完成大地图主要界面
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraRectAutoFit : MonoBehaviour
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{
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float targetaspect = 16.0f / 9.0f;
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// Start is called before the first frame update
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void Start()
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{
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// determine the game window's current aspect ratio
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float windowaspect = (float)Screen.width / (float)Screen.height;
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// current viewport height should be scaled by this amount
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float scaleheight = windowaspect / targetaspect;
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// obtain camera component so we can modify its viewport
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Camera camera = Camera.main;
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// if scaled height is less than current height, add letterbox
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if (scaleheight <= 1.0f)
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{
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Rect rect = camera.rect;
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rect.width = 1.0f;
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rect.height = scaleheight;
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rect.x = 0;
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rect.y = (1.0f - scaleheight) / 2.0f;
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camera.rect = rect;
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}
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else // add pillarbox
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{
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float scalewidth = 1.0f / scaleheight;
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Rect rect = camera.rect;
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rect.width = scalewidth;
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rect.height = 1.0f;
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rect.x = (1.0f - scalewidth) / 2.0f;
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rect.y = 0;
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camera.rect = rect;
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3083a61e316cc854fb0fa28e7fd7e237
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,117 @@
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using Assets.Scripts;
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using Assets.Scripts.Apis.Models;
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using Assets.Scripts.UI.UIEffect;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class Item : MonoBehaviour, IPointerClickHandler
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{
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private Text text;
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private string Text
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{
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get
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{
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return text.text;
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}
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set
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{
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text.text = value;
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}
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}
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private Text km;
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private string Distance
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{
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get
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{
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return km.text;
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}
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set
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{
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km.text = value;
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}
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}
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private Text count;
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private string Count
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{
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get
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{
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return count.text;
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}
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set
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{
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count.text = value;
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}
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}
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public Action onClick;
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private void Awake()
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{
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text = this.transform.Find("name").GetComponent<Text>();
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km = this.transform.Find("km").GetComponent<Text>();
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count = this.transform.Find("count").GetComponent<Text>();
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Material material = null;
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if (material == null)
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{
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material = Instantiate(Resources.Load<Material>("UI/Material/RoundedCornersTextureMaterial"));
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}
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var rect = ((RectTransform)transform).rect;
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material.SetVector(Shader.PropertyToID("_WidthHeightRadius"), new Vector4(rect.width, rect.height, rect.height * 0.5f, 0));
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this.GetComponent<Image>().material = material;
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}
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public void Selected(bool value)
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{
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if (value)
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{
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this.GetComponent<UIGradient>().enabled = true;
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this.GetComponent<UIGradient>().color1 = Utils.HexToColor("FF7485");
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this.GetComponent<UIGradient>().color2 = Utils.HexToColor("F93086");
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this.GetComponent<Image>().color = Color.white;
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this.transform.Find("km").GetComponent<Text>().color = Color.white;
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this.transform.Find("count").GetComponent<Text>().color = Color.white;
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}
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else
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{
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this.GetComponent<UIGradient>().enabled = false;
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this.GetComponent<Image>().color = Utils.HexToColor("353543");
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this.transform.Find("km").GetComponent<Text>().color = Utils.HexToColor("5C5C6E");
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this.transform.Find("count").GetComponent<Text>().color = Utils.HexToColor("F93086");
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}
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}
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public void SetModel(NearRouteModel model)
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{
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this.Text = model.Name;
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this.Distance = model.Distance + "KM";
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this.Count = model.TheHeat.ToString();
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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if(onClick != null)
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{
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onClick();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 4798070a21cb55b40a0a89ac2b84f135
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,111 @@
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using Assets.Scripts.Apis.Models;
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using Assets.Scripts.UI.Control;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class Tips : MonoBehaviour
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{
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public NearRouteModel Model
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{
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get
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{
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return _model;
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}
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}
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private Text Name;
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private Text Count;
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private Text Distance;
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private Text TotalClimb;
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private PFUIButton pFUIButton;
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private void Awake()
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{
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var material = Instantiate(Resources.Load<Material>("UI/Material/RoundedCornersTextureMaterial"));
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var rect = ((RectTransform)transform).rect;
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material.SetVector(Shader.PropertyToID("_WidthHeightRadius"), new Vector4(rect.width, rect.height, 40f, 0));
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this.GetComponent<Image>().material = material;
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Name = this.transform.Find("Name").GetComponent<Text>();
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Count = this.transform.Find("Count").GetComponent<Text>();
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Distance = this.transform.Find("Distance").GetComponent<Text>();
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TotalClimb = this.transform.Find("TotalClimb").GetComponent<Text>();
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pFUIButton = this.transform.Find("Ride").GetComponent<PFUIButton>();
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UIManager.AddEvent(pFUIButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, (e) => {
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App.RouteIdParam = _model.Id;
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SceneManager.LoadScene("Ride");
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});
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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NearRouteModel _model;
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public void SetModel(NearRouteModel model)
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{
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if (this.isActiveAndEnabled)
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{
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if(_model.Id == model.Id)
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{
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//this.gameObject.SetActive(false);
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return;
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}
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}
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else
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{
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//this.gameObject.SetActive(true);
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_model = model;
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Name.text = _model.Name;
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Count.text = _model.TheHeat.ToString();
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Distance.text = _model.Distance.ToString("#.0")+"KM";
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TotalClimb.text = _model.TotalClimb.ToString();
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}
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}
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public void Show(Vector3 position, NearRouteModel model)
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{
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//if(position.y > position.z)
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//{
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// position.y = position.z;
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//}
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this.transform.position = position;
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var localPosition = this.transform.localPosition;
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if (localPosition.y + 150 > localPosition.z)
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{
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localPosition.y = localPosition.z -150;
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}
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if(localPosition.x * -1f > localPosition.z)
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{
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localPosition.x = localPosition.z * -1f;
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}
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else if(localPosition.x > localPosition.z *2)
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{
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localPosition.x = localPosition.z * 2;
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}
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this.transform.localPosition = localPosition;
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this.transform.localScale = new Vector2(2, 2);
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this.SetModel(model);
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//tips.Show();
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this.gameObject.SetActive(true);
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}
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public void Hide()
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{
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this.gameObject.SetActive(false);
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: e1614be1af0822445936f92435d0162b
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||||
MonoImporter:
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||||
externalObjects: {}
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serializedVersion: 2
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||||
defaultReferences: []
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executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
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