndex);
|
||||
else return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f17a7aa35fdd3417dab9414f10fe2886
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,88 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
public partial class RingChart
|
||||
{
|
||||
/// <summary>
|
||||
/// 更新指定系列执行数据项的最大值
|
||||
/// </summary>
|
||||
/// <param name="serieIndex"></param>
|
||||
/// <param name="dataIndex"></param>
|
||||
/// <param name="value"></param>
|
||||
/// <returns></returns>
|
||||
public bool UpdateMax(int serieIndex, int dataIndex, float value)
|
||||
{
|
||||
var serie = m_Series.GetSerie(serieIndex);
|
||||
if (serie != null)
|
||||
{
|
||||
return serie.UpdateData(dataIndex, 1, value);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新指定系列的所有数据项的最大值
|
||||
/// </summary>
|
||||
/// <param name="serieIndex"></param>
|
||||
/// <param name="value"></param>
|
||||
/// <returns></returns>
|
||||
public bool UpdateMax(int serieIndex, float value)
|
||||
{
|
||||
var serie = m_Series.GetSerie(serieIndex);
|
||||
if (serie != null)
|
||||
{
|
||||
var flag = true;
|
||||
for (int i = 0; i < serie.dataCount; i++)
|
||||
{
|
||||
if (serie.UpdateData(i, 1, value)) flag = false;
|
||||
}
|
||||
return flag;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新第一个系列第一个数据项的最大值
|
||||
/// </summary>
|
||||
/// <param name="value"></param>
|
||||
/// <returns></returns>
|
||||
public bool UpdateMax(float value)
|
||||
{
|
||||
return UpdateMax(0, 0, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds the data with the specified maximum value to the specified serie.
|
||||
/// 添加指定最大值的数据到指定系列中。
|
||||
/// </summary>
|
||||
/// <param name="serieName">the name of serie</param>
|
||||
/// <param name="value">the data</param>
|
||||
/// <param name="max">the max data</param>
|
||||
/// <param name="dataName">the name of data</param>
|
||||
/// <returns>Returns True on success</returns>
|
||||
public override SerieData AddData(string serieName, float value, float max, string dataName = null)
|
||||
{
|
||||
return base.AddData(serieName, value, max, dataName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds the data with the specified maximum value to the specified serie.
|
||||
/// 添加指定最大值的数据到指定系列中。
|
||||
/// </summary>
|
||||
/// <param name="serieIndex">the index of serie</param>
|
||||
/// <param name="value">the data</param>
|
||||
/// <param name="max">the max data</param>
|
||||
/// <param name="dataName">the name of data</param>
|
||||
/// <returns>Returns True on success</returns>
|
||||
public override SerieData AddData(int serieIndex, float value, float max, string dataName = null)
|
||||
{
|
||||
return base.AddData(serieIndex, value, max, dataName);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a1cd7e0dade8470cb91d6a7971ff022
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,53 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
[AddComponentMenu("XCharts/BarChart", 14)]
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
[DisallowMultipleComponent]
|
||||
public partial class BarChart : CoordinateChart
|
||||
{
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
raycastTarget = false;
|
||||
}
|
||||
#if UNITY_EDITOR
|
||||
protected override void Reset()
|
||||
{
|
||||
base.Reset();
|
||||
title.text = "BarChart";
|
||||
tooltip.type = Tooltip.Type.Shadow;
|
||||
RemoveData();
|
||||
SerieTemplate.AddDefaultBarSerie(this, "serie1");
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
AddXAxisData("x" + (i + 1));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
public override void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
base.OnPointerDown(eventData);
|
||||
if (m_OnPointerClickBar == null) return;
|
||||
if (pointerPos == Vector2.zero) return;
|
||||
UpdateTooltipValue(pointerPos);
|
||||
var dataIndex = tooltip.runtimeDataIndex[0];
|
||||
if (dataIndex >= 0)
|
||||
{
|
||||
m_OnPointerClickBar(eventData, dataIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 535d2697503c2a94a887354e22a5414d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,36 @@
|
||||
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
[AddComponentMenu("XCharts/CandlestickChart", 21)]
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
[DisallowMultipleComponent]
|
||||
public class CandlestickChart : CoordinateChart
|
||||
{
|
||||
|
||||
#if UNITY_EDITOR
|
||||
protected override void Reset()
|
||||
{
|
||||
base.Reset();
|
||||
title.text = "CandlestickChart";
|
||||
tooltip.type = Tooltip.Type.Corss;
|
||||
|
||||
RemoveData();
|
||||
var defaultDataCount = SerieTemplate.AddDefaultCandlestickSerie(this, "serie1");
|
||||
for (int i = 0; i < defaultDataCount; i++)
|
||||
{
|
||||
AddXAxisData("x" + (i + 1));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7b64f0bb738cc4acfa72fff2c30212b4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3be5f1d3b129a47dd8e41cffe3b8e428
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,74 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
public class ChartComponent
|
||||
{
|
||||
[NonSerialized] protected bool m_VertsDirty;
|
||||
[NonSerialized] protected bool m_ComponentDirty;
|
||||
[NonSerialized] protected Painter m_Painter;
|
||||
/// <summary>
|
||||
/// 图表重绘标记。
|
||||
/// </summary>
|
||||
public virtual bool vertsDirty { get { return m_VertsDirty; } }
|
||||
/// <summary>
|
||||
/// 组件重新初始化标记。
|
||||
/// </summary>
|
||||
public virtual bool componentDirty { get { return m_ComponentDirty; } }
|
||||
/// <summary>
|
||||
/// 需要重绘图表或重新初始化组件。
|
||||
/// </summary>
|
||||
public bool anyDirty { get { return vertsDirty || componentDirty; } }
|
||||
public Painter painter { get { return m_Painter; } set { m_Painter = value; } }
|
||||
public Action refreshComponent { get; set; }
|
||||
public GameObject gameObject { get; set; }
|
||||
|
||||
internal virtual void SetVerticesDirty()
|
||||
{
|
||||
m_VertsDirty = true;
|
||||
}
|
||||
|
||||
internal virtual void ClearVerticesDirty()
|
||||
{
|
||||
m_VertsDirty = false;
|
||||
}
|
||||
|
||||
internal virtual void SetComponentDirty()
|
||||
{
|
||||
m_ComponentDirty = true;
|
||||
}
|
||||
|
||||
internal virtual void ClearComponentDirty()
|
||||
{
|
||||
m_ComponentDirty = false;
|
||||
}
|
||||
|
||||
public virtual void ClearDirty()
|
||||
{
|
||||
ClearVerticesDirty();
|
||||
ClearComponentDirty();
|
||||
}
|
||||
|
||||
public virtual void SetAllDirty()
|
||||
{
|
||||
SetVerticesDirty();
|
||||
SetComponentDirty();
|
||||
}
|
||||
}
|
||||
|
||||
public class MainComponent : ChartComponent
|
||||
{
|
||||
}
|
||||
|
||||
public class SubComponent : ChartComponent
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b0af5e768fe0e407cb5b023b37c41597
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d1d3ce01c4a6f4e3482c1dc22f388889
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,978 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// The axis in rectangular coordinate.
|
||||
/// 直角坐标系的坐标轴组件。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class Axis : MainComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// the type of axis.
|
||||
/// 坐标轴类型。
|
||||
/// </summary>
|
||||
public enum AxisType
|
||||
{
|
||||
/// <summary>
|
||||
/// Numerical axis, suitable for continuous data.
|
||||
/// 数值轴。适用于连续数据。
|
||||
/// </summary>
|
||||
Value,
|
||||
/// <summary>
|
||||
/// Category axis, suitable for discrete category data. Data should only be set via data for this type.
|
||||
/// 类目轴。适用于离散的类目数据,为该类型时必须通过 data 设置类目数据。
|
||||
/// </summary>
|
||||
Category,
|
||||
/// <summary>
|
||||
/// Log axis, suitable for log data.
|
||||
/// 对数轴。适用于对数数据。
|
||||
/// </summary>
|
||||
Log,
|
||||
/// <summary>
|
||||
/// Time axis, suitable for continuous time series data.
|
||||
/// 时间轴。适用于连续的时序数据。
|
||||
/// </summary>
|
||||
Time
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// the type of axis min and max value.
|
||||
/// 坐标轴最大最小刻度显示类型。
|
||||
/// </summary>
|
||||
public enum AxisMinMaxType
|
||||
{
|
||||
/// <summary>
|
||||
/// 0 - maximum.
|
||||
/// 0-最大值。
|
||||
/// </summary>
|
||||
Default,
|
||||
/// <summary>
|
||||
/// minimum - maximum.
|
||||
/// 最小值-最大值。
|
||||
/// </summary>
|
||||
MinMax,
|
||||
/// <summary>
|
||||
/// Customize the minimum and maximum.
|
||||
/// 自定义最小值最大值。
|
||||
/// </summary>
|
||||
Custom
|
||||
}
|
||||
/// <summary>
|
||||
/// the position of axis in grid.
|
||||
/// 坐标轴在Grid中的位置
|
||||
/// </summary>
|
||||
public enum AxisPosition
|
||||
{
|
||||
Left,
|
||||
Right,
|
||||
Bottom,
|
||||
Top
|
||||
}
|
||||
|
||||
[SerializeField] protected bool m_Show = true;
|
||||
[SerializeField] protected AxisType m_Type;
|
||||
[SerializeField] protected AxisMinMaxType m_MinMaxType;
|
||||
[SerializeField] protected int m_GridIndex;
|
||||
[SerializeField] protected int m_PolarIndex;
|
||||
[SerializeField] protected AxisPosition m_Position;
|
||||
[SerializeField] protected float m_Offset;
|
||||
[SerializeField] protected float m_Min;
|
||||
[SerializeField] protected float m_Max;
|
||||
[SerializeField] protected int m_SplitNumber = 5;
|
||||
[SerializeField] protected float m_Interval = 0;
|
||||
[SerializeField] protected bool m_BoundaryGap = true;
|
||||
[SerializeField] protected int m_MaxCache = 0;
|
||||
[SerializeField] protected float m_LogBase = 10;
|
||||
[SerializeField] protected bool m_LogBaseE = false;
|
||||
[SerializeField] protected int m_CeilRate = 0;
|
||||
[SerializeField] protected bool m_Inverse = false;
|
||||
[SerializeField] private bool m_Clockwise = true;
|
||||
[SerializeField] protected List<string> m_Data = new List<string>();
|
||||
[SerializeField] protected AxisLine m_AxisLine = AxisLine.defaultAxisLine;
|
||||
[SerializeField] protected AxisName m_AxisName = AxisName.defaultAxisName;
|
||||
[SerializeField] protected AxisTick m_AxisTick = AxisTick.defaultTick;
|
||||
[SerializeField] protected AxisLabel m_AxisLabel = AxisLabel.defaultAxisLabel;
|
||||
[SerializeField] protected AxisSplitLine m_SplitLine = AxisSplitLine.defaultSplitLine;
|
||||
[SerializeField] protected AxisSplitArea m_SplitArea = AxisSplitArea.defaultSplitArea;
|
||||
|
||||
[NonSerialized] private float m_MinMaxValueRange;
|
||||
[NonSerialized] private bool m_NeedUpdateFilterData;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to show axis.
|
||||
/// 是否显示坐标轴。
|
||||
/// </summary>
|
||||
public bool show
|
||||
{
|
||||
get { return m_Show; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the type of axis.
|
||||
/// 坐标轴类型。
|
||||
/// </summary>
|
||||
public AxisType type
|
||||
{
|
||||
get { return m_Type; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Type, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the type of axis minmax.
|
||||
/// 坐标轴刻度最大最小值显示类型。
|
||||
/// </summary>
|
||||
public AxisMinMaxType minMaxType
|
||||
{
|
||||
get { return m_MinMaxType; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_MinMaxType, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The index of the grid on which the axis are located, by default, is in the first grid.
|
||||
/// 坐标轴所在的 grid 的索引,默认位于第一个 grid。
|
||||
/// </summary>
|
||||
public int gridIndex
|
||||
{
|
||||
get { return m_GridIndex; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_GridIndex, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The index of the polar on which the axis are located, by default, is in the first polar.
|
||||
/// 坐标轴所在的 ploar 的索引,默认位于第一个 polar。
|
||||
/// </summary>
|
||||
public int polarIndex
|
||||
{
|
||||
get { return m_PolarIndex; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_PolarIndex, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the position of axis in grid.
|
||||
/// 坐标轴在Grid中的位置。
|
||||
/// </summary>
|
||||
public AxisPosition position
|
||||
{
|
||||
get { return m_Position; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Position, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the offset of axis from the default position. Useful when the same position has multiple axes.
|
||||
/// 坐标轴相对默认位置的偏移。在相同position有多个坐标轴时有用。
|
||||
/// </summary>
|
||||
public float offset
|
||||
{
|
||||
get { return m_Offset; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Offset, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The minimun value of axis.Valid when `minMaxType` is `Custom`
|
||||
/// 设定的坐标轴刻度最小值,当minMaxType为Custom时有效。
|
||||
/// </summary>
|
||||
public float min
|
||||
{
|
||||
get { return m_Min; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Min, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The maximum value of axis.Valid when `minMaxType` is `Custom`
|
||||
/// 设定的坐标轴刻度最大值,当minMaxType为Custom时有效。
|
||||
/// </summary>
|
||||
public float max
|
||||
{
|
||||
get { return m_Max; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Max, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Number of segments that the axis is split into.
|
||||
/// 坐标轴的分割段数。
|
||||
/// </summary>
|
||||
public int splitNumber
|
||||
{
|
||||
get { return m_SplitNumber; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_SplitNumber, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Compulsively set segmentation interval for axis.This is unavailable for category axis.
|
||||
/// 强制设置坐标轴分割间隔。无法在类目轴中使用。
|
||||
/// </summary>
|
||||
public float interval
|
||||
{
|
||||
get { return m_Interval; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Interval, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The boundary gap on both sides of a coordinate axis, which is valid only for category axis with type: 'Category'.
|
||||
/// 坐标轴两边是否留白。只对类目轴有效。
|
||||
/// </summary>
|
||||
public bool boundaryGap
|
||||
{
|
||||
get { return IsCategory() ? m_BoundaryGap : false; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_BoundaryGap, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Base of logarithm, which is valid only for numeric axes with type: 'Log'.
|
||||
/// 对数轴的底数,只在对数轴(type:'Log')中有效。
|
||||
/// </summary>
|
||||
public float logBase
|
||||
{
|
||||
get { return m_LogBase; }
|
||||
set
|
||||
{
|
||||
if (value <= 0 || value == 1) value = 10;
|
||||
if (PropertyUtil.SetStruct(ref m_LogBase, value)) SetAllDirty();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// On the log axis, if base e is the natural number, and is true, logBase fails.
|
||||
/// 对数轴是否以自然数 e 为底数,为 true 时 logBase 失效。
|
||||
/// </summary>
|
||||
public bool logBaseE
|
||||
{
|
||||
get { return m_LogBaseE; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_LogBaseE, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The max number of axis data cache.
|
||||
/// The first data will be remove when the size of axis data is larger then maxCache.
|
||||
/// 可缓存的最大数据量。默认为0没有限制,大于0时超过指定值会移除旧数据再插入新数据。
|
||||
/// </summary>
|
||||
public int maxCache
|
||||
{
|
||||
get { return m_MaxCache; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_MaxCache, value < 0 ? 0 : value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The ratio of maximum and minimum values rounded upward. The default is 0, which is automatically calculated.
|
||||
/// 最大最小值向上取整的倍率。默认为0时自动计算。
|
||||
/// </summary>
|
||||
public int ceilRate
|
||||
{
|
||||
get { return m_CeilRate; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_CeilRate, value < 0 ? 0 : value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Whether the axis are reversed or not. Invalid in `Category` axis.
|
||||
/// 是否反向坐标轴。在类目轴中无效。
|
||||
/// </summary>
|
||||
public bool inverse
|
||||
{
|
||||
get { return m_Inverse; }
|
||||
set { if (m_Type == AxisType.Value && PropertyUtil.SetStruct(ref m_Inverse, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Whether the positive position of axis is in clockwise. True for clockwise by default.
|
||||
/// 刻度增长是否按顺时针,默认顺时针。
|
||||
/// </summary>
|
||||
public bool clockwise
|
||||
{
|
||||
get { return m_Clockwise; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Clockwise, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Category data, available in type: 'Category' axis.
|
||||
/// 类目数据,在类目轴(type: 'category')中有效。
|
||||
/// </summary>
|
||||
public List<string> data
|
||||
{
|
||||
get { return m_Data; }
|
||||
set { if (value != null) { m_Data = value; SetAllDirty(); } }
|
||||
}
|
||||
/// <summary>
|
||||
/// axis Line.
|
||||
/// 坐标轴轴线。
|
||||
/// /// </summary>
|
||||
public AxisLine axisLine
|
||||
{
|
||||
get { return m_AxisLine; }
|
||||
set { if (value != null) { m_AxisLine = value; SetVerticesDirty(); } }
|
||||
}
|
||||
/// <summary>
|
||||
/// axis name.
|
||||
/// 坐标轴名称。
|
||||
/// </summary>
|
||||
public AxisName axisName
|
||||
{
|
||||
get { return m_AxisName; }
|
||||
set { if (value != null) { m_AxisName = value; SetComponentDirty(); } }
|
||||
}
|
||||
/// <summary>
|
||||
/// axis tick.
|
||||
/// 坐标轴刻度。
|
||||
/// </summary>
|
||||
public AxisTick axisTick
|
||||
{
|
||||
get { return m_AxisTick; }
|
||||
set { if (value != null) { m_AxisTick = value; SetVerticesDirty(); } }
|
||||
}
|
||||
/// <summary>
|
||||
/// axis label.
|
||||
/// 坐标轴刻度标签。
|
||||
/// </summary>
|
||||
public AxisLabel axisLabel
|
||||
{
|
||||
get { return m_AxisLabel; }
|
||||
set { if (value != null) { m_AxisLabel = value; SetComponentDirty(); } }
|
||||
}
|
||||
/// <summary>
|
||||
/// axis split line.
|
||||
/// 坐标轴分割线。
|
||||
/// </summary>
|
||||
public AxisSplitLine splitLine
|
||||
{
|
||||
get { return m_SplitLine; }
|
||||
set { if (value != null) { m_SplitLine = value; SetVerticesDirty(); } }
|
||||
}
|
||||
/// <summary>
|
||||
/// axis split area.
|
||||
/// 坐标轴分割区域。
|
||||
/// </summary>
|
||||
public AxisSplitArea splitArea
|
||||
{
|
||||
get { return m_SplitArea; }
|
||||
set { if (value != null) { m_SplitArea = value; SetVerticesDirty(); } }
|
||||
}
|
||||
public override bool vertsDirty
|
||||
{
|
||||
get { return m_VertsDirty || axisLine.anyDirty || axisTick.anyDirty || splitLine.anyDirty || splitArea.anyDirty; }
|
||||
}
|
||||
public override bool componentDirty
|
||||
{
|
||||
get { return m_ComponentDirty || axisName.anyDirty || axisLabel.anyDirty; }
|
||||
}
|
||||
internal override void ClearComponentDirty()
|
||||
{
|
||||
base.ClearComponentDirty();
|
||||
axisName.ClearComponentDirty();
|
||||
axisLabel.ClearComponentDirty();
|
||||
}
|
||||
|
||||
internal override void ClearVerticesDirty()
|
||||
{
|
||||
base.ClearVerticesDirty();
|
||||
axisLine.ClearVerticesDirty();
|
||||
axisTick.ClearVerticesDirty();
|
||||
splitLine.ClearVerticesDirty();
|
||||
splitArea.ClearVerticesDirty();
|
||||
}
|
||||
public int index { get; internal set; }
|
||||
/// <summary>
|
||||
/// the axis label text list.
|
||||
/// 坐标轴刻度标签的Text列表。
|
||||
/// </summary>
|
||||
public List<ChartText> axisLabelTextList { get { return m_AxisLabelTextList; } set { m_AxisLabelTextList = value; } }
|
||||
/// <summary>
|
||||
/// the current minimun value.
|
||||
/// 当前最小值。
|
||||
/// </summary>
|
||||
public float runtimeMinValue
|
||||
{
|
||||
get { return m_RuntimeMinValue; }
|
||||
internal set
|
||||
{
|
||||
m_RuntimeMinValue = value;
|
||||
m_RuntimeLastMinValue = value;
|
||||
m_RuntimeMinValueUpdateTime = Time.time;
|
||||
m_RuntimeMinValueChanged = true;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// the current maximum value.
|
||||
/// 当前最大值。
|
||||
/// </summary>
|
||||
public float runtimeMaxValue
|
||||
{
|
||||
get { return m_RuntimeMaxValue; }
|
||||
internal set
|
||||
{
|
||||
m_RuntimeMaxValue = value;
|
||||
m_RuntimeLastMaxValue = value;
|
||||
m_RuntimeMaxValueUpdateTime = Time.time;
|
||||
m_RuntimeMaxValueChanged = false;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// the x offset of zero position.
|
||||
/// 坐标轴原点在X轴的偏移。
|
||||
/// </summary>
|
||||
public float runtimeZeroXOffset { get; internal set; }
|
||||
/// <summary>
|
||||
/// the y offset of zero position.
|
||||
/// 坐标轴原点在Y轴的偏移。
|
||||
/// </summary>
|
||||
public float runtimeZeroYOffset { get; internal set; }
|
||||
public int runtimeMinLogIndex { get { return logBaseE ? (int)Mathf.Log(runtimeMinValue) : (int)Mathf.Log(runtimeMinValue, logBase); } }
|
||||
public int runtimeMaxLogIndex { get { return logBaseE ? (int)Mathf.Log(runtimeMaxValue) : (int)Mathf.Log(runtimeMaxValue, logBase); } }
|
||||
internal bool runtimeLastCheckInverse { get; set; }
|
||||
internal float runtimeMinMaxRange { get { return m_MinMaxValueRange; } set { m_MinMaxValueRange = value; } }
|
||||
internal List<string> runtimeData { get { return m_RuntimeData; } }
|
||||
private int filterStart;
|
||||
private int filterEnd;
|
||||
private int filterMinShow;
|
||||
private List<string> filterData;
|
||||
private List<ChartText> m_AxisLabelTextList = new List<ChartText>();
|
||||
private GameObject m_TooltipLabel;
|
||||
private ChartText m_TooltipLabelText;
|
||||
private RectTransform m_TooltipLabelRect;
|
||||
private float m_RuntimeMinValue;
|
||||
private float m_RuntimeLastMinValue;
|
||||
private bool m_RuntimeMinValueChanged;
|
||||
private float m_RuntimeMinValueUpdateTime;
|
||||
private float m_RuntimeMaxValue;
|
||||
private float m_RuntimeLastMaxValue;
|
||||
private bool m_RuntimeMaxValueChanged;
|
||||
private float m_RuntimeMaxValueUpdateTime;
|
||||
private bool m_RuntimeMinValueFirstChanged = true;
|
||||
private bool m_RuntimeMaxValueFirstChanged = true;
|
||||
protected List<string> m_RuntimeData = new List<string>();
|
||||
|
||||
public Axis Clone()
|
||||
{
|
||||
var axis = new Axis();
|
||||
axis.show = show;
|
||||
axis.type = type;
|
||||
axis.gridIndex = 0;
|
||||
axis.minMaxType = minMaxType;
|
||||
axis.min = min;
|
||||
axis.max = max;
|
||||
axis.splitNumber = splitNumber;
|
||||
axis.interval = interval;
|
||||
axis.boundaryGap = boundaryGap;
|
||||
axis.maxCache = maxCache;
|
||||
axis.logBase = logBase;
|
||||
axis.logBaseE = logBaseE;
|
||||
axis.ceilRate = ceilRate;
|
||||
axis.axisLine = axisLine.Clone();
|
||||
axis.axisName = axisName.Clone();
|
||||
axis.axisTick = axisTick.Clone();
|
||||
axis.axisLabel = axisLabel.Clone();
|
||||
axis.splitLine = splitLine.Clone();
|
||||
axis.splitArea = splitArea.Clone();
|
||||
axis.data = new List<string>();
|
||||
ChartHelper.CopyList(axis.data, data);
|
||||
return axis;
|
||||
}
|
||||
|
||||
public void Copy(Axis axis)
|
||||
{
|
||||
show = axis.show;
|
||||
type = axis.type;
|
||||
minMaxType = axis.minMaxType;
|
||||
gridIndex = axis.gridIndex;
|
||||
min = axis.min;
|
||||
max = axis.max;
|
||||
splitNumber = axis.splitNumber;
|
||||
interval = axis.interval;
|
||||
boundaryGap = axis.boundaryGap;
|
||||
maxCache = axis.maxCache;
|
||||
logBase = axis.logBase;
|
||||
logBaseE = axis.logBaseE;
|
||||
ceilRate = axis.ceilRate;
|
||||
axisLine.Copy(axis.axisLine);
|
||||
axisName.Copy(axis.axisName);
|
||||
axisTick.Copy(axis.axisTick);
|
||||
axisLabel.Copy(axis.axisLabel);
|
||||
splitLine.Copy(axis.splitLine);
|
||||
splitArea.Copy(axis.splitArea);
|
||||
ChartHelper.CopyList(data, axis.data);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空类目数据
|
||||
/// </summary>
|
||||
public void ClearData()
|
||||
{
|
||||
m_Data.Clear();
|
||||
m_RuntimeData.Clear();
|
||||
SetAllDirty();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否为类目轴。
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool IsCategory()
|
||||
{
|
||||
return type == AxisType.Category;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否为数值轴。
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool IsValue()
|
||||
{
|
||||
return type == AxisType.Value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否为对数轴。
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool IsLog()
|
||||
{
|
||||
return type == AxisType.Log;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个类目到类目数据列表
|
||||
/// </summary>
|
||||
/// <param name="category"></param>
|
||||
public void AddData(string category)
|
||||
{
|
||||
if (maxCache > 0)
|
||||
{
|
||||
while (m_Data.Count > maxCache)
|
||||
{
|
||||
m_NeedUpdateFilterData = true;
|
||||
m_Data.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
m_Data.Add(category);
|
||||
SetAllDirty();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得指定索引的类目数据
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <returns></returns>
|
||||
public string GetData(int index)
|
||||
{
|
||||
if (index >= 0 && index < m_Data.Count)
|
||||
return m_Data[index];
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得在dataZoom范围内指定索引的类目数据
|
||||
/// </summary>
|
||||
/// <param name="index">类目数据索引</param>
|
||||
/// <param name="dataZoom">区域缩放</param>
|
||||
/// <returns></returns>
|
||||
public string GetData(int index, DataZoom dataZoom)
|
||||
{
|
||||
var showData = GetDataList(dataZoom);
|
||||
if (index >= 0 && index < showData.Count)
|
||||
return showData[index];
|
||||
else
|
||||
return "";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得指定区域缩放的类目数据列表
|
||||
/// </summary>
|
||||
/// <param name="dataZoom">区域缩放</param>
|
||||
/// <returns></returns>
|
||||
internal List<string> GetDataList(DataZoom dataZoom)
|
||||
{
|
||||
if (dataZoom != null && dataZoom.enable && dataZoom.IsContainsAxisIndex(index))
|
||||
{
|
||||
UpdateFilterData(dataZoom);
|
||||
return filterData;
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_Data.Count > 0 ? m_Data : m_RuntimeData;
|
||||
}
|
||||
}
|
||||
|
||||
internal List<string> GetDataList(){
|
||||
return m_Data.Count > 0 ? m_Data : m_RuntimeData;
|
||||
}
|
||||
|
||||
private List<string> emptyFliter = new List<string>();
|
||||
/// <summary>
|
||||
/// 更新dataZoom对应的类目数据列表
|
||||
/// </summary>
|
||||
/// <param name="dataZoom"></param>
|
||||
internal void UpdateFilterData(DataZoom dataZoom)
|
||||
{
|
||||
if (dataZoom != null && dataZoom.enable && dataZoom.IsContainsAxisIndex(index))
|
||||
{
|
||||
var startIndex = (int)((data.Count - 1) * dataZoom.start / 100);
|
||||
var endIndex = (int)((data.Count - 1) * dataZoom.end / 100);
|
||||
if (endIndex < startIndex) endIndex = startIndex;
|
||||
if (startIndex != filterStart || endIndex != filterEnd || dataZoom.minShowNum != filterMinShow || m_NeedUpdateFilterData)
|
||||
{
|
||||
filterStart = startIndex;
|
||||
filterEnd = endIndex;
|
||||
filterMinShow = dataZoom.minShowNum;
|
||||
m_NeedUpdateFilterData = false;
|
||||
var data = GetDataList();
|
||||
if (data.Count > 0)
|
||||
{
|
||||
var count = endIndex == startIndex ? 1 : endIndex - startIndex + 1;
|
||||
if (count < dataZoom.minShowNum)
|
||||
{
|
||||
if (dataZoom.minShowNum > data.Count) count = data.Count;
|
||||
else count = dataZoom.minShowNum;
|
||||
}
|
||||
if (startIndex + count > data.Count)
|
||||
{
|
||||
int start = endIndex - count;
|
||||
filterData = data.GetRange(start < 0 ? 0 : start, count);
|
||||
}
|
||||
else filterData = data.GetRange(startIndex, count);
|
||||
}
|
||||
else
|
||||
{
|
||||
filterData = data;
|
||||
}
|
||||
}
|
||||
else if (endIndex == 0)
|
||||
{
|
||||
filterData = emptyFliter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得类目数据个数
|
||||
/// </summary>
|
||||
/// <param name="dataZoom"></param>
|
||||
/// <returns></returns>
|
||||
internal int GetDataNumber(DataZoom dataZoom)
|
||||
{
|
||||
return GetDataList(dataZoom).Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新刻度标签文字
|
||||
/// </summary>
|
||||
/// <param name="dataZoom"></param>
|
||||
internal void UpdateLabelText(float coordinateWidth, DataZoom dataZoom, bool forcePercent, float duration)
|
||||
{
|
||||
var minValue = GetCurrMinValue(duration);
|
||||
var maxValue = GetCurrMaxValue(duration);
|
||||
for (int i = 0; i < axisLabelTextList.Count; i++)
|
||||
{
|
||||
if (axisLabelTextList[i] != null)
|
||||
{
|
||||
var text = AxisHelper.GetLabelName(this, coordinateWidth, i, minValue, maxValue, dataZoom, forcePercent);
|
||||
axisLabelTextList[i].SetText(text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void SetTooltipLabel(GameObject label)
|
||||
{
|
||||
m_TooltipLabel = label;
|
||||
m_TooltipLabelRect = label.GetComponent<RectTransform>();
|
||||
m_TooltipLabelText = new ChartText(label);
|
||||
ChartHelper.SetActive(m_TooltipLabel, true);
|
||||
}
|
||||
|
||||
internal void SetTooltipLabelColor(Color bgColor, Color textColor)
|
||||
{
|
||||
m_TooltipLabel.GetComponent<Image>().color = bgColor;
|
||||
m_TooltipLabelText.SetColor(textColor);
|
||||
}
|
||||
|
||||
internal void SetTooltipLabelActive(bool flag)
|
||||
{
|
||||
ChartHelper.SetActive(m_TooltipLabel, flag);
|
||||
}
|
||||
|
||||
internal void UpdateTooptipLabelText(string text)
|
||||
{
|
||||
if (m_TooltipLabelText != null)
|
||||
{
|
||||
m_TooltipLabelText.SetText(text);
|
||||
m_TooltipLabelRect.sizeDelta = new Vector2(m_TooltipLabelText.GetPreferredWidth() + 8,
|
||||
m_TooltipLabelText.GetPreferredHeight() + 8);
|
||||
}
|
||||
}
|
||||
|
||||
internal void UpdateTooltipLabelPos(Vector2 pos)
|
||||
{
|
||||
if (m_TooltipLabel)
|
||||
{
|
||||
m_TooltipLabel.transform.localPosition = pos;
|
||||
}
|
||||
}
|
||||
|
||||
internal void UpdateMinValue(float value, bool check)
|
||||
{
|
||||
if (value != m_RuntimeMaxValue)
|
||||
{
|
||||
if (check && Application.isPlaying)
|
||||
{
|
||||
if (m_RuntimeMinValueFirstChanged)
|
||||
{
|
||||
m_RuntimeMinValueFirstChanged = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_RuntimeLastMinValue = m_RuntimeMinValue;
|
||||
m_RuntimeMinValueChanged = true;
|
||||
m_RuntimeMinValueUpdateTime = Time.time;
|
||||
}
|
||||
m_RuntimeMinValue = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_RuntimeMinValue = value;
|
||||
m_RuntimeLastMinValue = value;
|
||||
m_RuntimeMinValueUpdateTime = Time.time;
|
||||
m_RuntimeMinValueChanged = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void UpdateMaxValue(float value, bool check)
|
||||
{
|
||||
if (value != m_RuntimeMaxValue)
|
||||
{
|
||||
if (check && Application.isPlaying)
|
||||
{
|
||||
if (m_RuntimeMaxValueFirstChanged)
|
||||
{
|
||||
m_RuntimeMaxValueFirstChanged = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_RuntimeLastMaxValue = m_RuntimeMaxValue;
|
||||
m_RuntimeMaxValueChanged = true;
|
||||
m_RuntimeMaxValueUpdateTime = Time.time;
|
||||
}
|
||||
m_RuntimeMaxValue = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_RuntimeMaxValue = value;
|
||||
m_RuntimeLastMaxValue = value;
|
||||
m_RuntimeMaxValueUpdateTime = Time.time;
|
||||
m_RuntimeMaxValueChanged = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal float GetCurrMinValue(float duration)
|
||||
{
|
||||
if (!Application.isPlaying) return m_RuntimeMinValue;
|
||||
if (m_RuntimeMinValue == 0 && m_RuntimeMaxValue == 0) return 0;
|
||||
if (!m_RuntimeMinValueChanged) return m_RuntimeMinValue;
|
||||
var time = Time.time - m_RuntimeMinValueUpdateTime;
|
||||
if (time == 0) return m_RuntimeMinValue;
|
||||
var total = duration / 1000;
|
||||
if (duration > 0 && time <= total)
|
||||
{
|
||||
var curr = Mathf.Lerp(m_RuntimeLastMinValue, m_RuntimeMinValue, time / total);
|
||||
return curr;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_RuntimeMinValueChanged = false;
|
||||
return m_RuntimeMinValue;
|
||||
}
|
||||
}
|
||||
|
||||
internal float GetCurrMaxValue(float duration)
|
||||
{
|
||||
if (!Application.isPlaying) return m_RuntimeMaxValue;
|
||||
if (m_RuntimeMinValue == 0 && m_RuntimeMaxValue == 0) return 0;
|
||||
if (!m_RuntimeMaxValueChanged) return m_RuntimeMaxValue;
|
||||
var time = Time.time - m_RuntimeMaxValueUpdateTime;
|
||||
if (time == 0) return m_RuntimeMaxValue;
|
||||
var total = duration / 1000;
|
||||
if (duration > 0 && time < total)
|
||||
{
|
||||
var curr = Mathf.Lerp(m_RuntimeLastMaxValue, m_RuntimeMaxValue, time / total);
|
||||
return curr;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_RuntimeMaxValueChanged = false;
|
||||
return m_RuntimeMaxValue;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsValueChanging(float duration)
|
||||
{
|
||||
if (!Application.isPlaying) return false;
|
||||
if (GetCurrMinValue(duration) != m_RuntimeMinValue || GetCurrMaxValue(duration) != m_RuntimeMaxValue)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public float GetLogValue(float value)
|
||||
{
|
||||
if (value <= 0 || value == 1) return 0;
|
||||
return logBaseE ? Mathf.Log(value) : Mathf.Log(value, logBase);
|
||||
}
|
||||
|
||||
public bool IsLeft()
|
||||
{
|
||||
return position == AxisPosition.Left;
|
||||
}
|
||||
|
||||
public bool IsRight()
|
||||
{
|
||||
return position == AxisPosition.Right;
|
||||
}
|
||||
|
||||
public bool IsTop()
|
||||
{
|
||||
return position == AxisPosition.Top;
|
||||
}
|
||||
|
||||
public bool IsBottom()
|
||||
{
|
||||
return position == AxisPosition.Bottom;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The x axis in cartesian(rectangular) coordinate. a grid component can place at most 2 x axis,
|
||||
/// one on the bottom and another on the top.
