划船机暂存

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Caiyanpeng committed 2021-09-28 11:27:24 +08:00
1 parent 1c73701e73
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using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RowerAnimation : PFUIPanel
{
List<Sprite> sprites;
Image image;
protected override void Awake()
{
base.Awake();
sprites = new List<Sprite>();
for (int i = 1; i < 26; i++)
{
sprites.Add(Resources.Load<Sprite>($"Images/Rower/序列帧/划船机{i.ToString("0000")}"));
}
image = transform.GetComponent<Image>();
}
protected override void Start()
{
//time = 0;
}
int index = 0;
//float time = 0;
public override void Show()
{
//base.Show();
//index = 0;
////time = 0;
//StartCoroutine(Animation());
}
public void StartAnimation()
{
index = 0;
StartCoroutine(Animation());
}
IEnumerator Animation()
{
for (; ; )
{
if (index % 25 == 0)
{
index = 0;
}
image.sprite = sprites[index];
index++;
yield return new WaitForSeconds(0.08f);
}
}
void Update()
{
//time += Time.deltaTime;
//if (time < 0.03)
//{
// return;
//}
//time = 0;
//if (index % 79 == 0)
//{
// index = 0;
//}
//image.sprite = sprites[index];
//index++;
}
public override void Close()
{
StopCoroutine(Animation());
base.Close();
}
}
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using Assets.Scripts.Devices.Ant;
using System.Collections;
using System.Collections.Generic;
using System;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using Assets.Scripts.Devices.Ant.Interfaces;
using Assets.Scripts.UI.UIEffect;
using Assets.Scripts;
using DG.Tweening;
using Assets.Scripts.UI.Prefab.Device;
using Assets.Scripts.Devices;
using Assets.Scripts.Devices.Ble;
public class RowerDeviceView : MonoBehaviour
{
[SerializeField]
private SensorType mType;
private SensorType SensorType
{
get
{
//Debug.Log(mType);
//Enum.TryParse(mType, out SensorType sensorType);
return mType;
}
}
private GameObject mSearchButton;
private GameObject mPairButton;
private GameObject mDisconnectButton;
private GameObject unconnectionPanel;
private GameObject connectionPanel;
private Text searchState;
private ConnectDeviceModal deviceModal;
private Text title;
private Text noDevice;
private Text powerValue;
private Text powerUnit;
//private Text cadenceValue;
//private Text speedValue;
//private Text heartRateValue;
private Image logo;
/// <summary>
/// 没有设备的logo
/// </summary>
private Sprite sprite0;
/// <summary>
/// 连接中的logo
/// </summary>
private Sprite sprite1;
/// <summary>
/// 已连接的logo
/// </summary>
private Sprite sprite3;
private float timer = 1.0f;
private void Awake()
{
title = this.transform.Find("Title").GetComponent<Text>();
noDevice = this.transform.Find("NoDevice").GetComponent<Text>();
unconnectionPanel = this.transform.Find("UnconnectionPanel").gameObject;
mSearchButton = unconnectionPanel.transform.Find("SearchButton").gameObject;
mPairButton = unconnectionPanel.transform.Find("PairButton").gameObject;
searchState = unconnectionPanel.transform.Find("SearchState").GetComponent<Text>();
mPairButton.SetActive(false);
connectionPanel = this.transform.Find("ConnectionPanel").gameObject;
var material = Instantiate(Resources.Load<Material>("UI/Material/RoundedCornersTextureMaterial"));
var rect = ((RectTransform)transform).rect;
material.SetVector(Shader.PropertyToID("_WidthHeightRadius"), new Vector4(rect.width, rect.height, rect.height * 0.2f, 0));
this.GetComponent<Image>().material = material;
var img1 = unconnectionPanel.GetComponent<Image>();
if(img1 != null)
{
img1.material = material;
//var gradient = unconnectionPanel.GetComponent<UIGradient>();
//if (gradient != null)
//{
// gradient.color1 = Utils.HexToColor("353543");
