划船机暂存

This commit is contained in:
Caiyanpeng committed 2021-09-28 11:27:24 +08:00
1 parent 1c73701e73
commit c73545d912
164 files changed
+38281 -2181

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@@ -2,6 +2,7 @@
using UnityEngine;
using ChartAndGraph;
using System.Collections;
using System.Collections.Generic;
public class GraphChartFeed : MonoBehaviour
{
@@ -15,22 +16,21 @@ public class GraphChartFeed : MonoBehaviour
graph.DataSource.StartBatch();
graph.DataSource.ClearCategory("Player 1");
graph.DataSource.ClearAndMakeBezierCurve("Player 2");
for (int i = 0; i <10000; i++)
for (int i = 0; i < 10000; i++)
{
graph.DataSource.AddPointToCategory("Player 1",i*5,Random.value*10f + 20f);
graph.DataSource.AddPointToCategory("Player 1", i * 5, Random.value * 10f + 20f);
if (i == 0)
graph.DataSource.SetCurveInitialPoint("Player 2",i*5, Random.value * 10f + 10f);
graph.DataSource.SetCurveInitialPoint("Player 2", i * 5, Random.value * 10f + 10f);
else
graph.DataSource.AddLinearCurveToCategory("Player 2",
new DoubleVector2(i*5 , Random.value * 10f + 10f));
graph.DataSource.AddLinearCurveToCategory("Player 2",
new DoubleVector2(i * 5, Random.value * 10f + 10f));
}
graph.DataSource.MakeCurveCategorySmooth("Player 2");
graph.DataSource.EndBatch();
}
// StartCoroutine(ClearAll());
// StartCoroutine(ClearAll());
}
IEnumerator ClearAll()
{
yield return new WaitForSeconds(5f);