tcp逻辑调整,历史逻辑增加赛事相关派生类
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@@ -169,7 +169,7 @@ namespace Assets.Scripts
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var newLoading = MonoBehaviour.Instantiate(Resources.Load<GameObject>("UI/Prefab/Common/Loading"));
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newLoading.name = "Loading";
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newLoading.GetComponent<RectTransform>().position = new Vector3(Screen.width / 2, Screen.height / 2, 0);
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newLoading.transform.parent = game.transform;
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newLoading.transform.SetParent(game.transform);
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loading = newLoading.transform;
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}
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loading.GetComponent<LoadingPf>().Show();
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