// gradient.color2 = Utils.HexToColor("23232D");
//}
}
var img2 = connectionPanel.GetComponent<Image>();
if(img2 != null)
{
img2.material = material;
//var gradient1 = connectionPanel.GetComponent<UIGradient>();
//if (gradient1 != null)
//{
// gradient1.color1 = Utils.HexToColor("FF7485");
// gradient1.color2 = Utils.HexToColor("F93086");
//}
}
logo = this.transform.Find("Logo").GetComponent<Image>();
mDisconnectButton = connectionPanel.transform.Find("DisconnectBtn").gameObject;
var powerValueObj = connectionPanel.transform.Find("PowerValue");
if(powerValueObj != null)
{
powerValue = powerValueObj.gameObject.GetComponent<Text>();
}
var powerUnitObj = connectionPanel.transform.Find("PowerUnit");
if(powerUnitObj != null)
{
powerUnit = powerUnitObj.gameObject.GetComponent<Text>();
}
InitLogo();
title.text = GetTitle();
connectionPanel.SetActive(false);
UIManager.AddEvent(mPairButton, EventTriggerType.PointerClick, new UnityAction<UnityEngine.EventSystems.BaseEventData>(e =>
{
if (deviceModal == null)
{
#if UNITY_IOS || UNITY_ANDROID
var obj = Resources.Load("UI/Prefab/Device/Mobile/ConnectDeviceModal");
#else
var obj = Resources.Load("UI/Prefab/Device/ConnectDeviceModal");
#endif
GameObject gameObject = (GameObject)Instantiate(obj);
deviceModal = gameObject.GetComponent<ConnectDeviceModal>();
}
deviceModal.SensorType = this.SensorType;
UIManager.Show(deviceModal, null, true);
}));
UIManager.AddEvent(mDisconnectButton, EventTriggerType.PointerClick, new UnityEngine.Events.UnityAction<BaseEventData>(e => {
//var device = GetDevice();
//if(device != null && device.State == DeviceState.Connected)
//{
// device.Disconnect();
//}
#if UNITY_IOS || UNITY_ANDROID
var obj = Resources.Load("UI/Prefab/Device/Mobile/ConnectDeviceModal");
#else
var obj = Resources.Load("UI/Prefab/Device/ConnectDeviceModal");
#endif
GameObject gameObject = (GameObject)Instantiate(obj);
deviceModal = gameObject.GetComponent<ConnectDeviceModal>();
deviceModal.SensorType = this.SensorType;
UIManager.Show(deviceModal, null, true);
}));
}
void InitLogo()
{
if (SensorType == SensorType.Power)
{
sprite0 = Resources.Load<Sprite>("Images/Devices/Power_0");
sprite1 = Resources.Load<Sprite>("Images/Devices/Power_1");
sprite3 = Resources.Load<Sprite>("Images/Devices/Power_4");
powerUnit.text = "W";
}
else if (SensorType == SensorType.Speed)
{
sprite0 = Resources.Load<Sprite>("Images/Devices/Speed_0");
sprite1 = Resources.Load<Sprite>("Images/Devices/Speed_1");
sprite3 = Resources.Load<Sprite>("Images/Devices/Speed_4");
powerUnit.text = "KPH";
}
else if (SensorType == SensorType.Cadence || SensorType == SensorType.SpeedCadence)
{
sprite0 = Resources.Load<Sprite>("Images/Devices/Cadence_0");
sprite1 = Resources.Load<Sprite>("Images/Devices/Cadence_1");
sprite3 = Resources.Load<Sprite>("Images/Devices/Cadence_4");
powerUnit.text = "RPM";
}
else if (SensorType == SensorType.HeartRate)
{
sprite0 = Resources.Load<Sprite>("Images/Devices/Heart Rate_1");
sprite1 = Resources.Load<Sprite>("Images/Devices/Heart Rate_1");
sprite3 = Resources.Load<Sprite>("Images/Devices/Heart Rate_4");
powerUnit.text = "BPM";
}
else if (SensorType == SensorType.Trainer)
{
sprite0 = Resources.Load<Sprite>("Images/Devices/Trainer_0");
sprite1 = Resources.Load<Sprite>("Images/Devices/Trainer_1");
sprite3 = Resources.Load<Sprite>("Images/Devices/Trainer_4");
}
else if (SensorType == SensorType.Rower)
{
sprite0 = Resources.Load<Sprite>("Images/Rower/设备 - 划船机 - 未连接");
sprite1 = Resources.Load<Sprite>("Images/Rower/设备 - 划船机 - 未连接");
sprite3 = Resources.Load<Sprite>("Images/Rower/设备 - 划船机");
powerUnit.text = "";
}
}
// Start is called before the first frame update
void Start()
{
Main();
