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if (imageSource != ImagerySourceType.None) { _layerProperty.sourceType = imageSource; _layerProperty.sourceOptions.layerSource = MapboxDefaultImagery.GetParameters(imageSource); _layerProperty.HasChanged = true; } - else - { - Debug.LogWarning("Invalid style - trying to set " + imageSource.ToString() + " as default style!"); - } + //else + //{ + // Debug.LogWarning("Invalid style - trying to set " + imageSource.ToString() + " as default style!"); + //} } /// diff --git a/Assets/Mapbox/Unity/SourceLayers/MapboxDefaultImagery.cs b/Assets/Mapbox/Unity/SourceLayers/MapboxDefaultImagery.cs index ed7f5bb6..dd7b4867 100644 --- a/Assets/Mapbox/Unity/SourceLayers/MapboxDefaultImagery.cs +++ b/Assets/Mapbox/Unity/SourceLayers/MapboxDefaultImagery.cs @@ -73,6 +73,14 @@ Name = "juzetest" }; break; + case ImagerySourceType.JuzeTest: + //throw new Exception("Invalid type : None"); + defaultStyle = new Style + { + Id = "mapbox://styles/juzetest/ckmkdjwsa1nvt17nr1ps4fqgs", + Name = "juzetest" + }; + break; default: break; } diff --git a/Assets/Resources/Images/Ride/p-180.png b/Assets/Resources/Images/Ride/p-180.png new file mode 100644 index 00000000..db388bf8 Binary files /dev/null and b/Assets/Resources/Images/Ride/p-180.png differ diff --git a/Assets/Resources/Images/Ride/p-180.png.meta b/Assets/Resources/Images/Ride/p-180.png.meta new file mode 100644 index 00000000..e58b86ef --- /dev/null +++ b/Assets/Resources/Images/Ride/p-180.png.meta @@ -0,0 +1,104 @@ +fileFormatVersion: 2 +guid: 4f05d75ce4fddbb4785a5a8fa4f14a8e +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: 1 + wrapV: 1 + wrapW: -1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + applyGammaDecoding: 0 + platformSettings: + - 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Vector3 nextPos; + public Vector3 nextPos; Vector3 prePos = Vector3.zero; float timer = 1.0f;//计时器 #endregion @@ -124,6 +124,7 @@ namespace Assets.Scenes.Ride.Scripts characterAnimator.SetBool("ReachEnd", true);//到达终点 } } + //开始骑行 if (mainController.isStart) { @@ -154,7 +155,7 @@ namespace Assets.Scenes.Ride.Scripts //数据处理 nextPos = map.GeoToWorldPosition(currentlatlong);//下一个点 - nextPos.y += 1f;//提高y轴让人物站在地图上面 + nextPos.y += 1.15f;//提高y轴让人物站在地图上面 prePos = transform.localPosition;//当前点 thisRotation = transform.localRotation; //移动动画控制 @@ -224,7 +225,8 @@ namespace Assets.Scenes.Ride.Scripts nextSlopeDistance = sumDistance - totalDistance * 1000; NextSlopeTotalDistance = pointList[nextIndex].Distance; currentSlopeDistance = CurrentDistance-( totalDistance * 1000 - (sumDistance - pointList[index].Distance)); - + //人物初始化角度控制 + } public double PreElevation; public double PreSlope; @@ -232,8 +234,9 @@ namespace Assets.Scenes.Ride.Scripts #endregion #region 人物移动与转向控制 - + Quaternion thisRotation; + public Quaternion currentRotation; IEnumerator LookAtNextPos() { Quaternion neededRotation = Quaternion.LookRotation(prePos - nextPos); @@ -243,8 +246,8 @@ namespace Assets.Scenes.Ride.Scripts while (t < 1.0f) { t += Time.deltaTime / 0.5f; - var rotationValue = Quaternion.Slerp(thisRotation, neededRotation, t); - character.transform.rotation = Quaternion.Euler(0, rotationValue.eulerAngles.y, 0); + currentRotation = Quaternion.Slerp(thisRotation, neededRotation, t); + character.transform.rotation = Quaternion.Euler(0, currentRotation.eulerAngles.y, 0); yield return null; } } @@ -257,6 +260,7 @@ namespace Assets.Scenes.Ride.Scripts Camera.main.transform.position = Vector3.Lerp(Camera.main.transform.position, Camera.main.transform.position + deltaPos, Time.time); previousPos = transform.position; } + public Vector3 currentPos = new Vector3(0,0,0); //人物移动控制 