海拔图和小地图

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lishuo committed 2021-03-28 18:17:15 +08:00
1 parent 45801dff22
commit c5bd9daba2
521 files changed
+1985033 -439

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/************************************************/
/* */
/* Copyright (c) 2018 - 2021 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/************************************************/
using System.Collections.Generic;
using System.Globalization;
using UnityEngine;
namespace XCharts
{
public static class ChartCached
{
private const string NUMERIC_FORMATTER_D = "D";
private const string NUMERIC_FORMATTER_d = "d";
private const string NUMERIC_FORMATTER_X = "X";
private const string NUMERIC_FORMATTER_x = "x";
private static readonly string s_DefaultAxisY = "axis_y";
private static readonly string s_DefaultAxisX = "axis_x";
private static CultureInfo ci = new CultureInfo("en-us");// "en-us", "zh-cn", "ar-iq", "de-de"
private static Dictionary<Color, string> s_ColorToStr = new Dictionary<Color, string>(100);
private static Dictionary<int, string> s_SerieLabelName = new Dictionary<int, string>(1000);
private static Dictionary<Color, string> s_ColorDotStr = new Dictionary<Color, string>(100);
private static Dictionary<int, string> s_XAxisName = new Dictionary<int, string>();
private static Dictionary<int, string> s_YAxisName = new Dictionary<int, string>();
private static Dictionary<string, string> s_AxisLabel = new Dictionary<string, string>();
private static Dictionary<float, Dictionary<string, string>> s_NumberToStr = new Dictionary<float, Dictionary<string, string>>();
private static Dictionary<int, Dictionary<string, string>> s_PrecisionToStr = new Dictionary<int, Dictionary<string, string>>();
public static string FloatToStr(float value, string numericFormatter = "F", int precision = 0)
{
if (precision > 0 && numericFormatter.Length == 1)
{
if (!s_PrecisionToStr.ContainsKey(precision))
{
s_PrecisionToStr[precision] = new Dictionary<string, string>();
}
if (!s_PrecisionToStr[precision].ContainsKey(numericFormatter))
{
s_PrecisionToStr[precision][numericFormatter] = numericFormatter + precision;
}
return NumberToStr(value, s_PrecisionToStr[precision][numericFormatter]);
}
else
{
return NumberToStr(value, numericFormatter);
}
}
public static string NumberToStr(float value, string formatter)
{
if (!s_NumberToStr.ContainsKey(value))
{
s_NumberToStr[value] = new Dictionary<string, string>();
}
if (!s_NumberToStr[value].ContainsKey(formatter))
{
if (string.IsNullOrEmpty(formatter))
{
if (value - (int)value == 0)
s_NumberToStr[value][formatter] = ((int)value).ToString();
else
s_NumberToStr[value][formatter] = value.ToString();
}
else if (formatter.StartsWith(NUMERIC_FORMATTER_D)
|| formatter.StartsWith(NUMERIC_FORMATTER_d)
|| formatter.StartsWith(NUMERIC_FORMATTER_X)
|| formatter.StartsWith(NUMERIC_FORMATTER_x)
)
{
s_NumberToStr[value][formatter] = ((int)value).ToString(formatter, ci);
}
else
{
s_NumberToStr[value][formatter] = value.ToString(formatter, ci);
}
}
return s_NumberToStr[value][formatter];
}
public static string IntToStr(int value, string numericFormatter = "")
{
return NumberToStr(value, numericFormatter);
}
public static string ColorToStr(Color color)
{
if (s_ColorToStr.ContainsKey(color))
{
return s_ColorToStr[color];
}
else
{
s_ColorToStr[color] = ColorUtility.ToHtmlStringRGBA(color);
return s_ColorToStr[color];
}
}
public static string ColorToDotStr(Color color)
{
if (!s_ColorDotStr.ContainsKey(color))
{
s_ColorDotStr[color] = "<color=#" + ColorToStr(color) + ">● </color>";
}
return s_ColorDotStr[color];
}
internal static string GetSerieLabelName(string prefix, int i, int j)
{
int key = i * 10000000 + j;
if (s_SerieLabelName.ContainsKey(key))
{
return s_SerieLabelName[key];
}
else
{
string name = prefix + "_" + i + "_" + j;
s_SerieLabelName[key] = name;
return name;
}
}
internal static string GetXAxisName(int axisIndex, int index = -1)
{
if (index >= 0)
{
int key = (axisIndex + 1) * 10000 + index;
if (!s_XAxisName.ContainsKey(key))
{
s_XAxisName[key] = axisIndex > 0 ? s_DefaultAxisX + axisIndex + index : s_DefaultAxisX + index;
}
return s_XAxisName[key];
}
else if (!s_XAxisName.ContainsKey(axisIndex))
{
s_XAxisName[axisIndex] = axisIndex > 0 ? s_DefaultAxisX + axisIndex : s_DefaultAxisX;
}
return s_XAxisName[axisIndex];
}
internal static string GetYAxisName(int axisIndex, int index = -1)