}
// Update is called once per frame
void Update()
{
//if(SensorType != SensorType.Trainer)
//{
// return;
//}
timer -= Time.deltaTime;
if (timer <= 0)
{
Main();
timer = 1.0f;
}
}
void Main()
{
var connectedDevice = GetCurrentDevice();
if(connectedDevice == null)
{
connectedDevice = GetDevice();
}
if(connectedDevice == null)
{
unconnectionPanel.SetActive(true);
connectionPanel.SetActive(false);
logo.sprite = sprite0;
noDevice.text = "NO DEVICE";
searchState.text = "Searching...";
var hasDevice = false;
if (SensorType == SensorType.SpeedCadence)
{
hasDevice = App.MainDeviceAdapter.GetDevices().Any(d => d.Sensor == SensorType.SpeedCadence || d.Sensor == SensorType.Cadence);
}
else
{
hasDevice = App.MainDeviceAdapter.GetDevices().Any(d => d.Sensor == SensorType);
}
if (hasDevice)
{
mSearchButton.SetActive(false);
mPairButton.SetActive(true);
#if UNITY_IOS || UNITY_ANDROID
//searchState.gameObject.SetActive(false);
#endif
logo.sprite = sprite1;
//App.MainDeviceAdapter.GetDevices().First(d => d.Sensor == SensorType).Connect();
}
else
{
#if !(UNITY_IOS || UNITY_ANDROID)
mSearchButton.SetActive(true);
#endif
mPairButton.SetActive(false);
}
}
else if(connectedDevice.State == DeviceState.Connecting)
{
unconnectionPanel.SetActive(true);
connectionPanel.SetActive(false);
logo.sprite = sprite1;
//title.text = connectedDevice.Name;
if (connectedDevice.Network == NetworkType.BLE)
{
//noDevice.enabled = false;
noDevice.text = connectedDevice.Name;
}
else
{
//noDevice.enabled = true;
noDevice.text = connectedDevice.Name +" "+ connectedDevice.DeviceNumber.ToString();
}
#if (UNITY_IOS || UNITY_ANDROID)
mPairButton.SetActive(true);
searchState.gameObject.SetActive(true);
#endif
searchState.text = "Connecting...";
}
else if (connectedDevice.State == DeviceState.Connected)
{
unconnectionPanel.SetActive(false);
if (connectionPanel.activeInHierarchy == false)
{
var connectionCanvasGroup = connectionPanel.GetComponent<CanvasGroup>();
connectionCanvasGroup.alpha = 0;
connectionPanel.SetActive(true);
connectionCanvasGroup.DOFade(1f, .3f).OnComplete(()=> {
//if (logoSprite != null) {
// logo.sprite = logoSprite;
//}
});
DeviceCache.Add(connectedDevice);
Debug.Log("connected");
}
logo.sprite = sprite3;
//title.text = connectedDevice.Name;
if (connectedDevice.Network == NetworkType.BLE)
{
//noDevice.enabled = false;
noDevice.text = connectedDevice.Name;
}
else
{
//noDevice.enabled = true;
noDevice.text = connectedDevice.Name +" "+ connectedDevice.DeviceNumber.ToString();
}
noDevice.color = Color.white;
if (powerValue != null)
{
powerValue.text = GetValue(connectedDevice);
}
}
//Debug.Log(Newtonsoft.Json.JsonConvert.SerializeObject(App.MainDeviceAdapter.GetDevices().Where(d => d.Sensor == SensorType)));
}
string GetTitle()
{
switch (SensorType)
{
case SensorType.None:
break;
case SensorType.SpeedCadence:
case SensorType.Cadence:
return "Cadence Sensor";
case SensorType.HeartRate:
return "Heart Rate Monitor";
case SensorType.Power:
return "Power Meter";
case SensorType.Speed:
return "Speed Meter";
case SensorType.Trainer:
return "Smart Trainer";
case SensorType.Rower:
return "Rower Machine";
case SensorType.VirtualPower:
break;
default:
break;
}
return "";
}
string GetValue(AbstractDevice connectedDevice)
{
switch (SensorType)
{
case SensorType.None:
break;
case SensorType.SpeedCadence:
case SensorType.Cadence:
//cadenceValue.text = (connectedDevice as ICadenceDevice).Cadence.ToString();
return (connectedDevice as ICadenceDevice).Cadence.ToString();
case SensorType.HeartRate:
return (connectedDevice as IHeartRateDevice).HeartRate.ToString();
case SensorType.Power:
return (connectedDevice as IPowerDevice).Power.ToString();