|
||||
/// <para>直角坐标系 grid 中的 x 轴,单个 grid 组件最多只能放上下两个 x 轴。</para>
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class XAxis : Axis
|
||||
{
|
||||
public static XAxis defaultXAxis
|
||||
{
|
||||
get
|
||||
{
|
||||
var axis = new XAxis
|
||||
{
|
||||
m_Show = true,
|
||||
m_Type = AxisType.Category,
|
||||
m_Min = 0,
|
||||
m_Max = 0,
|
||||
m_SplitNumber = 5,
|
||||
m_BoundaryGap = true,
|
||||
m_Position = AxisPosition.Bottom,
|
||||
m_Offset = 0,
|
||||
m_Data = new List<string>()
|
||||
{
|
||||
"x1","x2","x3","x4","x5"
|
||||
}
|
||||
};
|
||||
axis.splitLine.show = false;
|
||||
axis.splitLine.lineStyle.type = LineStyle.Type.None;
|
||||
axis.axisLabel.textLimit.enable = true;
|
||||
return axis;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The x axis in cartesian(rectangular) coordinate. a grid component can place at most 2 x axis,
|
||||
/// one on the bottom and another on the top.
|
||||
/// <para>直角坐标系 grid 中的 y 轴,单个 grid 组件最多只能放左右两个 y 轴</para>
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class YAxis : Axis
|
||||
{
|
||||
public static YAxis defaultYAxis
|
||||
{
|
||||
get
|
||||
{
|
||||
var axis = new YAxis
|
||||
{
|
||||
m_Show = true,
|
||||
m_Type = AxisType.Value,
|
||||
m_Min = 0,
|
||||
m_Max = 0,
|
||||
m_SplitNumber = 5,
|
||||
m_BoundaryGap = false,
|
||||
m_Position = AxisPosition.Left,
|
||||
m_Data = new List<string>(5),
|
||||
};
|
||||
axis.splitLine.show = true;
|
||||
axis.splitLine.lineStyle.type = LineStyle.Type.None;
|
||||
axis.axisLabel.textLimit.enable = false;
|
||||
return axis;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Radial axis of polar coordinate.
|
||||
/// 极坐标系的径向轴。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class RadiusAxis : Axis
|
||||
{
|
||||
public static RadiusAxis defaultRadiusAxis
|
||||
{
|
||||
get
|
||||
{
|
||||
var axis = new RadiusAxis
|
||||
{
|
||||
m_Show = true,
|
||||
m_Type = AxisType.Value,
|
||||
m_Min = 0,
|
||||
m_Max = 0,
|
||||
m_SplitNumber = 5,
|
||||
m_BoundaryGap = false,
|
||||
m_Data = new List<string>(5),
|
||||
};
|
||||
axis.splitLine.show = true;
|
||||
axis.splitLine.lineStyle.type = LineStyle.Type.Solid;
|
||||
axis.axisLabel.textLimit.enable = false;
|
||||
return axis;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Angle axis of Polar Coordinate.
|
||||
/// 极坐标系的角度轴。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class AngleAxis : Axis
|
||||
{
|
||||
[SerializeField] private float m_StartAngle = 90;
|
||||
|
||||
/// <summary>
|
||||
/// Starting angle of axis. 90 degrees by default, standing for top position of center. 0 degree stands for right position of center.
|
||||
/// 起始刻度的角度,默认为 90 度,即圆心的正上方。0 度为圆心的正右方。
|
||||
/// </summary>
|
||||
public float startAngle
|
||||
{
|
||||
get { return m_StartAngle; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_StartAngle, value)) SetAllDirty(); }
|
||||
}
|
||||
|
||||
public float runtimeStartAngle { get; set; }
|
||||
|
||||
public static AngleAxis defaultAngleAxis
|
||||
{
|
||||
get
|
||||
{
|
||||
var axis = new AngleAxis
|
||||
{
|
||||
m_Show = true,
|
||||
m_Type = AxisType.Value,
|
||||
m_SplitNumber = 12,
|
||||
m_BoundaryGap = false,
|
||||
m_Data = new List<string>(12),
|
||||
};
|
||||
axis.splitLine.show = true;
|
||||
axis.splitLine.lineStyle.type = LineStyle.Type.Solid;
|
||||
axis.axisLabel.textLimit.enable = false;
|
||||
axis.minMaxType = AxisMinMaxType.Custom;
|
||||
axis.min = 0;
|
||||
axis.max = 360;
|
||||
return axis;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f4e87b6a821d94304af45b2955c293bb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,101 @@
|
||||
using System.Net.Mime;
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// Background component.
|
||||
/// Due to the limitations of the framework, there are two limitations to the use of background component:
|
||||
/// 1: The parent node of chart cannot have a layout control class component.
|
||||
/// 2: The parent node of Chart can only have one child node of the current chart.
|
||||
///
|
||||
/// 背景组件。
|
||||
/// 由于框架的局限性,背景组件使用有以下两个限制:
|
||||
/// 1:chart的父节点不能有布局控制类组件。
|
||||
/// 2:chart的父节点只能有当前chart一个子节点。
|
||||
/// 背景组件的开启需要通过接口来开启:BaseChart.EnableBackground(bool flag)
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class Background : MainComponent
|
||||
{
|
||||
[SerializeField] private bool m_Show = true;
|
||||
[SerializeField] private Sprite m_Image;
|
||||
[SerializeField] private Image.Type m_ImageType;
|
||||
[SerializeField] private Color m_ImageColor = Color.white;
|
||||
[SerializeField] private bool m_HideThemeBackgroundColor = true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to enable the background component. However,
|
||||
/// the ability to activate the background component is subject to other conditions.
|
||||
/// 是否启用背景组件。但能否激活背景组件还要受其他条件限制。
|
||||
/// </summary>
|
||||
public bool show
|
||||
{
|
||||
get { return m_Show; }
|
||||
internal set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the image of background.
|
||||
/// 背景图。
|
||||
/// </summary>
|
||||
public Sprite image
|
||||
{
|
||||
get { return m_Image; }
|
||||
set { if (PropertyUtil.SetClass(ref m_Image, value)) SetComponentDirty(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// the fill type of background image.
|
||||
/// 背景图填充类型。
|
||||
/// </summary>
|
||||
public Image.Type imageType
|
||||
{
|
||||
get { return m_ImageType; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_ImageType, value)) SetComponentDirty(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 背景图颜色。
|
||||
/// </summary>
|
||||
public Color imageColor
|
||||
{
|
||||
get { return m_ImageColor; }
|
||||
set { if (PropertyUtil.SetColor(ref m_ImageColor, value)) SetComponentDirty(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether to hide the background color set in the theme when the background component is on.
|
||||
/// 当background组件开启时,是否隐藏主题中设置的背景色。
|
||||
/// </summary>
|
||||
public bool hideThemeBackgroundColor
|
||||
{
|
||||
get { return m_HideThemeBackgroundColor; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_HideThemeBackgroundColor, value)) SetVerticesDirty(); }
|
||||
}
|
||||
|
||||
public static Background defaultBackground
|
||||
{
|
||||
get
|
||||
{
|
||||
var background = new Background
|
||||
{
|
||||
m_Show = false,
|
||||
m_Image = null,
|
||||
m_ImageType = Image.Type.Sliced,
|
||||
m_ImageColor = Color.white,
|
||||
m_HideThemeBackgroundColor = true,
|
||||
};
|
||||
return background;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 20bad62e2503e49dcacbecdc99542025
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,634 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// DataZoom component is used for zooming a specific area,
|
||||
/// which enables user to investigate data in detail,
|
||||
/// or get an overview of the data, or get rid of outlier points.
|
||||
///
|
||||
/// <para>DataZoom 组件 用于区域缩放,从而能自由关注细节的数据信息,或者概览数据整体,或者去除离群点的影响。</para>
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class DataZoom : MainComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// Generally dataZoom component zoom or roam coordinate system through data filtering
|
||||
/// and set the windows of axes internally.
|
||||
/// Its behaviours vary according to filtering mode settings.
|
||||
///
|
||||
/// dataZoom 的运行原理是通过 数据过滤 来达到 数据窗口缩放 的效果。数据过滤模式的设置不同,效果也不同。
|
||||
/// </summary>
|
||||
public enum FilterMode
|
||||
{
|
||||
/// <summary>
|
||||
/// data that outside the window will be filtered, which may lead to some changes of windows of other axes.
|
||||
/// For each data item, it will be filtered if one of the relevant dimensions is out of the window.
|
||||
///
|
||||
/// 当前数据窗口外的数据,被 过滤掉。即 会 影响其他轴的数据范围。每个数据项,只要有一个维度在数据窗口外,整个数据项就会被过滤掉。
|
||||
/// </summary>
|
||||
Filter,
|
||||
/// <summary>
|
||||
/// data that outside the window will be filtered, which may lead to some changes of windows of other axes.
|
||||
/// For each data item, it will be filtered only if all of the relevant dimensions are out of the same side of the window.
|
||||
///
|
||||
/// 当前数据窗口外的数据,被 过滤掉。即 会 影响其他轴的数据范围。每个数据项,只有当全部维度都在数据窗口同侧外部,整个数据项才会被过滤掉。
|
||||
/// </summary>
|
||||
WeakFilter,
|
||||
/// <summary>
|
||||
/// data that outside the window will be set to NaN, which will not lead to changes of windows of other axes.
|
||||
///
|
||||
/// 当前数据窗口外的数据,被 设置为空。即 不会 影响其他轴的数据范围。
|
||||
/// </summary>
|
||||
Empty,
|
||||
/// <summary>
|
||||
/// Do not filter data.
|
||||
/// 不过滤数据,只改变数轴范围。
|
||||
/// </summary>
|
||||
None
|
||||
}
|
||||
/// <summary>
|
||||
/// The value type of start and end.取值类型
|
||||
/// </summary>
|
||||
public enum RangeMode
|
||||
{
|
||||
//Value,
|
||||
/// <summary>
|
||||
/// percent value. 百分比
|
||||
/// </summary>
|
||||
Percent
|
||||
}
|
||||
[SerializeField] private bool m_Enable;
|
||||
[SerializeField] private FilterMode m_FilterMode;
|
||||
[SerializeField] private List<int> m_XAxisIndexs = new List<int>() { 0 };
|
||||
[SerializeField] private List<int> m_YAxisIndexs = new List<int>() { };
|
||||
[SerializeField] private bool m_SupportInside;
|
||||
[SerializeField] private bool m_SupportSlider;
|
||||
[SerializeField] private bool m_SupportSelect;
|
||||
[SerializeField] private bool m_ShowDataShadow;
|
||||
[SerializeField] private bool m_ShowDetail;
|
||||
[SerializeField] private bool m_ZoomLock;
|
||||
[SerializeField] private bool m_Realtime;
|
||||
[SerializeField] protected Color32 m_FillerColor;
|
||||
[SerializeField] protected Color32 m_BorderColor;
|
||||
[SerializeField] protected float m_BorderWidth;
|
||||
[SerializeField] protected Color32 m_BackgroundColor;
|
||||
[SerializeField] private float m_Left;
|
||||
[SerializeField] private float m_Right;
|
||||
[SerializeField] private float m_Top;
|
||||
[SerializeField] private float m_Bottom;
|
||||
[SerializeField] private RangeMode m_RangeMode;
|
||||
[SerializeField] private float m_Start;
|
||||
[SerializeField] private float m_End;
|
||||
[SerializeField] private float m_StartValue;
|
||||
[SerializeField] private float m_EndValue;
|
||||
[SerializeField] private int m_MinShowNum = 1;
|
||||
[Range(1f, 20f)]
|
||||
[SerializeField] private float m_ScrollSensitivity = 1.1f;
|
||||
[SerializeField] private TextStyle m_TextStyle;
|
||||
[SerializeField] private LineStyle m_LineStyle = new LineStyle(LineStyle.Type.Solid);
|
||||
[SerializeField] private AreaStyle m_AreaStyle = new AreaStyle();
|
||||
|
||||
/// <summary>
|
||||
/// Whether to show dataZoom.
|
||||
/// 是否显示缩放区域。
|
||||
/// </summary>
|
||||
public bool enable
|
||||
{
|
||||
get { return m_Enable; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Enable, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The mode of data filter.
|
||||
/// 数据过滤类型。
|
||||
/// </summary>
|
||||
public FilterMode filterMode
|
||||
{
|
||||
get { return m_FilterMode; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_FilterMode, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Specify which xAxis is controlled by the dataZoom.
|
||||
/// 控制的 x 轴索引列表。
|
||||
/// </summary>
|
||||
public List<int> xAxisIndexs
|
||||
{
|
||||
get { return m_XAxisIndexs; }
|
||||
set { if (PropertyUtil.SetClass(ref m_XAxisIndexs, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Specify which yAxis is controlled by the dataZoom.
|
||||
/// 控制的 y 轴索引列表。
|
||||
/// </summary>
|
||||
public List<int> yAxisIndexs
|
||||
{
|
||||
get { return m_YAxisIndexs; }
|
||||
set { if (PropertyUtil.SetClass(ref m_YAxisIndexs, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Whether built-in support is supported.
|
||||
/// Built into the coordinate system to allow the user to zoom in and out of the coordinate system by mouse dragging,
|
||||
/// mouse wheel, finger swiping (on the touch screen).
|
||||
///
|
||||
/// 是否支持内置。内置于坐标系中,使用户可以在坐标系上通过鼠标拖拽、鼠标滚轮、手指滑动(触屏上)来缩放或漫游坐标系。
|
||||
/// </summary>
|
||||
public bool supportInside
|
||||
{
|
||||
get { return m_SupportInside; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_SupportInside, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Whether a slider is supported. There are separate sliders on which the user zooms or roams.
|
||||
/// 是否支持滑动条。有单独的滑动条,用户在滑动条上进行缩放或漫游。
|
||||
/// </summary>
|
||||
public bool supportSlider
|
||||
{
|
||||
get { return m_SupportSlider; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_SupportSlider, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 是否支持框选。提供一个选框进行数据区域缩放。
|
||||
/// </summary>
|
||||
private bool supportSelect
|
||||
{
|
||||
get { return m_SupportSelect; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_SupportSelect, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Whether to show data shadow, to indicate the data tendency in brief.
|
||||
/// default:true
|
||||
/// 是否显示数据阴影。数据阴影可以简单地反应数据走势。
|
||||
/// </summary>
|
||||
public bool showDataShadow
|
||||
{
|
||||
get { return m_ShowDataShadow; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_ShowDataShadow, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Whether to show detail, that is, show the detailed data information when dragging.
|
||||
/// 是否显示detail,即拖拽时候显示详细数值信息。
|
||||
/// [default: false]
|
||||
/// </summary>
|
||||
public bool showDetail
|
||||
{
|
||||
get { return m_ShowDetail; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_ShowDetail, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Specify whether to lock the size of window (selected area).
|
||||
/// default:false
|
||||
/// 是否锁定选择区域(或叫做数据窗口)的大小。
|
||||
/// 如果设置为 true 则锁定选择区域的大小,也就是说,只能平移,不能缩放。
|
||||
/// </summary>
|
||||
public bool zoomLock
|
||||
{
|
||||
get { return m_ZoomLock; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_ZoomLock, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Whether to show data shadow in dataZoom-silder component, to indicate the data tendency in brief.
|
||||
/// default:true
|
||||
/// 拖动时,是否实时更新系列的视图。如果设置为 false,则只在拖拽结束的时候更新。默认为true,暂不支持修改。
|
||||
/// </summary>
|
||||
public bool realtime { get { return true; } }
|
||||
/// <summary>
|
||||
/// The background color of the component.
|
||||
/// 组件的背景颜色。
|
||||
/// </summary>
|
||||
public Color backgroundColor
|
||||
{
|
||||
get { return m_BackgroundColor; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_BackgroundColor, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the color of dataZoom data area.
|
||||
/// 数据区域颜色。
|
||||
/// </summary>
|
||||
public Color32 fillerColor
|
||||
{
|
||||
get { return m_FillerColor; }
|
||||
set { if (PropertyUtil.SetColor(ref m_FillerColor, value)) SetVerticesDirty(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// the color of dataZoom border.
|
||||
/// 边框颜色。
|
||||
/// </summary>
|
||||
public Color32 borderColor
|
||||
{
|
||||
get { return m_BorderColor; }
|
||||
set { if (PropertyUtil.SetColor(ref m_BorderColor, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 边框宽。
|
||||
/// </summary>
|
||||
public float borderWidth
|
||||
{
|
||||
get { return m_BorderWidth; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_BorderWidth, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Distance between dataZoom component and the bottom side of the container.
|
||||
/// bottom value is a instant pixel value like 10 or float value [0-1].
|
||||
/// default:10
|
||||
/// 组件离容器下侧的距离。
|
||||
/// </summary>
|
||||
public float bottom
|
||||
{
|
||||
get { return m_Bottom; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Bottom, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Distance between dataZoom component and the top side of the container.
|
||||
/// top value is a instant pixel value like 10 or float value [0-1].
|
||||
/// default:10
|
||||
/// 组件离容器上侧的距离。
|
||||
/// </summary>
|
||||
public float top
|
||||
{
|
||||
get { return m_Top; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Top, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Distance between dataZoom component and the left side of the container.
|
||||
/// left value is a instant pixel value like 10 or float value [0-1].
|
||||
/// default:10
|
||||
/// 组件离容器左侧的距离。
|
||||
/// </summary>
|
||||
public float left
|
||||
{
|
||||
get { return m_Left; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Left, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Distance between dataZoom component and the right side of the container.
|
||||
/// right value is a instant pixel value like 10 or float value [0-1].
|
||||
/// default:10
|
||||
/// 组件离容器右侧的距离。
|
||||
/// </summary>
|
||||
public float right
|
||||
{
|
||||
get { return m_Right; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Right, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Use absolute value or percent value in DataZoom.start and DataZoom.end.
|
||||
/// default:RangeMode.Percent.
|
||||
/// 取绝对值还是百分比。
|
||||
/// </summary>
|
||||
public RangeMode rangeMode
|
||||
{
|
||||
get { return m_RangeMode; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_RangeMode, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The start percentage of the window out of the data extent, in the range of 0 ~ 100.
|
||||
/// [default:30].
|
||||
/// 数据窗口范围的起始百分比。范围是:0 ~ 100。
|
||||
/// </summary>
|
||||
public float start
|
||||
{
|
||||
get { return m_Start; }
|
||||
set { m_Start = value; if (m_Start < 0) m_Start = 0; if (m_Start > 100) m_Start = 100; SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The end percentage of the window out of the data extent, in the range of 0 ~ 100.
|
||||
/// default:70
|
||||
/// 数据窗口范围的结束百分比。范围是:0 ~ 100。
|
||||
/// </summary>
|
||||
public float end
|
||||
{
|
||||
get { return m_End; }
|
||||
set { m_End = value; if (m_End < 0) m_End = 0; if (m_End > 100) m_End = 100; SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Minimum number of display data. Minimum number of data displayed when DataZoom is enlarged to maximum.
|
||||
/// 最小显示数据个数。当DataZoom放大到最大时,最小显示的数据个数。
|
||||
/// </summary>
|
||||
public int minShowNum
|
||||
{
|
||||
get { return m_MinShowNum; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_MinShowNum, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The sensitivity of dataZoom scroll.
|
||||
/// The larger the number, the more sensitive it is.
|
||||
/// default:10
|
||||
/// 缩放区域组件的敏感度。值越高每次缩放所代表的数据越多。
|
||||
/// </summary>
|
||||
public float scrollSensitivity
|
||||
{
|
||||
get { return m_ScrollSensitivity; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_ScrollSensitivity, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// font style.
|
||||
/// 文字格式。
|
||||
/// </summary>
|
||||
public TextStyle textStyle
|
||||
{
|
||||
get { return m_TextStyle; }
|
||||
set { if (PropertyUtil.SetClass(ref m_TextStyle, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 阴影线条样式。
|
||||
/// </summary>
|
||||
public LineStyle lineStyle
|
||||
{
|
||||
get { return m_LineStyle; }
|
||||
set { if (PropertyUtil.SetClass(ref m_LineStyle, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 阴影填充样式。
|
||||
/// </summary>
|
||||
public AreaStyle areaStyle
|
||||
{
|
||||
get { return m_AreaStyle; }
|
||||
set { if (PropertyUtil.SetClass(ref m_AreaStyle, value)) SetComponentDirty(); }
|
||||
}
|
||||
public int index { get; internal set; }
|
||||
public float runtimeX { get; private set; }
|
||||
public float runtimeY { get; private set; }
|
||||
public float runtimeWidth { get; private set; }
|
||||
public float runtimeHeight { get; private set; }
|
||||
|
||||
class AxisIndexValueInfo
|
||||
{
|
||||
public float min;
|
||||
public float max;
|
||||
}
|
||||
private Dictionary<int, AxisIndexValueInfo> m_XAxisIndexInfos = new Dictionary<int, AxisIndexValueInfo>();
|
||||
private Dictionary<int, AxisIndexValueInfo> m_YAxisIndexInfos = new Dictionary<int, AxisIndexValueInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// The start label.
|
||||
/// 组件的开始信息文本。
|
||||
/// </summary>
|
||||
private ChartText m_StartLabel { get; set; }
|
||||
/// <summary>
|
||||
/// The end label.
|
||||
/// 组件的结束信息文本。
|
||||
/// </summary>
|
||||
private ChartText m_EndLabel { get; set; }
|
||||
|
||||
public static DataZoom defaultDataZoom
|
||||
{
|
||||
get
|
||||
{
|
||||
return new DataZoom()
|
||||
{
|
||||
supportInside = true,
|
||||
supportSlider = true,
|
||||
filterMode = FilterMode.None,
|
||||
xAxisIndexs = new List<int>() { 0 },
|
||||
yAxisIndexs = new List<int>() { },
|
||||
showDataShadow = true,
|
||||
showDetail = false,
|
||||
zoomLock = false,
|
||||
m_Bottom = 10,
|
||||
m_Left = 10,
|
||||
m_Right = 10,
|
||||
m_Top = 0.9f,
|
||||
rangeMode = RangeMode.Percent,
|
||||
start = 30,
|
||||
end = 70,
|
||||
m_ScrollSensitivity = 10,
|
||||
m_TextStyle = new TextStyle(),
|
||||
m_LineStyle = new LineStyle(LineStyle.Type.Solid)
|
||||
{
|
||||
opacity = 0.3f
|
||||
},
|
||||
m_AreaStyle = new AreaStyle()
|
||||
{
|
||||
show = true,
|
||||
opacity = 0.3f,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 给定的坐标是否在缩放区域内
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
/// <param name="startX"></param>
|
||||
/// <param name="width"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsInZoom(Vector2 pos)
|
||||
{
|
||||
if (pos.x < runtimeX - 1 || pos.x > runtimeX + runtimeWidth + 1 ||
|
||||
pos.y < runtimeY - 1 || pos.y > runtimeY + runtimeHeight + 1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 给定的坐标是否在选中区域内
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
/// <param name="startX"></param>
|
||||
/// <param name="width"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsInSelectedZoom(Vector2 pos)
|
||||
{
|
||||
var start = runtimeX + runtimeWidth * m_Start / 100;
|
||||
var end = runtimeX + runtimeWidth * m_End / 100;
|
||||
Rect rect = Rect.MinMaxRect(start, runtimeY, end, runtimeY + runtimeHeight);
|
||||
return rect.Contains(pos);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 给定的坐标是否在开始活动条触发区域内
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
/// <param name="startX"></param>
|
||||
/// <param name="width"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsInStartZoom(Vector2 pos)
|
||||
{
|
||||
var start = runtimeX + runtimeWidth * m_Start / 100;
|
||||
Rect rect = Rect.MinMaxRect(start - 10, runtimeY, start + 10, runtimeY + runtimeHeight);
|
||||
return rect.Contains(pos);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 给定的坐标是否在结束活动条触发区域内
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
/// <param name="startX"></param>
|
||||
/// <param name="width"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsInEndZoom(Vector2 pos)
|
||||
{
|
||||
var end = runtimeX + runtimeWidth * m_End / 100;
|
||||
Rect rect = Rect.MinMaxRect(end - 10, runtimeY, end + 10, runtimeY + runtimeHeight);
|
||||
return rect.Contains(pos);
|
||||
}
|
||||
|
||||
public bool IsContainsAxisIndex(int index)
|
||||
{
|
||||
return xAxisIndexs.Contains(index);// || yAxisIndexs.Contains(index);
|
||||
}
|
||||
|
||||
public Color32 GetFillerColor(Color32 themeColor)
|
||||
{
|
||||
if (ChartHelper.IsClearColor(fillerColor)) return themeColor;
|
||||
else return fillerColor;
|
||||
}
|
||||
|
||||
public Color32 GetBackgroundColor(Color32 themeColor)
|
||||
{
|
||||
if (ChartHelper.IsClearColor(backgroundColor)) return themeColor;
|
||||
else return backgroundColor;
|
||||
}
|
||||
public Color32 GetBorderColor(Color32 themeColor)
|
||||
{
|
||||
if (ChartHelper.IsClearColor(borderColor)) return themeColor;
|
||||
else return borderColor;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否显示文本
|
||||
/// </summary>
|
||||
/// <param name="flag"></param>
|
||||
internal void SetLabelActive(bool flag)
|
||||
{
|
||||
if (m_StartLabel != null && m_StartLabel.gameObject.activeInHierarchy != flag)
|
||||
{
|
||||
m_StartLabel.gameObject.SetActive(flag);
|
||||
}
|
||||
if (m_EndLabel != null && m_EndLabel.gameObject.activeInHierarchy != flag)
|
||||
{
|
||||
m_EndLabel.gameObject.SetActive(flag);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置开始文本内容
|
||||
/// </summary>
|
||||
/// <param name="text"></param>
|
||||
internal void SetStartLabelText(string text)
|
||||
{
|
||||
if (m_StartLabel != null) m_StartLabel.SetText(text);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置结束文本内容
|
||||
/// </summary>
|
||||
/// <param name="text"></param>
|
||||
internal void SetEndLabelText(string text)
|
||||
{
|
||||
if (m_EndLabel != null) m_EndLabel.SetText(text);
|
||||
}
|
||||
|
||||
internal void SetStartLabel(ChartText startLabel)
|
||||
{
|
||||
m_StartLabel = startLabel;
|
||||
}
|
||||
|
||||
internal void SetEndLabel(ChartText endLabel)
|
||||
{
|
||||
m_EndLabel = endLabel;
|
||||
}
|
||||
|
||||
internal void UpdateStartLabelPosition(Vector3 pos)
|
||||
{
|
||||
m_StartLabel.SetLocalPosition(pos);
|
||||
}
|
||||
|
||||
internal void UpdateEndLabelPosition(Vector3 pos)
|
||||
{
|
||||
m_EndLabel.SetLocalPosition(pos);
|
||||
}
|
||||
|
||||
internal void UpdateRuntimeData(float chartX, float chartY, float chartWidth, float chartHeight)
|
||||
{
|
||||
var runtimeLeft = left <= 1 ? left * chartWidth : left;
|
||||
var runtimeBottom = bottom <= 1 ? bottom * chartHeight : bottom;
|
||||
var runtimeTop = top <= 1 ? top * chartHeight : top;
|
||||
var runtimeRight = right <= 1 ? right * chartWidth : right;
|
||||
runtimeX = chartX + runtimeLeft;
|
||||
runtimeY = chartY + runtimeBottom;
|
||||
runtimeWidth = chartWidth - runtimeLeft - runtimeRight;
|
||||
runtimeHeight = chartHeight - runtimeTop - runtimeBottom;
|
||||
}
|
||||
|
||||
internal void SetXAxisIndexValueInfo(int xAxisIndex, float min, float max)
|
||||
{
|
||||
if (!m_XAxisIndexInfos.ContainsKey(xAxisIndex))
|
||||
{
|
||||
m_XAxisIndexInfos[xAxisIndex] = new AxisIndexValueInfo()
|
||||
{
|
||||
min = min,
|
||||
max = max
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
m_XAxisIndexInfos[xAxisIndex].min = min;
|
||||
m_XAxisIndexInfos[xAxisIndex].max = max;
|
||||
}
|
||||
}
|
||||
|
||||
internal void SetYAxisIndexValueInfo(int yAxisIndex, float min, float max)
|
||||
{
|
||||
if (!m_YAxisIndexInfos.ContainsKey(yAxisIndex))
|
||||
{
|
||||
m_YAxisIndexInfos[yAxisIndex] = new AxisIndexValueInfo()
|
||||
{
|
||||
min = min,
|
||||
max = max
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
m_YAxisIndexInfos[yAxisIndex].min = min;
|
||||
m_YAxisIndexInfos[yAxisIndex].max = max;
|
||||
}
|
||||
}
|
||||
|
||||
internal bool IsXAxisIndexValue(int axisIndex)
|
||||
{
|
||||
return m_XAxisIndexInfos.ContainsKey(axisIndex);
|
||||
}
|
||||
|
||||
internal bool IsYAxisIndexValue(int axisIndex)
|
||||
{
|
||||
return m_YAxisIndexInfos.ContainsKey(axisIndex);
|
||||
}
|
||||
|
||||
internal void GetXAxisIndexValue(int axisIndex, out float min, out float max)
|
||||
{
|
||||
min = 0;
|
||||
max = 0;
|
||||
if (m_XAxisIndexInfos.ContainsKey(axisIndex))
|
||||
{
|
||||
var info = m_XAxisIndexInfos[axisIndex];
|
||||
min = info.min;
|
||||
max = info.max;
|
||||
}
|
||||
}
|
||||
internal void GetYAxisIndexValue(int axisIndex, out float min, out float max)
|
||||
{
|
||||
min = 0;
|
||||
max = 0;
|
||||
if (m_YAxisIndexInfos.ContainsKey(axisIndex))
|
||||
{
|
||||
var info = m_YAxisIndexInfos[axisIndex];
|
||||
min = info.min;
|
||||
max = info.max;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c2aa26f9acb5344a59c924a1f23f90d5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,458 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// Legend component.The legend component shows different sets of tags, colors, and names.
|
||||
/// You can control which series are not displayed by clicking on the legend.
|
||||
/// 图例组件。
|
||||
/// 图例组件展现了不同系列的标记,颜色和名字。可以通过点击图例控制哪些系列不显示。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class Legend : MainComponent, IPropertyChanged
|
||||
{
|
||||
public enum Type
|
||||
{
|
||||
/// <summary>
|
||||
/// 自动匹配。
|
||||
/// </summary>
|
||||
Auto,
|
||||
/// <summary>
|
||||
/// 自定义图标。
|
||||
/// </summary>
|
||||
Custom,
|
||||
/// <summary>
|
||||
/// 空心圆。
|
||||
/// </summary>
|
||||
EmptyCircle,
|
||||
/// <summary>
|
||||
/// 圆形。
|
||||
/// </summary>
|
||||
Circle,
|
||||
/// <summary>
|
||||
/// 正方形。可通过Setting的legendIconCornerRadius参数调整圆角。
|
||||
/// </summary>
|
||||
Rect,
|
||||
/// <summary>
|
||||
/// 三角形。
|
||||
/// </summary>
|
||||
Triangle,
|
||||
/// <summary>
|
||||
/// 菱形。
|
||||
/// </summary>
|
||||
Diamond,
|
||||
}
|
||||
/// <summary>
|
||||
/// Selected mode of legend, which controls whether series can be toggled displaying by clicking legends.
|
||||
/// 图例选择的模式,控制是否可以通过点击图例改变系列的显示状态。默认开启图例选择,可以设成 None 关闭。
|
||||
/// </summary>
|
||||
public enum SelectedMode
|
||||
{
|
||||
/// <summary>
|
||||
/// 多选。
|
||||
/// </summary>
|
||||
Multiple,
|
||||
/// <summary>
|
||||
/// 单选。
|
||||
/// </summary>
|
||||
Single,
|
||||
/// <summary>
|
||||
/// 无法选择。
|
||||
/// </summary>
|
||||
None
|
||||
}
|
||||
[SerializeField] private bool m_Show = true;
|
||||
[SerializeField] private Type m_IconType;
|
||||
[SerializeField] private SelectedMode m_SelectedMode;
|
||||
[SerializeField] private Orient m_Orient = Orient.Horizonal;
|
||||
[SerializeField] private Location m_Location = Location.defaultRight;
|
||||
[SerializeField] private float m_ItemWidth = 25.0f;
|
||||
[SerializeField] private float m_ItemHeight = 12.0f;
|
||||
[SerializeField] private float m_ItemGap = 10f;
|
||||
[SerializeField] private bool m_ItemAutoColor = true;
|
||||
[SerializeField] private string m_Formatter;
|
||||
[SerializeField] private TextStyle m_TextStyle = new TextStyle();
|
||||
[SerializeField] private List<string> m_Data = new List<string>();
|
||||
[SerializeField] private List<Sprite> m_Icons = new List<Sprite>();
|
||||
|
||||
private Dictionary<string, LegendItem> m_DataBtnList = new Dictionary<string, LegendItem>();
|
||||
private Dictionary<int, float> m_RuntimeEachWidth = new Dictionary<int, float>();
|
||||
|
||||
/// <summary>
|
||||
/// Whether to show legend component.
|
||||
/// 是否显示图例组件。
|
||||
/// </summary>
|
||||
public bool show
|
||||
{
|
||||
get { return m_Show; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Type of legend.
|
||||
/// 图例类型。
|
||||
/// [default:Type.Auto]
|
||||
/// </summary>
|
||||
public Type iconType
|
||||
{
|
||||
get { return m_IconType; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_IconType, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Selected mode of legend, which controls whether series can be toggled displaying by clicking legends.
|
||||
/// 选择模式。控制是否可以通过点击图例改变系列的显示状态。默认开启图例选择,可以设成 None 关闭。
|
||||
/// [default:SelectedMode.Multiple]
|
||||
/// </summary>
|
||||
public SelectedMode selectedMode
|
||||
{
|
||||
get { return m_SelectedMode; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_SelectedMode, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Specify whether the layout of legend component is horizontal or vertical.
|
||||
/// 布局方式是横还是竖。
|
||||
/// [default:Orient.Horizonal]
|
||||
/// </summary>
|
||||
public Orient orient
|
||||
{
|
||||
get { return m_Orient; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Orient, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The location of legend.
|
||||
/// 图例显示的位置。
|
||||
/// [default:Location.defaultTop]
|
||||
/// </summary>
|
||||
public Location location
|
||||
{
|
||||
get { return m_Location; }
|
||||
set { if (PropertyUtil.SetClass(ref m_Location, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Image width of legend symbol.
|
||||
/// 图例标记的图形宽度。
|
||||
/// [default:24f]
|
||||
/// </summary>
|
||||
public float itemWidth
|
||||
{
|
||||
get { return m_ItemWidth; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_ItemWidth, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Image height of legend symbol.
|
||||
/// 图例标记的图形高度。
|
||||
/// [default:12f]
|
||||
/// </summary>
|
||||
public float itemHeight
|
||||
{
|
||||
get { return m_ItemHeight; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_ItemHeight, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The distance between each legend, horizontal distance in horizontal layout, and vertical distance in vertical layout.
|
||||
/// 图例每项之间的间隔。横向布局时为水平间隔,纵向布局时为纵向间隔。
|
||||
/// [default:10f]
|
||||
/// </summary>
|
||||
public float itemGap
|
||||
{
|
||||
get { return m_ItemGap; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_ItemGap, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Whether the legend symbol matches the color automatically.
|
||||
/// 图例标记的图形是否自动匹配颜色。
|
||||
/// [default:true]
|
||||
/// </summary>
|
||||
public bool itemAutoColor
|
||||
{
|
||||
get { return m_ItemAutoColor; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_ItemAutoColor, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Legend content string template formatter. Support for wrapping lines with \n. Template:{name}.
|
||||
/// 图例内容字符串模版格式器。支持用 \n 换行。
|
||||
/// 模板变量为图例名称 {name}。
|
||||
/// [default:null]
|
||||
/// </summary>
|
||||
public string formatter
|
||||
{
|
||||
get { return m_Formatter; }
|
||||
set { if (PropertyUtil.SetClass(ref m_Formatter, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the style of text.
|
||||
/// 文本样式。
|
||||
/// </summary>
|
||||
public TextStyle textStyle
|
||||
{
|
||||
get { return m_TextStyle; }
|
||||
set { if (PropertyUtil.SetClass(ref m_TextStyle, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Data array of legend. An array item is usually a name representing string. (If it is a pie chart,
|
||||
/// it could also be the name of a single data in the pie chart) of a series.
|
||||
/// If data is not specified, it will be auto collected from series.
