创建房间
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@@ -19,6 +19,13 @@ public class ExportAssets : Editor
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GameObject game = Instantiate(prefab, Selection.activeTransform);
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}
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[MenuItem("GameObject/UI/PFUIInputField", false, 100)]
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static void CreatePFUIInputFieldCommand()
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{
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GameObject prefab = Resources.Load<GameObject>("UI/Control/PFUIInputField");
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GameObject game = Instantiate(prefab, Selection.activeTransform);
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}
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// Start is called before the first frame update
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void Start()
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{
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