From d035361718a4f82128177968aa97c5242eb5bc0a Mon Sep 17 00:00:00 2001 From: CaiYanPeng Date: Thu, 30 Sep 2021 17:09:52 +0800 Subject: [PATCH] =?UTF-8?q?ios=E7=AB=AF=E6=97=B6=E9=97=B4=E6=A0=BC?= =?UTF-8?q?=E5=BC=8F=E9=94=99=E8=AF=AF=E9=97=AE=E9=A2=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Chart And Graph/Script/ChartDateUtility.cs | 4 ++-- Assets/Scripts/Mobile/WeChatController.cs | 2 +- ProjectSettings/ProjectSettings.asset | 6 +++--- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/Assets/Chart And Graph/Script/ChartDateUtility.cs b/Assets/Chart And Graph/Script/ChartDateUtility.cs index d3f22a44..fa1811cb 100644 --- a/Assets/Chart And Graph/Script/ChartDateUtility.cs +++ b/Assets/Chart And Graph/Script/ChartDateUtility.cs @@ -26,8 +26,8 @@ namespace ChartAndGraph public static string DateToTimeString(DateTime dateTime) { Debug.Log("暫時"); - //return dateTime.ToString(@"HH\'mm\'\'"); - return dateTime.ToString("t"); + return dateTime.ToString(@"HH:mm"); + //return dateTime.ToString("t"); } public static string DateToDateString(DateTime dateTime) diff --git a/Assets/Scripts/Mobile/WeChatController.cs b/Assets/Scripts/Mobile/WeChatController.cs index 311c2ec9..52e56e94 100644 --- a/Assets/Scripts/Mobile/WeChatController.cs +++ b/Assets/Scripts/Mobile/WeChatController.cs @@ -59,7 +59,7 @@ public class WeChatController // 第一个参数: MainActivity中的方法名 // 第二、三个参数: 分别是SendMessageToUnity需要接收的第一和第二个参数,对比上面Java的代码 mainActivityClass.CallStatic("InitWeChat", Application.identifier, _APP_ID); -#elif UNITY_IOS +#elif UNITY_IOS && !UNITY_EDITOR RegisterApp(_APP_ID); #endif } diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index ed9a3f78..36975dc4 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -18,7 +18,7 @@ PlayerSettings: cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0.20784314, g: 0.20784314, b: 0.2627451, a: 1} m_ShowUnitySplashScreen: 1 - m_ShowUnitySplashLogo: 0 + m_ShowUnitySplashLogo: 1 m_SplashScreenOverlayOpacity: 1 m_SplashScreenAnimation: 1 m_SplashScreenLogoStyle: 1 @@ -78,7 +78,7 @@ PlayerSettings: macRetinaSupport: 1 runInBackground: 1 captureSingleScreen: 0 - muteOtherAudioSources: 1 + muteOtherAudioSources: 0 Prepare IOS For Recording: 0 Force IOS Speakers When Recording: 0 deferSystemGesturesMode: 0 @@ -179,7 +179,7 @@ PlayerSettings: applicationIdentifier: Android: com.ZhiXingPai.PowerFunUnity buildNumber: - iPhone: 2.0.1.0 + iPhone: 2.0.1.12 AndroidBundleVersionCode: 1 AndroidMinSdkVersion: 24 AndroidTargetSdkVersion: 0