|
||||
/// 图例的数据数组。数组项通常为一个字符串,每一项代表一个系列的 name(如果是饼图,也可以是饼图单个数据的 name)。
|
||||
/// 如果 data 没有被指定,会自动从当前系列中获取。指定data时里面的数据项和serie匹配时才会生效。
|
||||
/// </summary>
|
||||
public List<string> data
|
||||
{
|
||||
get { return m_Data; }
|
||||
set { if (value != null) { m_Data = value; SetComponentDirty(); } }
|
||||
}
|
||||
/// <summary>
|
||||
/// 自定义的图例标记图形。
|
||||
/// </summary>
|
||||
public List<Sprite> icons
|
||||
{
|
||||
get { return m_Icons; }
|
||||
set { if (value != null) { m_Icons = value; SetComponentDirty(); } }
|
||||
}
|
||||
public int index { get; internal set; }
|
||||
/// <summary>
|
||||
/// 图表是否需要刷新(图例组件不需要刷新图表)
|
||||
/// </summary>
|
||||
public override bool vertsDirty { get { return false; } }
|
||||
/// <summary>
|
||||
/// 组件是否需要刷新
|
||||
/// </summary>
|
||||
public override bool componentDirty
|
||||
{
|
||||
get { return m_ComponentDirty || location.componentDirty || textStyle.componentDirty; }
|
||||
}
|
||||
|
||||
internal override void ClearComponentDirty()
|
||||
{
|
||||
base.ClearComponentDirty();
|
||||
location.ClearComponentDirty();
|
||||
textStyle.ClearComponentDirty();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// the button list of legend.
|
||||
/// 图例按钮列表。
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public Dictionary<string, LegendItem> buttonList { get { return m_DataBtnList; } }
|
||||
/// <summary>
|
||||
/// 运行时图例的总宽度
|
||||
/// </summary>
|
||||
public float runtimeWidth { get; internal set; }
|
||||
/// <summary>
|
||||
/// 运行时图例的总高度
|
||||
/// </summary>
|
||||
public float runtimeHeight { get; internal set; }
|
||||
/// <summary>
|
||||
/// 多列时每列的宽度
|
||||
/// </summary>
|
||||
public Dictionary<int, float> runtimeEachWidth { get { return m_RuntimeEachWidth; } }
|
||||
/// <summary>
|
||||
/// 单列高度
|
||||
/// </summary>
|
||||
public float runtimeEachHeight { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// 一个在顶部居中显示的默认图例。
|
||||
/// </summary>
|
||||
public static Legend defaultLegend
|
||||
{
|
||||
get
|
||||
{
|
||||
var legend = new Legend
|
||||
{
|
||||
m_IconType = Type.Auto,
|
||||
m_Show = false,
|
||||
m_SelectedMode = SelectedMode.Multiple,
|
||||
m_Orient = Orient.Horizonal,
|
||||
m_Location = Location.defaultTop,
|
||||
m_ItemWidth = 25.0f,
|
||||
m_ItemHeight = 12.0f,
|
||||
m_ItemGap = 10f,
|
||||
};
|
||||
legend.location.top = 35;
|
||||
legend.textStyle.offset = new Vector2(2, 0);
|
||||
legend.textStyle.fontSize = 0;
|
||||
return legend;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear legend data.
|
||||
/// 清空。
|
||||
/// </summary>
|
||||
public void ClearData()
|
||||
{
|
||||
m_Data.Clear();
|
||||
SetComponentDirty();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether include in legend data by the specified name.
|
||||
/// 是否包括由指定名字的图例
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <returns></returns>
|
||||
public bool ContainsData(string name)
|
||||
{
|
||||
return m_Data.Contains(name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes the legend with the specified name.
|
||||
/// 移除指定名字的图例。
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
public void RemoveData(string name)
|
||||
{
|
||||
if (m_Data.Contains(name))
|
||||
{
|
||||
m_Data.Remove(name);
|
||||
SetComponentDirty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add legend data.
|
||||
/// 添加图例。
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
public void AddData(string name)
|
||||
{
|
||||
if (!m_Data.Contains(name) && !string.IsNullOrEmpty(name))
|
||||
{
|
||||
m_Data.Add(name);
|
||||
SetComponentDirty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the legend for the specified index.
|
||||
/// 获得指定索引的图例。
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <returns></returns>
|
||||
public string GetData(int index)
|
||||
{
|
||||
if (index >= 0 && index < m_Data.Count)
|
||||
{
|
||||
return m_Data[index];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the index of the specified legend.
|
||||
/// 获得指定图例的索引。
|
||||
/// </summary>
|
||||
/// <param name="legendName"></param>
|
||||
/// <returns></returns>
|
||||
public int GetIndex(string legendName)
|
||||
{
|
||||
return m_Data.IndexOf(legendName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove all legend buttons.
|
||||
/// 移除所有图例按钮。
|
||||
/// </summary>
|
||||
public void RemoveButton()
|
||||
{
|
||||
m_DataBtnList.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bind buttons to legends.
|
||||
/// 给图例绑定按钮。
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="btn"></param>
|
||||
/// <param name="total"></param>
|
||||
public void SetButton(string name, LegendItem item, int total)
|
||||
{
|
||||
m_DataBtnList[name] = item;
|
||||
int index = m_DataBtnList.Values.Count;
|
||||
item.SetIconActive(iconType == Type.Custom);
|
||||
item.SetActive(show);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the legend button color.
|
||||
/// 更新图例按钮颜色。
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="color"></param>
|
||||
public void UpdateButtonColor(string name, Color color)
|
||||
{
|
||||
if (m_DataBtnList.ContainsKey(name))
|
||||
{
|
||||
m_DataBtnList[name].SetIconColor(color);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the text color of legend.
|
||||
/// 更新图例文字颜色。
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="color"></param>
|
||||
public void UpdateContentColor(string name, Color color)
|
||||
{
|
||||
if (m_DataBtnList.ContainsKey(name))
|
||||
{
|
||||
m_DataBtnList[name].SetContentColor(color);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the legend button for the specified index.
|
||||
/// 获得指定索引的图例按钮。
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <returns></returns>
|
||||
public Sprite GetIcon(int index)
|
||||
{
|
||||
if (index >= 0 && index < m_Icons.Count)
|
||||
{
|
||||
return m_Icons[index];
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback handling when parameters change.
|
||||
/// 参数变更时的回调处理。
|
||||
/// </summary>
|
||||
public void OnChanged()
|
||||
{
|
||||
m_Location.OnChanged();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得图例格式化后的显示内容。
|
||||
/// </summary>
|
||||
/// <param name="category"></param>
|
||||
/// <returns></returns>
|
||||
public string GetFormatterContent(string category)
|
||||
{
|
||||
if (string.IsNullOrEmpty(m_Formatter))
|
||||
return category;
|
||||
else
|
||||
{
|
||||
var content = m_Formatter.Replace("{name}", category);
|
||||
content = content.Replace("\\n", "\n");
|
||||
content = content.Replace("<br/>", "\n");
|
||||
return content;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4a708805f5d8147b3b9a90b2f1d38e75
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,94 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// Polar coordinate can be used in scatter and line chart. Every polar coordinate has an angleAxis and a radiusAxis.
|
||||
/// <para>
|
||||
/// 极坐标系组件。
|
||||
/// 极坐标系,可以用于散点图和折线图。每个极坐标系拥有一个角度轴和一个半径轴。
|
||||
/// </para>
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class Polar : MainComponent
|
||||
{
|
||||
[SerializeField] private bool m_Show = true;
|
||||
[SerializeField] private float[] m_Center = new float[2] { 0.5f, 0.5f };
|
||||
[SerializeField] private float m_Radius = 100;
|
||||
[SerializeField] private Color m_BackgroundColor;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Whether to show the polor component.
|
||||
/// 是否显示极坐标。
|
||||
/// </summary>
|
||||
public bool show
|
||||
{
|
||||
get { return m_Show; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// [default:[0.5f,0.45f]]The center of ploar. The center[0] is the x-coordinate, and the center[1] is the y-coordinate.
|
||||
/// When value between 0 and 1 represents a percentage relative to the chart.
|
||||
/// 极坐标的中心点。数组的第一项是横坐标,第二项是纵坐标。
|
||||
/// 当值为0-1之间时表示百分比,设置成百分比时第一项是相对于容器宽度,第二项是相对于容器高度。
|
||||
/// </summary>
|
||||
public float[] center
|
||||
{
|
||||
get { return m_Center; }
|
||||
set { if (value != null) { m_Center = value; SetAllDirty(); } }
|
||||
}
|
||||
/// <summary>
|
||||
/// [default:0.35f]the radius of polar.
|
||||
/// 极坐标的半径。
|
||||
/// </summary>
|
||||
public float radius
|
||||
{
|
||||
get { return m_Radius; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Radius, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// [default:Color.clear]Background color of polar, which is transparent by default.
|
||||
/// 极坐标的背景色,默认透明。
|
||||
/// </summary>
|
||||
public Color backgroundColor
|
||||
{
|
||||
get { return m_BackgroundColor; }
|
||||
set { if (PropertyUtil.SetColor(ref m_BackgroundColor, value)) SetVerticesDirty(); }
|
||||
}
|
||||
public int index { get; internal set; }
|
||||
/// <summary>
|
||||
/// the center position of polar in container.
|
||||
/// 极坐标在容器中的具体中心点。
|
||||
/// </summary>
|
||||
public Vector3 runtimeCenterPos { get; internal set; }
|
||||
/// <summary>
|
||||
/// the true radius of polar.
|
||||
/// 极坐标的运行时实际半径。
|
||||
/// </summary>
|
||||
public float runtimeRadius { get; internal set; }
|
||||
|
||||
public static Polar defaultPolar
|
||||
{
|
||||
get
|
||||
{
|
||||
var polar = new Polar
|
||||
{
|
||||
m_Show = true,
|
||||
m_Radius = 0.35f,
|
||||
};
|
||||
polar.center[0] = 0.5f;
|
||||
polar.center[1] = 0.45f;
|
||||
return polar;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f9eb9ba0a1d154f11ba169fc07ad7a91
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,377 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// Radar coordinate conponnet for radar charts.
|
||||
/// 雷达图坐标系组件,只适用于雷达图。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class Radar : MainComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// Radar render type, in which 'Polygon' and 'Circle' are supported.
|
||||
/// 雷达图绘制类型,支持 'Polygon' 和 'Circle'。
|
||||
/// </summary>
|
||||
public enum Shape
|
||||
{
|
||||
Polygon,
|
||||
Circle
|
||||
}
|
||||
/// <summary>
|
||||
/// The position type of radar.
|
||||
/// 显示位置。
|
||||
/// </summary>
|
||||
public enum PositionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Display at the vertex.
|
||||
/// 显示在顶点处。
|
||||
/// </summary>
|
||||
Vertice,
|
||||
/// <summary>
|
||||
/// Display at the middle of line.
|
||||
/// 显示在两者之间。
|
||||
/// </summary>
|
||||
Between,
|
||||
}
|
||||
/// <summary>
|
||||
/// Indicator of radar chart, which is used to assign multiple variables(dimensions) in radar chart.
|
||||
/// 雷达图的指示器,用来指定雷达图中的多个变量(维度)。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class Indicator
|
||||
{
|
||||
[SerializeField] private string m_Name;
|
||||
[SerializeField] private float m_Max;
|
||||
[SerializeField] private float m_Min;
|
||||
[SerializeField] private TextStyle m_TextStyle = new TextStyle();
|
||||
|
||||
/// <summary>
|
||||
/// The name of indicator.
|
||||
/// 指示器名称。
|
||||
/// </summary>
|
||||
public string name { get { return FormatterHelper.TrimAndReplaceLine(m_Name); } set { m_Name = value; } }
|
||||
/// <summary>
|
||||
/// The maximum value of indicator, with default value of 0, but we recommend to set it manually.
|
||||
/// 指示器的最大值,默认为 0 无限制。
|
||||
/// </summary>
|
||||
public float max { get { return m_Max; } set { m_Max = value; } }
|
||||
/// <summary>
|
||||
/// The minimum value of indicator, with default value of 0.
|
||||
/// 指示器的最小值,默认为 0 无限制。
|
||||
/// </summary>
|
||||
public float min { get { return m_Min; } set { m_Min = value; } }
|
||||
/// <summary>
|
||||
/// the style of text.
|
||||
/// 文本样式。
|
||||
/// </summary>
|
||||
public TextStyle textStyle { get { return m_TextStyle; } set { m_TextStyle = value; } }
|
||||
/// <summary>
|
||||
/// the text conponent of indicator.
|
||||
/// 指示器的文本组件。
|
||||
/// </summary>
|
||||
public Text text { get; set; }
|
||||
}
|
||||
[SerializeField] private bool m_Show;
|
||||
[SerializeField] private Shape m_Shape;
|
||||
[SerializeField] private float m_Radius = 100;
|
||||
[SerializeField] private int m_SplitNumber = 5;
|
||||
[SerializeField] private float[] m_Center = new float[2] { 0.5f, 0.5f };
|
||||
[SerializeField] private AxisLine m_AxisLine = AxisLine.defaultAxisLine;
|
||||
[SerializeField] private AxisSplitLine m_SplitLine = AxisSplitLine.defaultSplitLine;
|
||||
[SerializeField] private AxisSplitArea m_SplitArea = AxisSplitArea.defaultSplitArea;
|
||||
[SerializeField] private bool m_Indicator = true;
|
||||
[SerializeField] private PositionType m_PositionType = PositionType.Vertice;
|
||||
[SerializeField] private float m_IndicatorGap = 10;
|
||||
[SerializeField] private int m_CeilRate = 0;
|
||||
[SerializeField] private bool m_IsAxisTooltip;
|
||||
[SerializeField] private List<Indicator> m_IndicatorList = new List<Indicator>();
|
||||
/// <summary>
|
||||
/// [default:true]
|
||||
/// Set this to false to prevent the radar from showing.
|
||||
/// 是否显示雷达坐标系组件。
|
||||
/// </summary>
|
||||
public bool show { get { return m_Show; } set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetComponentDirty(); } }
|
||||
/// <summary>
|
||||
/// Radar render type, in which 'Polygon' and 'Circle' are supported.
|
||||
/// 雷达图绘制类型,支持 'Polygon' 和 'Circle'。
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public Shape shape
|
||||
{
|
||||
get { return m_Shape; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Shape, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the radius of radar.
|
||||
/// 雷达图的半径。
|
||||
/// </summary>
|
||||
public float radius
|
||||
{
|
||||
get { return m_Radius; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Radius, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Segments of indicator axis.
|
||||
/// 指示器轴的分割段数。
|
||||
/// </summary>
|
||||
public int splitNumber
|
||||
{
|
||||
get { return m_SplitNumber; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_SplitNumber, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the center of radar chart.
|
||||
/// 雷达图的中心点。数组的第一项是横坐标,第二项是纵坐标。
|
||||
/// 当值为0-1之间时表示百分比,设置成百分比时第一项是相对于容器宽度,第二项是相对于容器高度。
|
||||
/// </summary>
|
||||
public float[] center
|
||||
{
|
||||
get { return m_Center; }
|
||||
set { if (value != null) { m_Center = value; SetAllDirty(); } }
|
||||
}
|
||||
/// <summary>
|
||||
/// axis line.
|
||||
/// 轴线。
|
||||
/// </summary>
|
||||
public AxisLine axisLine
|
||||
{
|
||||
get { return m_AxisLine; }
|
||||
set { if (PropertyUtil.SetClass(ref m_AxisLine, value, true)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// split line.
|
||||
/// 分割线。
|
||||
/// </summary>
|
||||
public AxisSplitLine splitLine
|
||||
{
|
||||
get { return m_SplitLine; }
|
||||
set { if (PropertyUtil.SetClass(ref m_SplitLine, value, true)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Split area of axis in grid area.
|
||||
/// 分割区域。
|
||||
/// </summary>
|
||||
public AxisSplitArea splitArea
|
||||
{
|
||||
get { return m_SplitArea; }
|
||||
set { if (PropertyUtil.SetClass(ref m_SplitArea, value, true)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Whether to show indicator.
|
||||
/// 是否显示指示器。
|
||||
/// </summary>
|
||||
public bool indicator
|
||||
{
|
||||
get { return m_Indicator; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Indicator, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The gap of indicator and radar.
|
||||
/// 指示器和雷达的间距。
|
||||
/// </summary>
|
||||
public float indicatorGap
|
||||
{
|
||||
get { return m_IndicatorGap; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_IndicatorGap, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The ratio of maximum and minimum values rounded upward. The default is 0, which is automatically calculated.
|
||||
/// 最大最小值向上取整的倍率。默认为0时自动计算。
|
||||
/// </summary>
|
||||
public int ceilRate
|
||||
{
|
||||
get { return m_CeilRate; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_CeilRate, value < 0 ? 0 : value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 是否Tooltip显示轴线上的所有数据。
|
||||
/// </summary>
|
||||
public bool isAxisTooltip
|
||||
{
|
||||
get { return m_IsAxisTooltip; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_IsAxisTooltip, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The position type of indicator.
|
||||
/// 显示位置类型。
|
||||
/// </summary>
|
||||
public PositionType positionType
|
||||
{
|
||||
get { return m_PositionType; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_PositionType, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the indicator list.
|
||||
/// 指示器列表。
|
||||
/// </summary>
|
||||
public List<Indicator> indicatorList { get { return m_IndicatorList; } }
|
||||
|
||||
public int index { get; internal set; }
|
||||
/// <summary>
|
||||
/// the center position of radar in container.
|
||||
/// 雷达图在容器中的具体中心点。
|
||||
/// </summary>
|
||||
public Vector3 runtimeCenterPos { get; internal set; }
|
||||
/// <summary>
|
||||
/// the true radius of radar.
|
||||
/// 雷达图的运行时实际半径。
|
||||
/// </summary>
|
||||
public float runtimeRadius { get; internal set; }
|
||||
public float runtimeDataRadius { get; internal set; }
|
||||
/// <summary>
|
||||
/// the data position list of radar.
|
||||
/// 雷达图的所有数据坐标点列表。
|
||||
/// </summary>
|
||||
public Dictionary<int, List<Vector3>> runtimeDataPosList = new Dictionary<int, List<Vector3>>();
|
||||
|
||||
public static Radar defaultRadar
|
||||
{
|
||||
get
|
||||
{
|
||||
var radar = new Radar
|
||||
{
|
||||
m_Show = true,
|
||||
m_Shape = Shape.Polygon,
|
||||
m_Radius = 0.35f,
|
||||
m_SplitNumber = 5,
|
||||
m_Indicator = true,
|
||||
m_IndicatorList = new List<Indicator>(5){
|
||||
new Indicator(){name="indicator1",max = 0},
|
||||
new Indicator(){name="indicator2",max = 0},
|
||||
new Indicator(){name="indicator3",max = 0},
|
||||
new Indicator(){name="indicator4",max = 0},
|
||||
new Indicator(){name="indicator5",max = 0},
|
||||
}
|
||||
};
|
||||
radar.center[0] = 0.5f;
|
||||
radar.center[1] = 0.4f;
|
||||
radar.splitLine.show = true;
|
||||
radar.splitArea.show = true;
|
||||
return radar;
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsEqualsIndicatorList(List<Indicator> indicators1, List<Indicator> indicators2)
|
||||
{
|
||||
if (indicators1.Count != indicators2.Count) return false;
|
||||
for (int i = 0; i < indicators1.Count; i++)
|
||||
{
|
||||
var indicator1 = indicators1[i];
|
||||
var indicator2 = indicators2[i];
|
||||
if (!indicator1.Equals(indicator2)) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public float GetIndicatorMin(int index)
|
||||
{
|
||||
if (index >= 0 && index < m_IndicatorList.Count)
|
||||
{
|
||||
return m_IndicatorList[index].min;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
public float GetIndicatorMax(int index)
|
||||
{
|
||||
if (index >= 0 && index < m_IndicatorList.Count)
|
||||
{
|
||||
return m_IndicatorList[index].max;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
internal void UpdateRadarCenter(Vector3 chartPosition, float chartWidth, float chartHeight)
|
||||
{
|
||||
if (center.Length < 2) return;
|
||||
var centerX = center[0] <= 1 ? chartWidth * center[0] : center[0];
|
||||
var centerY = center[1] <= 1 ? chartHeight * center[1] : center[1];
|
||||
runtimeCenterPos = chartPosition + new Vector3(centerX, centerY);
|
||||
if (radius <= 0)
|
||||
{
|
||||
runtimeRadius = 0;
|
||||
}
|
||||
else if (radius <= 1)
|
||||
{
|
||||
runtimeRadius = Mathf.Min(chartWidth, chartHeight) * radius;
|
||||
}
|
||||
else
|
||||
{
|
||||
runtimeRadius = radius;
|
||||
}
|
||||
if (shape == Radar.Shape.Polygon && positionType == PositionType.Between)
|
||||
{
|
||||
var angle = Mathf.PI / indicatorList.Count;
|
||||
runtimeDataRadius = runtimeRadius * Mathf.Cos(angle);
|
||||
}
|
||||
else
|
||||
{
|
||||
runtimeDataRadius = runtimeRadius;
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 GetIndicatorPosition(int index)
|
||||
{
|
||||
int indicatorNum = indicatorList.Count;
|
||||
var angle = 0f;
|
||||
switch (positionType)
|
||||
{
|
||||
case PositionType.Vertice:
|
||||
angle = 2 * Mathf.PI / indicatorNum * index;
|
||||
break;
|
||||
case PositionType.Between:
|
||||
angle = 2 * Mathf.PI / indicatorNum * (index + 0.5f);
|
||||
break;
|
||||
}
|
||||
var x = runtimeCenterPos.x + (runtimeRadius + indicatorGap) * Mathf.Sin(angle);
|
||||
var y = runtimeCenterPos.y + (runtimeRadius + indicatorGap) * Mathf.Cos(angle);
|
||||
return new Vector3(x, y);
|
||||
}
|
||||
|
||||
public void AddIndicator(Radar.Indicator indicator)
|
||||
{
|
||||
indicatorList.Add(indicator);
|
||||
SetAllDirty();
|
||||
}
|
||||
|
||||
public Radar.Indicator AddIndicator(string name, float min, float max)
|
||||
{
|
||||
var indicator = new Radar.Indicator();
|
||||
indicator.name = name;
|
||||
indicator.min = min;
|
||||
indicator.max = max;
|
||||
indicatorList.Add(indicator);
|
||||
SetAllDirty();
|
||||
return indicator;
|
||||
}
|
||||
|
||||
public bool UpdateIndicator(int indicatorIndex, string name, float min, float max)
|
||||
{
|
||||
var indicator = GetIndicator(indicatorIndex);
|
||||
if (indicator == null) return false;
|
||||
indicator.name = name;
|
||||
indicator.min = min;
|
||||
indicator.max = max;
|
||||
SetAllDirty();
|
||||
return true;
|
||||
}
|
||||
|
||||
public Radar.Indicator GetIndicator(int indicatorIndex)
|
||||
{
|
||||
if (indicatorIndex < 0 || indicatorIndex > indicatorList.Count - 1) return null;
|
||||
return indicatorList[indicatorIndex];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0874fd6b295f24cdb8b3cedb1faaa40f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aa9c09045961a4ea9a34a098f099f2a1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,724 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// the list of series.
|
||||
/// 系列列表。每个系列通过 type 决定自己的图表类型。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class Series : MainComponent
|
||||
{
|
||||
[SerializeField] protected List<Serie> m_Series;
|
||||
[NonSerialized] private bool m_LabelDirty;
|
||||
|
||||
/// <summary>
|
||||
/// the list of serie
|
||||
/// 系列列表。
|
||||
/// </summary>
|
||||
public List<Serie> list { get { return m_Series; } }
|
||||
/// <summary>
|
||||
/// the size of serie list.
|
||||
/// 系列个数。
|
||||
/// </summary>
|
||||
public int Count { get { return m_Series.Count; } }
|
||||
public bool labelDirty { get { return m_LabelDirty; } set { m_LabelDirty = value; } }
|
||||
|
||||
public static Series defaultSeries
|
||||
{
|
||||
get
|
||||
{
|
||||
var series = new Series
|
||||
{
|
||||
m_Series = new List<Serie>(){new Serie(){
|
||||
show = true,
|
||||
name = "serie1",
|
||||
index = 0
|
||||
}}
|
||||
};
|
||||
return series;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool vertsDirty
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_VertsDirty) return true;
|
||||
foreach (var serie in m_Series)
|
||||
{
|
||||
if (serie.vertsDirty) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetLabelDirty()
|
||||
{
|
||||
m_LabelDirty = true;
|
||||
}
|
||||
|
||||
internal override void ClearVerticesDirty()
|
||||
{
|
||||
base.ClearVerticesDirty();
|
||||
foreach (var serie in m_Series)
|
||||
{
|
||||
serie.ClearVerticesDirty();
|
||||
}
|
||||
}
|
||||
|
||||
internal void ClearLabelDirty()
|
||||
{
|
||||
m_LabelDirty = false;
|
||||
foreach (var serie in m_Series)
|
||||
{
|
||||
serie.label.ClearVerticesDirty();
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetAllDirty()
|
||||
{
|
||||
base.SetAllDirty();
|
||||
SetLabelDirty();
|
||||
}
|
||||
|
||||
public override void ClearDirty()
|
||||
{
|
||||
base.ClearDirty();
|
||||
ClearLabelDirty();
|
||||
SeriesHelper.ClearNameDirty(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空所有系列的数据
|
||||
/// </summary>
|
||||
public void ClearData()
|
||||
{
|
||||
AnimationFadeIn();
|
||||
foreach (var serie in m_Series)
|
||||
{
|
||||
serie.ClearData();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得指定序列指定索引的数据值
|
||||
/// </summary>
|
||||
/// <param name="serieIndex"></param>
|
||||
/// <param name="dataIndex"></param>
|
||||
/// <returns></returns>
|
||||
public float GetData(int serieIndex, int dataIndex)
|
||||
{
|
||||
if (serieIndex >= 0 && serieIndex < Count)
|
||||
{
|
||||
return m_Series[serieIndex].GetYData(dataIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public float GetCurrData(int serieIndex, int dataIndex)
|
||||
{
|
||||
if (serieIndex >= 0 && serieIndex < Count)
|
||||
{
|
||||
return m_Series[serieIndex].GetYCurrData(dataIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得指定系列名的第一个系列
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <returns></returns>
|
||||
public Serie GetSerie(string name)
|
||||
{
|
||||
for (int i = 0; i < m_Series.Count; i++)
|
||||
{
|
||||
bool match = false;
|
||||
if (string.IsNullOrEmpty(name))
|
||||
{
|
||||
if (string.IsNullOrEmpty(m_Series[i].name)) match = true;
|
||||
}
|
||||
else if (name.Equals(m_Series[i].name))
|
||||
{
|
||||
match = true;
|
||||
}
|
||||
if (match)
|
||||
{
|
||||
m_Series[i].index = i;
|
||||
return m_Series[i];
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得指定系列名的所有系列
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <returns></returns>
|
||||
public List<Serie> GetSeries(string name)
|
||||
{
|
||||
var list = new List<Serie>();
|
||||
if (name == null) return list;
|
||||
foreach (var serie in m_Series)
|
||||
{
|
||||
if (name.Equals(serie.name)) list.Add(serie);
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得指定索引的系列
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <returns></returns>
|
||||
public Serie GetSerie(int index)
|
||||
{
|
||||
if (index >= 0 && index < m_Series.Count)
|
||||
{
|
||||
return m_Series[index];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否包含指定名字的系列
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <returns></returns>
|
||||
public bool Contains(string name)
|
||||
{
|
||||
for (int i = 0; i < m_Series.Count; i++)
|
||||
{
|
||||
if (name.Equals(m_Series[i].name))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove serie from series.
|
||||
/// 移除指定名字的系列。
|
||||
/// </summary>
|
||||
/// <param name="serieName">the name of serie</param>
|
||||
public void Remove(string serieName)
|
||||
{
|
||||
var serie = GetSerie(serieName);
|
||||
if (serie != null)
|
||||
{
|
||||
m_Series.Remove(serie);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove all serie from series.
|
||||
/// 移除所有系列。
|
||||
/// </summary>
|
||||
public void RemoveAll()
|
||||
{
|
||||
AnimationFadeIn();
|
||||
m_Series.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个系列到列表中。
|
||||
/// </summary>
|
||||
/// <param name="serieName"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="show"></param>
|
||||
/// <returns></returns>
|
||||
public Serie AddSerie(SerieType type, string serieName, bool show = true)
|
||||
{
|
||||
var serie = new Serie();
|
||||
serie.type = type;
|
||||
serie.show = show;
|
||||
serie.name = serieName;
|
||||
serie.index = m_Series.Count;
|
||||
|
||||
if (type == SerieType.Scatter)
|
||||
{
|
||||
serie.symbol.show = true;
|
||||
serie.symbol.type = SerieSymbolType.Circle;
|
||||
}
|
||||
else if (type == SerieType.Line)
|
||||
{
|
||||
serie.symbol.show = true;
|
||||
serie.symbol.type = SerieSymbolType.EmptyCircle;
|
||||
}
|
||||
else
|
||||
{
|
||||
serie.symbol.show = false;
|
||||
}
|
||||
serie.animation.Restart();
|
||||
m_Series.Add(serie);
|
||||
SetVerticesDirty();
|
||||
return serie;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个数据到指定系列的维度Y数据中
|
||||
/// </summary>
|
||||
/// <param name="serieName"></param>
|
||||
/// <param name="value"></param>
|
||||
/// <param name="dataName"></param>
|
||||
/// <returns>添加成功返回SerieData,否则返回null</returns>
|
||||
public SerieData AddData(string serieName, float value, string dataName = null)
|
||||
{
|
||||
var serie = GetSerie(serieName);
|
||||
if (serie != null)
|
||||
{
|
||||
return serie.AddYData(value, dataName);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个数据到指定系列的维度Y中
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <param name="value"></param>
|
||||
/// <param name="dataName"></param>
|
||||
/// <returns>添加成功返回SerieData,否则返回null</returns>
|
||||
public SerieData AddData(int index, float value, string dataName = null)
|
||||
{
|
||||
var serie = GetSerie(index);
|
||||
if (serie != null)
|
||||
{
|
||||
return serie.AddYData(value, dataName);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加[open, close, lowest, highest]数据
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <param name="open"></param>
|
||||
/// <param name="close"></param>
|
||||
/// <param name="lowest"></param>
|
||||
/// <param name="heighest"></param>
|
||||
/// <param name="dataName"></param>
|
||||
/// <returns></returns>
|
||||
public SerieData AddData(int index, float open, float close, float lowest, float heighest, string dataName = null)
|
||||
{
|
||||
var serie = GetSerie(index);
|
||||
if (serie != null)
|
||||
{
|
||||
return serie.AddData(open, close, lowest, heighest, dataName);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public SerieData AddData(string serieName, float open, float close, float lowest, float heighest, string dataName = null)
|
||||
{
|
||||
var serie = GetSerie(serieName);
|
||||
if (serie != null)
|
||||
{
|
||||
return serie.AddData(open, close, lowest, heighest, dataName);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一组数据到指定的系列中
|
||||
/// </summary>
|
||||
/// <param name="serieName"></param>
|
||||
/// <param name="multidimensionalData"></param>
|
||||
/// <param name="dataName"></param>
|
||||
/// <returns>添加成功返回SerieData,否则返回null</returns>
|
||||
public SerieData AddData(string serieName, List<float> multidimensionalData, string dataName = null)
|
||||
{
|
||||
var serie = GetSerie(serieName);
|
||||
if (serie != null)
|
||||
{
|
||||
return serie.AddData(multidimensionalData, dataName);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一组数据到指定的系列中
|
||||
/// </summary>
|
||||
/// <param name="serieIndex"></param>
|
||||
/// <param name="multidimensionalData"></param>
|
||||
/// <param name="dataName"></param>
|
||||
/// <returns>添加成功返回SerieData,否则返回null</returns>
|
||||
public SerieData AddData(int serieIndex, List<float> multidimensionalData, string dataName = null)
|
||||
{
|
||||
var serie = GetSerie(serieIndex);
|
||||
if (serie != null)
|
||||
{
|
||||
return serie.AddData(multidimensionalData, dataName);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加(x,y)数据到指定的系列中
|
||||
/// </summary>
|
||||
/// <param name="serieName"></param>
|
||||
/// <param name="xValue"></param>
|
||||
/// <param name="yValue"></param>
|
||||
/// <param name="dataName"></param>
|
||||
/// <returns>添加成功返回SerieData,否则返回null</returns>
|
||||
public SerieData AddXYData(string serieName, float xValue, float yValue, string dataName = null)
|
||||
{
|
||||
var serie = GetSerie(serieName);
|
||||
if (serie != null)
|
||||
{
|
||||
return serie.AddXYData(xValue, yValue, dataName);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加(x,y)数据到指定的系列中
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <param name="xValue"></param>
|
||||
/// <param name="yValue"></param>
|
||||
/// <param name="dataName"></param>
|
||||
/// <returns>添加成功返回SerieData,否则返回null</returns>
|
||||
public SerieData AddXYData(int index, float xValue, float yValue, string dataName = null)
|
||||
{
|
||||
var serie = GetSerie(index);
|
||||
if (serie != null)
|
||||
{
|
||||
return serie.AddXYData(xValue, yValue, dataName);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新指定系列的维度Y数据
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="value"></param>
|
||||
/// <param name="dataIndex"></param>
|
||||
public bool UpdateData(string serieName, int dataIndex, float value)
|
||||
{
|
||||
var serie = GetSerie(serieName);
|
||||
if (serie != null)
|
||||
{
|
||||
return serie.UpdateYData(dataIndex, value);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新指定系列的数据项名称
|
||||
/// </summary>
|
||||
/// <param name="serieName"></param>
|
||||
/// <param name="dataIndex"></param>
|
||||
/// <param name="dataName"></param>
|
||||
public bool UpdateDataName(string serieName, int dataIndex, string dataName)
|
||||
{
|
||||
var serie = GetSerie(serieName);
|
||||
if (serie != null)
|
||||
{
|
||||
return serie.UpdateDataName(dataIndex, dataName);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新指定系列的数据项名称
|
||||
/// </summary>
|
||||
/// <param name="serieIndex"></param>
|
||||
/// <param name="dataIndex"></param>
|
||||
/// <param name="dataName"></param>
|
||||
public bool UpdateDataName(int serieIndex, int dataIndex, string dataName)
|
||||
{
|
||||
var serie = GetSerie(serieIndex);
|
||||
if (serie != null)
|
||||
{
|
||||
return serie.UpdateDataName(dataIndex, dataName);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新指定系列的维度Y数据项的值
|
||||
/// </summary>
|
||||
/// <param name="serieIndex"></param>
|
||||
/// <param name="dataIndex"></param>
|
||||
/// <param name="value"></param>
|
||||
public bool UpdateData(int serieIndex, int dataIndex, float value)
|
||||
{
|
||||
var serie = GetSerie(serieIndex);
|
||||
if (serie != null)
|
||||
{
|
||||
return serie.UpdateYData(dataIndex, value);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool UpdateData(string serieName, int dataIndex, List<float> values)
|
||||
{
|
||||
var serie = GetSerie(serieName);
|
||||
if (serie != null)
|
||||
{
|
||||
return serie.UpdateData(dataIndex, values);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public bool UpdateData(int serieIndex, int dataIndex, List<float> values)
|
||||
{
|
||||
var serie = GetSerie(serieIndex);
|
||||
if (serie != null)
|
||||
{
|
||||
return serie.UpdateData(dataIndex, values);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新指定系列指定数据项指定维度的数据值
|
||||
/// </summary>
|
||||
/// <param name="serieIndex">系列</param>
|
||||
/// <param name="dataIndex">数据项</param>
|
||||
/// <param name="dimension">数据维数,从0开始</param>
|
||||
/// <param name="value">值</param>
|
||||
public bool UpdateData(int serieIndex, int dataIndex, int dimension, float value)
|
||||
{
|
||||
var serie = GetSerie(serieIndex);
|
||||
if (serie != null)
|
||||
{
|
||||
return serie.UpdateData(dataIndex, dimension, value);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新指定系列指定数据项指定维度的数据值
|
||||
/// </summary>
|
||||
/// <param name="serieName"></param>
|
||||
/// <param name="dataIndex"></param>
|
||||
/// <param name="dimension">数据维数,从0开始</param>
|
||||
/// <param name="value"></param>
|
||||
public bool UpdateData(string serieName, int dataIndex, int dimension, float value)
|
||||
{
|
||||
var serie = GetSerie(serieName);
|
||||
if (serie != null)
|
||||
{
|
||||
return serie.UpdateData(dataIndex, dimension, value);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 更新指定系列的维度X和维度Y数据
|
||||
/// </summary>
|
||||
/// <param name="serieName"></param>
|
||||
/// <param name="dataIndex"></param>
|
||||
/// <param name="xValue"></param>
|
||||
/// <param name="yValue"></param>
|
||||
public bool UpdateXYData(string serieName, int dataIndex, float xValue, float yValue)
|
||||
{
|
||||
var serie = GetSerie(serieName);
|
||||
if (serie != null)
|
||||
{
|
||||
return serie.UpdateXYData(dataIndex, xValue, yValue);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新指定系列的维度X和维度Y数据
|
||||
/// </summary>
|
||||
/// <param name="serieIndex"></param>
|
||||
/// <param name="dataIndex"></param>
|
||||
/// <param name="xValue"></param>
|
||||
/// <param name="yValue"></param>
|
||||
public bool UpdateXYData(int serieIndex, int dataIndex, float xValue, float yValue)
|
||||
{
|
||||
var serie = GetSerie(serieIndex);
|
||||
if (serie != null)
|
||||
{
|
||||
return serie.UpdateXYData(dataIndex, xValue, yValue);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// dataZoom由变化是更新系列的缓存数据
|
||||
/// </summary>
|
||||
/// <param name="dataZoom"></param>
|
||||
internal void UpdateFilterData(DataZoom dataZoom)
|
||||
{
|
||||
if (dataZoom != null && dataZoom.enable)
|
||||
{
|
||||
for (int i = 0; i < m_Series.Count; i++)
|
||||
{
|
||||
SerieHelper.UpdateFilterData(m_Series[i], dataZoom);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 指定系列是否显示
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsActive(string name)
|
||||
{
|
||||
var serie = GetSerie(name);
|
||||
return serie == null ? false : serie.show;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 指定系列是否显示
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsActive(int index)
|
||||
{
|
||||
var serie = GetSerie(index);
|
||||
return serie == null ? false : serie.show;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置指定系列是否显示
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="active"></param>
|
||||
public void SetActive(string name, bool active)
|
||||
{
|
||||
var serie = GetSerie(name);
|
||||
if (serie != null)
|
||||
{
|
||||
serie.show = active;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置指定系列是否显示
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <param name="active"></param>
|
||||
public void SetActive(int index, bool active)
|
||||
{
|
||||
var serie = GetSerie(index);
|
||||
if (serie != null)
|
||||
{
|
||||
serie.show = active;
|
||||
serie.animation.Reset();
|
||||
if (active) serie.animation.FadeIn();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 指定系列是否处于高亮选中状态
|
||||
/// </summary>
|
||||
/// <param name="serieIndex"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsHighlight(int serieIndex)
|
||||
{
|
||||
var serie = GetSerie(serieIndex);
|
||||
if (serie != null) return serie.highlighted;
|
||||
else return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置获得标志图形大小的回调
|
||||
/// </summary>
|
||||
/// <param name="size"></param>
|
||||
/// <param name="selectedSize"></param>
|
||||
public void SetSerieSymbolSizeCallback(SymbolSizeCallback size, SymbolSizeCallback selectedSize)
|
||||
{
|
||||
foreach (var serie in m_Series)
|
||||
{
|
||||
serie.symbol.sizeCallback = size;
|
||||
serie.symbol.selectedSizeCallback = selectedSize;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 启用或取消初始动画
|
||||
/// </summary>
|
||||
public void AnimationEnable(bool flag)
|
||||
{
|
||||
foreach (var serie in m_Series)
|
||||
{
|
||||
serie.animation.enable = flag;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 渐入动画
|
||||
/// </summary>
|
||||
public void AnimationFadeIn()
|
||||
{
|
||||
foreach (var serie in m_Series)
|
||||
{
|
||||
if (serie.animation.enable)
|
||||
{
|
||||
serie.animation.FadeIn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 渐出动画
|
||||
/// </summary>
|
||||
public void AnimationFadeOut()
|
||||
{
|
||||
foreach (var serie in m_Series)
|
||||
{
|
||||
if (serie.animation.enable) serie.animation.FadeOut();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 暂停动画
|
||||
/// </summary>
|
||||
public void AnimationPause()
|
||||
{
|
||||
foreach (var serie in m_Series)
|
||||
{
|
||||
if (serie.animation.enable) serie.animation.Pause();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 继续动画
|
||||
/// </summary>
|
||||
public void AnimationResume()
|
||||
{
|
||||
foreach (var serie in m_Series)
|
||||
{
|
||||
if (serie.animation.enable) serie.animation.Resume();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重置动画
|
||||
/// </summary>
|
||||
public void AnimationReset()
|
||||
{
|
||||
foreach (var serie in m_Series)
|
||||
{
|
||||
if (serie.animation.enable) serie.animation.Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 57c808a15402a4d25a51a37cbb655a85
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,133 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// Global parameter setting component. The default value can be used in general, and can be adjusted when necessary.
