修改细节
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@@ -1,6 +1,7 @@
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using Assets.Scripts;
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using Assets.Scripts.Apis.Models;
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using Assets.Scripts.UI.Prefab.Race;
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using DG.Tweening;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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@@ -21,15 +22,14 @@ public class RaceListScript : RaceScript
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private List<string> statusOptions = new List<string>();
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bool isReserve = false;
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int order = 1;
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public override void Show()
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{
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base.Show();
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handleAvatar();
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}
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//筛选条件
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async void Start()
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void Start()
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{
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#if UNITY_EDITOR
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if (App.CurrentUser == null) //App.CurrentUser == null
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{
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await Login();
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}
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#endif
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scroll = transform.Find("ListContainer/List").gameObject;
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if (scroll != null)
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{
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@@ -108,18 +108,13 @@ public class RaceListScript : RaceScript
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{
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UIManager.AddEvent(btnReturn.gameObject, EventTriggerType.PointerClick, (b) =>
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{
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UIManager.ShowRaceHomePanel(true);
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});
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}
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avatar = transform.Find("Avatar");
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if (avatar != null)
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{
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Utils.DisplayImage(avatar.GetComponent<RawImage>(), App.CurrentUser.WxHeadImg, true);
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UIManager.AddEvent(avatar.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b =>
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{
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UIManager.ShowUserInfoPanel();
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transform.GetComponent<CanvasGroup>().DOFade(0, 0.5f).onComplete = () =>
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{
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UIManager.ShowRaceHomePanel(true);
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};
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});
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}
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handleAvatar();
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Refresh();
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}
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@@ -134,7 +129,6 @@ public class RaceListScript : RaceScript
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{
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if (Input.GetAxis("Mouse ScrollWheel") != 0)
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{
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Debug.Log(scroll.GetComponent<ScrollRect>().verticalNormalizedPosition);
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if (scroll.GetComponent<ScrollRect>().verticalNormalizedPosition <= 0 ||
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scroll.GetComponent<ScrollRect>().verticalNormalizedPosition >= (pageIndex == 0 ? 1.2 : 1))
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{
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