case SensorType.Speed:
return (connectedDevice as ISpeedDevice).Speed.ToString("f1");
case SensorType.Trainer:
//powerValue.text = (connectedDevice as IPowerDevice).Power.ToString();
//cadenceValue.GetComponent<Text>().text = (connectedDevice as ICadenceDevice).Cadence.ToString();
//speedValue.GetComponent<Text>().text = (connectedDevice as ISpeedDevice).Speed.ToString();
break;
case SensorType.VirtualPower:
break;
default:
break;
}
return "";
}
AbstractDevice GetCurrentDevice()
{
//return AntConnector.Instance().discoveredDevices.FirstOrDefault(d => (d.State == DeviceState.Connected || d.State == DeviceState.Connecting) && d.Sensor == SensorType);
if(SensorType == SensorType.SpeedCadence || SensorType == SensorType.Cadence)
{
return App.MainDeviceAdapter.GetDevices().FirstOrDefault(d => (d.State == DeviceState.Connected || d.State == DeviceState.Connecting) && (d.Sensor == SensorType.SpeedCadence || d.Sensor == SensorType.Cadence));
}
return App.MainDeviceAdapter.GetDevices().FirstOrDefault(d => (d.State == DeviceState.Connected || d.State == DeviceState.Connecting) && d.Sensor == SensorType);
}
/// <summary>
/// 获取已经连接的设备
/// </summary>
/// <returns></returns>
AbstractDevice GetDevice()
{
//return AntConnector.Instance().discoveredDevices.FirstOrDefault(d => (d.State == DeviceState.Connected || d.State == DeviceState.Connecting) && d.Sensor == SensorType);
var devices = App.MainDeviceAdapter.GetDevices().Where(d => (d.State == DeviceState.Connected));
switch (SensorType)
{
case SensorType.None:
break;
case SensorType.SpeedCadence:
case SensorType.Cadence:
return devices.FirstOrDefault(d => d is ICadenceDevice);
case SensorType.HeartRate:
return devices.FirstOrDefault(d => d is IHeartRateDevice);
case SensorType.Power:
var item = devices.FirstOrDefault(d => d is IPowerDevice);
//if (powerValue != null)
//{
// powerValue.GetComponent<Text>().text = (item as IPowerDevice).Power.ToString();
//}
return item;
case SensorType.Speed:
return devices.FirstOrDefault(d => d is ISpeedDevice);
case SensorType.Rower:
return devices.FirstOrDefault(d => d.Sensor == SensorType.Rower);
case SensorType.Trainer:
var item3 = devices.FirstOrDefault(d => d.Sensor == SensorType.Trainer);
return item3;
case SensorType.VirtualPower:
break;
default:
return null;
}
return null;
}
}
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#define Graph_And_Chart_PRO
using UnityEngine;
using ChartAndGraph;
using System.Collections;
using System.Collections.Generic;
public class RowerGraphChartFeed : MonoBehaviour
{
void Start ()
{
//GraphChartBase graph = GetComponent<GraphChartBase>();
//if (graph != null)
//{
// graph.Scrollable = false;
// graph.HorizontalValueToStringMap[0.0] = "Zero"; // example of how to set custom axis strings
// graph.DataSource.StartBatch();
// graph.DataSource.ClearCategory("Player 1");
// graph.DataSource.ClearAndMakeBezierCurve("Player 2");
// for (int i = 0; i <10000; i++)
// {
// graph.DataSource.AddPointToCategory("Player 1",i*5,Random.value*10f + 20f);
// if (i == 0)
// graph.DataSource.SetCurveInitialPoint("Player 2",i*5, Random.value * 10f + 10f);
// else
// graph.DataSource.AddLinearCurveToCategory("Player 2",
// new DoubleVector2(i*5 , Random.value * 10f + 10f));
// }
// graph.DataSource.MakeCurveCategorySmooth("Player 2");
// graph.DataSource.EndBatch();
//}
// StartCoroutine(ClearAll());
}
public void SetData(List<DoubleVector2> list)
{
GraphChartBase graph = GetComponent<GraphChartBase>();
if (graph != null)
{
graph.Scrollable = false;
//graph.HorizontalValueToStringMap[0.0] = "Zero"; // example of how to set custom axis strings
graph.DataSource.StartBatch();