|
||||
/// 全局参数设置组件。一般情况下可使用默认值,当有需要时可进行调整。
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class Settings : MainComponent
|
||||
{
|
||||
[SerializeField] [Range(1, 20)] protected int m_MaxPainter = 10;
|
||||
[SerializeField] [Range(1, 10)] protected float m_LineSmoothStyle = 3f;
|
||||
[SerializeField] [Range(1f, 20)] protected float m_LineSmoothness = 2f;
|
||||
[SerializeField] [Range(1f, 20)] protected float m_LineSegmentDistance = 3f;
|
||||
[SerializeField] [Range(1, 10)] protected float m_CicleSmoothness = 2f;
|
||||
[SerializeField] protected float m_LegendIconLineWidth = 2;
|
||||
[SerializeField] private float[] m_LegendIconCornerRadius = new float[] { 0.25f, 0.25f, 0.25f, 0.25f };
|
||||
|
||||
/// <summary>
|
||||
/// max painter.
|
||||
/// 设定的painter数量。
|
||||
/// </summary>
|
||||
public int maxPainter
|
||||
{
|
||||
get { return m_MaxPainter; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_MaxPainter, value < 0 ? 1 : value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Curve smoothing factor. By adjusting the smoothing coefficient, the curvature of the curve can be changed,
|
||||
/// and different curves with slightly different appearance can be obtained.
|
||||
/// 曲线平滑系数。通过调整平滑系数可以改变曲线的曲率,得到外观稍微有变化的不同曲线。
|
||||
/// </summary>
|
||||
public float lineSmoothStyle
|
||||
{
|
||||
get { return m_LineSmoothStyle; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_LineSmoothStyle, value < 0 ? 1f : value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Smoothness of curve. The smaller the value, the smoother the curve, but the number of vertices will increase.
|
||||
/// When the area with gradient is filled, the larger the value, the worse the transition effect.
|
||||
/// 曲线平滑度。值越小曲线越平滑,但顶点数也会随之增加。当开启有渐变的区域填充时,数值越大渐变过渡效果越差。
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public float lineSmoothness
|
||||
{
|
||||
get { return m_LineSmoothness; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_LineSmoothStyle, value < 0 ? 1f : value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The partition distance of a line segment. A line in a normal line chart is made up of many segments,
|
||||
/// the number of which is determined by the change in value. The smaller the number of segments,
|
||||
/// the higher the number of vertices. When the area with gradient is filled, the larger the value, the worse the transition effect.
|
||||
/// 线段的分割距离。普通折线图的线是由很多线段组成,段数由该数值决定。值越小段数越多,但顶点数也会随之增加。当开启有渐变的区域填充时,数值越大渐变过渡效果越差。
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public float lineSegmentDistance
|
||||
{
|
||||
get { return m_LineSegmentDistance; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_LineSegmentDistance, value < 0 ? 1f : value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the smoothess of cricle.
|
||||
/// 圆形的平滑度。数越小圆越平滑,但顶点数也会随之增加。
|
||||
/// </summary>
|
||||
public float cicleSmoothness
|
||||
{
|
||||
get { return m_CicleSmoothness; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_CicleSmoothness, value < 0 ? 1f : value)) SetVerticesDirty(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// the width of line serie legend.
|
||||
/// Line类型图例图标的线条宽度。
|
||||
/// </summary>
|
||||
public float legendIconLineWidth
|
||||
{
|
||||
get { return m_LegendIconLineWidth; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_LegendIconLineWidth, value)) SetVerticesDirty(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The radius of rounded corner. Its unit is px. Use array to respectively specify the 4 corner radiuses((clockwise upper left, upper right, bottom right and bottom left)).
|
||||
/// 图例圆角半径。用数组分别指定4个圆角半径(顺时针左上,右上,右下,左下)。
|
||||
/// </summary>
|
||||
public float[] legendIconCornerRadius
|
||||
{
|
||||
get { return m_LegendIconCornerRadius; }
|
||||
set { if (PropertyUtil.SetClass(ref m_LegendIconCornerRadius, value, true)) SetVerticesDirty(); }
|
||||
}
|
||||
|
||||
public void Copy(Settings settings)
|
||||
{
|
||||
m_MaxPainter = settings.maxPainter;
|
||||
m_LineSmoothStyle = settings.lineSmoothStyle;
|
||||
m_LineSmoothness = settings.lineSmoothness;
|
||||
m_LineSegmentDistance = settings.lineSegmentDistance;
|
||||
m_CicleSmoothness = settings.cicleSmoothness;
|
||||
m_LegendIconLineWidth = settings.legendIconLineWidth;
|
||||
ChartHelper.CopyArray(m_LegendIconCornerRadius, settings.legendIconCornerRadius);
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
Copy(DefaultSettings);
|
||||
}
|
||||
|
||||
public static Settings DefaultSettings
|
||||
{
|
||||
get
|
||||
{
|
||||
return new Settings()
|
||||
{
|
||||
m_MaxPainter = XChartsSettings.maxPainter,
|
||||
m_LineSmoothStyle = XChartsSettings.lineSmoothStyle,
|
||||
m_LineSmoothness = XChartsSettings.lineSmoothness,
|
||||
m_LineSegmentDistance = XChartsSettings.lineSegmentDistance,
|
||||
m_CicleSmoothness = XChartsSettings.cicleSmoothness,
|
||||
m_LegendIconLineWidth = 2,
|
||||
m_LegendIconCornerRadius = new float[] { 0.25f, 0.25f, 0.25f, 0.25f }
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 40d2c2f38d80f4b42acdba7db6918f14
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,125 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// Title component, including main title and subtitle.
|
||||
/// 标题组件,包含主标题和副标题。
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class Title : MainComponent, IPropertyChanged
|
||||
{
|
||||
[SerializeField] private bool m_Show = true;
|
||||
[SerializeField] private string m_Text;
|
||||
[SerializeField] private TextStyle m_TextStyle = new TextStyle();
|
||||
[SerializeField] private string m_SubText;
|
||||
[SerializeField] private TextStyle m_SubTextStyle = new TextStyle();
|
||||
[SerializeField] private float m_ItemGap = 8;
|
||||
[SerializeField] private Location m_Location = Location.defaultTop;
|
||||
|
||||
/// <summary>
|
||||
/// [default:true]
|
||||
/// Set this to false to prevent the title from showing.
|
||||
/// 是否显示标题组件。
|
||||
/// </summary>
|
||||
public bool show { get { return m_Show; } set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetComponentDirty(); } }
|
||||
/// <summary>
|
||||
/// The main title text, supporting \n for newlines.
|
||||
/// 主标题文本,支持使用 \n 换行。
|
||||
/// </summary>
|
||||
public string text { get { return m_Text; } set { if (PropertyUtil.SetClass(ref m_Text, value)) SetComponentDirty(); } }
|
||||
/// <summary>
|
||||
/// The text style of main title.
|
||||
/// 主标题文本样式。
|
||||
/// </summary>
|
||||
public TextStyle textStyle
|
||||
{
|
||||
get { return m_TextStyle; }
|
||||
set { if (PropertyUtil.SetClass(ref m_TextStyle, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Subtitle text, supporting for \n for newlines.
|
||||
/// 副标题文本,支持使用 \n 换行。
|
||||
/// </summary>
|
||||
public string subText
|
||||
{
|
||||
get { return m_SubText; }
|
||||
set { if (PropertyUtil.SetClass(ref m_SubText, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The text style of sub title.
|
||||
/// 副标题文本样式。
|
||||
/// </summary>
|
||||
public TextStyle subTextStyle
|
||||
{
|
||||
get { return m_SubTextStyle; }
|
||||
set { if (PropertyUtil.SetClass(ref m_SubTextStyle, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// [default:8]
|
||||
/// The gap between the main title and subtitle.
|
||||
/// 主副标题之间的间距。
|
||||
/// </summary>
|
||||
public float itemGap
|
||||
{
|
||||
get { return m_ItemGap; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_ItemGap, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The location of title component.
|
||||
/// 标题显示位置。
|
||||
/// </summary>
|
||||
public Location location
|
||||
{
|
||||
get { return m_Location; }
|
||||
set { if (PropertyUtil.SetClass(ref m_Location, value)) SetComponentDirty(); }
|
||||
}
|
||||
|
||||
public int index { get; internal set; }
|
||||
|
||||
public override bool vertsDirty { get { return false; } }
|
||||
public override bool componentDirty
|
||||
{
|
||||
get { return m_ComponentDirty || location.componentDirty || textStyle.componentDirty || subTextStyle.componentDirty; }
|
||||
}
|
||||
|
||||
internal override void ClearComponentDirty()
|
||||
{
|
||||
base.ClearComponentDirty();
|
||||
location.ClearComponentDirty();
|
||||
textStyle.ClearComponentDirty();
|
||||
subTextStyle.ClearComponentDirty();
|
||||
}
|
||||
|
||||
public static Title defaultTitle
|
||||
{
|
||||
get
|
||||
{
|
||||
var title = new Title
|
||||
{
|
||||
m_Show = true,
|
||||
m_Text = "Chart Title",
|
||||
m_TextStyle = new TextStyle(),
|
||||
m_SubText = "",
|
||||
m_SubTextStyle = new TextStyle(),
|
||||
m_ItemGap = 0,
|
||||
m_Location = Location.defaultTop
|
||||
};
|
||||
return title;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnChanged()
|
||||
{
|
||||
m_Location.OnChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 91e9a1a59b4b64142a9aa260f618c1c1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,538 @@
|
||||
using System.Linq;
|
||||
using System.Collections.ObjectModel;
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// Tooltip component.
|
||||
/// 提示框组件。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class Tooltip : MainComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// Indicator type.
|
||||
/// 指示器类型。
|
||||
/// </summary>
|
||||
public enum Type
|
||||
{
|
||||
/// <summary>
|
||||
/// line indicator.
|
||||
/// 直线指示器
|
||||
/// </summary>
|
||||
Line,
|
||||
/// <summary>
|
||||
/// shadow crosshair indicator.
|
||||
/// 阴影指示器
|
||||
/// </summary>
|
||||
Shadow,
|
||||
/// <summary>
|
||||
/// no indicator displayed.
|
||||
/// 无指示器
|
||||
/// </summary>
|
||||
None,
|
||||
/// <summary>
|
||||
/// crosshair indicator, which is actually the shortcut of enable two axisPointers of two orthometric axes.
|
||||
/// 十字准星指示器。坐标轴显示Label和交叉线。
|
||||
/// </summary>
|
||||
Corss
|
||||
}
|
||||
|
||||
[SerializeField] private bool m_Show;
|
||||
[SerializeField] private Type m_Type;
|
||||
[SerializeField] private string m_Formatter;
|
||||
[SerializeField] private string m_ItemFormatter;
|
||||
[SerializeField] private string m_TitleFormatter;
|
||||
[SerializeField] private float m_FixedWidth = 0;
|
||||
[SerializeField] private float m_FixedHeight = 0;
|
||||
[SerializeField] private float m_MinWidth = 0;
|
||||
[SerializeField] private float m_MinHeight = 0;
|
||||
[SerializeField] private string m_NumericFormatter = "";
|
||||
[SerializeField] private float m_PaddingLeftRight = 5f;
|
||||
[SerializeField] private float m_PaddingTopBottom = 5f;
|
||||
[SerializeField] private bool m_IgnoreDataShow = false;
|
||||
[SerializeField] private string m_IgnoreDataDefaultContent = "-";
|
||||
[SerializeField] private bool m_AlwayShow = false;
|
||||
[SerializeField] private Vector2 m_Offset = new Vector2(18f, -25f);
|
||||
[SerializeField] private Sprite m_BackgroundImage;
|
||||
[SerializeField] private TextStyle m_TextStyle = new TextStyle();
|
||||
[SerializeField] private LineStyle m_LineStyle = new LineStyle(LineStyle.Type.None);
|
||||
|
||||
private GameObject m_GameObject;
|
||||
private GameObject m_Content;
|
||||
private ChartText m_ContentText;
|
||||
private Image m_ContentImage;
|
||||
private RectTransform m_ContentRect;
|
||||
private RectTransform m_ContentTextRect;
|
||||
private List<int> lastDataIndex { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether to show the tooltip component.
|
||||
/// 是否显示提示框组件。
|
||||
/// </summary>
|
||||
public bool show
|
||||
{
|
||||
get { return m_Show; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Show, value)) { SetAllDirty(); SetActive(value); } }
|
||||
}
|
||||
/// <summary>
|
||||
/// Indicator type.
|
||||
/// 提示框指示器类型。
|
||||
/// </summary>
|
||||
public Type type
|
||||
{
|
||||
get { return m_Type; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Type, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// A string template formatter for the total content of the prompt box. Support for wrapping lines with \n.
|
||||
/// When formatter is not null, use formatter first, otherwise use itemFormatter.
|
||||
/// Template variables are {.}, {a}, {b}, {c}, {d}.
|
||||
/// {.} is the dot of the corresponding color of a Serie that is currently indicated or whose index is 0.
|
||||
/// {a} is the series name of the serie that is currently indicated or whose index is 0.
|
||||
/// {b} is the name of the data item serieData that is currently indicated or whose index is 0, or a category value (such as the X-axis of a line chart).
|
||||
/// {c} is the value of a Y-dimension (dimesion is 1) from a Serie that is currently indicated or whose index is 0.
|
||||
/// {d} is the percentage value of Y-dimensions (dimesion is 1) from serie that is currently indicated or whose index is 0, with no % sign.
|
||||
/// {.1} represents a dot from serie corresponding color that specifies index as 1.
|
||||
/// 1 in {a1}, {b1}, {c1} represents a serie that specifies an index of 1.
|
||||
/// {c1:2} represents the third data from serie's current indication data item indexed to 1 (a data item has multiple data, index 2 represents the third data).
|
||||
/// {c1:2-2} represents the third data item from serie's third data item indexed to 1 (i.e., which data item must be specified to specify).
|
||||
/// {d1:2: F2} indicates that a formatted string with a value specified separately is F2 (numericFormatter is used when numericFormatter is not specified).
|
||||
/// {d:0.##} indicates that a formatted string with a value specified separately is 0.## (used for percentage, reserved 2 valid digits while avoiding the situation similar to "100.00%" when using f2 ).
|
||||
/// Example: "{a}, {c}", "{a1}, {c1: f1}", "{a1}, {c1:0: f1}", "{a1} : {c1:1-1: f1}"
|
||||
/// 提示框总内容的字符串模版格式器。支持用 \n 换行。当formatter不为空时,优先使用formatter,否则使用itemFormatter。
|
||||
/// 模板变量有{.}、{a}、{b}、{c}、{d}。
|
||||
/// {.}为当前所指示或index为0的serie的对应颜色的圆点。
|
||||
/// {a}为当前所指示或index为0的serie的系列名name。
|
||||
/// {b}为当前所指示或index为0的serie的数据项serieData的name,或者类目值(如折线图的X轴)。
|
||||
/// {c}为当前所指示或index为0的serie的y维(dimesion为1)的数值。
|
||||
/// {d}为当前所指示或index为0的serie的y维(dimesion为1)百分比值,注意不带%号。
|
||||
/// {.1}表示指定index为1的serie对应颜色的圆点。
|
||||
/// {a1}、{b1}、{c1}中的1表示指定index为1的serie。
|
||||
/// {c1:2}表示索引为1的serie的当前指示数据项的第3个数据(一个数据项有多个数据,index为2表示第3个数据)。
|
||||
/// {c1:2-2}表示索引为1的serie的第3个数据项的第3个数据(也就是要指定第几个数据项时必须要指定第几个数据)。
|
||||
/// {d1:2:f2}表示单独指定了数值的格式化字符串为f2(不指定时用numericFormatter)。
|
||||
/// {d:0.##} 表示单独指定了数值的格式化字符串为 0.## (用于百分比,保留2位有效数同时又能避免使用 f2 而出现的类似于"100.00%"的情况 )。
|
||||
/// 示例:"{a}:{c}"、"{a1}:{c1:f1}"、"{a1}:{c1:0:f1}"、"{a1}:{c1:1-1:f1}"
|
||||
/// </summary>
|
||||
public string formatter { get { return m_Formatter; } set { m_Formatter = value; } }
|
||||
/// <summary>
|
||||
/// The string template formatter for the tooltip title content. Support for wrapping lines with \n.
|
||||
/// This is only valid if the itemFormatter is in effect.
|
||||
/// The placeholder {I} can be set separately to indicate that the title is ignored and not displayed.
|
||||
/// 提示框标题内容的字符串模版格式器。支持用 \n 换行。仅当itemFormatter生效时才有效。可以单独设置占位符{i}表示忽略不显示title。
|
||||
/// </summary>
|
||||
public string titleFormatter { get { return m_TitleFormatter; } set { m_TitleFormatter = value; } }
|
||||
/// <summary>
|
||||
/// a string template formatter for a single Serie or data item content. Support for wrapping lines with \n.
|
||||
/// When formatter is not null, use formatter first, otherwise use itemFormatter.
|
||||
/// 提示框单个serie或数据项内容的字符串模版格式器。支持用 \n 换行。当formatter不为空时,优先使用formatter,否则使用itemFormatter。
|
||||
/// </summary>
|
||||
public string itemFormatter { get { return m_ItemFormatter; } set { m_ItemFormatter = value; } }
|
||||
|
||||
/// <summary>
|
||||
/// Fixed width. Higher priority than minWidth.
|
||||
/// 固定宽度。比 minWidth 优先。
|
||||
/// </summary>
|
||||
public float fixedWidth { get { return m_FixedWidth; } set { m_FixedWidth = value; } }
|
||||
/// <summary>
|
||||
/// Fixed height. Higher priority than minHeight.
|
||||
/// 固定高度。比 minHeight 优先。
|
||||
/// </summary>
|
||||
public float fixedHeight { get { return m_FixedHeight; } set { m_FixedHeight = value; } }
|
||||
/// <summary>
|
||||
/// Minimum width. If fixedWidth has a value, get fixedWidth first.
|
||||
/// 最小宽度。如若 fixedWidth 设有值,优先取 fixedWidth。
|
||||
/// </summary>
|
||||
public float minWidth { get { return m_MinWidth; } set { m_MinWidth = value; } }
|
||||
/// <summary>
|
||||
/// Minimum height. If fixedHeight has a value, take priority over fixedHeight.
|
||||
/// 最小高度。如若 fixedHeight 设有值,优先取 fixedHeight。
|
||||
/// </summary>
|
||||
public float minHeight { get { return m_MinHeight; } set { m_MinHeight = value; } }
|
||||
/// <summary>
|
||||
/// Standard numeric format string. Used to format numeric values to display as strings.
|
||||
/// Using 'Axx' form: 'A' is the single character of the format specifier, supporting 'C' currency,
|
||||
/// 'D' decimal, 'E' exponent, 'F' number of vertices, 'G' regular, 'N' digits, 'P' percentage,
|
||||
/// 'R' round tripping, 'X' hex etc. 'XX' is the precision specification, from '0' - '99'.
|
||||
/// 标准数字格式字符串。用于将数值格式化显示为字符串。
|
||||
/// 使用Axx的形式:A是格式说明符的单字符,支持C货币、D十进制、E指数、F定点数、G常规、N数字、P百分比、R往返、X十六进制的。xx是精度说明,从0-99。
|
||||
/// 参考:https://docs.microsoft.com/zh-cn/dotnet/standard/base-types/standard-numeric-format-strings
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public string numericFormatter
|
||||
{
|
||||
get { return m_NumericFormatter; }
|
||||
set { if (PropertyUtil.SetClass(ref m_NumericFormatter, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the text padding of left and right. defaut:5.
|
||||
/// 左右边距。
|
||||
/// </summary>
|
||||
public float paddingLeftRight { get { return m_PaddingLeftRight; } set { m_PaddingLeftRight = value; } }
|
||||
/// <summary>
|
||||
/// the text padding of top and bottom. defaut:5.
|
||||
/// 上下边距。
|
||||
/// </summary>
|
||||
public float paddingTopBottom { get { return m_PaddingTopBottom; } set { m_PaddingTopBottom = value; } }
|
||||
/// <summary>
|
||||
/// Whether to show ignored data on tooltip.
|
||||
/// 是否显示忽略数据在tooltip上。
|
||||
/// </summary>
|
||||
public bool ignoreDataShow { get { return m_IgnoreDataShow; } set { m_IgnoreDataShow = value; } }
|
||||
/// <summary>
|
||||
/// The default display character information for ignored data.
|
||||
/// 被忽略数据的默认显示字符信息。
|
||||
/// </summary>
|
||||
public string ignoreDataDefaultContent { get { return m_IgnoreDataDefaultContent; } set { m_IgnoreDataDefaultContent = value; } }
|
||||
/// <summary>
|
||||
/// The image of icon.
|
||||
/// 图标的图片。
|
||||
/// </summary>
|
||||
public Sprite backgroundImage { get { return m_BackgroundImage; } set { m_BackgroundImage = value; SetBackground(m_BackgroundImage); } }
|
||||
/// <summary>
|
||||
/// Whether to trigger after always display.
|
||||
/// 是否触发后一直显示。
|
||||
/// </summary>
|
||||
public bool alwayShow { get { return m_AlwayShow; } set { m_AlwayShow = value; } }
|
||||
/// <summary>
|
||||
/// The position offset of tooltip relative to the mouse position.
|
||||
/// 提示框相对于鼠标位置的偏移。
|
||||
/// </summary>
|
||||
public Vector2 offset { get { return m_Offset; } set { m_Offset = value; } }
|
||||
/// <summary>
|
||||
/// the text style of content.
|
||||
/// 提示框内容文本样式。
|
||||
/// </summary>
|
||||
public TextStyle textStyle
|
||||
{
|
||||
get { return m_TextStyle; }
|
||||
set { if (value != null) { m_TextStyle = value; SetComponentDirty(); } }
|
||||
}
|
||||
/// <summary>
|
||||
/// the line style of indicator line.
|
||||
/// 指示线样式。
|
||||
/// </summary>
|
||||
public LineStyle lineStyle
|
||||
{
|
||||
get { return m_LineStyle; }
|
||||
set { if (value != null) m_LineStyle = value; SetComponentDirty(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 组件是否需要刷新
|
||||
/// </summary>
|
||||
public override bool componentDirty
|
||||
{
|
||||
get { return m_ComponentDirty || lineStyle.componentDirty || textStyle.componentDirty; }
|
||||
}
|
||||
|
||||
internal override void ClearComponentDirty()
|
||||
{
|
||||
base.ClearComponentDirty();
|
||||
lineStyle.ClearComponentDirty();
|
||||
textStyle.ClearComponentDirty();
|
||||
}
|
||||
/// <summary>
|
||||
/// 当前提示框所指示的Serie索引(目前只对散点图有效)。
|
||||
/// </summary>
|
||||
public Dictionary<int, List<int>> runtimeSerieIndex { get; internal set; }
|
||||
/// <summary>
|
||||
/// The data index currently indicated by Tooltip.
|
||||
/// 当前提示框所指示的数据项索引。
|
||||
/// </summary>
|
||||
public List<int> runtimeDataIndex { get; internal set; }
|
||||
/// <summary>
|
||||
/// the value for x indicator label.
|
||||
/// 指示器X轴上要显示的值。
|
||||
/// </summary>
|
||||
public float[] runtimeXValues { get; internal set; }
|
||||
/// <summary>
|
||||
/// the value for y indicator label.
|
||||
/// 指示器Y轴上要显示的值。
|
||||
/// </summary>
|
||||
public float[] runtimeYValues { get; internal set; }
|
||||
/// <summary>
|
||||
/// the current pointer position.
|
||||
/// 当前鼠标位置。
|
||||
/// </summary>
|
||||
public Vector2 runtimePointerPos { get; internal set; }
|
||||
/// <summary>
|
||||
/// the width of tooltip.
|
||||
/// 提示框宽。
|
||||
/// </summary>
|
||||
public float runtimeWidth { get { return m_ContentRect.sizeDelta.x; } }
|
||||
/// <summary>
|
||||
/// the height of tooltip.
|
||||
/// 提示框高。
|
||||
/// </summary>
|
||||
public float runtimeHeight { get { return m_ContentRect.sizeDelta.y; } }
|
||||
/// <summary>
|
||||
/// Whether the tooltip has been initialized.
|
||||
/// 提示框是否已初始化。
|
||||
/// </summary>
|
||||
public bool runtimeInited { get { return m_GameObject != null; } }
|
||||
/// <summary>
|
||||
/// the gameObject of tooltip.
|
||||
/// 提示框的gameObject。
|
||||
/// </summary>
|
||||
public GameObject runtimeGameObject { get { return m_GameObject; } }
|
||||
/// <summary>
|
||||
/// 当前指示的角度。
|
||||
/// </summary>
|
||||
public float runtimeAngle { get; internal set; }
|
||||
/// <summary>
|
||||
/// 当前指示的Grid索引。
|
||||
/// </summary>
|
||||
public int runtimeGridIndex { get; internal set; }
|
||||
public int runtimePolarIndex { get; internal set; }
|
||||
|
||||
public static Tooltip defaultTooltip
|
||||
{
|
||||
get
|
||||
{
|
||||
var tooltip = new Tooltip
|
||||
{
|
||||
m_Show = true,
|
||||
runtimeXValues = new float[2] { -1, -1 },
|
||||
runtimeYValues = new float[2] { -1, -1 },
|
||||
runtimeDataIndex = new List<int>() { -1, -1 },
|
||||
lastDataIndex = new List<int>() { -1, -1 },
|
||||
runtimeSerieIndex = new Dictionary<int, List<int>>()
|
||||
};
|
||||
return tooltip;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 绑定提示框gameObject
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
public void SetObj(GameObject obj)
|
||||
{
|
||||
m_GameObject = obj;
|
||||
m_GameObject.SetActive(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 绑定提示框的文本框gameObject
|
||||
/// </summary>
|
||||
/// <param name="content"></param>
|
||||
public void SetContentObj(GameObject content)
|
||||
{
|
||||
m_Content = content;
|
||||
m_ContentRect = m_Content.GetComponent<RectTransform>();
|
||||
m_ContentImage = m_Content.GetComponent<Image>();
|
||||
m_ContentImage.raycastTarget = false;
|
||||
m_ContentText = new ChartText(m_Content);
|
||||
if (m_ContentText != null)
|
||||
{
|
||||
m_ContentTextRect = m_ContentText.gameObject.GetComponentInChildren<RectTransform>();
|
||||
}
|
||||
SetBackground(backgroundImage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Keep Tooltiop displayed at the top.
|
||||
/// 保持Tooltiop显示在最顶上
|
||||
/// </summary>
|
||||
public void UpdateToTop()
|
||||
{
|
||||
if (m_GameObject == null) return;
|
||||
int count = m_GameObject.transform.parent.childCount;
|
||||
m_GameObject.GetComponent<RectTransform>().SetSiblingIndex(count - 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置提示框文本背景色
|
||||
/// </summary>
|
||||
/// <param name="color"></param>
|
||||
public void SetContentBackgroundColor(Color color)
|
||||
{
|
||||
if (m_ContentImage != null)
|
||||
m_ContentImage.color = color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置提示框文本背景图片
|
||||
/// </summary>
|
||||
/// <param name="sprite"></param>
|
||||
public void SetBackground(Sprite sprite)
|
||||
{
|
||||
if (m_ContentImage != null)
|
||||
{
|
||||
m_ContentImage.type = Image.Type.Sliced;
|
||||
m_ContentImage.sprite = sprite;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置提示框文本字体颜色
|
||||
/// </summary>
|
||||
/// <param name="color"></param>
|
||||
public void SetContentTextColor(Color color)
|
||||
{
|
||||
if (m_ContentText != null)
|
||||
{
|
||||
m_ContentText.SetColor(color);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置提示框文本内容
|
||||
/// </summary>
|
||||
/// <param name="txt"></param>
|
||||
public void UpdateContentText(string txt)
|
||||
{
|
||||
if (m_ContentText != null)
|
||||
{
|
||||
m_ContentText.SetText(txt);
|
||||
float wid, hig;
|
||||
if (m_FixedWidth > 0) wid = m_FixedWidth;
|
||||
else if (m_MinWidth > 0 && m_ContentText.GetPreferredWidth() < m_MinWidth) wid = m_MinWidth;
|
||||
else wid = m_ContentText.GetPreferredWidth() + m_PaddingLeftRight * 2;
|
||||
if (m_FixedHeight > 0) hig = m_FixedHeight;
|
||||
else if (m_MinHeight > 0 && m_ContentText.GetPreferredHeight() < m_MinHeight) hig = m_MinHeight;
|
||||
else hig = m_ContentText.GetPreferredHeight() + m_PaddingTopBottom * 2;
|
||||
if (m_ContentRect != null) m_ContentRect.sizeDelta = new Vector2(wid, hig);
|
||||
if (m_ContentTextRect != null)
|
||||
{
|
||||
m_ContentTextRect.anchoredPosition = new Vector3(m_PaddingLeftRight, -m_PaddingTopBottom);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清除提示框指示数据
|
||||
/// </summary>
|
||||
internal void ClearValue()
|
||||
{
|
||||
for (int i = 0; i < runtimeDataIndex.Count; i++) runtimeDataIndex[i] = -1;
|
||||
for (int i = 0; i < runtimeXValues.Length; i++) runtimeXValues[i] = -1;
|
||||
for (int i = 0; i < runtimeYValues.Length; i++) runtimeYValues[i] = -1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 提示框是否显示
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool IsActive()
|
||||
{
|
||||
return m_GameObject != null && m_GameObject.activeInHierarchy;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置提示框是否显示
|
||||
/// </summary>
|
||||
/// <param name="flag"></param>
|
||||
public void SetActive(bool flag)
|
||||
{
|
||||
if (!flag && m_AlwayShow) return;
|
||||
lastDataIndex[0] = lastDataIndex[1] = -1;
|
||||
if (m_GameObject && m_GameObject.activeInHierarchy != flag)
|
||||
m_GameObject.SetActive(flag);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新文本框位置
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
public void UpdateContentPos(Vector2 pos)
|
||||
{
|
||||
if (m_Content)
|
||||
m_Content.transform.localPosition = pos;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得当前提示框的位置
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Vector3 GetContentPos()
|
||||
{
|
||||
if (m_Content)
|
||||
return m_Content.transform.localPosition;
|
||||
else
|
||||
return Vector3.zero;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether the data item indicated by tooltip has changed.
|
||||
/// 提示框所指示的数据项是否发生变化。
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool IsDataIndexChanged()
|
||||
{
|
||||
return runtimeDataIndex[0] != lastDataIndex[0] ||
|
||||
runtimeDataIndex[1] != lastDataIndex[1];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 当前索引缓存
|
||||
/// </summary>
|
||||
internal void UpdateLastDataIndex()
|
||||
{
|
||||
lastDataIndex[0] = runtimeDataIndex[0];
|
||||
if (runtimeDataIndex.Count > 1)
|
||||
lastDataIndex[1] = runtimeDataIndex[1];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 当前提示框是否选中数据项
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool IsSelected()
|
||||
{
|
||||
foreach (var index in runtimeDataIndex)
|
||||
if (index >= 0) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 指定索引的数据项是否被提示框选中
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsSelected(int index)
|
||||
{
|
||||
foreach (var temp in runtimeDataIndex)
|
||||
if (temp == index) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
public void ClearSerieDataIndex()
|
||||
{
|
||||
foreach (var kv in runtimeSerieIndex)
|
||||
{
|
||||
kv.Value.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public void AddSerieDataIndex(int serieIndex, int dataIndex)
|
||||
{
|
||||
if (!runtimeSerieIndex.ContainsKey(serieIndex))
|
||||
{
|
||||
runtimeSerieIndex[serieIndex] = new List<int>();
|
||||
}
|
||||
runtimeSerieIndex[serieIndex].Add(dataIndex);
|
||||
}
|
||||
|
||||
public bool isAnySerieDataIndex()
|
||||
{
|
||||
foreach (var kv in runtimeSerieIndex)
|
||||
{
|
||||
if (kv.Value.Count > 0) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c75ff9b455a74482db10158ca81afe89
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,196 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// Vessel component for liquid chart. There can be multiple vessels in a Chart, which can be matched by vesselIndex in Serie.
