完成大地图主要界面
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@@ -0,0 +1,32 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Assets.Scripts.UI.Control
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{
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[RequireComponent(typeof(Button))]
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public class PFUIRoundButton : PFUIComponentBase
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{
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private Image image;
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private Text text;
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protected void Awake()
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{
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image = gameObject.GetComponent<Image>();
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text = this.transform.Find("Text").GetComponent<Text>();
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Material material = null;
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if (material == null)
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{
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material = Instantiate(Resources.Load<Material>("UI/Material/RoundedCornersTextureMaterial"));
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}
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var rect = ((RectTransform)transform).rect;
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material.SetVector(Shader.PropertyToID("_WidthHeightRadius"), new Vector4(rect.width, rect.height, rect.height * 0.5f, 0));
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image.material = material;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 9a96e12724c645a498af7c9434c9170f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -21,9 +21,10 @@ namespace Assets.Scripts.UI.Control
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[SerializeField] Type mType;
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private Image image;
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private Text text;
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public Text text;
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private Texture2D cursor;
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private Outline outline;
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protected void Awake()
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{
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outline = this.GetComponent<Outline>();
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@@ -65,6 +66,8 @@ namespace Assets.Scripts.UI.Control
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case Type.Border:
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{
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outline.enabled = true;
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outline.effectColor = ConvertColor("#474759");
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image.color = ConvertColor("#3D3E4D");
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}
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break;
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