IEnumerator MoveTo() { @@ -271,6 +275,7 @@ namespace Assets.Scenes.Ride.Scripts Vector3 nextPosition = new Vector3((float)Math.Round(v.x, 2), (float)Math.Round(v.y, 2), (float)Math.Round(v.z, 2)); if (!nextPosition.Equals(transform.localPosition)) { + currentPos = nextPosition; transform.localPosition = nextPosition; //Camera.main.transform.localPosition = nextPosition; } diff --git a/Assets/Scenes/Ride/Scripts/CyclingController.cs b/Assets/Scenes/Ride/Scripts/CyclingController.cs index ea106845..0eaf5c47 100644 --- a/Assets/Scenes/Ride/Scripts/CyclingController.cs +++ b/Assets/Scenes/Ride/Scripts/CyclingController.cs @@ -71,10 +71,13 @@ public class CyclingController : DeviceServiceMonoBase resultPanel = transform.Find("SingleUI/Panel/ResultPanel").gameObject; } + Transform target; + private void Start() { UIManager.Instance.MainPanel = this.transform.Find("SingleUI/Panel").GetComponent(); UIManager.Instance.ModalsPanel = this.transform.Find("SingleUI/ModalPanel").GetComponent(); + target = transform.Find("Target"); //进入倒计时 singleUIManager = UIObject.GetComponent(); loadingController = FindObjectOfType(); @@ -203,18 +206,28 @@ public class CyclingController : DeviceServiceMonoBase break; } AutoStart(); - + InitPlayer(); + } + //初始化人物位置角度 + private void InitPlayer() + { lockView = true; - if (recorderData != null) - { - var lastLatLon = Along(recorderData.EndDistance); - player.transform.position = map.GeoToWorldPosition(lastLatLon); - } - else - { - var lastLatLon = Along(0); - player.transform.position = map.GeoToWorldPosition(lastLatLon); - } + TrailRenderer trail = player.GetComponent(); + PlayerController playerController = player.GetComponent(); + Vector2d lastLatLon = Along(recorderData.EndDistance); + Vector3 currentPos = map.GeoToWorldPosition(lastLatLon); + currentPos.y += 1f; + player.transform.position = currentPos; + playerController.currentPos = currentPos; + + trail.Clear(); + Vector2d nextLatLon = Along(recorderData.EndDistance + 0.1); + //设定人物方向 + var s = map.GeoToWorldPosition(lastLatLon); + var e = map.GeoToWorldPosition(nextLatLon); + Quaternion neededRotation = Quaternion.LookRotation(s - e); + player.transform.rotation = Quaternion.Euler(0, neededRotation.eulerAngles.y, 0); + playerController.currentRotation = neededRotation; } SingleUIManager singleUIManager; public void AutoStart() @@ -231,32 +244,45 @@ public class CyclingController : DeviceServiceMonoBase public bool Is3dView; public void ChangeMapImageStyle(GameObject arrowGameObj) { - + var playerController = player.GetComponent(); + var trailRenderer = player.GetComponent(); + trailRenderer.time = 0; + StartCoroutine(EnableTrailRenderer(trailRenderer)); if (!Is3dView) { + //地图属性变更 map.Terrain.ExaggerationFactor = 1.5f; map.Terrain.SetElevationType(ElevationLayerType.TerrainWithElevation); map.ImageLayer.SetLayerSource(ImagerySourceType.Custom); - //map.SetTileMaterial(new Material()); - Is3dView = true; + map.SetCenterLatitudeLongitude(playerController.Currentlatlong); + //人物属性变更 + var pos = map.GeoToWorldPosition(playerController.Currentlatlong); + playerController.currentPos = pos; + target.position = pos; + player.transform.localScale = new Vector3(3f, 3f, 3f); + player.transform.position = pos; + arrowGameObj.SetActive(false); + Is3dView = true; } - //else - //{ - // map.Terrain.ExaggerationFactor = 0f; - // map.Terrain.SetElevationType(ElevationLayerType.FlatTerrain); - // map.ImageLayer.SetLayerSource(ImagerySourceType.None); - // player.