|
||||
/// <para>
|
||||
/// 容器组件。
|
||||
/// 一般用于LiquidChart。一个Chart中可以有多个Vessel,Serie中用vesselIndex来对应。
|
||||
/// </para>
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class Vessel : MainComponent
|
||||
{
|
||||
public enum Shape
|
||||
{
|
||||
/// <summary>
|
||||
/// 圆形
|
||||
/// </summary>
|
||||
Circle,
|
||||
/// <summary>
|
||||
/// 正方形。
|
||||
/// </summary>
|
||||
Rect,
|
||||
/// <summary>
|
||||
/// 三角形。
|
||||
/// </summary>
|
||||
Triangle,
|
||||
/// <summary>
|
||||
/// 菱形。
|
||||
/// </summary>
|
||||
Diamond,
|
||||
/// <summary>
|
||||
/// 不显示标记。
|
||||
/// </summary>
|
||||
None,
|
||||
}
|
||||
[SerializeField] private bool m_Show = true;
|
||||
[SerializeField] private Shape m_Shape = Shape.Circle;
|
||||
[SerializeField] private float m_ShapeWidth = 5f;
|
||||
[SerializeField] private float m_Gap = 10f;
|
||||
[SerializeField] private Color32 m_Color;
|
||||
[SerializeField] private Color32 m_BackgroundColor;
|
||||
[SerializeField] private bool m_AutoColor = true;
|
||||
[SerializeField] private float[] m_Center = new float[2] { 0.5f, 0.5f };
|
||||
[SerializeField] private float m_Radius = 0.5f;
|
||||
[SerializeField] [Range(0.5f, 10f)] private float m_Smoothness = 1f;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to show the vessel.
|
||||
/// 是否显示容器组件。
|
||||
/// [defaut: true]
|
||||
/// </summary>
|
||||
public bool show
|
||||
{
|
||||
get { return m_Show; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The shape of vessel.
|
||||
/// 容器形状。
|
||||
/// [default: Shape.Circle]
|
||||
/// </summary>
|
||||
public Shape shape
|
||||
{
|
||||
get { return m_Shape; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Shape, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Thickness of vessel.
|
||||
/// 容器厚度。
|
||||
/// [defaut: 5f]
|
||||
/// </summary>
|
||||
public float shapeWidth
|
||||
{
|
||||
get { return m_ShapeWidth; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_ShapeWidth, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The gap between the vessel and the liquid.
|
||||
/// 间隙。容器和液体的间隙。
|
||||
/// [defaut: 10f]
|
||||
/// </summary>
|
||||
public float gap
|
||||
{
|
||||
get { return m_Gap; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Gap, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The center of vesselß. The center[0] is the x-coordinate, and the center[1] is the y-coordinate.
|
||||
/// When value between 0 and 1 represents a percentage relative to the chart.
|
||||
/// 中心点。数组的第一项是横坐标,第二项是纵坐标。
|
||||
/// 当值为0-1之间时表示百分比,设置成百分比时表示图表宽高最小值的百分比。
|
||||
/// [default:[0.5f,0.45f]]
|
||||
/// </summary>
|
||||
public float[] center
|
||||
{
|
||||
get { return m_Center; }
|
||||
set { if (value != null) { m_Center = value; SetAllDirty(); } }
|
||||
}
|
||||
/// <summary>
|
||||
/// The radius of vessel.
|
||||
/// When value between 0 and 1 represents a percentage relative to the chart.
|
||||
/// 半径。
|
||||
/// [default: 0.35f]
|
||||
/// </summary>
|
||||
public float radius
|
||||
{
|
||||
get { return m_Radius; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Radius, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The smoothness of wave.
|
||||
/// 水波平滑度。
|
||||
/// [default: 1f]
|
||||
/// </summary>
|
||||
public float smoothness
|
||||
{
|
||||
get { return m_Smoothness; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Smoothness, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Background color of polar, which is transparent by default.
|
||||
/// 背景色,默认透明。
|
||||
/// [default: `Color.clear`]
|
||||
/// </summary>
|
||||
public Color32 backgroundColor
|
||||
{
|
||||
get { return m_BackgroundColor; }
|
||||
set { if (PropertyUtil.SetColor(ref m_BackgroundColor, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Vessel color. The default is consistent with Serie.
|
||||
/// 容器颜色。默认和serie一致。
|
||||
/// </summary>
|
||||
public Color32 color
|
||||
{
|
||||
get { return m_Color; }
|
||||
set { if (PropertyUtil.SetColor(ref m_Color, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Whether automatic color. If true, the color matches serie.
|
||||
/// 是否自动颜色。为true时颜色会和serie一致。
|
||||
/// [default: true]
|
||||
/// </summary>
|
||||
public bool autoColor
|
||||
{
|
||||
get { return m_AutoColor; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_AutoColor, value)) SetVerticesDirty(); }
|
||||
}
|
||||
public int index { get; internal set; }
|
||||
/// <summary>
|
||||
/// the runtime center position of vessel.
|
||||
/// 运行时中心点。
|
||||
/// </summary>
|
||||
public Vector3 runtimeCenterPos { get; internal set; }
|
||||
/// <summary>
|
||||
/// the runtime radius of vessel.
|
||||
/// 运行时半径。
|
||||
/// </summary>
|
||||
public float runtimeRadius { get; internal set; }
|
||||
/// <summary>
|
||||
/// The actual radius after deducting shapeWidth and gap.
|
||||
/// 运行时内半径。扣除厚度和间隙后的实际半径。
|
||||
/// </summary>
|
||||
public float runtimeInnerRadius { get; internal set; }
|
||||
public static Vessel defaultVessel
|
||||
{
|
||||
get
|
||||
{
|
||||
var vessel = new Vessel
|
||||
{
|
||||
m_Show = true,
|
||||
m_Shape = Shape.Circle,
|
||||
m_ShapeWidth = 5,
|
||||
m_Gap = 10,
|
||||
m_Radius = 0.35f,
|
||||
m_AutoColor = true,
|
||||
m_Color = new Color32(70, 70, 240, 255),
|
||||
m_Smoothness = 1
|
||||
};
|
||||
vessel.center[0] = 0.5f;
|
||||
vessel.center[1] = 0.45f;
|
||||
return vessel;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 04afad352c62a405691c66f18c3f9db7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,579 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// VisualMap component. Mapping data to visual elements such as colors.
|
||||
/// 视觉映射组件。用于进行『视觉编码』,也就是将数据映射到视觉元素(视觉通道)。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class VisualMap : MainComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// 类型。分为连续型和分段型。
|
||||
/// </summary>
|
||||
public enum Type
|
||||
{
|
||||
/// <summary>
|
||||
/// 连续型。
|
||||
/// </summary>
|
||||
Continuous,
|
||||
/// <summary>
|
||||
/// 分段型。
|
||||
/// </summary>
|
||||
Piecewise
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 方向。X轴还是Y轴。
|
||||
/// </summary>
|
||||
public enum Direction
|
||||
{
|
||||
/// <summary>
|
||||
/// 默认方向。
|
||||
/// </summary>
|
||||
Default,
|
||||
/// <summary>
|
||||
/// X轴方向。
|
||||
/// </summary>
|
||||
X,
|
||||
/// <summary>
|
||||
/// Y轴方向。
|
||||
/// </summary>
|
||||
Y
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 选择模式
|
||||
/// </summary>
|
||||
public enum SelectedMode
|
||||
{
|
||||
/// <summary>
|
||||
/// 多选。
|
||||
/// </summary>
|
||||
Multiple,
|
||||
/// <summary>
|
||||
/// 单选。
|
||||
/// </summary>
|
||||
Single
|
||||
}
|
||||
|
||||
[SerializeField] private bool m_Enable = false;
|
||||
[SerializeField] private bool m_Show = true;
|
||||
[SerializeField] private Type m_Type = Type.Continuous;
|
||||
[SerializeField] private Direction m_Direction = Direction.Default;
|
||||
[SerializeField] private SelectedMode m_SelectedMode = SelectedMode.Multiple;
|
||||
[SerializeField] private float m_Min = 0;
|
||||
[SerializeField] private float m_Max = 100f;
|
||||
|
||||
[SerializeField] private float[] m_Range = new float[2] { 0, 100f };
|
||||
[SerializeField] private string[] m_Text = new string[2] { "", "" };
|
||||
[SerializeField] private float[] m_TextGap = new float[2] { 10f, 10f };
|
||||
[SerializeField] private int m_SplitNumber = 5;
|
||||
[SerializeField] private bool m_Calculable = false;
|
||||
[SerializeField] private bool m_Realtime = true;
|
||||
[SerializeField] private float m_ItemWidth = 20f;
|
||||
[SerializeField] private float m_ItemHeight = 140f;
|
||||
[SerializeField] private float m_BorderWidth = 0;
|
||||
[SerializeField] private int m_Dimension = -1;
|
||||
[SerializeField] private bool m_HoverLink = true;
|
||||
[SerializeField] private bool m_AutoMinMax = true;
|
||||
[SerializeField] private Orient m_Orient = Orient.Horizonal;
|
||||
[SerializeField] private Location m_Location = Location.defaultLeft;
|
||||
[SerializeField] private List<Color32> m_InRange = new List<Color32>();
|
||||
[SerializeField] private List<Color32> m_OutOfRange = new List<Color32>();
|
||||
|
||||
/// <summary>
|
||||
/// Whether enable visualMap component.
|
||||
///
|
||||
/// 是否开启组件功能。
|
||||
///
|
||||
/// [default: false]
|
||||
/// </summary>
|
||||
public bool enable
|
||||
{
|
||||
get { return m_Enable; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Enable, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Whether to display components. If set to false, it will not show up, but the data mapping function still exists.
|
||||
///
|
||||
/// 是否显示组件。如果设置为 false,不会显示,但是数据映射的功能还存在。
|
||||
///
|
||||
/// [default: true]
|
||||
/// </summary>
|
||||
public bool show
|
||||
{
|
||||
get { return m_Show; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the type of visualmap component.
|
||||
/// 组件类型。
|
||||
/// </summary>
|
||||
public Type type
|
||||
{
|
||||
get { return m_Type; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Type, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 映射方向。
|
||||
/// </summary>
|
||||
public Direction direction
|
||||
{
|
||||
get { return m_Direction; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Direction, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the selected mode for Piecewise visualMap.
|
||||
/// 选择模式。
|
||||
/// </summary>
|
||||
public SelectedMode selectedMode
|
||||
{
|
||||
get { return m_SelectedMode; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_SelectedMode, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The minimum allowed. 'min' must be user specified. [visualmap.min, visualmap.max] forms the "domain" of the visualMap.
|
||||
///
|
||||
/// 允许的最小值。`autoMinMax`为`false`时必须指定。[visualMap.min, visualMap.max] 形成了视觉映射的『定义域』。
|
||||
/// </summary>
|
||||
public float min
|
||||
{
|
||||
get { return m_Min; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Min, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The maximum allowed. 'max' must be user specified. [visualmap.min, visualmap.max] forms the "domain" of the visualMap.
|
||||
///
|
||||
/// 允许的最大值。`autoMinMax`为`false`时必须指定。[visualMap.min, visualMax.max] 形成了视觉映射的『定义域』。
|
||||
/// </summary>
|
||||
public float max
|
||||
{
|
||||
get { return m_Max; }
|
||||
set { m_Max = (value < min ? min + 1 : value); SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Specifies the position of the numeric value corresponding to the handle. Range should be within the range of [min,max].
|
||||
///
|
||||
/// 指定手柄对应数值的位置。range 应在[min,max]范围内。
|
||||
/// </summary>
|
||||
public float[] range { get { return m_Range; } }
|
||||
/// <summary>
|
||||
/// Text on both ends.
|
||||
/// 两端的文本,如 ['High', 'Low']。
|
||||
/// </summary>
|
||||
public string[] text { get { return m_Text; } }
|
||||
/// <summary>
|
||||
/// The distance between the two text bodies.
|
||||
/// 两端文字主体之间的距离,单位为px。
|
||||
/// </summary>
|
||||
public float[] textGap { get { return m_TextGap; } }
|
||||
/// <summary>
|
||||
/// For continuous data, it is automatically evenly divided into several segments
|
||||
/// and automatically matches the size of inRange color list when the default is 0.
|
||||
///
|
||||
/// 对于连续型数据,自动平均切分成几段,默认为0时自动匹配inRange颜色列表大小。
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public int splitNumber
|
||||
{
|
||||
get { return m_SplitNumber; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_SplitNumber, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Whether the handle used for dragging is displayed (the handle can be dragged to adjust the selected range).
|
||||
///
|
||||
/// 是否显示拖拽用的手柄(手柄能拖拽调整选中范围)。
|
||||
/// </summary>
|
||||
public bool calculable
|
||||
{
|
||||
get { return m_Calculable; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Calculable, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Whether to update in real time while dragging.
|
||||
///
|
||||
/// 拖拽时,是否实时更新。
|
||||
/// </summary>
|
||||
public bool realtime
|
||||
{
|
||||
get { return m_Realtime; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Realtime, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The width of the figure, that is, the width of the color bar.
|
||||
///
|
||||
/// 图形的宽度,即颜色条的宽度。
|
||||
/// </summary>
|
||||
public float itemWidth
|
||||
{
|
||||
get { return m_ItemWidth; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_ItemWidth, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The height of the figure, that is, the height of the color bar.
|
||||
///
|
||||
/// 图形的高度,即颜色条的高度。
|
||||
/// </summary>
|
||||
public float itemHeight
|
||||
{
|
||||
get { return m_ItemHeight; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_ItemHeight, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Border line width.
|
||||
///
|
||||
/// 边框线宽,单位px。
|
||||
/// </summary>
|
||||
public float borderWidth
|
||||
{
|
||||
get { return m_BorderWidth; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_BorderWidth, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Specifies "which dimension" of the data to map to the visual element. "Data" is series.data.
|
||||
/// Starting at 1, the default is 0 to take the last dimension in data.
|
||||
///
|
||||
/// 指定用数据的『哪个维度』,映射到视觉元素上。『数据』即 series.data。从1开始,默认为0取 data 中最后一个维度。
|
||||
/// </summary>
|
||||
public int dimension
|
||||
{
|
||||
get { return m_Dimension; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Dimension, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// When the hoverLink function is turned on, when the mouse hovers over the visualMap component,
|
||||
/// the corresponding value of the mouse position is highlighted in the corresponding graphic element in the diagram.
|
||||
/// Conversely, when the mouse hovers over a graphic element in a diagram,
|
||||
/// the corresponding value of the visualMap component is triangulated in the corresponding position.
|
||||
///
|
||||
/// 打开 hoverLink 功能时,鼠标悬浮到 visualMap 组件上时,鼠标位置对应的数值 在 图表中对应的图形元素,会高亮。
|
||||
/// 反之,鼠标悬浮到图表中的图形元素上时,在 visualMap 组件的相应位置会有三角提示其所对应的数值。
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public bool hoverLink
|
||||
{
|
||||
get { return m_HoverLink; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_HoverLink, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Automatically set min, Max value
|
||||
/// 自动设置min,max的值
|
||||
/// </summary>
|
||||
public bool autoMinMax
|
||||
{
|
||||
get { return m_AutoMinMax; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_AutoMinMax, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Specify whether the layout of component is horizontal or vertical.
|
||||
///
|
||||
/// 布局方式是横还是竖。
|
||||
/// </summary>
|
||||
public Orient orient
|
||||
{
|
||||
get { return m_Orient; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Orient, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The location of component.
|
||||
/// 组件显示的位置。
|
||||
/// </summary>
|
||||
public Location location
|
||||
{
|
||||
get { return m_Location; }
|
||||
set { if (PropertyUtil.SetClass(ref m_Location, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Defines the visual color in the selected range.
|
||||
/// 定义 在选中范围中 的视觉颜色。
|
||||
/// </summary>
|
||||
public List<Color32> inRange
|
||||
{
|
||||
get { return m_InRange; }
|
||||
set { if (value != null) { m_InRange = value; SetVerticesDirty(); } }
|
||||
}
|
||||
/// <summary>
|
||||
/// Defines a visual color outside of the selected range.
|
||||
/// 定义 在选中范围外 的视觉颜色。
|
||||
/// </summary>
|
||||
public List<Color32> outOfRange
|
||||
{
|
||||
get { return m_OutOfRange; }
|
||||
set { if (value != null) { m_OutOfRange = value; SetVerticesDirty(); } }
|
||||
}
|
||||
|
||||
public override bool vertsDirty { get { return m_VertsDirty || location.anyDirty; } }
|
||||
internal override void ClearVerticesDirty()
|
||||
{
|
||||
base.ClearVerticesDirty();
|
||||
location.ClearVerticesDirty();
|
||||
}
|
||||
|
||||
internal override void ClearComponentDirty()
|
||||
{
|
||||
base.ClearComponentDirty();
|
||||
location.ClearComponentDirty();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 鼠标悬停选中的index
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public int runtimeSelectedIndex { get; internal set; }
|
||||
public float runtimeSelectedValue { get; internal set; }
|
||||
/// <summary>
|
||||
/// the current pointer position.
|
||||
/// 当前鼠标位置。
|
||||
/// </summary>
|
||||
public Vector2 runtimePointerPos { get; internal set; }
|
||||
public bool runtimeIsVertical { get { return orient == Orient.Vertical; } }
|
||||
public float rangeMin
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Range[0] < min || m_Range[0] > max) return min;
|
||||
else return m_Range[0];
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value >= min && value <= m_Range[1]) m_Range[0] = value;
|
||||
}
|
||||
}
|
||||
|
||||
public float rangeMax
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Range[1] >= m_Range[0] && m_Range[1] < max) return m_Range[1];
|
||||
else return max;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value >= m_Range[0] && value <= max) m_Range[1] = value;
|
||||
}
|
||||
}
|
||||
|
||||
public int runtimeSplitNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
if (splitNumber > 0 && splitNumber <= m_InRange.Count) return splitNumber;
|
||||
else return m_InRange.Count;
|
||||
}
|
||||
}
|
||||
|
||||
public float runtimeRangeMinHeight { get { return (rangeMin - min) / (max - min) * itemHeight; } }
|
||||
public float runtimeRangeMaxHeight { get { return (rangeMax - min) / (max - min) * itemHeight; } }
|
||||
|
||||
private List<Color32> m_RtInRange = new List<Color32>();
|
||||
public List<Color32> runtimeInRange
|
||||
{
|
||||
get
|
||||
{
|
||||
if (splitNumber == 0 || m_InRange.Count >= splitNumber || m_InRange.Count < 1 || IsPiecewise())
|
||||
{
|
||||
return m_InRange;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_RtInRange.Count != runtimeSplitNumber)
|
||||
{
|
||||
m_RtInRange.Clear();
|
||||
var total = max - min;
|
||||
var diff1 = total / (m_InRange.Count - 1);
|
||||
var diff2 = total / splitNumber;
|
||||
|
||||
var inCount = 0;
|
||||
var inValue = min;
|
||||
var rtValue = min;
|
||||
|
||||
|
||||
for (int i = 0; i < splitNumber; i++)
|
||||
{
|
||||
rtValue += diff2;
|
||||
if (rtValue > inValue + diff1)
|
||||
{
|
||||
inValue += diff1;
|
||||
inCount++;
|
||||
}
|
||||
if (i == splitNumber - 1)
|
||||
{
|
||||
m_RtInRange.Add(m_InRange[m_InRange.Count - 1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
var rate = (rtValue - inValue) / diff1;
|
||||
m_RtInRange.Add(Color32.Lerp(m_InRange[inCount], m_InRange[inCount + 1], rate));
|
||||
}
|
||||
}
|
||||
}
|
||||
return m_RtInRange;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Color32 GetColor(float value)
|
||||
{
|
||||
if (value < m_Min || value > m_Max)
|
||||
{
|
||||
if (m_OutOfRange.Count > 0) return m_OutOfRange[0];
|
||||
else return ChartConst.clearColor32;
|
||||
}
|
||||
int splitNumber = runtimeInRange.Count;
|
||||
if (splitNumber <= 0) return ChartConst.clearColor32;
|
||||
var index = GetIndex(value);
|
||||
if (m_Type == VisualMap.Type.Piecewise)
|
||||
{
|
||||
if (index >= 0 && index < runtimeInRange.Count)
|
||||
return runtimeInRange[index];
|
||||
else return ChartConst.clearColor32;
|
||||
}
|
||||
else
|
||||
{
|
||||
var diff = (m_Max - m_Min) / (splitNumber - 1);
|
||||
var nowMin = m_Min + index * diff;
|
||||
var rate = (value - nowMin) / diff;
|
||||
if (index == splitNumber - 1) return runtimeInRange[index];
|
||||
else return Color32.Lerp(runtimeInRange[index], runtimeInRange[index + 1], rate);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetIndex(float value)
|
||||
{
|
||||
int splitNumber = runtimeInRange.Count;
|
||||
if (splitNumber <= 0) return -1;
|
||||
value = Mathf.Clamp(value, m_Min, m_Max);
|
||||
|
||||
var diff = (m_Max - m_Min) / (splitNumber - 1);
|
||||
var index = -1;
|
||||
for (int i = 0; i < splitNumber; i++)
|
||||
{
|
||||
if (value <= m_Min + (i + 1) * diff)
|
||||
{
|
||||
index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return index;
|
||||
}
|
||||
|
||||
public bool IsPiecewise()
|
||||
{
|
||||
return m_Type == VisualMap.Type.Piecewise;
|
||||
}
|
||||
|
||||
public bool IsInSelectedValue(float value)
|
||||
{
|
||||
if (runtimeSelectedIndex < 0) return true;
|
||||
else
|
||||
{
|
||||
return runtimeSelectedIndex == GetIndex(value);
|
||||
}
|
||||
}
|
||||
|
||||
public float GetValue(Vector3 pos, Rect chartRect)
|
||||
{
|
||||
var centerPos = new Vector3(chartRect.x, chartRect.y) + location.GetPosition(chartRect.width, chartRect.height);
|
||||
var pos1 = centerPos + (runtimeIsVertical ? Vector3.down : Vector3.left) * itemHeight / 2;
|
||||
var pos2 = centerPos + (runtimeIsVertical ? Vector3.up : Vector3.right) * itemHeight / 2;
|
||||
if (runtimeIsVertical)
|
||||
{
|
||||
if (pos.y < pos1.y) return min;
|
||||
else if (pos.y > pos2.y) return max;
|
||||
else return min + (pos.y - pos1.y) / (pos2.y - pos1.y) * (max - min);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pos.x < pos1.x) return min;
|
||||
else if (pos.x > pos2.x) return max;
|
||||
else return min + (pos.x - pos1.x) / (pos2.x - pos1.x) * (max - min);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsInRect(Vector3 local, Rect chartRect, float triangleLen = 20)
|
||||
{
|
||||
var centerPos = new Vector3(chartRect.x, chartRect.y) + location.GetPosition(chartRect.width, chartRect.height);
|
||||
var diff = calculable ? triangleLen : 0;
|
||||
if (local.x >= centerPos.x - itemWidth / 2 - diff && local.x <= centerPos.x + itemWidth / 2 + diff &&
|
||||
local.y >= centerPos.y - itemHeight / 2 - diff && local.y <= centerPos.y + itemHeight / 2 + diff)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsInRangeRect(Vector3 local, Rect chartRect)
|
||||
{
|
||||
var centerPos = new Vector3(chartRect.x, chartRect.y) + location.GetPosition(chartRect.width, chartRect.height);
|
||||
if (orient == Orient.Vertical)
|
||||
{
|
||||
var pos1 = centerPos + Vector3.down * itemHeight / 2;
|
||||
return local.x >= centerPos.x - itemWidth / 2 && local.x <= centerPos.x + itemWidth / 2 &&
|
||||
local.y >= pos1.y + runtimeRangeMinHeight && local.y <= pos1.y + runtimeRangeMaxHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
var pos1 = centerPos + Vector3.left * itemHeight / 2;
|
||||
return local.x >= pos1.x + runtimeRangeMinHeight && local.x <= pos1.x + runtimeRangeMaxHeight &&
|
||||
local.y >= centerPos.y - itemWidth / 2 && local.y <= centerPos.y + itemWidth / 2;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsInRangeMinRect(Vector3 local, Rect chartRect, float triangleLen)
|
||||
{
|
||||
var centerPos = new Vector3(chartRect.x, chartRect.y) + location.GetPosition(chartRect.width, chartRect.height);
|
||||
if (orient == Orient.Vertical)
|
||||
{
|
||||
var radius = triangleLen / 2;
|
||||
var pos1 = centerPos + Vector3.down * itemHeight / 2;
|
||||
var cpos = new Vector3(pos1.x + itemWidth / 2 + radius, pos1.y + runtimeRangeMinHeight - radius);
|
||||
|
||||
return local.x >= cpos.x - radius && local.x <= cpos.x + radius &&
|
||||
local.y >= cpos.y - radius && local.y <= cpos.y + radius;
|
||||
}
|
||||
else
|
||||
{
|
||||
var radius = triangleLen / 2;
|
||||
var pos1 = centerPos + Vector3.left * itemHeight / 2;
|
||||
var cpos = new Vector3(pos1.x + runtimeRangeMinHeight, pos1.y + itemWidth / 2 + radius);
|
||||
return local.x >= cpos.x - radius && local.x <= cpos.x + radius &&
|
||||
local.y >= cpos.y - radius && local.y <= cpos.y + radius;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsInRangeMaxRect(Vector3 local, Rect chartRect, float triangleLen)
|
||||
{
|
||||
var centerPos = new Vector3(chartRect.x, chartRect.y) + location.GetPosition(chartRect.width, chartRect.height);
|
||||
if (orient == Orient.Vertical)
|
||||
{
|
||||
var radius = triangleLen / 2;
|
||||
var pos1 = centerPos + Vector3.down * itemHeight / 2;
|
||||
var cpos = new Vector3(pos1.x + itemWidth / 2 + radius, pos1.y + runtimeRangeMaxHeight + radius);
|
||||
|
||||
return local.x >= cpos.x - radius && local.x <= cpos.x + radius &&
|
||||
local.y >= cpos.y - radius && local.y <= cpos.y + radius;
|
||||
}
|
||||
else
|
||||
{
|
||||
var radius = triangleLen / 2;
|
||||
var pos1 = centerPos + Vector3.left * itemHeight / 2;
|
||||
var cpos = new Vector3(pos1.x + runtimeRangeMaxHeight + radius, pos1.y + itemWidth / 2 + radius);
|
||||
return local.x >= cpos.x - radius && local.x <= cpos.x + radius &&
|
||||
local.y >= cpos.y - radius && local.y <= cpos.y + radius;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2df2ffc144e3347828462bb972eec23a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,122 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// Grid component.
|
||||
/// Drawing grid in rectangular coordinate. In a single grid, at most two X and Y axes each is allowed.
|
||||
/// Line chart, bar chart, and scatter chart can be drawn in grid.
|
||||
/// There is only one single grid component at most in a single echarts instance.
|
||||
/// <para>
|
||||
/// 网格组件。
|
||||
/// 直角坐标系内绘图网格,单个 grid 内最多可以放置上下两个 X 轴,左右两个 Y 轴。可以在网格上绘制折线图,柱状图,散点图。
|
||||
/// 单个xcharts实例中只能存在一个grid组件。
|
||||
/// </para>
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class Grid : MainComponent
|
||||
{
|
||||
[SerializeField] private bool m_Show = true;
|
||||
[SerializeField] private float m_Left;
|
||||
[SerializeField] private float m_Right;
|
||||
[SerializeField] private float m_Top;
|
||||
[SerializeField] private float m_Bottom;
|
||||
[SerializeField] private Color m_BackgroundColor;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to show the grid in rectangular coordinate.
|
||||
/// 是否显示直角坐标系网格。
|
||||
/// </summary>
|
||||
public bool show
|
||||
{
|
||||
get { return m_Show; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Distance between grid component and the left side of the container.
|
||||
/// grid 组件离容器左侧的距离。
|
||||
/// </summary>
|
||||
public float left
|
||||
{
|
||||
get { return m_Left; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Left, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Distance between grid component and the right side of the container.
|
||||
/// grid 组件离容器右侧的距离。
|
||||
/// </summary>
|
||||
public float right
|
||||
{
|
||||
get { return m_Right; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Right, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Distance between grid component and the top side of the container.
|
||||
/// grid 组件离容器上侧的距离。
|
||||
/// </summary>
|
||||
public float top
|
||||
{
|
||||
get { return m_Top; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Top, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Distance between grid component and the bottom side of the container.
|
||||
/// grid 组件离容器下侧的距离。
|
||||
/// </summary>
|
||||
public float bottom
|
||||
{
|
||||
get { return m_Bottom; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Bottom, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Background color of grid, which is transparent by default.
|
||||
/// 网格背景色,默认透明。
|
||||
/// </summary>
|
||||
public Color backgroundColor
|
||||
{
|
||||
get { return m_BackgroundColor; }
|
||||
set { if (PropertyUtil.SetColor(ref m_BackgroundColor, value)) SetVerticesDirty(); }
|
||||
}
|
||||
public int index { get; internal set; }
|
||||
public float runtimeX { get; private set; }
|
||||
public float runtimeY { get; private set; }
|
||||
public float runtimeWidth { get; private set; }
|
||||
public float runtimeHeight { get; private set; }
|
||||
|
||||
internal void UpdateRuntimeData(float chartX, float chartY, float chartWidth, float chartHeight)
|
||||
{
|
||||
var runtimeLeft = left <= 1 ? left * chartWidth : left;
|
||||
var runtimeBottom = bottom <= 1 ? bottom * chartHeight : bottom;
|
||||
var runtimeTop = top <= 1 ? top * chartHeight : top;
|
||||
var runtimeRight = right <= 1 ? right * chartWidth : right;
|
||||
runtimeX = chartX + runtimeLeft;
|
||||
runtimeY = chartY + runtimeBottom;
|
||||
runtimeWidth = chartWidth - runtimeLeft - runtimeRight;
|
||||
runtimeHeight = chartHeight - runtimeTop - runtimeBottom;
|
||||
}
|
||||
|
||||
public static Grid defaultGrid
|
||||
{
|
||||
get
|
||||
{
|
||||
var grid = new Grid
|
||||
{
|
||||
m_Show = true,
|
||||
m_Left = 50,
|
||||
m_Right = 30,
|
||||
m_Top = 50,
|
||||
m_Bottom = 30
|
||||
};
|
||||
return grid;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 17af60587e8a04a44a1e166cff567af8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 20d31ade0390641698e6b846b4294b74
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,160 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// The style of area.
|
||||
/// 区域填充样式。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class AreaStyle : SubComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// Origin position of area.
|
||||
/// 图形区域的起始位置。默认情况下,图形会从坐标轴轴线到数据间进行填充。如果需要填充的区域是坐标轴最大值到数据间,或者坐标轴最小值到数据间,则可以通过这个配置项进行设置。
|
||||
/// </summary>
|
||||
public enum AreaOrigin
|
||||
{
|
||||
/// <summary>
|
||||
/// to fill between axis line to data.
|
||||
/// 填充坐标轴轴线到数据间的区域。
|
||||
/// </summary>
|
||||
Auto,
|
||||
/// <summary>
|
||||
/// to fill between min axis value (when not inverse) to data.
|
||||
/// 填充坐标轴底部到数据间的区域。
|
||||
/// </summary>
|
||||
Start,
|
||||
/// <summary>
|
||||
/// to fill between max axis value (when not inverse) to data.
|
||||
/// 填充坐标轴顶部到数据间的区域。
|
||||
/// </summary>
|
||||
End
|
||||
}
|
||||
[SerializeField] private bool m_Show;
|
||||
[SerializeField] private AreaOrigin m_Origin;
|
||||
[SerializeField] private Color32 m_Color;
|
||||
[SerializeField] private Color32 m_ToColor;
|
||||
[SerializeField] [Range(0, 1)] private float m_Opacity;
|
||||
[SerializeField] private bool m_TooltipHighlight;
|
||||
[SerializeField] private Color32 m_HighlightColor;
|
||||
[SerializeField] private Color32 m_HighlightToColor;
|
||||
|
||||
/// <summary>
|
||||
/// Set this to false to prevent the areafrom showing.
|
||||
/// 是否显示区域填充。
|
||||
/// </summary>
|
||||
public bool show
|
||||
{
|
||||
get { return m_Show; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the origin of area.
|
||||
/// 区域填充的起始位置。
|
||||
/// </summary>
|
||||
public AreaOrigin origin
|
||||
{
|
||||
get { return m_Origin; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Origin, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the color of area,default use serie color.
|
||||
/// 区域填充的颜色,如果toColor不是默认值,则表示渐变色的起点颜色。
|
||||
/// </summary>
|
||||
public Color32 color
|
||||
{
|
||||
get { return m_Color; }
|
||||
set { if (PropertyUtil.SetColor(ref m_Color, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Gradient color, start color to toColor.
|
||||
/// 渐变色的终点颜色。
|
||||
/// </summary>
|
||||
public Color32 toColor
|
||||
{
|
||||
get { return m_ToColor; }
|
||||
set { if (PropertyUtil.SetColor(ref m_ToColor, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Opacity of the component. Supports value from 0 to 1, and the component will not be drawn when set to 0.
|
||||
/// 图形透明度。支持从 0 到 1 的数字,为 0 时不绘制该图形。
|
||||
/// </summary>
|
||||
public float opacity
|
||||
{
|
||||
get { return m_Opacity; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Opacity, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 鼠标悬浮时是否高亮之前的区域
|
||||
/// </summary>
|
||||
public bool tooltipHighlight
|
||||
{
|
||||
get { return m_TooltipHighlight; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_TooltipHighlight, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the color of area,default use serie color.
|
||||
/// 高亮时区域填充的颜色,如果highlightToColor不是默认值,则表示渐变色的起点颜色。
|
||||
/// </summary>
|
||||
public Color32 highlightColor
|
||||
{
|
||||
get { return m_HighlightColor; }
|
||||
set { if (PropertyUtil.SetColor(ref m_HighlightColor, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Gradient color, start highlightColor to highlightToColor.
|
||||
/// 高亮时渐变色的终点颜色。
|
||||
/// </summary>
|
||||
public Color32 highlightToColor
|
||||
{
|
||||
get { return m_HighlightToColor; }
|
||||
set { if (PropertyUtil.SetColor(ref m_HighlightToColor, value)) SetVerticesDirty(); }
|
||||
}
|
||||
|
||||
public static AreaStyle defaultAreaStyle
|
||||
{
|
||||
get
|
||||
{
|
||||
var area = new AreaStyle
|
||||
{
|
||||
m_Show = false,
|
||||
m_Color = Color.clear,
|
||||
m_ToColor = Color.clear,
|
||||
m_Opacity = 0.6f
|
||||
};
|
||||
return area;
|
||||
}
|
||||
}
|
||||
|
||||
public Color32 GetColor()
|
||||
{
|
||||
if (m_Opacity == 1) return m_Color;
|
||||
var color = m_Color;
|
||||
color.a = (byte)(color.a * m_Opacity);
|
||||
return color;
|
||||
}
|
||||
|
||||
public Color32 GetColor(Color32 themeColor)
|
||||
{
|
||||
if (!ChartHelper.IsClearColor(color))
|
||||
{
|
||||
return GetColor();
|
||||
}
|
||||
else
|
||||
{
|
||||
var color = themeColor;
|
||||
color.a = (byte)(color.a * opacity);
|
||||
return color;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ec0d95a9298bb4c159dcae36020beec9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,97 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class Arrow : SubComponent
|
||||
{
|
||||
[SerializeField] private float m_Width = 10;
|
||||
[SerializeField] private float m_Height = 15;
|
||||
[SerializeField] private float m_Offset = 0;
|
||||
[SerializeField] private float m_Dent = 3;
|
||||
[SerializeField] private Color32 m_Color = Color.clear;
|
||||
|
||||
/// <summary>
|
||||
/// The widht of arrow.
|
||||
/// 箭头宽。
|
||||
/// </summary>
|
||||
public float width
|
||||
{
|
||||
get { return m_Width; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Width, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The height of arrow.
|
||||
/// 箭头高。
|
||||
/// </summary>
|
||||
public float height
|
||||
{
|
||||
get { return m_Height; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Height, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The offset of arrow.
|
||||
/// 箭头偏移。
|
||||
/// </summary>
|
||||
public float offset
|
||||
{
|
||||
get { return m_Offset; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Offset, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The dent of arrow.
|
||||
/// 箭头的凹度。
|
||||
/// </summary>
|
||||
public float dent
|
||||
{
|
||||
get { return m_Dent; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Dent, value)) SetVerticesDirty(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// the color of arrow.