{
if (index >= 0)
{
int key = (axisIndex + 1) * 10000 + index;
if (!s_YAxisName.ContainsKey(key))
{
s_YAxisName[key] = axisIndex > 0 ? s_DefaultAxisY + axisIndex + index : s_DefaultAxisY + index;
}
return s_YAxisName[key];
}
else if (!s_YAxisName.ContainsKey(axisIndex))
{
s_YAxisName[axisIndex] = axisIndex > 0 ? s_DefaultAxisY + axisIndex : s_DefaultAxisY;
}
return s_YAxisName[axisIndex];
}
internal static string GetAxisTooltipLabel(string axisName)
{
if (!s_AxisLabel.ContainsKey(axisName))
{
s_AxisLabel[axisName] = axisName + "_label";
}
return s_AxisLabel[axisName];
}
}
}
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/************************************************/
/* */
/* Copyright (c) 2018 - 2021 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/************************************************/
using UnityEngine;
namespace XCharts
{
public static class ChartConst
{
public static readonly Color32 clearColor32 = new Color32(0, 0, 0, 0);
public static readonly Color32 greyColor32 = new Color32(128, 128, 128, 255);
public static readonly Color clearColor = Color.clear;
}
}
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/************************************************/
/* */
/* Copyright (c) 2018 - 2021 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/************************************************/
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using XUGL;
namespace XCharts
{
public static class ChartDrawer
{
public static void DrawSymbol(VertexHelper vh, SerieSymbolType type, float symbolSize,
float tickness, Vector3 pos, Color32 color, Color32 toColor, float gap, float[] cornerRadius,
Color32 backgroundColor, float smoothness)
{
switch (type)
{
case SerieSymbolType.None:
break;
case SerieSymbolType.Circle:
if (gap > 0)
{
UGL.DrawDoughnut(vh, pos, symbolSize, symbolSize + gap, backgroundColor, backgroundColor, color, smoothness);
}
else
{
UGL.DrawCricle(vh, pos, symbolSize, color, toColor, smoothness);
}
break;
case SerieSymbolType.EmptyCircle:
if (gap > 0)
{
UGL.DrawCricle(vh, pos, symbolSize + gap, backgroundColor, smoothness);
UGL.DrawEmptyCricle(vh, pos, symbolSize, tickness, color, color, backgroundColor, smoothness);
}
else
{
UGL.DrawEmptyCricle(vh, pos, symbolSize, tickness, color, color, backgroundColor, smoothness);
}
break;
case SerieSymbolType.Rect:
if (gap > 0)
{
UGL.DrawSquare(vh, pos, symbolSize + gap, backgroundColor);
UGL.DrawSquare(vh, pos, symbolSize, color, toColor);
}
else
{
UGL.DrawRoundRectangle(vh, pos, symbolSize, symbolSize, color, color, 0, cornerRadius, true);
}
break;
case SerieSymbolType.Triangle:
if (gap > 0)
{
UGL.DrawTriangle(vh, pos, symbolSize + gap, backgroundColor);
UGL.DrawTriangle(vh, pos, symbolSize, color, toColor);
}
else
{
UGL.DrawTriangle(vh, pos, symbolSize, color, toColor);
}
break;
case SerieSymbolType.Diamond:
if (gap > 0)
{
UGL.DrawDiamond(vh, pos, symbolSize + gap, backgroundColor);
UGL.DrawDiamond(vh, pos, symbolSize, color, toColor);
}
else
{
UGL.DrawDiamond(vh, pos, symbolSize, color, toColor);
}
break;
}
}
// public static void DrawLineStyle(VertexHelper vh, LineStyle lineStyle,
// Vector3 startPos, Vector3 endPos, Color32 color, float themeWidth)
// {
// var type = lineStyle.type;
// var width = lineStyle.GetWidth(themeWidth);
// DrawLineStyle(vh, type, width, startPos, endPos, color);
// }
public static void DrawLineStyle(VertexHelper vh, LineStyle lineStyle,
Vector3 startPos, Vector3 endPos, Color32 color, float themeWidth, LineStyle.Type themeType)
{
var type = lineStyle.GetType(themeType);
var width = lineStyle.GetWidth(themeWidth);
DrawLineStyle(vh, type, width, startPos, endPos, color);
}
public static void DrawLineStyle(VertexHelper vh, LineStyle.Type lineType, float lineWidth,
Vector3 startPos, Vector3 endPos, Color32 color)
{
switch (lineType)
{
case LineStyle.Type.Dashed:
UGL.DrawDashLine(vh, startPos, endPos, lineWidth, color);
break;
case LineStyle.Type.Dotted:
UGL.DrawDotLine(vh, startPos, endPos, lineWidth, color);
break;
case LineStyle.Type.Solid:
UGL.DrawLine(vh, startPos, endPos, lineWidth, color);
break;
case LineStyle.Type.DashDot:
UGL.DrawDashDotLine(vh, startPos, endPos, lineWidth, color);
break;
case LineStyle.Type.DashDotDot:
UGL.DrawDashDotDotLine(vh, startPos, endPos, lineWidth, color);
break;
}
}
}
}
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