细节调整
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@@ -72,7 +72,7 @@ namespace Assets.Scripts.UI.Control
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material = Instantiate(Resources.Load<Material>("UI/Material/RoundedCornersTextureMaterial"));
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}
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var rect = ((RectTransform)transform).rect;
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material.SetVector(Shader.PropertyToID("_WidthHeightRadius"), new Vector4(rect.width, rect.height, rect.height*0.5f, 0));
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material.SetVector(Shader.PropertyToID("_WidthHeightRadius"), new Vector4(rect.width, rect.height, Math.Min(rect.height*0.7f, 50f), 0));
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gameObject.GetComponent<Image>().material = material;
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outline = this.GetComponent<Outline>();
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@@ -80,6 +80,7 @@ namespace Assets.Scripts.UI.Control
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{
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outline = this.gameObject.AddComponent<Outline>();
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outline.effectDistance = new Vector2(2, 2);
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outline.enabled = false;
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}
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UIManager.AddEvent(this.mInnerInputField.gameObject, EventTriggerType.PointerClick, new UnityAction<BaseEventData>(this.OnSelect));
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@@ -10,7 +10,7 @@ using UnityEngine.EventSystems;
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namespace Assets.Scripts.UI.Control
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{
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[RequireComponent(typeof(Button))]
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public class PFUIButton : PFUIComponentBase
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public class PfUIButton : PFUIComponentBase
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{
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public enum Type
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{
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