|
||||
/// 箭头颜色。
|
||||
/// </summary>
|
||||
public Color32 color
|
||||
{
|
||||
get { return m_Color; }
|
||||
set { if (PropertyUtil.SetColor(ref m_Color, value)) SetVerticesDirty(); }
|
||||
}
|
||||
|
||||
public Arrow Clone()
|
||||
{
|
||||
var arrow = new Arrow();
|
||||
arrow.width = width;
|
||||
arrow.height = height;
|
||||
arrow.offset = offset;
|
||||
arrow.dent = dent;
|
||||
arrow.color = color;
|
||||
return arrow;
|
||||
}
|
||||
|
||||
public void Copy(Arrow arrow)
|
||||
{
|
||||
width = arrow.width;
|
||||
height = arrow.height;
|
||||
offset = arrow.offset;
|
||||
dent = arrow.dent;
|
||||
color = arrow.color;
|
||||
}
|
||||
|
||||
public Color32 GetColor(Color32 defaultColor)
|
||||
{
|
||||
if (ChartHelper.IsClearColor(color)) return defaultColor;
|
||||
else return color;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bf0a2263a511d4348a256df8e732bb1b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,243 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// Settings related to axis label.
|
||||
/// 坐标轴刻度标签的相关设置。
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class AxisLabel : SubComponent
|
||||
{
|
||||
[SerializeField] private bool m_Show = true;
|
||||
[SerializeField] private string m_Formatter;
|
||||
[SerializeField] private int m_Interval = 0;
|
||||
[SerializeField] private bool m_Inside = false;
|
||||
[SerializeField] private float m_Margin;
|
||||
[SerializeField] private string m_NumericFormatter = "";
|
||||
[SerializeField] private bool m_ShowAsPositiveNumber = false;
|
||||
[SerializeField] private bool m_OnZero = false;
|
||||
[SerializeField] private TextLimit m_TextLimit = new TextLimit();
|
||||
[SerializeField] private TextStyle m_TextStyle = new TextStyle();
|
||||
|
||||
/// <summary>
|
||||
/// Set this to false to prevent the axis label from appearing.
|
||||
/// 是否显示刻度标签。
|
||||
/// </summary>
|
||||
public bool show
|
||||
{
|
||||
get { return m_Show; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The display interval of the axis label.
|
||||
/// 坐标轴刻度标签的显示间隔,在类目轴中有效。0表示显示所有标签,1表示隔一个隔显示一个标签,以此类推。
|
||||
/// </summary>
|
||||
public int interval
|
||||
{
|
||||
get { return m_Interval; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Interval, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Set this to true so the axis labels face the inside direction.
|
||||
/// 刻度标签是否朝内,默认朝外。
|
||||
/// </summary>
|
||||
public bool inside
|
||||
{
|
||||
get { return m_Inside; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Inside, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The margin between the axis label and the axis line.
|
||||
/// 刻度标签与轴线之间的距离。
|
||||
/// </summary>
|
||||
public float margin
|
||||
{
|
||||
get { return m_Margin; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Margin, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 图例内容字符串模版格式器。支持用 \n 换行。
|
||||
/// 模板变量为图例名称 {value}。
|
||||
/// </summary>
|
||||
public string formatter
|
||||
{
|
||||
get { return m_Formatter; }
|
||||
set { if (PropertyUtil.SetClass(ref m_Formatter, value)) SetComponentDirty(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Standard numeric format strings.
|
||||
/// 标准数字格式字符串。用于将数值格式化显示为字符串。
|
||||
/// 使用Axx的形式:A是格式说明符的单字符,支持C货币、D十进制、E指数、F定点数、G常规、N数字、P百分比、R往返、X十六进制的。xx是精度说明,从0-99。
|
||||
/// 参考:https://docs.microsoft.com/zh-cn/dotnet/standard/base-types/standard-numeric-format-strings
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public string numericFormatter
|
||||
{
|
||||
get { return m_NumericFormatter; }
|
||||
set { if (PropertyUtil.SetClass(ref m_NumericFormatter, value)) SetComponentDirty(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Show negative number as positive number.
|
||||
/// 将负数数值显示为正数。一般和`Serie`的`showAsPositiveNumber`配合使用。
|
||||
/// </summary>
|
||||
public bool showAsPositiveNumber
|
||||
{
|
||||
get { return m_ShowAsPositiveNumber; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_ShowAsPositiveNumber, value)) SetComponentDirty(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 刻度标签显示在0刻度上。
|
||||
/// </summary>
|
||||
public bool onZero
|
||||
{
|
||||
get { return m_OnZero; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_OnZero, value)) SetComponentDirty(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 文本限制。
|
||||
/// </summary>
|
||||
public TextLimit textLimit
|
||||
{
|
||||
get { return m_TextLimit; }
|
||||
set { if (value != null) { m_TextLimit = value; SetComponentDirty(); } }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The text style of axis name.
|
||||
/// 文本样式。
|
||||
/// </summary>
|
||||
public TextStyle textStyle
|
||||
{
|
||||
get { return m_TextStyle; }
|
||||
set { if (PropertyUtil.SetClass(ref m_TextStyle, value)) SetComponentDirty(); }
|
||||
}
|
||||
|
||||
public override bool componentDirty { get { return m_ComponentDirty || m_TextLimit.componentDirty; } }
|
||||
internal override void ClearComponentDirty()
|
||||
{
|
||||
base.ClearComponentDirty();
|
||||
textLimit.ClearComponentDirty();
|
||||
}
|
||||
|
||||
public static AxisLabel defaultAxisLabel
|
||||
{
|
||||
get
|
||||
{
|
||||
return new AxisLabel()
|
||||
{
|
||||
m_Show = true,
|
||||
m_Interval = 0,
|
||||
m_Inside = false,
|
||||
m_Margin = 8,
|
||||
m_TextStyle = new TextStyle(),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public AxisLabel Clone()
|
||||
{
|
||||
var axisLable = new AxisLabel();
|
||||
axisLable.show = show;
|
||||
axisLable.formatter = formatter;
|
||||
axisLable.interval = interval;
|
||||
axisLable.inside = inside;
|
||||
axisLable.margin = margin;
|
||||
axisLable.numericFormatter = numericFormatter;
|
||||
axisLable.textLimit = textLimit.Clone();
|
||||
axisLable.textStyle.Copy(textStyle);
|
||||
return axisLable;
|
||||
}
|
||||
|
||||
public void Copy(AxisLabel axisLable)
|
||||
{
|
||||
show = axisLable.show;
|
||||
formatter = axisLable.formatter;
|
||||
interval = axisLable.interval;
|
||||
inside = axisLable.inside;
|
||||
margin = axisLable.margin;
|
||||
numericFormatter = axisLable.numericFormatter;
|
||||
textLimit.Copy(axisLable.textLimit);
|
||||
textStyle.Copy(axisLable.textStyle);
|
||||
}
|
||||
|
||||
public void SetRelatedText(ChartText txt, float labelWidth)
|
||||
{
|
||||
m_TextLimit.SetRelatedText(txt, labelWidth);
|
||||
}
|
||||
|
||||
public string GetFormatterContent(string category)
|
||||
{
|
||||
if (string.IsNullOrEmpty(category)) return category;
|
||||
if (string.IsNullOrEmpty(m_Formatter))
|
||||
{
|
||||
return m_TextLimit.GetLimitContent(category);
|
||||
}
|
||||
else
|
||||
{
|
||||
var content = m_Formatter;
|
||||
FormatterHelper.ReplaceAxisLabelContent(ref content, category);
|
||||
return m_TextLimit.GetLimitContent(content);
|
||||
}
|
||||
}
|
||||
|
||||
public string GetFormatterContent(float value, float minValue, float maxValue, bool isLog = false)
|
||||
{
|
||||
if (showAsPositiveNumber && value < 0)
|
||||
{
|
||||
value = Mathf.Abs(value);
|
||||
}
|
||||
if (string.IsNullOrEmpty(m_Formatter))
|
||||
{
|
||||
if (isLog)
|
||||
{
|
||||
return ChartCached.NumberToStr(value, numericFormatter);
|
||||
}
|
||||
if (minValue >= -1 && minValue <= 1 && maxValue >= -1 && maxValue <= 1)
|
||||
{
|
||||
int minAcc = ChartHelper.GetFloatAccuracy(minValue);
|
||||
int maxAcc = ChartHelper.GetFloatAccuracy(maxValue);
|
||||
int curAcc = ChartHelper.GetFloatAccuracy(value);
|
||||
int acc = Mathf.Max(Mathf.Max(minAcc, maxAcc), curAcc);
|
||||
return ChartCached.FloatToStr(value, numericFormatter, acc);
|
||||
}
|
||||
return ChartCached.NumberToStr(value, numericFormatter);
|
||||
}
|
||||
else
|
||||
{
|
||||
var content = m_Formatter;
|
||||
FormatterHelper.ReplaceAxisLabelContent(ref content, numericFormatter, value);
|
||||
return content;
|
||||
}
|
||||
}
|
||||
|
||||
public string GetFormatterDateTime(DateTime dateTime)
|
||||
{
|
||||
var format = string.IsNullOrEmpty(numericFormatter) ? "yyyy/M/d" : numericFormatter;
|
||||
if (!string.IsNullOrEmpty(m_Formatter))
|
||||
{
|
||||
var content = m_Formatter;
|
||||
FormatterHelper.ReplaceAxisLabelContent(ref content, dateTime.ToString(format));
|
||||
return m_TextLimit.GetLimitContent(content);
|
||||
}
|
||||
else
|
||||
{
|
||||
var content = dateTime.ToString(format);
|
||||
return m_TextLimit.GetLimitContent(content);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 867b1c4fd101c43f79a82de245e9c1d2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,84 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// Settings related to axis line.
|
||||
/// 坐标轴轴线。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class AxisLine : BaseLine
|
||||
{
|
||||
[SerializeField] private bool m_OnZero;
|
||||
[SerializeField] private bool m_ShowArrow;
|
||||
[SerializeField] private Arrow m_Arrow = new Arrow();
|
||||
|
||||
/// <summary>
|
||||
/// When mutiple axes exists, this option can be used to specify which axis can be "onZero" to.
|
||||
/// X 轴或者 Y 轴的轴线是否在另一个轴的 0 刻度上,只有在另一个轴为数值轴且包含 0 刻度时有效。
|
||||
/// </summary>
|
||||
public bool onZero
|
||||
{
|
||||
get { return m_OnZero; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_OnZero, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Whether to show the arrow symbol of axis.
|
||||
/// 是否显示箭头。
|
||||
/// </summary>
|
||||
public bool showArrow
|
||||
{
|
||||
get { return m_ShowArrow; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_ShowArrow, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the arrow of line.
|
||||
/// 轴线箭头。
|
||||
/// </summary>
|
||||
public Arrow arrow
|
||||
{
|
||||
get { return m_Arrow; }
|
||||
set { if (PropertyUtil.SetClass(ref m_Arrow, value)) SetVerticesDirty(); }
|
||||
}
|
||||
public static AxisLine defaultAxisLine
|
||||
{
|
||||
get
|
||||
{
|
||||
var axisLine = new AxisLine
|
||||
{
|
||||
m_Show = true,
|
||||
m_OnZero = true,
|
||||
m_ShowArrow = false,
|
||||
m_Arrow = new Arrow(),
|
||||
m_LineStyle = new LineStyle(LineStyle.Type.None),
|
||||
};
|
||||
return axisLine;
|
||||
}
|
||||
}
|
||||
|
||||
public AxisLine Clone()
|
||||
{
|
||||
var axisLine = new AxisLine();
|
||||
axisLine.show = show;
|
||||
axisLine.onZero = onZero;
|
||||
axisLine.showArrow = showArrow;
|
||||
axisLine.arrow = arrow.Clone();
|
||||
return axisLine;
|
||||
}
|
||||
|
||||
public void Copy(AxisLine axisLine)
|
||||
{
|
||||
base.Copy(axisLine);
|
||||
onZero = axisLine.onZero;
|
||||
showArrow = axisLine.showArrow;
|
||||
arrow.Copy(axisLine.arrow);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dee861621714d43519f0f1581e027a57
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,105 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// the name of axis.
|
||||
/// 坐标轴名称。
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class AxisName : SubComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// the location of axis name.
|
||||
/// 坐标轴名称显示位置。
|
||||
/// </summary>
|
||||
public enum Location
|
||||
{
|
||||
Start,
|
||||
Middle,
|
||||
End
|
||||
}
|
||||
[SerializeField] private bool m_Show;
|
||||
[SerializeField] private string m_Name;
|
||||
[SerializeField] private Location m_Location;
|
||||
[SerializeField] private TextStyle m_TextStyle = new TextStyle();
|
||||
|
||||
/// <summary>
|
||||
/// Whether to show axis name.
|
||||
/// 是否显示坐标名称。
|
||||
/// </summary>
|
||||
public bool show
|
||||
{
|
||||
get { return m_Show; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the name of axis.
|
||||
/// 坐标轴名称。
|
||||
/// </summary>
|
||||
public string name
|
||||
{
|
||||
get { return m_Name; }
|
||||
set { if (PropertyUtil.SetClass(ref m_Name, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Location of axis name.
|
||||
/// 坐标轴名称显示位置。
|
||||
/// </summary>
|
||||
public Location location
|
||||
{
|
||||
get { return m_Location; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Location, value)) SetComponentDirty(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The text style of axis name.
|
||||
/// 文本样式。
|
||||
/// </summary>
|
||||
public TextStyle textStyle
|
||||
{
|
||||
get { return m_TextStyle; }
|
||||
set { if (PropertyUtil.SetClass(ref m_TextStyle, value)) SetComponentDirty(); }
|
||||
}
|
||||
|
||||
public static AxisName defaultAxisName
|
||||
{
|
||||
get
|
||||
{
|
||||
return new AxisName()
|
||||
{
|
||||
m_Show = false,
|
||||
m_Name = "axisName",
|
||||
m_Location = Location.End,
|
||||
m_TextStyle = new TextStyle(),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public AxisName Clone()
|
||||
{
|
||||
var axisName = new AxisName();
|
||||
axisName.show = show;
|
||||
axisName.name = name;
|
||||
axisName.location = location;
|
||||
axisName.textStyle.Copy(textStyle);
|
||||
return axisName;
|
||||
}
|
||||
|
||||
public void Copy(AxisName axisName)
|
||||
{
|
||||
show = axisName.show;
|
||||
name = axisName.name;
|
||||
location = axisName.location;
|
||||
textStyle.Copy(axisName.textStyle);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6f354d1d9b4e841c1b0068bf656b28c7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,87 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// Split area of axis in grid area, not shown by default.
|
||||
/// 坐标轴在 grid 区域中的分隔区域,默认不显示。
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class AxisSplitArea : SubComponent
|
||||
{
|
||||
[SerializeField] private bool m_Show;
|
||||
[SerializeField] private List<Color32> m_Color;
|
||||
|
||||
/// <summary>
|
||||
/// Set this to true to show the splitArea.
|
||||
/// 是否显示分隔区域。
|
||||
/// </summary>
|
||||
public bool show
|
||||
{
|
||||
get { return m_Show; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Color of split area. SplitArea color could also be set in color array,
|
||||
/// which the split lines would take as their colors in turns.
|
||||
/// Dark and light colors in turns are used by default.
|
||||
/// 分隔区域颜色。分隔区域会按数组中颜色的顺序依次循环设置颜色。默认是一个深浅的间隔色。
|
||||
/// </summary>
|
||||
public List<Color32> color
|
||||
{
|
||||
get { return m_Color; }
|
||||
set { if (value != null) { m_Color = value; SetVerticesDirty(); } }
|
||||
}
|
||||
|
||||
public static AxisSplitArea defaultSplitArea
|
||||
{
|
||||
get
|
||||
{
|
||||
return new AxisSplitArea()
|
||||
{
|
||||
m_Show = false,
|
||||
m_Color = new List<Color32>() { }
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public AxisSplitArea Clone()
|
||||
{
|
||||
var axisSplitArea = new AxisSplitArea();
|
||||
axisSplitArea.show = show;
|
||||
axisSplitArea.color = new List<Color32>();
|
||||
ChartHelper.CopyList(axisSplitArea.color, color);
|
||||
return axisSplitArea;
|
||||
}
|
||||
|
||||
public void Copy(AxisSplitArea splitArea)
|
||||
{
|
||||
show = splitArea.show;
|
||||
color.Clear();
|
||||
ChartHelper.CopyList(color, splitArea.color);
|
||||
}
|
||||
|
||||
public Color32 GetColor(int index, BaseAxisTheme theme)
|
||||
{
|
||||
if (color.Count > 0)
|
||||
{
|
||||
var i = index % color.Count;
|
||||
return color[i];
|
||||
}
|
||||
else
|
||||
{
|
||||
var i = index % theme.splitAreaColors.Count;
|
||||
return theme.splitAreaColors[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1e3ad5d1729154c73b47342a46f0d3b5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,65 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// Split line of axis in grid area.
|
||||
/// 坐标轴在 grid 区域中的分隔线。
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class AxisSplitLine : BaseLine
|
||||
{
|
||||
[SerializeField] private int m_Interval;
|
||||
|
||||
public int interval
|
||||
{
|
||||
get { return m_Interval; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Interval, value)) SetVerticesDirty(); }
|
||||
}
|
||||
|
||||
public override bool vertsDirty { get { return m_VertsDirty || m_LineStyle.anyDirty; } }
|
||||
internal override void ClearVerticesDirty()
|
||||
{
|
||||
base.ClearVerticesDirty();
|
||||
m_LineStyle.ClearVerticesDirty();
|
||||
}
|
||||
public static AxisSplitLine defaultSplitLine
|
||||
{
|
||||
get
|
||||
{
|
||||
return new AxisSplitLine()
|
||||
{
|
||||
m_Show = false,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public AxisSplitLine Clone()
|
||||
{
|
||||
var axisSplitLine = new AxisSplitLine();
|
||||
axisSplitLine.show = show;
|
||||
axisSplitLine.interval = interval;
|
||||
axisSplitLine.lineStyle = lineStyle.Clone();
|
||||
return axisSplitLine;
|
||||
}
|
||||
|
||||
public void Copy(AxisSplitLine splitLine)
|
||||
{
|
||||
base.Copy(splitLine);
|
||||
interval = splitLine.interval;
|
||||
}
|
||||
|
||||
internal bool NeedShow(int index)
|
||||
{
|
||||
return show && (interval == 0 || index % (interval + 1) == 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 62c6ea03f6ffe431a9c4730cce152c80
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,73 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// Settings related to axis tick.
|
||||
/// 坐标轴刻度相关设置。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class AxisTick : BaseLine
|
||||
{
|
||||
[SerializeField] private bool m_AlignWithLabel;
|
||||
[SerializeField] private bool m_Inside;
|
||||
|
||||
/// <summary>
|
||||
/// Align axis tick with label, which is available only when boundaryGap is set to be true in category axis.
|
||||
/// 类目轴中在 boundaryGap 为 true 的时候有效,可以保证刻度线和标签对齐。
|
||||
/// </summary>
|
||||
public bool alignWithLabel
|
||||
{
|
||||
get { return m_AlignWithLabel; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_AlignWithLabel, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Set this to true so the axis labels face the inside direction.
|
||||
/// 坐标轴刻度是否朝内,默认朝外。
|
||||
/// </summary>
|
||||
public bool inside
|
||||
{
|
||||
get { return m_Inside; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Inside, value)) SetVerticesDirty(); }
|
||||
}
|
||||
|
||||
public static AxisTick defaultTick
|
||||
{
|
||||
get
|
||||
{
|
||||
var tick = new AxisTick
|
||||
{
|
||||
m_Show = true,
|
||||
m_AlignWithLabel = false,
|
||||
m_Inside = false,
|
||||
};
|
||||
return tick;
|
||||
}
|
||||
}
|
||||
|
||||
public AxisTick Clone()
|
||||
{
|
||||
var axisTick = new AxisTick();
|
||||
axisTick.show = show;
|
||||
axisTick.alignWithLabel = alignWithLabel;
|
||||
axisTick.inside = inside;
|
||||
axisTick.lineStyle = lineStyle.Clone();
|
||||
return axisTick;
|
||||
}
|
||||
|
||||
public void Copy(AxisTick axisTick)
|
||||
{
|
||||
show = axisTick.show;
|
||||
alignWithLabel = axisTick.alignWithLabel;
|
||||
inside = axisTick.inside;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a9cff8225584c4d9492c252c09977060
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,89 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// Settings related to base line.
|
||||
/// 线条基础配置。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class BaseLine : SubComponent
|
||||
{
|
||||
[SerializeField] protected bool m_Show;
|
||||
[SerializeField] protected LineStyle m_LineStyle = new LineStyle();
|
||||
|
||||
/// <summary>
|
||||
/// Set this to false to prevent the axis line from showing.
|
||||
/// 是否显示坐标轴轴线。
|
||||
/// </summary>
|
||||
public bool show
|
||||
{
|
||||
get { return m_Show; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 线条样式
|
||||
/// </summary>
|
||||
public LineStyle lineStyle
|
||||
{
|
||||
get { return m_LineStyle; }
|
||||
set { if (value != null) { m_LineStyle = value; SetVerticesDirty(); } }
|
||||
}
|
||||
|
||||
public static BaseLine defaultBaseLine
|
||||
{
|
||||
get
|
||||
{
|
||||
var axisLine = new BaseLine
|
||||
{
|
||||
m_Show = true,
|
||||
m_LineStyle = new LineStyle()
|
||||
};
|
||||
return axisLine;
|
||||
}
|
||||
}
|
||||
|
||||
public BaseLine()
|
||||
{
|
||||
lineStyle = new LineStyle();
|
||||
}
|
||||
|
||||
public BaseLine(bool show) : base()
|
||||
{
|
||||
m_Show = show;
|
||||
}
|
||||
|
||||
public void Copy(BaseLine axisLine)
|
||||
{
|
||||
show = axisLine.show;
|
||||
lineStyle.Copy(axisLine.lineStyle);
|
||||
}
|
||||
|
||||
public LineStyle.Type GetType(LineStyle.Type themeType)
|
||||
{
|
||||
return lineStyle.GetType(themeType);
|
||||
}
|
||||
|
||||
public float GetWidth(float themeWidth)
|
||||
{
|
||||
return lineStyle.GetWidth(themeWidth);
|
||||
}
|
||||
|
||||
public float GetLength(float themeLength)
|
||||
{
|
||||
return lineStyle.GetLength(themeLength);
|
||||
}
|
||||
|
||||
public Color32 GetColor(Color32 themeColor)
|
||||
{
|
||||
return lineStyle.GetColor(themeColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4c431b00ccffe4db4b61179b6df06eb2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,72 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// 高亮的图形样式和文本标签样式。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class Emphasis : SubComponent
|
||||
{
|
||||
[SerializeField] private bool m_Show;
|
||||
[SerializeField] private SerieLabel m_Label = new SerieLabel();
|
||||
[SerializeField] private ItemStyle m_ItemStyle = new ItemStyle();
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
m_Show = false;
|
||||
m_Label.Reset();
|
||||
m_ItemStyle.Reset();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否启用高亮样式。
|
||||
/// </summary>
|
||||
public bool show
|
||||
{
|
||||
get { return m_Show; }
|
||||
set { m_Show = value; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 图形文本标签。
|
||||
/// </summary>
|
||||
public SerieLabel label
|
||||
{
|
||||
get { return m_Label; }
|
||||
set { if (PropertyUtil.SetClass(ref m_Label, value, true)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 图形样式。
|
||||
/// </summary>
|
||||
public ItemStyle itemStyle
|
||||
{
|
||||
get { return m_ItemStyle; }
|
||||
set { if (PropertyUtil.SetClass(ref m_ItemStyle, value, true)) SetVerticesDirty(); }
|
||||
}
|
||||
|
||||
public override bool vertsDirty { get { return m_VertsDirty || label.vertsDirty || itemStyle.vertsDirty; } }
|
||||
|
||||
public override bool componentDirty { get { return m_ComponentDirty || label.componentDirty; } }
|
||||
|
||||
internal override void ClearVerticesDirty()
|
||||
{
|
||||
base.ClearVerticesDirty();
|
||||
label.ClearVerticesDirty();
|
||||
itemStyle.ClearVerticesDirty();
|
||||
}
|
||||
|
||||
internal override void ClearComponentDirty()
|
||||
{
|
||||
base.ClearComponentDirty();
|
||||
label.ClearComponentDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e0b1690532674b24952a87e0aead6fa
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,168 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// Settings related to gauge axis line.
|
||||
/// 仪表盘轴线相关设置。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class GaugeAxis : SubComponent
|
||||
{
|
||||
[SerializeField] private bool m_Show = true;
|
||||
[SerializeField] private GaugeAxisLine m_AxisLine = new GaugeAxisLine(true);
|
||||
[SerializeField] private GaugeAxisSplitLine m_SplitLine = new GaugeAxisSplitLine(true);
|
||||
[SerializeField] private GaugeAxisTick m_AxisTick = new GaugeAxisTick(true);
|
||||
[SerializeField] private SerieLabel m_AxisLabel = new SerieLabel();
|
||||
[SerializeField] private List<string> m_AxisLabelText = new List<string>();
|
||||
|
||||
public bool show { get { return m_Show; } set { m_Show = value; } }
|
||||
/// <summary>
|
||||
/// axis line style.
|
||||
/// 仪表盘轴线样式。
|
||||
/// </summary>
|
||||
public GaugeAxisLine axisLine { get { return m_AxisLine; } set { m_AxisLine = value; } }
|
||||
/// <summary>
|
||||
/// slit line style.
|
||||
/// 分割线。
|
||||
/// </summary>
|
||||
public GaugeAxisSplitLine splitLine { get { return m_SplitLine; } set { m_SplitLine = value; } }
|
||||
/// <summary>
|
||||
/// axis tick style.
|
||||
/// 刻度。
|
||||
/// </summary>
|
||||
public GaugeAxisTick axisTick { get { return m_AxisTick; } set { m_AxisTick = value; } }
|
||||
/// <summary>
|
||||
/// axis label style.
|
||||
/// 文本标签。
|
||||
/// </summary>
|
||||
public SerieLabel axisLabel { get { return m_AxisLabel; } set { m_AxisLabel = value; } }
|
||||
/// <summary>
|
||||
/// Coordinate axis scale label custom content. When the content is empty,
|
||||
/// `axisLabel` automatically displays the content according to the scale; otherwise,
|
||||
/// the content is taken from the list definition.
|
||||
///
|
||||
/// 自定义Label的内容。
|
||||
/// </summary>
|
||||
public List<string> axisLabelText { get { return m_AxisLabelText; } set { m_AxisLabelText = value; } }
|
||||
|
||||
public List<float> runtimeStageAngle = new List<float>();
|
||||
public List<Vector3> runtimeLabelPosition = new List<Vector3>();
|
||||
private List<ChartLabel> m_RuntimeLabelList = new List<ChartLabel>();
|
||||
|
||||
internal Color32 GetAxisLineColor(ChartTheme theme, int index)
|
||||
{
|
||||
var color = !ChartHelper.IsClearColor(axisLine.barColor) ? axisLine.barColor : theme.GetColor(index);
|
||||
ChartHelper.SetColorOpacity(ref color, axisLine.lineStyle.opacity);
|
||||
return color;
|
||||
}
|
||||
|
||||
internal Color32 GetAxisLineBackgroundColor(ChartTheme theme, int index)
|
||||
{
|
||||
var color = !ChartHelper.IsClearColor(axisLine.barBackgroundColor)
|
||||
? axisLine.barBackgroundColor : ChartConst.greyColor32;
|
||||
ChartHelper.SetColorOpacity(ref color, axisLine.lineStyle.opacity);
|
||||
return color;
|
||||
}
|
||||
|
||||
internal Color32 GetSplitLineColor(Color32 themeColor, int serieIndex, float angle)
|
||||
{
|
||||
Color32 color;
|
||||
if (!ChartHelper.IsClearColor(splitLine.lineStyle.color))
|
||||
{
|
||||
color = splitLine.lineStyle.color;
|
||||
ChartHelper.SetColorOpacity(ref color, splitLine.lineStyle.opacity);
|
||||
return color;
|
||||
}
|
||||
color = themeColor;
|
||||
ChartHelper.SetColorOpacity(ref color, splitLine.lineStyle.opacity);
|
||||
return color;
|
||||
}
|
||||
|
||||
internal Color32 GetAxisTickColor(Color32 themeColor, int serieIndex, float angle)
|
||||
{
|
||||
Color32 color;
|
||||
if (!ChartHelper.IsClearColor(axisTick.lineStyle.color))
|
||||
{
|
||||
color = axisTick.lineStyle.color;
|
||||
ChartHelper.SetColorOpacity(ref color, axisTick.lineStyle.opacity);
|
||||
return color;
|
||||
}
|
||||
color = themeColor;
|
||||
ChartHelper.SetColorOpacity(ref color, axisTick.lineStyle.opacity);
|
||||
return color;
|
||||
}
|
||||
|
||||
internal Color32 GetPointerColor(ChartTheme theme, int serieIndex, float angle, ItemStyle itemStyle)
|
||||
{
|
||||
Color32 color;
|
||||
if (!ChartHelper.IsClearColor(itemStyle.color))
|
||||
{
|
||||
return itemStyle.GetColor();
|
||||
}
|
||||
for (int i = 0; i < runtimeStageAngle.Count; i++)
|
||||
{
|
||||
if (angle < runtimeStageAngle[i])
|
||||
{
|
||||
color = axisLine.stageColor[i].color;
|
||||
ChartHelper.SetColorOpacity(ref color, itemStyle.opacity);
|
||||
return color;
|
||||
}
|
||||
}
|
||||
color = theme.GetColor(serieIndex);
|
||||
ChartHelper.SetColorOpacity(ref color, itemStyle.opacity);
|
||||
return color;
|
||||
}
|
||||
|
||||
public void ClearLabelObject()
|
||||
{
|
||||
m_RuntimeLabelList.Clear();
|
||||
}
|
||||
|
||||
public void AddLabelObject(ChartLabel label)
|
||||
{
|
||||
m_RuntimeLabelList.Add(label);
|
||||
}
|
||||
|
||||
public ChartLabel GetLabelObject(int index)
|
||||
{
|
||||
if (index >= 0 && index < m_RuntimeLabelList.Count)
|
||||
{
|
||||
return m_RuntimeLabelList[index];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void SetLabelObjectPosition(int index, Vector3 pos)
|
||||
{
|
||||
if (index >= 0 && index < m_RuntimeLabelList.Count)
|
||||
{
|
||||
m_RuntimeLabelList[index].SetPosition(pos);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetLabelObjectText(int index, string text)
|
||||
{
|
||||
if (index >= 0 && index < m_RuntimeLabelList.Count)
|
||||
{
|
||||
m_RuntimeLabelList[index].SetText(text);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetLabelObjectActive(bool flag)
|
||||
{
|
||||
foreach (var label in m_RuntimeLabelList)
|
||||
{
|
||||
label.SetActive(flag);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 67cba46d89b9b478fa6dcf067e7b49b7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,63 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
[System.Serializable]
|
||||
public class StageColor
|
||||
{
|
||||
[SerializeField] private float m_Percent;
|
||||
[SerializeField] private Color32 m_Color;
|
||||
/// <summary>
|
||||
/// 结束位置百分比。
|
||||
/// </summary>
|
||||
public float percent { get { return m_Percent; } set { m_Percent = value; } }
|
||||
/// <summary>
|
||||
/// 颜色。
|
||||
/// </summary>
|
||||
public Color32 color { get { return m_Color; } set { m_Color = value; } }
|
||||
|
||||
public StageColor(float percent, Color32 color)
|
||||
{
|
||||
m_Percent = percent;
|
||||
m_Color = color;
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class GaugeAxisLine : BaseLine
|
||||
{
|
||||
[SerializeField] private Color32 m_BarColor;
|
||||
[SerializeField] private Color32 m_BarBackgroundColor = new Color32(200, 200, 200, 255);
|
||||
[SerializeField]
|
||||
private List<StageColor> m_StageColor = new List<StageColor>()
|
||||
{
|
||||
new StageColor(0.2f,new Color32(145,199,174,255)),
|
||||
new StageColor(0.8f,new Color32(99,134,158,255)),
|
||||
new StageColor(1.0f,new Color32(194,53,49,255)),
|
||||
};
|
||||
/// <summary>
|
||||
/// 进度条颜色。
|
||||
/// </summary>
|
||||
public Color32 barColor { get { return m_BarColor; } set { m_BarColor = value; } }
|
||||
/// <summary>
|
||||
/// 进度条背景颜色。
|
||||
/// </summary>
|
||||
public Color32 barBackgroundColor { get { return m_BarBackgroundColor; } set { m_BarBackgroundColor = value; } }
|
||||
/// <summary>
|
||||
/// 阶段颜色。
|
||||
/// </summary>
|
||||
public List<StageColor> stageColor { get { return m_StageColor; } set { m_StageColor = value; } }
|
||||
|
||||
public GaugeAxisLine(bool show) : base(show)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2c35880091e5a4382876c47bd843a99f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,20 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// 分割线
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class GaugeAxisSplitLine : BaseLine
|
||||
{
|
||||
public GaugeAxisSplitLine(bool show) : base(show)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 27a5f68720fa741ddbd50217b585a9e8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,27 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// 刻度
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class GaugeAxisTick : BaseLine
|
||||
{
|
||||
[SerializeField] private float m_SplitNumber = 5;
|
||||
/// <summary>
|
||||
/// 分割线之间的分割段数。
|
||||
/// </summary>
|
||||
public float splitNumber { get { return m_SplitNumber; } set { m_SplitNumber = value; } }
|
||||
public GaugeAxisTick(bool show) : base(show)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2e9ace80811494ca5aad05b59c61a74f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,53 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Settings related to gauge pointer.
|
||||
/// 仪表盘指针相关设置。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class GaugePointer : SubComponent
|
||||
{
|
||||
[SerializeField] private bool m_Show = true;
|
||||
[SerializeField] private float m_Length = 0.8f;
|
||||
[SerializeField] private float m_Width = 15;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to display a pointer.
|
||||
/// 是否显示指针。
|
||||
/// </summary>
|
||||
public bool show
|
||||
{
|
||||
get { return m_Show; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Pointer length. It can be an absolute value, or it can be a percentage relative to the radius (0-1).
|
||||
/// 指针长度。可以是绝对值,也可以是相对于半径的百分比(0-1的浮点数)。
|
||||
/// </summary>
|
||||
public float length
|
||||
{
|
||||
get { return m_Length; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Length, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Pointer width.
|
||||
/// 指针宽度。
|
||||
/// </summary>
|
||||
public float width
|
||||
{
|
||||
get { return m_Width; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Width, value)) SetVerticesDirty(); }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 55e453b57f6514da09e98571439d4dcc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,75 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// 系列数据项的图标
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class IconStyle : SubComponent
|
||||
{
|
||||
public enum Layer
|
||||
{
|
||||
UnderLabel,
|
||||
AboveLabel
|
||||
}
|
||||
[SerializeField] private bool m_Show;
|
||||
[SerializeField] private Layer m_Layer;
|
||||
[SerializeField] private Sprite m_Sprite;
|
||||
[SerializeField] private Color m_Color = Color.white;
|
||||
[SerializeField] private float m_Width = 40;
|
||||
[SerializeField] private float m_Height = 40;
|
||||
[SerializeField] private Vector3 m_Offset;
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
m_Show = false;
|
||||
m_Layer = Layer.UnderLabel;
|
||||
m_Sprite = null;
|
||||
m_Color = Color.white;
|
||||
m_Width = 40;
|
||||
m_Height = 40;
|
||||
m_Offset = Vector3.zero;
|
||||
}
|
||||
/// <summary>
|
||||
/// Whether the data icon is show.
|
||||
/// 是否显示图标。
|
||||
/// </summary>
|
||||
public bool show { get { return m_Show; } set { m_Show = value; } }
|
||||
/// <summary>
|
||||
/// 显示在上层还是在下层。
|
||||
/// </summary>
|
||||
public Layer layer { get { return m_Layer; } set { m_Layer = value; } }
|
||||
/// <summary>
|
||||
/// The image of icon.