graph.DataSource.ClearAndMakeBezierCurve("Player 1");
for (int i = 0; i < list.Count; i++)
{
var item = list[i];
if (i == 0)
graph.DataSource.SetCurveInitialPoint("Player 1", item.x, item.y);
else
graph.DataSource.AddLinearCurveToCategory("Player 1", new DoubleVector2(item.x, item.y));
}
graph.DataSource.MakeCurveCategorySmooth("Player 1");
graph.DataSource.EndBatch();
}
}
IEnumerator ClearAll()
{
yield return new WaitForSeconds(5f);
GraphChartBase graph = GetComponent<GraphChartBase>();
graph.DataSource.Clear();
}
}
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#define Graph_And_Chart_PRO
using UnityEngine;
using ChartAndGraph;
using System.Collections.Generic;
using System;
using System.IO;
public partial class RowerLargeDataFeed : MonoBehaviour, IComparer<DoubleVector2>
{
public string Category = "Player 1";
public int DownSampleToPoints = 100;
List<DoubleVector2> mData = new List<DoubleVector2>(); // the data held by the chart
double pageSize = 2f;
double currentPagePosition = 0.0;
double currentZoom = 0f;
GraphChartBase graph;
double mCurrentPageSizeFactor = double.NegativeInfinity;
void Start()
{
graph = GetComponent<GraphChartBase>();
//SetInitialData();
}
/// <summary>
/// called with Start(). These will be used to load the data into the large data feed. You should replace this with your own loading logic.
/// </summary>
void SetInitialData()
{
List<DoubleVector2> data = new List<DoubleVector2>(75);
double x = 0f;
double y = 20f;
for (int i = 0; i < 75; i++) // initialize with random data
{
y = 20 + UnityEngine.Random.value * 80;
Debug.Log(y);
x += 1;
data.Add(new DoubleVector2(x, y));
}
SetData(data);
}
public void SaveToFile(string path)
{
using (StreamWriter file = new StreamWriter(path))
{
file.WriteLine(mData.Count);
for (int i = 0; i < mData.Count; i++)
{
DoubleVector2 item = mData[i];
file.WriteLine(item.x);
file.WriteLine(item.y);
}
}
}
public void LoadFromFile(string path)
{
try
{
List<DoubleVector2> data = new List<DoubleVector2>();
using (StreamReader file = new StreamReader(path))
{
int count = int.Parse(file.ReadLine());
for (int i = 0; i < count; i++)
{
double x = double.Parse(file.ReadLine());
double y = double.Parse(file.ReadLine());
data.Add(new DoubleVector2(x, y));
}
}
SetData(data);
}
catch (Exception)
{
throw new Exception("Invalid file format");
}
}
/// <summary>
/// vertify's that the graph data is sorted so it can be searched using a binary search.
/// </summary>
/// <returns></returns>
bool VerifySorted(List<DoubleVector2> data)
{
if (data == null)
return true;
for (int i = 1; i < data.Count; i++)
{
if (data[i].x < data[i - 1].x)
return false;
}
return true;
}
/// <summary>
/// set the data of the large data graph
/// </summary>
/// <param name="data"></param>
public void SetData(List<DoubleVector2> data)
{
if (data == null)
data = new List<DoubleVector2>(); // set up an empty list instead of null
if (VerifySorted(data) == false)
{
Debug.LogWarning("The data used with large data feed must be sorted acoording to the x value, aborting operation");
return;
}
mData = data;
LoadPage(currentPagePosition); // load the page at position 0
}
int FindClosestIndex(double position) // if you want to know what is index is currently displayed . use binary search to find it
{
//NOTE :: this method assumes your data is sorted !!!
int res = mData.BinarySearch(new DoubleVector2(position, 0.0), this);
if (res >= 0)
return res;
return ~res;
}
double PageSizeFactor
{
get
{
return pageSize * graph.DataSource.HorizontalViewSize;
}
}
void findPointsForPage(double position, out int start, out int end) // given a page position , find the right most and left most indices in the data for that page.