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f); + else + { + //地图属性变更 + map.ImageLayer.SetLayerSource(ImagerySourceType.JuzeTest); + map.Terrain.ExaggerationFactor = 0f; + map.Terrain.SetElevationType(ElevationLayerType.FlatTerrain); + map.SetCenterLatitudeLongitude(playerController.Currentlatlong); + //人物属性变更 + var pos = map.GeoToWorldPosition(playerController.Currentlatlong); + player.transform.position = pos; + player.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f); + target.position = pos; + playerController.currentPos = Vector3.zero; - // var playerController = player.GetComponent(); - // player.transform.position = map.GeoToWorldPosition(playerController.Currentlatlong); - - // var trailRenderer = player.GetComponent(); - // trailRenderer.time = 0; - // StartCoroutine(EnableTrailRenderer(trailRenderer)); - // Is3dView = false; - // arrowGameObj.SetActive(true); - //} + + arrowGameObj.SetActive(true); + Is3dView = false; + } } private bool lockView = false; private void Map_OnTileFinished(Mapbox.Unity.MeshGeneration.Data.UnityTile obj) @@ -270,15 +296,22 @@ public class CyclingController : DeviceServiceMonoBase if (recorderData != null) { var lastLatLon = Along(recorderData.EndDistance); + var nextLatLon = Along(recorderData.EndDistance+0.1); player.transform.position = map.GeoToWorldPosition(lastLatLon); + //设定人物方向 + var s = map.GeoToWorldPosition(lastLatLon); + var e = map.GeoToWorldPosition(nextLatLon); + Quaternion neededRotation = Quaternion.LookRotation(s - e); + player.transform.rotation = Quaternion.Euler(0, neededRotation.eulerAngles.y, 0); } } } IEnumerator EnableTrailRenderer(TrailRenderer trailRenderer) { - yield return new WaitForSeconds(1f); - trailRenderer.time = 10; + yield return new WaitForSeconds(2f); + trailRenderer.Clear(); + trailRenderer.time = 30; } #endregion @@ -287,7 +320,7 @@ public class CyclingController : DeviceServiceMonoBase //开始骑行 public void SetStart() { - if (!isPause) + if (!isPause || DateTime.MinValue == startTime) { isStart = true; startTime = DateTime.Now; diff --git a/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs b/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs index 854bf1e7..d6e9ebc2 100644 --- a/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs +++ b/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs @@ -98,9 +98,9 @@ namespace Assets.Scenes.Ride.Scripts var screenWidth = UnityEngine.Screen.width; var screenHeight = UnityEngine.Screen.height; - var sw_world = _minicamera.ViewportToWorldPoint(new Vector3(0, 0, 90)); + var sw_world = _minicamera.ViewportToWorldPoint(new Vector3(0.2f, 0.2f, 180)); var sw = _map.WorldToGeoPosition(sw_world); - var ne_world = _minicamera.ViewportToWorldPoint(new Vector3(1f, 1f, 90)); + var ne_world = _minicamera.ViewportToWorldPoint(new Vector3(0.955f, 0.955f, 180)); var ne = _map.WorldToGeoPosition(ne_world); return new Vector2dBounds(new Vector2d(sw.x, sw.y), new Vector2d(ne.x, ne.y)); @@ -120,7 +120,7 @@ namespace Assets.Scenes.Ride.Scripts if (mapData != null) { var count = mapData.List.Count; - var interval = Math.Max(Math.Ceiling(count / 500D),1f); + var interval = Math.Max(Math.Ceiling(count / 100D),1f); for (int i = 0; i < mapData.List.Count; i++) { if(i% interval == 0) @@ -147,16 +147,17 @@ namespace Assets.Scenes.Ride.Scripts _mipMapRoute.transform.parent = transform; var lineRender = _mipMapRoute.AddComponent(); - lineRender.material = Instantiate(Resources.Load("UI/Material/Round10")); + lineRender.material = Instantiate(Resources.Load("UI/Material/1")); var dat = feat.Points[0]; lineRender.endColor = Color.white; lineRender.startColor = Color.white; //设置宽度 - lineRender.startWidth = 8f; - lineRender.endWidth = 8f; + lineRender.startWidth = 10f; + lineRender.endWidth = 10f; lineRender.positionCount = dat.Count; lineRender.SetPositions(feat.Points[0].ToArray()); - lineRender.numCornerVertices = 