|
||||
/// 图标的图片。
|
||||
/// </summary>
|
||||
public Sprite sprite { get { return m_Sprite; } set { m_Sprite = value; } }
|
||||
/// <summary>
|
||||
/// 图标颜色。
|
||||
/// </summary>
|
||||
public Color color { get { return m_Color; } set { m_Color = value; } }
|
||||
/// <summary>
|
||||
/// 图标宽。
|
||||
/// </summary>
|
||||
public float width { get { return m_Width; } set { m_Width = value; } }
|
||||
/// <summary>
|
||||
/// 图标高。
|
||||
/// </summary>
|
||||
public float height { get { return m_Height; } set { m_Height = value; } }
|
||||
/// <summary>
|
||||
/// 图标偏移。
|
||||
/// </summary>
|
||||
public Vector3 offset { get { return m_Offset; } set { m_Offset = value; } }
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 82c4d360f7b5b4ee7845e9bbe611c8a3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,311 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// 图形样式。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class ItemStyle : SubComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// 线的类型。
|
||||
/// </summary>
|
||||
public enum Type
|
||||
{
|
||||
/// <summary>
|
||||
/// 实线
|
||||
/// </summary>
|
||||
Solid,
|
||||
/// <summary>
|
||||
/// 虚线
|
||||
/// </summary>
|
||||
Dashed,
|
||||
/// <summary>
|
||||
/// 点线
|
||||
/// </summary>
|
||||
Dotted
|
||||
}
|
||||
[SerializeField] private bool m_Show = false;
|
||||
[SerializeField] private Color32 m_Color;
|
||||
[SerializeField] private Color32 m_Color0;
|
||||
[SerializeField] private Color32 m_ToColor;
|
||||
[SerializeField] private Color32 m_ToColor2;
|
||||
[SerializeField] private Color32 m_BackgroundColor;
|
||||
[SerializeField] private float m_BackgroundWidth;
|
||||
[SerializeField] private Color32 m_CenterColor;
|
||||
[SerializeField] private float m_CenterGap;
|
||||
[SerializeField] private Type m_BorderType = Type.Solid;
|
||||
[SerializeField] private float m_BorderWidth = 0;
|
||||
[SerializeField] private Color32 m_BorderColor;
|
||||
[SerializeField] private Color32 m_BorderColor0;
|
||||
[SerializeField] [Range(0, 1)] private float m_Opacity = 1;
|
||||
[SerializeField] private string m_TooltipFormatter;
|
||||
[SerializeField] private string m_NumericFormatter = "";
|
||||
[SerializeField] private float[] m_CornerRadius = new float[] { 0, 0, 0, 0 };
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
m_Show = false;
|
||||
m_Color = Color.clear;
|
||||
m_Color0 = Color.clear;
|
||||
m_ToColor = Color.clear;
|
||||
m_ToColor2 = Color.clear;
|
||||
m_BackgroundColor = Color.clear;
|
||||
m_BackgroundWidth = 0;
|
||||
m_CenterColor = Color.clear;
|
||||
m_CenterGap = 0;
|
||||
m_BorderType = Type.Solid;
|
||||
m_BorderWidth = 0;
|
||||
m_BorderColor = Color.clear;
|
||||
m_BorderColor0 = Color.clear;
|
||||
m_Opacity = 1;
|
||||
m_TooltipFormatter = null;
|
||||
m_NumericFormatter = "";
|
||||
if (m_CornerRadius == null)
|
||||
{
|
||||
m_CornerRadius = new float[] { 0, 0, 0, 0 };
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < m_CornerRadius.Length; i++)
|
||||
m_CornerRadius[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否启用。
|
||||
/// </summary>
|
||||
public bool show
|
||||
{
|
||||
get { return m_Show; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 数据项颜色。
|
||||
/// </summary>
|
||||
public Color32 color
|
||||
{
|
||||
get { return m_Color; }
|
||||
set { if (PropertyUtil.SetColor(ref m_Color, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 数据项颜色。
|
||||
/// </summary>
|
||||
public Color32 color0
|
||||
{
|
||||
get { return m_Color0; }
|
||||
set { if (PropertyUtil.SetColor(ref m_Color0, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Gradient color1.
|
||||
/// 渐变色的颜色1。
|
||||
/// </summary>
|
||||
public Color32 toColor
|
||||
{
|
||||
get { return m_ToColor; }
|
||||
set { if (PropertyUtil.SetColor(ref m_ToColor, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Gradient color2.Only valid in line diagrams.
|
||||
/// 渐变色的颜色2。只在折线图中有效。
|
||||
/// </summary>
|
||||
public Color32 toColor2
|
||||
{
|
||||
get { return m_ToColor2; }
|
||||
set { if (PropertyUtil.SetColor(ref m_ToColor2, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 数据项背景颜色。
|
||||
/// </summary>
|
||||
public Color32 backgroundColor
|
||||
{
|
||||
get { return m_BackgroundColor; }
|
||||
set { if (PropertyUtil.SetColor(ref m_BackgroundColor, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 中心区域颜色。
|
||||
/// </summary>
|
||||
public Color32 centerColor
|
||||
{
|
||||
get { return m_CenterColor; }
|
||||
set { if (PropertyUtil.SetColor(ref m_CenterColor, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 中心区域间隙。
|
||||
/// </summary>
|
||||
public float centerGap
|
||||
{
|
||||
get { return m_CenterGap; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_CenterGap, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 数据项背景宽度。
|
||||
/// </summary>
|
||||
public float backgroundWidth
|
||||
{
|
||||
get { return m_BackgroundWidth; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_BackgroundWidth, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 边框的类型。
|
||||
/// </summary>
|
||||
public Type borderType
|
||||
{
|
||||
get { return m_BorderType; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_BorderType, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 边框的颜色。
|
||||
/// </summary>
|
||||
public Color32 borderColor
|
||||
{
|
||||
get { return m_BorderColor; }
|
||||
set { if (PropertyUtil.SetColor(ref m_BorderColor, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 边框的颜色。
|
||||
/// </summary>
|
||||
public Color32 borderColor0
|
||||
{
|
||||
get { return m_BorderColor0; }
|
||||
set { if (PropertyUtil.SetColor(ref m_BorderColor0, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 边框宽。
|
||||
/// </summary>
|
||||
public float borderWidth
|
||||
{
|
||||
get { return m_BorderWidth; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_BorderWidth, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 透明度。支持从 0 到 1 的数字,为 0 时不绘制该图形。
|
||||
/// </summary>
|
||||
public float opacity
|
||||
{
|
||||
get { return m_Opacity; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Opacity, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 提示框单项的字符串模版格式器。具体配置参考`Tooltip`的`formatter`
|
||||
/// </summary>
|
||||
public string tooltipFormatter
|
||||
{
|
||||
get { return m_TooltipFormatter; }
|
||||
set { if (PropertyUtil.SetClass(ref m_TooltipFormatter, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Standard numeric format strings.
|
||||
/// 标准数字格式字符串。用于将数值格式化显示为字符串。
|
||||
/// 使用Axx的形式:A是格式说明符的单字符,支持C货币、D十进制、E指数、F定点数、G常规、N数字、P百分比、R往返、X十六进制的。xx是精度说明,从0-99。
|
||||
/// 参考:https://docs.microsoft.com/zh-cn/dotnet/standard/base-types/standard-numeric-format-strings
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public string numericFormatter
|
||||
{
|
||||
get { return m_NumericFormatter; }
|
||||
set { if (PropertyUtil.SetClass(ref m_NumericFormatter, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The radius of rounded corner. Its unit is px. Use array to respectively specify the 4 corner radiuses((clockwise upper left, upper right, bottom right and bottom left)).
|
||||
/// 圆角半径。用数组分别指定4个圆角半径(顺时针左上,右上,右下,左下)。
|
||||
/// </summary>
|
||||
public float[] cornerRadius
|
||||
{
|
||||
get { return m_CornerRadius; }
|
||||
set { if (PropertyUtil.SetClass(ref m_CornerRadius, value, true)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 实际边框宽。边框不显示时为0。
|
||||
/// </summary>
|
||||
public float runtimeBorderWidth { get { return NeedShowBorder() ? borderWidth : 0; } }
|
||||
|
||||
/// <summary>
|
||||
/// 是否需要显示边框。
|
||||
/// </summary>
|
||||
public bool NeedShowBorder()
|
||||
{
|
||||
return borderWidth != 0 && !ChartHelper.IsClearColor(borderColor);
|
||||
}
|
||||
|
||||
public Color32 GetColor()
|
||||
{
|
||||
if (m_Opacity == 1 || m_Color.a == 0) return m_Color;
|
||||
var color = m_Color;
|
||||
color.a = (byte)(color.a * m_Opacity);
|
||||
return color;
|
||||
}
|
||||
public Color32 GetColor0()
|
||||
{
|
||||
if (m_Opacity == 1 || m_Color0.a == 0) return m_Color0;
|
||||
var color = m_Color0;
|
||||
color.a = (byte)(color.a * m_Opacity);
|
||||
return color;
|
||||
}
|
||||
public Color32 GetColor(Color32 defaultColor)
|
||||
{
|
||||
var color = ChartHelper.IsClearColor(m_Color) ? defaultColor : m_Color;
|
||||
if (m_Opacity == 1 || color.a == 0) return color;
|
||||
color.a = (byte)(color.a * m_Opacity);
|
||||
return color;
|
||||
}
|
||||
public Color32 GetColor0(Color32 defaultColor)
|
||||
{
|
||||
var color = ChartHelper.IsClearColor(m_Color0) ? defaultColor : m_Color0;
|
||||
if (m_Opacity == 1 || color.a == 0) return color;
|
||||
color.a = (byte)(color.a * m_Opacity);
|
||||
return color;
|
||||
}
|
||||
public Color32 GetBorderColor(Color32 defaultColor)
|
||||
{
|
||||
var color = ChartHelper.IsClearColor(m_BorderColor) ? defaultColor : m_BorderColor;
|
||||
if (m_Opacity == 1 || color.a == 0) return color;
|
||||
color.a = (byte)(color.a * m_Opacity);
|
||||
return color;
|
||||
}
|
||||
public Color32 GetBorderColor0(Color32 defaultColor)
|
||||
{
|
||||
var color = ChartHelper.IsClearColor(m_BorderColor0) ? defaultColor : m_BorderColor0;
|
||||
if (m_Opacity == 1 || color.a == 0) return color;
|
||||
color.a = (byte)(color.a * m_Opacity);
|
||||
return color;
|
||||
}
|
||||
|
||||
public bool IsNeedGradient()
|
||||
{
|
||||
return !ChartHelper.IsClearColor(m_ToColor) || !ChartHelper.IsClearColor(m_ToColor2);
|
||||
}
|
||||
|
||||
public Color32 GetGradientColor(float value, Color32 defaultColor)
|
||||
{
|
||||
if (!IsNeedGradient()) return ChartConst.clearColor32;
|
||||
value = Mathf.Clamp01(value);
|
||||
var startColor = ChartHelper.IsClearColor(m_Color) ? defaultColor : m_Color;
|
||||
Color32 color;
|
||||
if (!ChartHelper.IsClearColor(m_ToColor2))
|
||||
{
|
||||
if (value <= 0.5f) color = Color32.Lerp(startColor, m_ToColor, 2 * value);
|
||||
else color = Color32.Lerp(m_ToColor, m_ToColor2, 2 * (value - 0.5f));
|
||||
}
|
||||
else
|
||||
{
|
||||
color = Color32.Lerp(startColor, m_ToColor, value);
|
||||
}
|
||||
if (m_Opacity != 1)
|
||||
{
|
||||
color.a = (byte)(color.a * m_Opacity);
|
||||
}
|
||||
return color;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3ca9b30f9779c4a16b60cc21334828b0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,69 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class LineArrow : SubComponent
|
||||
{
|
||||
public enum Position
|
||||
{
|
||||
/// <summary>
|
||||
/// 末端箭头
|
||||
/// </summary>
|
||||
End,
|
||||
/// <summary>
|
||||
/// 头端箭头
|
||||
/// </summary>
|
||||
Start
|
||||
}
|
||||
[SerializeField] private bool m_Show;
|
||||
[SerializeField] Position m_Position;
|
||||
[SerializeField]
|
||||
private Arrow m_Arrow = new Arrow()
|
||||
{
|
||||
width = 10,
|
||||
height = 15,
|
||||
offset = 0,
|
||||
dent = 3
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Whether to show the arrow.
|
||||
/// 是否显示箭头。
|
||||
/// </summary>
|
||||
public bool show
|
||||
{
|
||||
get { return m_Show; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The position of arrow.
|
||||
/// 箭头位置。
|
||||
/// </summary>
|
||||
public Position position
|
||||
{
|
||||
get { return m_Position; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Position, value)) SetVerticesDirty(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// the arrow of line.
|
||||
/// 箭头。
|
||||
/// </summary>
|
||||
public Arrow arrow
|
||||
{
|
||||
get { return m_Arrow; }
|
||||
set { if (PropertyUtil.SetClass(ref m_Arrow, value)) SetVerticesDirty(); }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8f2455acb3ba34409896bf03ddba593e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,239 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// The style of line.
|
||||
/// 线条样式。
|
||||
/// 注: 修改 lineStyle 中的颜色不会影响图例颜色,如果需要图例颜色和折线图颜色一致,需修改 itemStyle.color,线条颜色默认也会取该颜色。
|
||||
/// toColor,toColor2可设置水平方向的渐变,如需要设置垂直方向的渐变,可使用VisualMap。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class LineStyle : SubComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// 线的类型。
|
||||
/// </summary>
|
||||
public enum Type
|
||||
{
|
||||
/// <summary>
|
||||
/// 实线
|
||||
/// </summary>
|
||||
Solid,
|
||||
/// <summary>
|
||||
/// 虚线
|
||||
/// </summary>
|
||||
Dashed,
|
||||
/// <summary>
|
||||
/// 点线
|
||||
/// </summary>
|
||||
Dotted,
|
||||
/// <summary>
|
||||
/// 点划线
|
||||
/// </summary>
|
||||
DashDot,
|
||||
/// <summary>
|
||||
/// 双点划线
|
||||
/// </summary>
|
||||
DashDotDot,
|
||||
None,
|
||||
}
|
||||
[SerializeField] private bool m_Show = true;
|
||||
[SerializeField] private Type m_Type = Type.Solid;
|
||||
[SerializeField] private Color32 m_Color;
|
||||
[SerializeField] private Color32 m_ToColor;
|
||||
[SerializeField] private Color32 m_ToColor2;
|
||||
[SerializeField] private float m_Width = 0;
|
||||
[SerializeField] private float m_Length = 0;
|
||||
[SerializeField] [Range(0, 1)] private float m_Opacity = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Whether show line.
|
||||
/// 是否显示线条。当作为子组件,它的父组件有参数控制是否显示时,改参数无效。
|
||||
/// </summary>
|
||||
public bool show
|
||||
{
|
||||
get { return m_Show; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the type of line.
|
||||
/// 线的类型。
|
||||
/// </summary>
|
||||
public Type type
|
||||
{
|
||||
get { return m_Type; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Type, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the color of line, default use serie color.
|
||||
/// 线的颜色。
|
||||
/// </summary>
|
||||
public Color32 color
|
||||
{
|
||||
get { return m_Color; }
|
||||
set { if (PropertyUtil.SetColor(ref m_Color, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the middle color of line, default use serie color.
|
||||
/// 线的渐变颜色(需要水平方向渐变时)。
|
||||
/// </summary>
|
||||
public Color32 toColor
|
||||
{
|
||||
get { return m_ToColor; }
|
||||
set { if (PropertyUtil.SetColor(ref m_ToColor, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the end color of line, default use serie color.
|
||||
/// 线的渐变颜色2(需要水平方向三个渐变色的渐变时)。
|
||||
/// </summary>
|
||||
public Color32 toColor2
|
||||
{
|
||||
get { return m_ToColor2; }
|
||||
set { if (PropertyUtil.SetColor(ref m_ToColor2, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the width of line.
|
||||
/// 线宽。
|
||||
/// /// </summary>
|
||||
public float width
|
||||
{
|
||||
get { return m_Width; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Width, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the length of line.
|
||||
/// 线长。
|
||||
/// /// </summary>
|
||||
public float length
|
||||
{
|
||||
get { return m_Length; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Length, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Opacity of the line. Supports value from 0 to 1, and the line will not be drawn when set to 0.
|
||||
/// 线的透明度。支持从 0 到 1 的数字,为 0 时不绘制该图形。
|
||||
/// </summary>
|
||||
public float opacity
|
||||
{
|
||||
get { return m_Opacity; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Opacity, value)) SetVerticesDirty(); }
|
||||
}
|
||||
|
||||
public LineStyle()
|
||||
{
|
||||
}
|
||||
|
||||
public LineStyle(float width)
|
||||
{
|
||||
this.width = width;
|
||||
}
|
||||
|
||||
public LineStyle(LineStyle.Type type)
|
||||
{
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
public LineStyle(LineStyle.Type type, float width)
|
||||
{
|
||||
this.type = type;
|
||||
this.width = width;
|
||||
}
|
||||
|
||||
public LineStyle Clone()
|
||||
{
|
||||
var lineStyle = new LineStyle();
|
||||
lineStyle.show = show;
|
||||
lineStyle.type = type;
|
||||
lineStyle.color = color;
|
||||
lineStyle.toColor = toColor;
|
||||
lineStyle.toColor2 = toColor2;
|
||||
lineStyle.width = width;
|
||||
lineStyle.opacity = opacity;
|
||||
return lineStyle;
|
||||
}
|
||||
|
||||
public void Copy(LineStyle lineStyle)
|
||||
{
|
||||
show = lineStyle.show;
|
||||
type = lineStyle.type;
|
||||
color = lineStyle.color;
|
||||
toColor = lineStyle.toColor;
|
||||
toColor2 = lineStyle.toColor2;
|
||||
width = lineStyle.width;
|
||||
opacity = lineStyle.opacity;
|
||||
}
|
||||
|
||||
public Color32 GetColor()
|
||||
{
|
||||
if (m_Opacity == 1) return m_Color;
|
||||
var color = m_Color;
|
||||
color.a = (byte)(color.a * m_Opacity);
|
||||
return color;
|
||||
}
|
||||
|
||||
public bool IsNeedGradient()
|
||||
{
|
||||
return !ChartHelper.IsClearColor(m_ToColor) || !ChartHelper.IsClearColor(m_ToColor2);
|
||||
}
|
||||
|
||||
public Color32 GetGradientColor(float value, Color32 defaultColor)
|
||||
{
|
||||
var color = ChartConst.clearColor32;
|
||||
if (!IsNeedGradient()) return color;
|
||||
value = Mathf.Clamp01(value);
|
||||
var startColor = ChartHelper.IsClearColor(m_Color) ? defaultColor : m_Color;
|
||||
if (!ChartHelper.IsClearColor(m_ToColor2))
|
||||
{
|
||||
if (value <= 0.5f) color = Color32.Lerp(startColor, m_ToColor, 2 * value);
|
||||
else color = Color32.Lerp(m_ToColor, m_ToColor2, 2 * (value - 0.5f));
|
||||
}
|
||||
else
|
||||
{
|
||||
color = Color32.Lerp(startColor, m_ToColor, value);
|
||||
}
|
||||
if (m_Opacity != 1)
|
||||
{
|
||||
color.a = (byte)(color.a * m_Opacity);
|
||||
}
|
||||
return color;
|
||||
}
|
||||
|
||||
public Type GetType(Type themeType)
|
||||
{
|
||||
return type == Type.None ? themeType : type;
|
||||
}
|
||||
|
||||
public float GetWidth(float themeWidth)
|
||||
{
|
||||
return width == 0 ? themeWidth : width;
|
||||
}
|
||||
|
||||
public float GetLength(float themeLength)
|
||||
{
|
||||
return length == 0 ? themeLength : length;
|
||||
}
|
||||
|
||||
public Color32 GetColor(Color32 themeColor)
|
||||
{
|
||||
if (!ChartHelper.IsClearColor(color))
|
||||
{
|
||||
return GetColor();
|
||||
}
|
||||
else
|
||||
{
|
||||
var color = themeColor;
|
||||
color.a = (byte)(color.a * opacity);
|
||||
return color;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 092f08a2daa4b4013a72ffc3c9a18f85
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,318 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
#if dUI_TextMeshPro
|
||||
using TMPro;
|
||||
#endif
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// Location type. Quick to set the general location.
|
||||
/// 位置类型。通过Align快速设置大体位置,再通过left,right,top,bottom微调具体位置。
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class Location : SubComponent, IPropertyChanged
|
||||
{
|
||||
/// <summary>
|
||||
/// 对齐方式
|
||||
/// </summary>
|
||||
public enum Align
|
||||
{
|
||||
TopLeft,
|
||||
TopRight,
|
||||
TopCenter,
|
||||
BottomLeft,
|
||||
BottomRight,
|
||||
BottomCenter,
|
||||
Center,
|
||||
CenterLeft,
|
||||
CenterRight
|
||||
}
|
||||
|
||||
[SerializeField] private Align m_Align = Align.TopCenter;
|
||||
[SerializeField] private float m_Left;
|
||||
[SerializeField] private float m_Right;
|
||||
[SerializeField] private float m_Top;
|
||||
[SerializeField] private float m_Bottom;
|
||||
|
||||
private TextAnchor m_TextAlignment;
|
||||
#if dUI_TextMeshPro
|
||||
private TextAlignmentOptions m_TMPTextAlignment;
|
||||
#endif
|
||||
private Vector2 m_AnchorMin;
|
||||
private Vector2 m_AnchorMax;
|
||||
private Vector2 m_Pivot;
|
||||
|
||||
/// <summary>
|
||||
/// 对齐方式。
|
||||
/// </summary>
|
||||
public Align align
|
||||
{
|
||||
get { return m_Align; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Align, value)) { SetComponentDirty(); UpdateAlign(); } }
|
||||
}
|
||||
/// <summary>
|
||||
/// Distance between component and the left side of the container.
|
||||
/// 离容器左侧的距离。
|
||||
/// </summary>
|
||||
public float left
|
||||
{
|
||||
get { return m_Left; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Left, value)) { SetComponentDirty(); UpdateAlign(); } }
|
||||
}
|
||||
/// <summary>
|
||||
/// Distance between component and the left side of the container.
|
||||
/// 离容器右侧的距离。
|
||||
/// </summary>
|
||||
public float right
|
||||
{
|
||||
get { return m_Right; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Right, value)) { SetComponentDirty(); UpdateAlign(); } }
|
||||
}
|
||||
/// <summary>
|
||||
/// Distance between component and the left side of the container.
|
||||
/// 离容器上侧的距离。
|
||||
/// </summary>
|
||||
public float top
|
||||
{
|
||||
get { return m_Top; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Top, value)) { SetComponentDirty(); UpdateAlign(); } }
|
||||
}
|
||||
/// <summary>
|
||||
/// Distance between component and the left side of the container.
|
||||
/// 离容器下侧的距离。
|
||||
/// </summary>
|
||||
public float bottom
|
||||
{
|
||||
get { return m_Bottom; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Bottom, value)) { SetComponentDirty(); UpdateAlign(); } }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// the anchor of text.
|
||||
/// Location对应的Anchor锚点
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public TextAnchor runtimeTextAlignment { get { return m_TextAlignment; } }
|
||||
|
||||
#if dUI_TextMeshPro
|
||||
public TextAlignmentOptions runtimeTMPTextAlignment { get { return m_TMPTextAlignment; } }
|
||||
#endif
|
||||
/// <summary>
|
||||
/// the minimum achor.
|
||||
/// Location对应的anchorMin。
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public Vector2 runtimeAnchorMin { get { return m_AnchorMin; } }
|
||||
/// <summary>
|
||||
/// the maximun achor.
|
||||
/// Location对应的anchorMax.
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public Vector2 runtimeAnchorMax { get { return m_AnchorMax; } }
|
||||
/// <summary>
|
||||
/// the povot.
|
||||
/// Loation对应的中心点。
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public Vector2 runtimePivot { get { return m_Pivot; } }
|
||||
|
||||
public static Location defaultLeft
|
||||
{
|
||||
get
|
||||
{
|
||||
return new Location()
|
||||
{
|
||||
align = Align.CenterLeft,
|
||||
left = 5,
|
||||
right = 0,
|
||||
top = 0,
|
||||
bottom = 0
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public static Location defaultRight
|
||||
{
|
||||
get
|
||||
{
|
||||
return new Location()
|
||||
{
|
||||
align = Align.CenterRight,
|
||||
left = 0,
|
||||
right = 5,
|
||||
top = 0,
|
||||
bottom = 0
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public static Location defaultTop
|
||||
{
|
||||
get
|
||||
{
|
||||
return new Location()
|
||||
{
|
||||
align = Align.TopCenter,
|
||||
left = 0,
|
||||
right = 0,
|
||||
top = 5,
|
||||
bottom = 0
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public static Location defaultBottom
|
||||
{
|
||||
get
|
||||
{
|
||||
return new Location()
|
||||
{
|
||||
align = Align.BottomCenter,
|
||||
left = 0,
|
||||
right = 0,
|
||||
top = 0,
|
||||
bottom = 5
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateAlign()
|
||||
{
|
||||
switch (m_Align)
|
||||
{
|
||||
case Align.BottomCenter:
|
||||
m_TextAlignment = TextAnchor.LowerCenter;
|
||||
#if dUI_TextMeshPro
|
||||
m_TMPTextAlignment = TextAlignmentOptions.Bottom;
|
||||
#endif
|
||||
m_AnchorMin = new Vector2(0.5f, 0);
|
||||
m_AnchorMax = new Vector2(0.5f, 0);
|
||||
m_Pivot = new Vector2(0.5f, 0);
|
||||
break;
|
||||
case Align.BottomLeft:
|
||||
m_TextAlignment = TextAnchor.LowerLeft;
|
||||
#if dUI_TextMeshPro
|
||||
m_TMPTextAlignment = TextAlignmentOptions.BottomLeft;
|
||||
#endif
|
||||
m_AnchorMin = new Vector2(0, 0);
|
||||
m_AnchorMax = new Vector2(0, 0);
|
||||
m_Pivot = new Vector2(0, 0);
|
||||
break;
|
||||
case Align.BottomRight:
|
||||
m_TextAlignment = TextAnchor.LowerRight;
|
||||
#if dUI_TextMeshPro
|
||||
m_TMPTextAlignment = TextAlignmentOptions.BottomRight;
|
||||
#endif
|
||||
m_AnchorMin = new Vector2(1, 0);
|
||||
m_AnchorMax = new Vector2(1, 0);
|
||||
m_Pivot = new Vector2(1, 0);
|
||||
break;
|
||||
case Align.Center:
|
||||
m_TextAlignment = TextAnchor.MiddleCenter;
|
||||
#if dUI_TextMeshPro
|
||||
m_TMPTextAlignment = TextAlignmentOptions.Center;
|
||||
#endif
|
||||
m_AnchorMin = new Vector2(0.5f, 0.5f);
|
||||
m_AnchorMax = new Vector2(0.5f, 0.5f);
|
||||
m_Pivot = new Vector2(0.5f, 0.5f);
|
||||
break;
|
||||
case Align.CenterLeft:
|
||||
m_TextAlignment = TextAnchor.MiddleLeft;
|
||||
#if dUI_TextMeshPro
|
||||
m_TMPTextAlignment = TextAlignmentOptions.Left;
|
||||
#endif
|
||||
m_AnchorMin = new Vector2(0, 0.5f);
|
||||
m_AnchorMax = new Vector2(0, 0.5f);
|
||||
m_Pivot = new Vector2(0, 0.5f);
|
||||
break;
|
||||
case Align.CenterRight:
|
||||
m_TextAlignment = TextAnchor.MiddleRight;
|
||||
#if dUI_TextMeshPro
|
||||
m_TMPTextAlignment = TextAlignmentOptions.Right;
|
||||
#endif
|
||||
m_AnchorMin = new Vector2(1, 0.5f);
|
||||
m_AnchorMax = new Vector2(1, 0.5f);
|
||||
m_Pivot = new Vector2(1, 0.5f);
|
||||
break;
|
||||
case Align.TopCenter:
|
||||
m_TextAlignment = TextAnchor.UpperCenter;
|
||||
#if dUI_TextMeshPro
|
||||
m_TMPTextAlignment = TextAlignmentOptions.Top;
|
||||
#endif
|
||||
m_AnchorMin = new Vector2(0.5f, 1);
|
||||
m_AnchorMax = new Vector2(0.5f, 1);
|
||||
m_Pivot = new Vector2(0.5f, 1);
|
||||
break;
|
||||
case Align.TopLeft:
|
||||
m_TextAlignment = TextAnchor.UpperLeft;
|
||||
#if dUI_TextMeshPro
|
||||
m_TMPTextAlignment = TextAlignmentOptions.TopLeft;
|
||||
#endif
|
||||
m_AnchorMin = new Vector2(0, 1);
|
||||
m_AnchorMax = new Vector2(0, 1);
|
||||
m_Pivot = new Vector2(0, 1);
|
||||
break;
|
||||
case Align.TopRight:
|
||||
m_TextAlignment = TextAnchor.UpperRight;
|
||||
#if dUI_TextMeshPro
|
||||
m_TMPTextAlignment = TextAlignmentOptions.TopRight;
|
||||
#endif
|
||||
m_AnchorMin = new Vector2(1, 1);
|
||||
m_AnchorMax = new Vector2(1, 1);
|
||||
m_Pivot = new Vector2(1, 1);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 返回在坐标系中的具体位置
|
||||
/// </summary>
|
||||
/// <param name="chartWidth"></param>
|
||||
/// <param name="chartHeight"></param>
|
||||
/// <returns></returns>
|
||||
public Vector3 GetPosition(float chartWidth, float chartHeight)
|
||||
{
|
||||
switch (align)
|
||||
{
|
||||
case Align.BottomCenter:
|
||||
return new Vector3(chartWidth / 2, bottom);
|
||||
case Align.BottomLeft:
|
||||
return new Vector3(left, bottom);
|
||||
case Align.BottomRight:
|
||||
return new Vector3(chartWidth - right, bottom);
|
||||
case Align.Center:
|
||||
return new Vector3(chartWidth / 2, chartHeight / 2);
|
||||
case Align.CenterLeft:
|
||||
return new Vector3(left, chartHeight / 2);
|
||||
case Align.CenterRight:
|
||||
return new Vector3(chartWidth - right, chartHeight / 2);
|
||||
case Align.TopCenter:
|
||||
return new Vector3(chartWidth / 2, chartHeight - top);
|
||||
case Align.TopLeft:
|
||||
return new Vector3(left, chartHeight - top);
|
||||
case Align.TopRight:
|
||||
return new Vector3(chartWidth - right, chartHeight - top);
|
||||
default:
|
||||
return Vector2.zero;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 属性变更时更新textAnchor,minAnchor,maxAnchor,pivot
|
||||
/// </summary>
|
||||
public void OnChanged()
|
||||
{
|
||||
UpdateAlign();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7922ce86a6b0f4813a7f34e004b92e9a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,513 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
public delegate float CustomAnimationDelay(int dataIndex);
|
||||
public delegate float CustomAnimationDuration(int dataIndex);
|
||||
|
||||
/// <summary>
|
||||
/// the animation of serie.
|
||||
/// 动画表现。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class SerieAnimation : SubComponent
|
||||
{
|
||||
public enum Easing
|
||||
{
|
||||
Linear,
|
||||
}
|
||||
[SerializeField] private bool m_Enable = true;
|
||||
[SerializeField] private Easing m_Easting;
|
||||
[SerializeField] private int m_Threshold = 2000;
|
||||
[SerializeField] private float m_FadeInDuration = 1000;
|
||||
[SerializeField] private float m_FadeInDelay = 0;
|
||||
[SerializeField] private float m_FadeOutDuration = 1000f;
|
||||
[SerializeField] private float m_FadeOutDelay = 0;
|
||||
[SerializeField] private bool m_DataChangeEnable = true;
|
||||
[SerializeField] private float m_DataChangeDuration = 500;
|
||||
[SerializeField] private float m_ActualDuration;
|
||||
/// <summary>
|
||||
/// 自定义渐入动画延时函数。返回ms值。
|
||||
/// </summary>
|
||||
public CustomAnimationDelay customFadeInDelay;
|
||||
/// <summary>
|
||||
/// 自定义渐入动画时长函数。返回ms值。
|
||||
/// </summary>
|
||||
public CustomAnimationDuration customFadeInDuration;
|
||||
/// <summary>
|
||||
/// 自定义渐出动画延时函数。返回ms值。
|
||||
/// </summary>
|
||||
public CustomAnimationDelay customFadeOutDelay;
|
||||
/// <summary>
|
||||
/// 自定义渐出动画时长函数。返回ms值。
|
||||
/// </summary>
|
||||
public CustomAnimationDuration customFadeOutDuration;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to enable animation.
|
||||
/// 是否开启动画效果。
|
||||
/// </summary>
|
||||
public bool enable { get { return m_Enable; } set { m_Enable = value; } }
|
||||
/// <summary>
|
||||
/// Easing method used for the first animation.
|
||||
/// 动画的缓动效果。
|
||||
/// </summary>
|
||||
//public Easing easing { get { return m_Easting; } set { m_Easting = value; } }
|
||||
/// <summary>
|
||||
/// The milliseconds duration of the fadeIn animation.
|
||||
/// 设定的渐入动画时长(毫秒)。如果要设置单个数据项的渐入时长,可以用代码定制:customFadeInDuration。
|
||||
/// </summary>
|
||||
public float fadeInDuration { get { return m_FadeInDuration; } set { m_FadeInDuration = value < 0 ? 0 : value; } }
|
||||
/// <summary>
|
||||
/// The milliseconds duration of the fadeOut animation.
|
||||
/// 设定的渐出动画时长(毫秒)。如果要设置单个数据项的渐出时长,可以用代码定制:customFadeOutDuration。
|
||||
/// </summary>
|
||||
public float fadeOutDuration { get { return m_FadeOutDuration; } set { m_FadeOutDuration = value < 0 ? 0 : value; } }
|
||||
/// <summary>
|
||||
/// The milliseconds actual duration of the first animation.
|
||||
/// 实际的动画时长(毫秒)。
|
||||
/// </summary>
|
||||
public float actualDuration { get { return m_ActualDuration; } }
|
||||
/// <summary>
|
||||
/// Whether to set graphic number threshold to animation. Animation will be disabled when graphic number is larger than threshold.
|
||||
/// 是否开启动画的阈值,当单个系列显示的图形数量大于这个阈值时会关闭动画。
|
||||
/// </summary>
|
||||
public int threshold { get { return m_Threshold; } set { m_Threshold = value; } }
|
||||
/// <summary>
|
||||
/// The milliseconds delay before updating the first animation.
|
||||
/// 渐入动画延时(毫秒)。如果要设置单个数据项的延时,可以用代码定制:customFadeInDelay。
|
||||
/// </summary>
|
||||
public float fadeInDelay { get { return m_FadeInDelay; } set { m_FadeInDelay = value < 0 ? 0 : value; } }
|
||||
/// <summary>
|
||||
/// 渐出动画延时(毫秒)。如果要设置单个数据项的延时,可以用代码定制:customFadeOutDelay。
|
||||
/// </summary>
|
||||
public float fadeOutDelay { get { return m_FadeOutDelay; } set { m_FadeInDelay = value < 0 ? 0 : value; } }
|
||||
/// <summary>
|
||||
/// 是否开启数据变更动画。
|
||||
/// </summary>
|
||||
public bool dataChangeEnable { get { return m_DataChangeEnable; } set { m_DataChangeEnable = value; } }
|
||||
/// <summary>
|
||||
/// The milliseconds duration of the data change animation.