{
int index = FindClosestIndex(position); // use binary search to find the closest position to the current scroll point
double endPosition = position + PageSizeFactor;
double startPosition = position - PageSizeFactor;
//starting from the current index , we find the page boundries
for (start = index; start > 0; start--)
{
if (mData[start].x < startPosition) // take the first point that is out of the page. so the graph doesn't break at the edge
break;
}
for (end = index; end < mData.Count; end++)
{
if (mData[end].x > endPosition) // take the first point that is out of the page
break;
}
}
public void Update()
{
if (graph != null)
{
//check the scrolling position of the graph. if we are past the view size , load a new page
double pageStartThreshold = currentPagePosition - mCurrentPageSizeFactor;
double pageEndThreshold = currentPagePosition + mCurrentPageSizeFactor - graph.DataSource.HorizontalViewSize;
if (graph.HorizontalScrolling < pageStartThreshold || graph.HorizontalScrolling > pageEndThreshold || currentZoom >= graph.DataSource.HorizontalViewSize * 2f)
{
currentZoom = graph.DataSource.HorizontalViewSize;
mCurrentPageSizeFactor = PageSizeFactor * 0.9f;
LoadPage(graph.HorizontalScrolling);
}
}
}
void LoadWithoutDownSampling(int start, int end)
{
for (int i = start; i < end; i++) // load the data
{
if (i == 0)
{
graph.DataSource.SetCurveInitialPoint(Category, mData[i].x, mData[i].y);
}
else
{
graph.DataSource.AddLinearCurveToCategory(Category, new DoubleVector2(mData[i].x, mData[i].y));
}
//graph.DataSource.AddPointToCategory(Category, mData[i].x, mData[i].y);
}
}
void LoadWithDownSampling(int start, int end)
{
int total = end - start;
if (DownSampleToPoints >= total)
{
LoadWithoutDownSampling(start, end);
return;
}
double sampleCount = ((double)total) / (double)DownSampleToPoints;
// graph.DataSource.AddPointToCategory(Category, mData[start].x, mData[start].y);
for (int i = 0; i < DownSampleToPoints; i++)
{
int fractionStart = start + (int)(i * sampleCount); // the first point with a fraction
int fractionEnd = start + (int)((i + 1) * sampleCount); // the first point with a fraction
fractionEnd = Math.Min(fractionEnd, mData.Count - 1);
double x = 0, y = 0;
double divide = 0.0;
for (int j = fractionStart; j < fractionEnd; j++) // avarge the poins
{
x += mData[j].x;
y += mData[j].y;
divide++;
}
if (divide > 0.0)
{
x /= divide;
y /= divide;
graph.DataSource.AddPointToCategory(Category, x, y);
}
else
Debug.Log("error");
}
// graph.DataSource.AddPointToCategory(Category, mData[last].x, mData[last].y);
}
void LoadPage(double pagePosition)
{
if (graph != null)
{
Debug.Log("Loading page :" + pagePosition);
graph.DataSource.StartBatch(); // call start batch
graph.DataSource.HorizontalViewOrigin = 0;
int start, end;
findPointsForPage(pagePosition, out start, out end); // get the page edges
graph.DataSource.ClearAndMakeBezierCurve(Category); // clear the cateogry
if (DownSampleToPoints <= 0)
LoadWithoutDownSampling(start, end);
else
LoadWithDownSampling(start, end);
graph.DataSource.MakeCurveCategorySmooth(Category);
graph.DataSource.EndBatch();
graph.HorizontalScrolling = pagePosition;
}
currentPagePosition = pagePosition;
}
public int Compare(DoubleVector2 x, DoubleVector2 y)
{
if (x.x < y.x)
return -1;
if (x.x > y.x)
return 1;
return 0;
}
}
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using Assets.Scripts;
using Assets.Scripts.Apis.Models;
using ChartAndGraph;
