app center;增加發送ping的秒
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT license.
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#import "DistributeUnity.h"
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#import <AppCenter/MSACAppCenter.h>
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#import "DistributeDelegate.h"
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#import <Foundation/Foundation.h>
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void* appcenter_unity_distribute_get_type()
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{
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return (void *)CFBridgingRetain([MSACDistribute class]);
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}
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void appcenter_unity_distribute_set_enabled(bool isEnabled)
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{
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[MSACDistribute setEnabled:isEnabled];
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}
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bool appcenter_unity_distribute_is_enabled()
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{
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return [MSACDistribute isEnabled];
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}
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void appcenter_unity_distribute_check_for_update()
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{
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[MSACDistribute checkForUpdate];
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}
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void appcenter_unity_distribute_set_install_url(char* installUrl)
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{
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[MSACDistribute setInstallUrl:[NSString stringWithUTF8String:installUrl]];
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}
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void appcenter_unity_distribute_set_api_url(char* apiUrl)
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{
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[MSACDistribute setApiUrl:[NSString stringWithUTF8String:apiUrl]];
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}
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void appcenter_unity_distribute_notify_update_action(int updateAction)
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{
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[MSACDistribute notifyUpdateAction:(MSACUpdateAction)updateAction];
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}
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void appcenter_unity_distribute_set_release_available_impl(ReleaseAvailableFunction function)
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{
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[[UnityDistributeDelegate sharedInstance] setReleaseAvailableImplementation:function];
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}
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void appcenter_unity_distribute_set_will_exit_app_impl(WillExitAppFunction function)
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{
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[[UnityDistributeDelegate sharedInstance] setWillExitAppImplementation:function];
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}
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void appcenter_unity_distribute_set_no_release_available_impl(NoReleaseAvailableFunction function)
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{
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[[UnityDistributeDelegate sharedInstance] setNoReleaseAvailableImplementation:function];
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}
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void appcenter_unity_start_distribute()
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{
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[MSACAppCenter startService:MSACDistribute.class];
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}
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void appcenter_unity_distribute_replay_release_available()
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{
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[[UnityDistributeDelegate sharedInstance] replayReleaseAvailable];
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}
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void appcenter_unity_distribute_set_delegate()
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{
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[MSACDistribute setDelegate:[UnityDistributeDelegate sharedInstance]];
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}
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