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@@ -0,0 +1,65 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using UnityEngine;
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using UnityEngine.UI;
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public class ScrollTest2 : MonoBehaviour
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{
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// Start is called before the first frame update
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private ScrollRect scroll;
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private Transform content;
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private float contentSize;
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[SerializeField] Button L, R;
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void Start()
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{
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scroll = gameObject.GetComponent<ScrollRect>();
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content = gameObject.transform.Find("Viewport").Find("Content");
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contentSize = 1f/(content.childCount-2);
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scroll.horizontalNormalizedPosition = contentSize / 2;
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if (L != null)
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{
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L.onClick.AddListener(goLeft);
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}
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if (R != null)
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{
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R.onClick.AddListener(goRight);
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}
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}
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void goLeft()
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{
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if (scroll.horizontalNormalizedPosition <= contentSize) return;
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start = true;
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scrollValue = -1 * contentSize / 30;
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}
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void goRight()
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{
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if ((scroll.horizontalNormalizedPosition + contentSize)>=1) return;
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start = true;
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scrollValue = contentSize / 30;
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}
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private bool start = false, _lock = false;
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private float scrollValue = 0,totalScrollValue = 0;
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// Update is called once per frame
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void Update()
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{
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if (start)
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{
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if (_lock) return;
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_lock = true;
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totalScrollValue += scrollValue;
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if (System.Math.Abs(totalScrollValue) >= contentSize)
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{
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scrollValue = 0;
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start = false;
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totalScrollValue = 0;
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}
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else
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{
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scroll.horizontalNormalizedPosition += scrollValue;
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}
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_lock = false;
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}
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}
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}
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