using DG.Tweening;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class RowerResult : PFUIPanel
{
RowerResultModel _model;
private GraphChart chartPace, chartRate, chartHR;
Transform dataContent;
// Start is called before the first frame update
void Awake()
{
var grid = transform.Find("Scroll View/Viewport/Content/Content/Table").GetComponent<GridLayoutGroup>();
float width = (App.canvasWidth - 60 - 3) / 4;
grid.cellSize = new Vector2(width, 37);
var grid1 = transform.Find("Scroll View/Viewport/Content/Content/Other/Datas").GetComponent<GridLayoutGroup>();
grid1.cellSize = new Vector2(width, 53);
chartPace = transform.Find("Scroll View/Viewport/Content/Content/ChartPace/Chart").GetComponent<GraphChart>();
chartPace.DataSource.VerticalViewOrigin = ChartDateUtility.TimeSpanToValue(TimeSpan.FromHours(15));
chartPace.DataSource.VerticalViewSize = ChartDateUtility.TimeSpanToValue(TimeSpan.FromHours(15)) * -1;
chartRate = transform.Find("Scroll View/Viewport/Content/Content/ChartRate/Chart").GetComponent<GraphChart>();
chartHR = transform.Find("Scroll View/Viewport/Content/Content/ChartHeartRate/Chart").GetComponent<GraphChart>();
dataContent = transform.Find("Scroll View/Viewport/Content/Content");
UIManager.AddEvent(transform.Find("Exit").gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b =>
{
Close();
});
//var a = new List<ChartAndGraph.DoubleVector2>();
//for (int i = 0; i < 100; i++)
//{
// a.Add(new ChartAndGraph.DoubleVector2(i, ChartDateUtility.TimeSpanToValue(TimeSpan.FromMinutes(300))));
//}
//transform.Find("Scroll View/Viewport/Content/Content/ChartPace/Chart").GetComponent<RowerLargeDataFeed>().SetData(a);
}
public async void Initial(string id)
{
GetComponent<CanvasGroup>().alpha = 0;
var res = await ConfigHelper.rowerApi.GetDetail(id);
if (res.result)
{
_model = res.data;
dataContent.Find("Time").GetComponent<Text>().text = $"{_model.StartTime.ToLocalTime().ToString("yyyy-MM-dd HH:mm:ss")} ~ {_model.CreateTime.ToLocalTime().ToString("yyyy-MM-dd HH:mm:ss")}";
dataContent.Find("TitleContent/Duration").GetComponent<Text>().text
= $"<color=#5c5c6e>Rowing time :</color> {TimeSpan.FromSeconds(_model.TotalTime).ToString()}";
dataContent.Find("TitleContent/Distance").GetComponent<Text>().text
= $"<color=#5c5c6e>Distance :</color> {_model.TotalDistance}M";
dataContent.Find("TitleContent/Device").GetComponent<Text>().text
= $"<color=#5c5c6e>Rowing equipment :</color> {_model.ManufacturerName}";
dataContent.Find("Table/AvgPower/Text").GetComponent<Text>().text
= $"{_model.AvgPower.ToString("#0")} W";
dataContent.Find("Table/AvgHR/Text").GetComponent<Text>().text
= $"{_model.AvgHeartRate} BPM";
dataContent.Find("Table/AvgRate/Text").GetComponent<Text>().text
= $"{_model.AvgRate.ToString("#0")} W";
dataContent.Find("Table/MaxPower/Text").GetComponent<Text>().text
= $"{_model.MaxPower.ToString("#0")} W";
dataContent.Find("Table/AvgHR/Text").GetComponent<Text>().text
= $"{_model.MaxHeartRate} BPM";
dataContent.Find("Table/AvgRate/Text").GetComponent<Text>().text
= $"{_model.MaxRate.ToString("#0")} W";
dataContent.Find("ChartPace/Avg/Value").GetComponent<Text>().text
= $"{TimeSpan.FromSeconds(_model.AvgPace).ToString(@"mm\:ss")} /500M";
dataContent.Find("ChartRate/Avg/Value").GetComponent<Text>().text
= $"{_model.AvgRate.ToString("#0")} SPM";
dataContent.Find("ChartHeartRate/Avg/Value").GetComponent<Text>().text
= $"{_model.AvgHeartRate.ToString("#0")} BPM";
