比赛进行中前后面板微调,修复比赛一直处于开始状态的bug

This commit is contained in:
lishuo committed 2021-07-27 20:35:23 +08:00
1 parent cfcb302a31
commit e29f0a8116
6 files changed
+527 -5

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@@ -143,14 +143,14 @@ namespace Assets.Scenes.Ride.Scripts
//平均破度
slope.text = Math.Round(route.AverageGrade, 2).ToString() + "%";
//比赛开始时间
StartTime.text = competition.StartTime.ToLongTimeString();
StartTime.text = competition.StartTime.ToLocalTime().ToString();
//比赛状态
CompetitionStatus.text = competition.StatusVlaue.ToString();
//参赛选手
Contestant.text = competition.UserList.Count.ToString() + "Players";
ShowPlayers(competition.UserList);
//路书描述
mapDescText.text = route.Dec;
mapDescText.text = competition.Dec;
//主办方logo
Utils.DisplayImage(SponsorLogoImage, competition.SponsorCoverage, true);
@@ -82,7 +82,10 @@ namespace Assets.Scenes.Ride.Scripts
//比赛开始
if (count <= 0 && canStart)
{
mainController.SetStart();
if (!mainController.isStart && !mainController.isQuit)
{
mainController.SetStart();
}
}
//赛事结束,自动保存
var s = competitionModel.EndCountDown();
@@ -91,7 +91,14 @@ namespace Assets.Scenes.Ride.Scripts
{
if (infoPanel == null)
{
infoPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Ride/OnlineInfoPanel"), uiObject);
if(mainController.cyclingModel == CyclingModel.Competition)
{
infoPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Ride/OnlineRaceInfoPanel"), uiObject);
}
else
{
infoPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Ride/OnlineInfoPanel"), uiObject);
}
}
var headPos = infoPanel.transform.Find("Head").position;
var infoPos = playerScreenPos + new Vector3(150f, 60f, 0f);