|
||||
/// 数据变更的动画时长(毫秒)。
|
||||
/// </summary>
|
||||
public float dataChangeDuration { get { return m_DataChangeDuration; } set { m_DataChangeDuration = value < 0 ? 0 : value; } }
|
||||
/// <summary>
|
||||
/// 渐入动画完成回调
|
||||
/// </summary>
|
||||
public Action fadeInFinishCallback { get; set; }
|
||||
/// <summary>
|
||||
/// 渐出动画完成回调
|
||||
/// </summary>
|
||||
public Action fadeOutFinishCallback { get; set; }
|
||||
private Dictionary<int, float> m_DataCurrProgress = new Dictionary<int, float>();
|
||||
private Dictionary<int, float> m_DataDestProgress = new Dictionary<int, float>();
|
||||
private bool m_FadeIn = false;
|
||||
private bool m_IsEnd = true;
|
||||
private bool m_IsPause = false;
|
||||
private bool m_FadeOut = false;
|
||||
private bool m_FadeOuted = false;
|
||||
private bool m_IsInit = false;
|
||||
|
||||
private float startTime { get; set; }
|
||||
private int m_CurrDataProgress { get; set; }
|
||||
private int m_DestDataProgress { get; set; }
|
||||
[SerializeField] private float m_CurrDetailProgress;
|
||||
[SerializeField] private float m_DestDetailProgress;
|
||||
private float m_CurrSymbolProgress;
|
||||
|
||||
public void FadeIn()
|
||||
{
|
||||
if (m_FadeOut) return;
|
||||
if (m_IsPause)
|
||||
{
|
||||
m_IsPause = false;
|
||||
return;
|
||||
}
|
||||
if (m_FadeIn) return;
|
||||
startTime = Time.time;
|
||||
m_FadeIn = true;
|
||||
m_IsEnd = false;
|
||||
m_IsInit = false;
|
||||
m_IsPause = false;
|
||||
m_FadeOuted = false;
|
||||
m_CurrDataProgress = 1;
|
||||
m_DestDataProgress = 1;
|
||||
m_CurrDetailProgress = 0;
|
||||
m_DestDetailProgress = 1;
|
||||
m_CurrSymbolProgress = 0;
|
||||
m_DataCurrProgress.Clear();
|
||||
m_DataDestProgress.Clear();
|
||||
}
|
||||
|
||||
public void Restart()
|
||||
{
|
||||
Reset();
|
||||
FadeIn();
|
||||
}
|
||||
|
||||
public void FadeOut()
|
||||
{
|
||||
if (m_IsPause)
|
||||
{
|
||||
m_IsPause = false;
|
||||
return;
|
||||
}
|
||||
m_FadeOut = true;
|
||||
startTime = Time.time;
|
||||
m_FadeIn = true;
|
||||
m_IsEnd = false;
|
||||
m_IsInit = false;
|
||||
m_IsPause = false;
|
||||
m_CurrDataProgress = 0;
|
||||
m_DestDataProgress = 0;
|
||||
m_CurrDetailProgress = 0;
|
||||
m_DestDetailProgress = 1;
|
||||
m_CurrSymbolProgress = 0;
|
||||
m_DataCurrProgress.Clear();
|
||||
m_DataDestProgress.Clear();
|
||||
}
|
||||
|
||||
public void Pause()
|
||||
{
|
||||
if (!m_IsPause)
|
||||
{
|
||||
m_IsPause = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void Resume()
|
||||
{
|
||||
if (m_IsPause)
|
||||
{
|
||||
m_IsPause = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void End()
|
||||
{
|
||||
if (m_IsEnd) return;
|
||||
m_ActualDuration = (int)((Time.time - startTime) * 1000) - (m_FadeOut ? fadeOutDelay : fadeInDelay);
|
||||
m_CurrDataProgress = m_DestDataProgress + (m_FadeOut ? -1 : 1);
|
||||
m_IsEnd = true;
|
||||
m_IsInit = false;
|
||||
if (m_FadeIn)
|
||||
{
|
||||
m_FadeIn = false;
|
||||
if (fadeInFinishCallback != null)
|
||||
{
|
||||
fadeInFinishCallback();
|
||||
}
|
||||
}
|
||||
if (m_FadeOut)
|
||||
{
|
||||
m_FadeOut = false;
|
||||
m_FadeOuted = true;
|
||||
if (fadeOutFinishCallback != null)
|
||||
{
|
||||
fadeOutFinishCallback();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
m_FadeIn = false;
|
||||
m_IsEnd = true;
|
||||
m_IsInit = false;
|
||||
m_IsPause = false;
|
||||
m_FadeOut = false;
|
||||
m_FadeOuted = false;
|
||||
m_DataCurrProgress.Clear();
|
||||
}
|
||||
|
||||
public void InitProgress(int data, float curr, float dest)
|
||||
{
|
||||
if (m_IsInit || m_IsEnd) return;
|
||||
if (curr > dest) return;
|
||||
m_IsInit = true;
|
||||
m_DestDataProgress = data;
|
||||
|
||||
if (m_FadeOut)
|
||||
{
|
||||
m_CurrDetailProgress = dest;
|
||||
m_DestDetailProgress = curr;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_CurrDetailProgress = curr;
|
||||
m_DestDetailProgress = dest;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetDataFinish(int dataIndex)
|
||||
{
|
||||
if (m_IsEnd) return;
|
||||
m_CurrDataProgress = dataIndex + (m_FadeOut ? -1 : 1);
|
||||
}
|
||||
|
||||
private void SetDataCurrProgress(int index, float state)
|
||||
{
|
||||
m_DataCurrProgress[index] = state;
|
||||
}
|
||||
|
||||
private float GetDataCurrProgress(int index, float initValue, float destValue, out bool isBarEnd)
|
||||
{
|
||||
if (IsInDelay())
|
||||
{
|
||||
isBarEnd = false;
|
||||
return initValue;
|
||||
}
|
||||
var c1 = !m_DataCurrProgress.ContainsKey(index);
|
||||
var c2 = !m_DataDestProgress.ContainsKey(index);
|
||||
if (c1 || c2)
|
||||
{
|
||||
if (c1) m_DataCurrProgress.Add(index, initValue);
|
||||
if (c2) m_DataDestProgress.Add(index, destValue);
|
||||
isBarEnd = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
isBarEnd = m_DataCurrProgress[index] == m_DataDestProgress[index];
|
||||
}
|
||||
return m_DataCurrProgress[index];
|
||||
}
|
||||
|
||||
public bool IsFinish()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying) return true;
|
||||
#endif
|
||||
return !m_Enable || m_IsEnd || (m_CurrDataProgress > m_DestDataProgress && m_CurrDetailProgress > m_DestDetailProgress);
|
||||
}
|
||||
|
||||
public bool IsInFadeOut()
|
||||
{
|
||||
return m_FadeOut;
|
||||
}
|
||||
|
||||
public bool IsInDelay()
|
||||
{
|
||||
if (m_FadeOut) return (fadeOutDelay > 0 && Time.time - startTime < fadeOutDelay / 1000);
|
||||
return (fadeInDelay > 0 && Time.time - startTime < fadeInDelay / 1000);
|
||||
}
|
||||
|
||||
public float GetDataDelay(int dataIndex)
|
||||
{
|
||||
if (m_FadeOut && customFadeOutDelay != null) return customFadeOutDelay(dataIndex);
|
||||
if (m_FadeIn && customFadeInDelay != null) return customFadeInDelay(dataIndex);
|
||||
return 0;
|
||||
}
|
||||
|
||||
public bool IsInDataDelay(int dataIndex)
|
||||
{
|
||||
return Time.time - startTime < GetDataDelay(dataIndex) / 1000f;
|
||||
}
|
||||
|
||||
public bool IsAllOutDelay(int dataCount)
|
||||
{
|
||||
var nowTime = Time.time - startTime;
|
||||
for (int i = 0; i < dataCount; i++)
|
||||
{
|
||||
if (nowTime < GetDataDelay(i) / 1000) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool IsAllDataFinishProgress(int dataCount)
|
||||
{
|
||||
for (int i = 0; i < dataCount; i++)
|
||||
{
|
||||
if (m_DataDestProgress.ContainsKey(i) && m_DataCurrProgress.ContainsKey(i))
|
||||
{
|
||||
if (m_DataCurrProgress[i] != m_DataDestProgress[i]) return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool CheckDetailBreak(float detail)
|
||||
{
|
||||
return !IsFinish() && detail > m_CurrDetailProgress;
|
||||
}
|
||||
|
||||
public bool CheckDetailBreak(Vector3 pos, bool isYAxis)
|
||||
{
|
||||
if (IsFinish()) return false;
|
||||
if (isYAxis) return pos.y > m_CurrDetailProgress;
|
||||
else return pos.x > m_CurrDetailProgress;
|
||||
}
|
||||
|
||||
public bool NeedAnimation(int dataIndex)
|
||||
{
|
||||
if (!m_Enable || m_IsEnd) return true;
|
||||
if (IsInDelay()) return false;
|
||||
if (m_FadeOut) return dataIndex > 0;
|
||||
else return dataIndex <= m_CurrDataProgress;
|
||||
}
|
||||
|
||||
internal void CheckProgress(float total)
|
||||
{
|
||||
if (IsFinish()) return;
|
||||
if (!m_IsInit || m_IsPause || m_IsEnd) return;
|
||||
if (IsInDelay()) return;
|
||||
m_ActualDuration = (int)((Time.time - startTime) * 1000) - fadeInDelay;
|
||||
var duration = GetCurrAnimationDuration();
|
||||
var delta = total / duration * Time.deltaTime;
|
||||
if (m_FadeOut)
|
||||
{
|
||||
m_CurrDetailProgress -= delta;
|
||||
if (m_CurrDetailProgress <= m_DestDetailProgress)
|
||||
{
|
||||
m_CurrDetailProgress = m_DestDetailProgress;
|
||||
End();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_CurrDetailProgress += delta;
|
||||
if (m_CurrDetailProgress >= m_DestDetailProgress)
|
||||
{
|
||||
m_CurrDetailProgress = m_DestDetailProgress;
|
||||
End();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal float GetCurrAnimationDuration(int dataIndex = -1)
|
||||
{
|
||||
if (dataIndex >= 0)
|
||||
{
|
||||
if (m_FadeOut && customFadeOutDuration != null) return customFadeOutDuration(dataIndex) / 1000f;
|
||||
if (m_FadeIn && customFadeInDuration != null) return customFadeInDuration(dataIndex) / 1000f;
|
||||
}
|
||||
if (m_FadeOut) return m_FadeOutDuration > 0 ? m_FadeOutDuration / 1000 : 1f;
|
||||
else return m_FadeInDuration > 0 ? m_FadeInDuration / 1000 : 1f;
|
||||
}
|
||||
|
||||
internal float CheckBarProgress(int dataIndex, float barHig, int dataCount, out bool isBarEnd)
|
||||
{
|
||||
isBarEnd = false;
|
||||
var initHig = m_FadeOut ? barHig : 0;
|
||||
var destHig = m_FadeOut ? 0 : barHig;
|
||||
var currHig = GetDataCurrProgress(dataIndex, initHig, destHig, out isBarEnd);
|
||||
if (isBarEnd || IsFinish())
|
||||
{
|
||||
return m_FadeOuted ? 0 : barHig;
|
||||
}
|
||||
else if (IsInDelay() || IsInDataDelay(dataIndex))
|
||||
{
|
||||
return m_FadeOut ? barHig : 0;
|
||||
}
|
||||
else if (m_IsPause)
|
||||
{
|
||||
return currHig;
|
||||
}
|
||||
else
|
||||
{
|
||||
var duration = GetCurrAnimationDuration(dataIndex);
|
||||
var delta = barHig / duration * Time.deltaTime;
|
||||
currHig = currHig + (m_FadeOut ? -delta : delta);
|
||||
if (m_FadeOut)
|
||||
{
|
||||
if ((initHig > 0 && currHig <= 0) || (initHig < 0 && currHig >= 0))
|
||||
{
|
||||
currHig = 0;
|
||||
isBarEnd = true;
|
||||
}
|
||||
}
|
||||
else if (Mathf.Abs(currHig) >= Mathf.Abs(barHig))
|
||||
{
|
||||
currHig = barHig;
|
||||
isBarEnd = true;
|
||||
}
|
||||
SetDataCurrProgress(dataIndex, currHig);
|
||||
return currHig;
|
||||
}
|
||||
}
|
||||
|
||||
internal void AllBarEnd()
|
||||
{
|
||||
End();
|
||||
}
|
||||
|
||||
internal void CheckSymbol(float dest)
|
||||
{
|
||||
if (!enable || m_IsEnd || m_IsPause || !m_IsInit) return;
|
||||
if (IsInDelay()) return;
|
||||
var duration = GetCurrAnimationDuration();
|
||||
var delta = dest / duration * Time.deltaTime;
|
||||
if (m_FadeOut)
|
||||
{
|
||||
m_CurrSymbolProgress -= delta;
|
||||
if (m_CurrSymbolProgress < 0) m_CurrSymbolProgress = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_CurrSymbolProgress += delta;
|
||||
if (m_CurrSymbolProgress > dest) m_CurrSymbolProgress = dest;
|
||||
}
|
||||
}
|
||||
|
||||
public float GetSysmbolSize(float dest)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying) return dest;
|
||||
#endif
|
||||
if (!enable) return dest;
|
||||
if (m_IsEnd) return m_FadeOut ? 0 : dest;
|
||||
return m_CurrSymbolProgress;
|
||||
}
|
||||
|
||||
public float GetCurrDetail()
|
||||
{
|
||||
return m_CurrDetailProgress;
|
||||
}
|
||||
|
||||
public float GetCurrRate()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying) return 1;
|
||||
#endif
|
||||
if (!enable || m_IsEnd) return 1;
|
||||
return m_CurrDetailProgress;
|
||||
}
|
||||
|
||||
public int GetCurrIndex()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying) return -1;
|
||||
#endif
|
||||
if (!enable || m_IsEnd) return -1;
|
||||
return (int)m_CurrDetailProgress;
|
||||
}
|
||||
|
||||
public float GetCurrData()
|
||||
{
|
||||
return m_CurrDataProgress;
|
||||
}
|
||||
|
||||
public float GetUpdateAnimationDuration()
|
||||
{
|
||||
if (m_Enable && m_DataChangeEnable && IsFinish()) return m_DataChangeDuration;
|
||||
else return 0;
|
||||
}
|
||||
|
||||
public bool HasFadeOut()
|
||||
{
|
||||
return enable && m_FadeOuted && m_IsEnd;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c6560100f155244fba80a175e6a28139
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,364 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// A data item of serie.
|
||||
/// 系列中的一个数据项。可存储数据名和1-n维的数据。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class SerieData : SubComponent
|
||||
{
|
||||
[SerializeField] private string m_Name;
|
||||
[SerializeField] private bool m_Selected;
|
||||
[SerializeField] private float m_Radius;
|
||||
[SerializeField] private IconStyle m_IconStyle = new IconStyle();
|
||||
[SerializeField] private bool m_EnableLabel = false;
|
||||
[SerializeField] private SerieLabel m_Label = new SerieLabel();
|
||||
[SerializeField] private bool m_EnableItemStyle = false;
|
||||
[SerializeField] private ItemStyle m_ItemStyle = new ItemStyle();
|
||||
[SerializeField] private bool m_EnableEmphasis = false;
|
||||
[SerializeField] private Emphasis m_Emphasis = new Emphasis();
|
||||
[SerializeField] private bool m_EnableSymbol = false;
|
||||
[SerializeField] private SerieSymbol m_Symbol = new SerieSymbol();
|
||||
[SerializeField] private List<float> m_Data = new List<float>();
|
||||
|
||||
public ChartLabel labelObject { get; set; }
|
||||
|
||||
private bool m_Show = true;
|
||||
private float m_RtPieOutsideRadius;
|
||||
|
||||
public int index { get; set; }
|
||||
/// <summary>
|
||||
/// the name of data item.
|
||||
/// 数据项名称。
|
||||
/// </summary>
|
||||
public string name { get { return m_Name; } set { m_Name = value; } }
|
||||
/// <summary>
|
||||
/// 数据项图例名称。当数据项名称不为空时,图例名称即为系列名称;反之则为索引index。
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public string legendName { get { return string.IsNullOrEmpty(name) ? ChartCached.IntToStr(index) : name; } }
|
||||
/// <summary>
|
||||
/// 自定义半径。可用在饼图中自定义某个数据项的半径。
|
||||
/// </summary>
|
||||
public float radius { get { return m_Radius; } set { m_Radius = value; } }
|
||||
/// <summary>
|
||||
/// Whether the data item is selected.
|
||||
/// 该数据项是否被选中。
|
||||
/// </summary>
|
||||
public bool selected { get { return m_Selected; } set { m_Selected = value; } }
|
||||
/// <summary>
|
||||
/// the icon of data.
|
||||
/// 数据项图标样式。
|
||||
/// </summary>
|
||||
public IconStyle iconStyle { get { return m_IconStyle; } set { m_IconStyle = value; } }
|
||||
/// <summary>
|
||||
/// 是否启用单个数据项的标签设置。
|
||||
/// </summary>
|
||||
public bool enableLabel { get { return m_EnableLabel; } set { m_EnableLabel = value; } }
|
||||
/// <summary>
|
||||
/// 单个数据项的标签设置。
|
||||
/// </summary>
|
||||
public SerieLabel label { get { return m_Label; } set { m_Label = value; } }
|
||||
/// <summary>
|
||||
/// 是否启用单个数据项的样式。
|
||||
/// </summary>
|
||||
public bool enableItemStyle { get { return m_EnableItemStyle; } set { m_EnableItemStyle = value; } }
|
||||
/// <summary>
|
||||
/// 单个数据项的样式设置。
|
||||
/// </summary>
|
||||
public ItemStyle itemStyle { get { return m_ItemStyle; } set { m_ItemStyle = value; } }
|
||||
/// <summary>
|
||||
/// 是否启用单个数据项的高亮样式。
|
||||
/// </summary>
|
||||
public bool enableEmphasis { get { return m_EnableEmphasis; } set { m_EnableEmphasis = value; } }
|
||||
/// <summary>
|
||||
/// 单个数据项的高亮样式设置。
|
||||
/// </summary>
|
||||
public Emphasis emphasis { get { return m_Emphasis; } set { m_Emphasis = value; } }
|
||||
/// <summary>
|
||||
/// 是否启用单个数据项的标记设置。
|
||||
/// </summary>
|
||||
public bool enableSymbol { get { return m_EnableSymbol; } set { m_EnableSymbol = value; } }
|
||||
/// <summary>
|
||||
/// 单个数据项的标记设置。
|
||||
/// </summary>
|
||||
public SerieSymbol symbol { get { return m_Symbol; } set { m_Symbol = value; } }
|
||||
/// <summary>
|
||||
/// An arbitrary dimension data list of data item.
|
||||
/// 可指定任意维数的数值列表。
|
||||
/// </summary>
|
||||
public List<float> data { get { return m_Data; } set { m_Data = value; } }
|
||||
/// <summary>
|
||||
/// [default:true] Whether the data item is showed.
|
||||
/// 该数据项是否要显示。
|
||||
/// </summary>
|
||||
public bool show { get { return m_Show; } set { m_Show = value; } }
|
||||
/// <summary>
|
||||
/// Whether the data item is highlighted.
|
||||
/// 该数据项是否被高亮,一般由鼠标悬停或图例悬停触发高亮。
|
||||
/// </summary>
|
||||
public bool highlighted { get; set; }
|
||||
public Vector3 labelPosition { get; set; }
|
||||
private bool m_CanShowLabel = true;
|
||||
/// <summary>
|
||||
/// 是否可以显示Label
|
||||
/// </summary>
|
||||
public bool canShowLabel { get { return m_CanShowLabel; } set { m_CanShowLabel = value; } }
|
||||
/// <summary>
|
||||
/// the maxinum value.
|
||||
/// 最大值。
|
||||
/// </summary>
|
||||
public float max
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Data.Count == 0) return 0;
|
||||
float temp = float.MinValue;
|
||||
for (int i = 0; i < m_Data.Count; i++)
|
||||
{
|
||||
if (m_Data[i] > temp) temp = m_Data[i];
|
||||
}
|
||||
return temp;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// the mininum value.
|
||||
/// 最小值。
|
||||
/// </summary>
|
||||
public float min
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Data.Count == 0) return 0;
|
||||
float temp = float.MaxValue;
|
||||
for (int i = 0; i < m_Data.Count; i++)
|
||||
{
|
||||
if (m_Data[i] < temp) temp = m_Data[i];
|
||||
}
|
||||
return temp;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 饼图数据项的开始角度(运行时自动计算)
|
||||
/// </summary>
|
||||
public float runtimePieStartAngle { get; internal set; }
|
||||
/// <summary>
|
||||
/// 饼图数据项的结束角度(运行时自动计算)
|
||||
/// </summary>
|
||||
public float runtimePieToAngle { get; internal set; }
|
||||
/// <summary>
|
||||
/// 饼图数据项的一半时的角度(运行时自动计算)
|
||||
/// </summary>
|
||||
public float runtimePieHalfAngle { get; internal set; }
|
||||
/// <summary>
|
||||
/// 饼图数据项的当前角度(运行时自动计算)
|
||||
/// </summary>
|
||||
public float runtimePieCurrAngle { get; internal set; }
|
||||
/// <summary>
|
||||
/// 饼图数据项的内半径
|
||||
/// </summary>
|
||||
public float runtimePieInsideRadius { get; internal set; }
|
||||
/// <summary>
|
||||
/// 饼图数据项的外半径
|
||||
/// </summary>
|
||||
public float runtimePieOutsideRadius
|
||||
{
|
||||
get
|
||||
{
|
||||
if (radius > 0) return radius;
|
||||
else return m_RtPieOutsideRadius;
|
||||
}
|
||||
internal set
|
||||
{
|
||||
m_RtPieOutsideRadius = value;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 饼图数据项的偏移半径
|
||||
/// </summary>
|
||||
public float runtimePieOffsetRadius { get; internal set; }
|
||||
public Vector3 runtimePosition { get; internal set; }
|
||||
/// <summary>
|
||||
/// 绘制区域。
|
||||
/// </summary>
|
||||
public Rect runtimeRect { get; internal set; }
|
||||
public float runtimeAngle { get; internal set; }
|
||||
public Vector3 runtiemPieOffsetCenter { get; internal set; }
|
||||
public float runtimeStackHig { get; internal set; }
|
||||
private List<float> m_PreviousData = new List<float>();
|
||||
private List<float> m_DataUpdateTime = new List<float>();
|
||||
private List<bool> m_DataUpdateFlag = new List<bool>();
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
index = 0;
|
||||
labelObject = null;
|
||||
highlighted = false;
|
||||
m_Name = string.Empty;
|
||||
m_Show = true;
|
||||
m_Selected = false;
|
||||
m_CanShowLabel = true;
|
||||
m_EnableSymbol = false;
|
||||
m_EnableLabel = false;
|
||||
m_EnableEmphasis = false;
|
||||
m_EnableItemStyle = false;
|
||||
m_Radius = 0;
|
||||
m_Data.Clear();
|
||||
m_PreviousData.Clear();
|
||||
m_DataUpdateTime.Clear();
|
||||
m_DataUpdateFlag.Clear();
|
||||
m_IconStyle.Reset();
|
||||
m_Label.Reset();
|
||||
m_ItemStyle.Reset();
|
||||
m_Emphasis.Reset();
|
||||
}
|
||||
|
||||
public float GetData(int index, bool inverse = false)
|
||||
{
|
||||
if (index >= 0 && index < m_Data.Count)
|
||||
{
|
||||
return inverse ? -m_Data[index] : m_Data[index];
|
||||
}
|
||||
else return 0;
|
||||
}
|
||||
|
||||
public float GetPreviousData(int index, bool inverse = false)
|
||||
{
|
||||
if (index >= 0 && index < m_PreviousData.Count)
|
||||
{
|
||||
return inverse ? -m_PreviousData[index] : m_PreviousData[index];
|
||||
}
|
||||
else return 0;
|
||||
}
|
||||
|
||||
public float GetFirstData(float animationDuration = 500f)
|
||||
{
|
||||
if (m_Data.Count > 0) return GetCurrData(0, animationDuration);
|
||||
return 0;
|
||||
}
|
||||
|
||||
public float GetLastData()
|
||||
{
|
||||
if (m_Data.Count > 0) return m_Data[m_Data.Count - 1];
|
||||
return 0;
|
||||
}
|
||||
|
||||
public float GetCurrData(int index, float animationDuration = 500f, bool inverse = false)
|
||||
{
|
||||
return GetCurrData(index, animationDuration, inverse, 0, 0);
|
||||
}
|
||||
|
||||
public float GetCurrData(int index, float animationDuration, bool inverse, float min, float max)
|
||||
{
|
||||
if (index < m_DataUpdateFlag.Count && m_DataUpdateFlag[index] && animationDuration > 0)
|
||||
{
|
||||
var time = Time.time - m_DataUpdateTime[index];
|
||||
var total = animationDuration / 1000;
|
||||
|
||||
var rate = time / total;
|
||||
if (rate > 1) rate = 1;
|
||||
if (rate < 1)
|
||||
{
|
||||
CheckLastData();
|
||||
var curr = Mathf.Lerp(GetPreviousData(index), GetData(index), rate);
|
||||
if (min != 0 || max != 0)
|
||||
{
|
||||
if (inverse)
|
||||
{
|
||||
var temp = min;
|
||||
min = -max;
|
||||
max = -temp;
|
||||
}
|
||||
var pre = m_PreviousData[index];
|
||||
if (pre < min)
|
||||
{
|
||||
m_PreviousData[index] = min;
|
||||
curr = min;
|
||||
}
|
||||
else if (pre > max)
|
||||
{
|
||||
m_PreviousData[index] = max;
|
||||
curr = max;
|
||||
}
|
||||
}
|
||||
curr = inverse ? -curr : curr;
|
||||
return curr;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_DataUpdateFlag[index] = false;
|
||||
return GetData(index, inverse);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return GetData(index, inverse);
|
||||
}
|
||||
}
|
||||
|
||||
public bool UpdateData(int dimension, float value, bool updateAnimation, float animationDuration = 500f)
|
||||
{
|
||||
if (dimension >= 0 && dimension < data.Count)
|
||||
{
|
||||
CheckLastData();
|
||||
m_PreviousData[dimension] = GetCurrData(dimension, animationDuration);
|
||||
//m_PreviousData[dimension] = data[dimension];;
|
||||
m_DataUpdateTime[dimension] = Time.time;
|
||||
m_DataUpdateFlag[dimension] = updateAnimation;
|
||||
data[dimension] = value;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private void CheckLastData()
|
||||
{
|
||||
if (m_PreviousData.Count != m_Data.Count)
|
||||
{
|
||||
m_PreviousData.Clear();
|
||||
m_DataUpdateTime.Clear();
|
||||
m_DataUpdateFlag.Clear();
|
||||
for (int i = 0; i < m_Data.Count; i++)
|
||||
{
|
||||
m_PreviousData.Add(m_Data[i]);
|
||||
m_DataUpdateTime.Add(Time.time);
|
||||
m_DataUpdateFlag.Add(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsDataChanged()
|
||||
{
|
||||
foreach (var b in m_DataUpdateFlag)
|
||||
if (b) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
public float GetLabelWidth()
|
||||
{
|
||||
if (labelObject != null) return labelObject.GetLabelWidth();
|
||||
else return 0;
|
||||
}
|
||||
|
||||
public float GetLabelHeight()
|
||||
{
|
||||
if (labelObject != null) return labelObject.GetLabelHeight();
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void SetLabelActive(bool flag)
|
||||
{
|
||||
if (labelObject != null) labelObject.SetLabelActive(flag);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fce2a5796a5ab4817a4a91d0f7af39ce
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,329 @@
|
||||
/************************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 - 2021 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/************************************************/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// Text label of chart, to explain some data information about graphic item like value, name and so on.
|
||||
/// 图形上的文本标签,可用于说明图形的一些数据信息,比如值,名称等。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class SerieLabel : SubComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// The position of label.
|
||||
/// 标签的位置。
|
||||
/// </summary>
|
||||
public enum Position
|
||||
{
|
||||
/// <summary>
|
||||
/// Outside of sectors of pie chart, which relates to corresponding sector through visual guide line.
|
||||
/// 饼图扇区外侧,通过视觉引导线连到相应的扇区。
|
||||
/// </summary>
|
||||
Outside,
|
||||
/// <summary>
|
||||
/// Inside the sectors of pie chart.
|
||||
/// 饼图扇区内部。
|
||||
/// </summary>
|
||||
Inside,
|
||||
/// <summary>
|
||||
/// In the center of pie chart.
|
||||
/// 在饼图中心位置。
|
||||
/// </summary>
|
||||
Center,
|
||||
/// <summary>
|
||||
/// top of symbol.
|
||||
/// 图形标志的顶部。
|
||||
/// </summary>
|
||||
Top,
|
||||
/// <summary>
|
||||
/// the left of symbol.
|
||||
/// 图形标志的左边。
|
||||
/// </summary>
|
||||
//Left,
|
||||
/// <summary>
|
||||
/// the right of symbol.
|
||||
/// 图形标志的右边。
|
||||
/// </summary>
|
||||
//Right,
|
||||
/// <summary>
|
||||
/// the bottom of symbol.
|
||||
/// 图形标志的底部。
|
||||
/// </summary>
|
||||
Bottom,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 标签视觉引导线类型
|
||||
/// </summary>
|
||||
public enum LineType
|
||||
{
|
||||
/// <summary>
|
||||
/// 折线
|
||||
/// </summary>
|
||||
BrokenLine,
|
||||
/// <summary>
|
||||
/// 曲线
|
||||
/// </summary>
|
||||
Curves,
|
||||
/// <summary>
|
||||
/// 水平线
|
||||
/// </summary>
|
||||
HorizontalLine
|
||||
}
|
||||
[SerializeField] private bool m_Show = false;
|
||||
[SerializeField] Position m_Position = Position.Outside;
|
||||
[SerializeField] private Vector3 m_Offset;
|
||||
[SerializeField] private float m_Margin;
|
||||
[SerializeField] private string m_Formatter;
|
||||
[SerializeField] private float m_PaddingLeftRight = 2f;
|
||||
[SerializeField] private float m_PaddingTopBottom = 2f;
|
||||
[SerializeField] private float m_BackgroundWidth = 0;
|
||||
[SerializeField] private float m_BackgroundHeight = 0;
|
||||
[SerializeField] private bool m_Line = true;
|
||||
[SerializeField] private LineType m_LineType = LineType.BrokenLine;
|
||||
[SerializeField] private Color32 m_LineColor = ChartConst.clearColor32;
|
||||
[SerializeField] private float m_LineWidth = 1.0f;
|
||||
[SerializeField] private float m_LineLength1 = 25f;
|
||||
[SerializeField] private float m_LineLength2 = 15f;
|
||||
[SerializeField] private bool m_Border = false;
|
||||
[SerializeField] private float m_BorderWidth = 0.5f;
|
||||
[SerializeField] private Color32 m_BorderColor = ChartConst.greyColor32;
|
||||
[SerializeField] private string m_NumericFormatter = "";
|
||||
[SerializeField] private bool m_AutoOffset = false;
|
||||
[SerializeField] private TextStyle m_TextStyle = new TextStyle();
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
m_Show = false;
|
||||
m_Position = Position.Outside;
|
||||
m_Offset = Vector3.zero;
|
||||
m_Margin = 0;
|
||||
m_PaddingLeftRight = 2f;
|
||||
m_PaddingTopBottom = 2f;
|
||||
m_BackgroundWidth = 0;
|
||||
m_BackgroundHeight = 0;
|
||||
m_Line = true;
|
||||
m_LineType = LineType.BrokenLine;
|
||||
m_LineColor = Color.clear;
|
||||
m_LineWidth = 1.0f;
|
||||
m_LineLength1 = 25f;
|
||||
m_LineLength2 = 15f;
|
||||
m_Border = false;
|
||||
m_BorderWidth = 0.5f;
|
||||
m_BorderColor = Color.grey;
|
||||
m_NumericFormatter = "";
|
||||
m_AutoOffset = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether the label is showed.
|
||||
/// 是否显示文本标签。
|
||||
/// </summary>
|
||||
public bool show
|
||||
{
|
||||
get { return m_Show; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The position of label.
|
||||
/// 标签的位置。
|
||||
/// </summary>
|
||||
public Position position
|
||||
{
|
||||
get { return m_Position; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Position, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 标签内容字符串模版格式器。支持用 \n 换行。
|
||||
/// 模板变量有:
|
||||
/// <list type="bullet">
|
||||
/// <item><description>{a}:系列名。</description></item>
|
||||
/// <item><description>{b}:数据名。</description></item>
|
||||
/// <item><description>{c}:数据值。</description></item>
|
||||
/// <item><description>{d}:百分比。</description></item>
|
||||
/// </list>
|
||||
/// </summary>
|
||||
/// <example>
|
||||
/// 示例:“{b}:{c}”
|
||||
/// </example>
|
||||
public string formatter
|
||||
{
|
||||
get { return m_Formatter; }
|
||||
set { if (PropertyUtil.SetClass(ref m_Formatter, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// offset to the host graphic element.
|
||||
/// 距离图形元素的偏移
|
||||
/// </summary>
|
||||
public Vector3 offset
|
||||
{
|
||||
get { return m_Offset; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Offset, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 距离轴线的距离。
|
||||
/// </summary>
|
||||
public float margin
|
||||
{
|
||||
get { return m_Margin; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Margin, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the width of background. If set as default value 0, it means than the background width auto set as the text width.
|
||||
/// 标签的背景宽度。一般不用指定,不指定时则自动是文字的宽度。
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public float backgroundWidth
|
||||
{
|
||||
get { return m_BackgroundWidth; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_BackgroundWidth, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the height of background. If set as default value 0, it means than the background height auto set as the text height.
|
||||
/// 标签的背景高度。一般不用指定,不指定时则自动是文字的高度。
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public float backgroundHeight
|
||||
{
|
||||
get { return m_BackgroundHeight; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_BackgroundHeight, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the text padding of left and right. defaut:2.
|
||||
/// 左右边距。
|
||||
/// </summary>
|
||||
public float paddingLeftRight
|
||||
{
|
||||
get { return m_PaddingLeftRight; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_PaddingLeftRight, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the text padding of top and bottom. defaut:2.
|
||||
/// 上下边距。
|
||||
/// </summary>
|
||||
public float paddingTopBottom
|
||||
{
|
||||
get { return m_PaddingTopBottom; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_PaddingTopBottom, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Whether to show visual guide line.Will show when label position is set as 'outside'.
|
||||
/// 是否显示视觉引导线。在 label 位置 设置为'outside'的时候会显示视觉引导线。
|
||||
/// </summary>
|
||||
public bool line
|
||||
{
|
||||
get { return m_Line; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Line, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the type of visual guide line.
|
||||
/// 视觉引导线类型。
|
||||
/// </summary>
|
||||
public LineType lineType
|
||||
{
|
||||
get { return m_LineType; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_LineType, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the color of visual guild line.
|
||||
/// 视觉引导线颜色。默认和serie一致取自调色板。
|
||||
/// </summary>
|
||||
public Color32 lineColor
|
||||
{
|
||||
get { return m_LineColor; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_LineColor, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the width of visual guild line.
|
||||
/// 视觉引导线的宽度。
|
||||
/// </summary>
|
||||
public float lineWidth
|
||||
{
|
||||
get { return m_LineWidth; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_LineWidth, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The length of the first segment of visual guide line.
|
||||
/// 视觉引导线第一段的长度。
|
||||
/// </summary>
|
||||
public float lineLength1
|
||||
{
|
||||
get { return m_LineLength1; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_LineLength1, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The length of the second segment of visual guide line.
|
||||
/// 视觉引导线第二段的长度。
|
||||
/// </summary>
|
||||
public float lineLength2
|
||||
{
|
||||
get { return m_LineLength2; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_LineLength2, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Whether to show border.
|
||||
/// 是否显示边框。
|
||||
/// </summary>
|
||||
public bool border
|
||||
{
|
||||
get { return m_Border; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Border, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the width of border.
|
||||
/// 边框宽度。
|
||||
/// </summary>
|
||||
public float borderWidth
|
||||
{
|
||||
get { return m_BorderWidth; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_BorderWidth, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// the color of border.
|
||||
/// 边框颜色。
|
||||
/// </summary>
|
||||
public Color32 borderColor
|
||||
{
|
||||
get { return m_BorderColor; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_BorderColor, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Standard numeric format strings.
|
||||
/// 标准数字格式字符串。用于将数值格式化显示为字符串。
|
||||
/// 使用Axx的形式:A是格式说明符的单字符,支持C货币、D十进制、E指数、F定点数、G常规、N数字、P百分比、R往返、X十六进制的。xx是精度说明,从0-99。
|
||||
/// 参考:https://docs.microsoft.com/zh-cn/dotnet/standard/base-types/standard-numeric-format-strings
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public string numericFormatter
|
||||
{
|
||||
get { return m_NumericFormatter; }
|
||||
set { if (PropertyUtil.SetClass(ref m_NumericFormatter, value)) SetComponentDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// 是否开启自动偏移。当开启时,Y的偏移会自动判断曲线的开口来决定向上还是向下偏移。
|
||||
/// </summary>
|
||||
public bool autoOffset
|
||||
{
|
||||
get { return m_AutoOffset; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_AutoOffset, value)) SetAllDirty(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// the sytle of text.
|
||||
/// 文本样式。
|
||||
/// </summary>
|
||||
public TextStyle textStyle
|
||||
{
|
||||
get { return m_TextStyle; }
|
||||
set { if (PropertyUtil.SetClass(ref m_TextStyle, value)) SetAllDirty(); }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c595e94871c8a4c12a5bc5d5dc533652
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
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Block a user