dataContent.Find("ChartPace/Max/Value").GetComponent<Text>().text
= $"{TimeSpan.FromSeconds(_model.MaxPace).ToString(@"mm\:ss")} /500M";
dataContent.Find("ChartRate/Max/Value").GetComponent<Text>().text
= $"{_model.MaxRate.ToString("#0")} SPM";
dataContent.Find("ChartHeartRate/Max/Value").GetComponent<Text>().text
= $"{_model.MaxHeartRate.ToString("#0")} BPM";
dataContent.Find("Other/Datas/Calories/Value").GetComponent<Text>().text
= $"{(_model.Kj ?? 0).ToString("#0")} KCAL";
dataContent.Find("Other/Datas/StrokeCount/Value").GetComponent<Text>().text
= _model.StrokeCount.ToString();
//var b = _model.ChartList.Select((x, i) => new DoubleVector2(i, ChartDateUtility.TimeSpanToValue(TimeSpan.FromMinutes(x.Pace + UnityEngine.Random.value * 300)))).ToList();
//Debug.Log(_model.ChartList.Select((x, i) => new DoubleVector2(i, ChartDateUtility.TimeSpanToValue(TimeSpan.FromMinutes(x.Pace + UnityEngine.Random.value * 300)))).ToList());
chartPace.GetComponent<RowerLargeDataFeed>()
.SetData(_model.ChartList.Select((x, i) => new DoubleVector2(i, ChartDateUtility.TimeSpanToValue(TimeSpan.FromMinutes(x.Pace)))).ToList());
chartRate.GetComponent<RowerLargeDataFeed>()
.SetData(_model.ChartList.Select((x, i) => new DoubleVector2(i, x.Rate)).ToList());
chartHR.GetComponent<RowerLargeDataFeed>()
.SetData(_model.ChartList.Select((x, i) => new DoubleVector2(i, x.HeartRate)).ToList());
}
GetComponent<CanvasGroup>().DOFade(1, 0.3f);
}
// Update is called once per frame
void Update()
{
}
}
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using Assets.Scripts.Apis.Models;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RowerWelldone : PFUIPanel
{
public override void Show()
{
base.Show();
Debug.Log("well done show");
}
// Start is called before the first frame update
void Start()
{
UIManager.AddEvent(transform.Find("BtnDefine").gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b =>
{
gameObject.SetActive(false);
});
}
// Update is called once per frame
void Update()
{
}
RowerRecordModel model;
public void Initial(RowerRecordModel model)
{
Debug.Log("Initial");
if (model == null) return;
this.model = model;
transform.Find("Time/Value1").GetComponent<Text>().text = model.CreateTime.ToLocalTime().ToString("yyyy-MM-dd");
transform.Find("Time/Value2").GetComponent<Text>().text = model.CreateTime.ToLocalTime().ToString("HH:mm:ss");
transform.Find("RowingTime/Value").GetComponent<Text>().text = TimeSpan.FromSeconds(model.TotalTime).ToString();
transform.Find("Distance/Value").GetComponent<Text>().text = $"{model.TotalDistance.ToString()}M";
var datas = transform.Find("Other/Datas");
datas.Find("AvgRate/Value").GetComponent<Text>().text = $"{model.AvgRate.ToString("#0")}";
datas.Find("MaxRate/Value").GetComponent<Text>().text = $"{model.MaxRate.ToString()}";
datas.Find("AvgPower/Value").GetComponent<Text>().text = $"{model.AvgPower.ToString("#0")}";
datas.Find("MaxPower/Value").GetComponent<Text>().text = $"{model.MaxPower.ToString()}";
datas.Find("MaxPace/Value").GetComponent<Text>().text = $"{TimeSpan.FromSeconds(model.MaxPace).ToString(@"mm\:ss")}";
datas.Find("AvgPace/Value").GetComponent<Text>().text = $"{TimeSpan.FromSeconds(model.AvgPace).ToString(@"mm\:ss")}";
datas.Find("Calories/Value").GetComponent<Text>().text = $"{(model.Kj ?? 0).ToString("#0")}";
datas.Find("StrokeCount/Value").GetComponent<Text>().text = $"{model.StrokeCount}";
}
}
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