30; + lineRender.numCornerVertices = 20; + lineRender.numCapVertices = 20; lineRender.loop = false; _mipMapRoute.layer = 9; } diff --git a/Assets/Scenes/Ride/Scripts/NumberDotween.cs b/Assets/Scenes/Ride/Scripts/NumberDotween.cs index 44232aa0..6f09a4f0 100644 --- a/Assets/Scenes/Ride/Scripts/NumberDotween.cs +++ b/Assets/Scenes/Ride/Scripts/NumberDotween.cs @@ -28,12 +28,13 @@ namespace Assets.Scenes.Ride.Scripts { text.text = string.Format(format, totalDistance); index = currentIndex; + mOldScore = (float)totalDistance; } else { mScoreSequence.Append(DOTween.To(delegate (float value) { - if (value != newScore) + //if (value != newScore) { temp = Math.Round(value, digit); //向Text组件赋值 diff --git a/Assets/Scenes/Ride/Scripts/PlayerController.cs b/Assets/Scenes/Ride/Scripts/PlayerController.cs index 728cd23b..8b1ef3d2 100644 --- a/Assets/Scenes/Ride/Scripts/PlayerController.cs +++ b/Assets/Scenes/Ride/Scripts/PlayerController.cs @@ -7,17 +7,21 @@ namespace Assets.Scenes.Ride.Scripts public class PlayerController : AbstractPlayer { #region 骑行逻辑 + TrailRenderer trail; - protected override void Init() + protected override void Init() { base.Init(); totalDistance = mainController.selectParamModel.EndDistance; currentlatlong = mainController.GetCenterCoordinate(); - TrailRenderer trail = FindObjectOfType(); + trail = FindObjectOfType(); trail.startWidth = 1f; trail.endWidth = 1f; - trail.startColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 0.65f); - trail.endColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 0.65f); + trail.startColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 1f); + trail.endColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 1f); + //var color7 = Resources.Load("UI/Material/color7"); + //var Graph2 = Resources.Load("UI/Material/3dGraph2"); + //trail.materials = new Material[] { color7}; } TargetData targetData; /// @@ -41,6 +45,9 @@ namespace Assets.Scenes.Ride.Scripts speed = Helper.CalculateSpeed(elevation, currentSlope, power, weight, bicycleWeight); distance = mainController.UpdateDistance(speed); totalDistance += distance; + + //preDistance EndDistance + if (!stopRecord) { //记录骑行数据 @@ -58,7 +65,8 @@ namespace Assets.Scenes.Ride.Scripts _Lon = currentlatlong.y, _TotalClimb = totalClimb, }; - + recorderData.PreDistance = TotalDistance-Distance; + recorderData.EndDistance = TotalDistance; recorderData.RiderDatas.Add(targetData); } diff --git a/Assets/Scenes/Ride/Scripts/RouteController.cs b/Assets/Scenes/Ride/Scripts/RouteController.cs index 5c927e75..36ccc037 100644 --- a/Assets/Scenes/Ride/Scripts/RouteController.cs +++ b/Assets/Scenes/Ride/Scripts/RouteController.cs @@ -21,7 +21,7 @@ namespace Assets.Scenes.Ride.Scripts Material _material; [SerializeField] [Range(1, 10)] - private float UpdateFrequency = 1; + private float UpdateFrequency = 0.1f; private int _counter; @@ -31,6 +31,8 @@ namespace Assets.Scenes.Ride.Scripts CyclingController cyclingCotroller; private bool initComplete = false; + private List vector3s = new List(); + protected virtual void Awake() { if (_map == null) @@ -42,9 +44,14 @@ namespace Assets.Scenes.Ride.Scripts + } + private void Update() + { + if(!vector3s.Contains(playerController.currentPos)) + vector3s.Add(playerController.currentPos); } - private void _map_OnUpdated() + private void _map_OnUpdated() { Debug.Log("_map_OnUpdated"); } @@ -120,12 +127,14 @@ namespace Assets.Scenes.Ride.Scripts decimal diffAbs = Math.Abs(diff); if (diffAbs <= 200) { - dat.Add(item); + if (!dat.Contains(item)) + dat.Add(item); } if (diff <= 0 && diff > -200) { item.y += 0.15f; - path.Add(item); + if (!dat.Contains(item)) + path.Add(item); } } var feat = new VectorFeatureUnity(); @@ -191,7 +200,8 @@ namespace Assets.Scenes.Ride.Scripts _directionsGO = new GameObject("MapRoute"); _directionsGO.transform.parent = transform; var lineRender = _directionsGO.AddComponent(); - lineRender.material = new Material(Shader.Find("Sprites/Default")); + //lineRender.material = new Material(Shader.Find("Sprites/Default")); + lineRender.material = Resources.Load("UI/Material/color8"); var dat = feat.Points[0]; ColorUtility.TryParseHtmlString("#FF2742", out Color c); lineRender.endColor = new Color(1,1,1,0.65f); @@ -203,7 +213,7 @@ namespace Assets.Scenes.Ride.Scripts lineRender.positionCount = dat.Count; lineRender.SetPositions(feat.Points[0].ToArray()); lineRender.loop = false; - //lineRender.numCapVertices = 10; + lineRender.numCapVertices = 10; lineRender.numCornerVertices = 10; @@ -218,8 +228,10 @@ namespace Assets.Scenes.Ride.Scripts _pathRoute = new GameObject("MapPathRoute"); _pathRoute.transform.parent = transform; var lineRender = _pathRoute.AddComponent(); - lineRender.material = new Material(Shader.Find("Sprites/Default")); - //lineRender.material = Resources.Load("UI/Material/lineStyle9"); + //lineRender.material = new Material(Shader.Find("Sprites/Default")); + var color7 = Resources.Load("UI/Material/color7"); + var Graph2 = Resources.Load("UI/Material/3dGraph2"); + lineRender.materials = new Material[] { color7, Graph2 }; lineRender.endColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 0.65f); lineRender.startColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 0.65f); @@ -228,8 +240,8 @@ namespace Assets.Scenes.Ride.Scripts lineRender.endWidth = 1f; lineRender.positionCount = feat.Count; lineRender.SetPositions(feat.ToArray()); - //lineRender.loop = false; - lineRender.numCapVertices = 10; + lineRender.loop = false; + //lineRender.numCapVertices = 10; lineRender.numCornerVertices = 10; // lineRender.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; diff --git a/Assets/Scenes/Ride/Scripts/SingleUIManager.cs b/Assets/Scenes/Ride/Scripts/SingleUIManager.cs index 895fee3f..f1757ea5 100644 --- a/Assets/Scenes/Ride/Scripts/SingleUIManager.cs +++ b/Assets/Scenes/Ride/Scripts/SingleUIManager.cs @@ -10,6 +10,7 @@ using System.Collections.Generic; using UnityEngine.EventSystems; using ChartAndGraph; using Assets.Scripts; +using Assets.Scripts.Apis.Models; namespace Assets.Scenes.Ride.Scripts { @@ -60,7 +61,7 @@ namespace Assets.Scenes.Ride.Scripts Button closeQuitButton;//退出panel关闭按钮 RawImage head;//海拔图头像 - RawImage miniMap;//小地图 + GameObject miniMap;//小地图 RawImage altitudeGraph;//海拔图 Image leftImage; Image rightImage; @@ -97,6 +98,8 @@ namespace Assets.Scenes.Ride.Scripts Image nextSlopeImage; Image currentSlopeImage; + Image miniMapProcess; + Text miniMapProcessText; void Awake() { @@ -131,7 +134,7 @@ namespace Assets.Scenes.Ride.Scripts head = transform.Find("Panel/GraphChart/HeadPanel/Head").GetComponent(); headPanel = transform.Find("Panel/GraphChart/HeadPanel").gameObject; t = transform.Find("Panel/GraphChart/Button"); - miniMap = transform.Find("Panel/MiniMap").GetComponent(); + miniMap = transform.Find("Panel/MiniMap").gameObject; alertPanel = transform.Find("Panel/Alert").gameObject; @@ -176,6 +179,9 @@ namespace Assets.Scenes.Ride.Scripts straightSmall = Resources.Load("Images/Ride/straight-small"); target = transform.parent.Find("Target").gameObject; + //小地图进度 + miniMapProcess = transform.Find("Panel/MiniMap/Process").GetComponent(); + miniMapProcessText = transform.Find("Panel/MiniMap/Process/Text").GetComponent(); UIManager.AddEvent(startBtn.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, StartRide); UIManager.AddEvent(simpleBtn.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, ClearPanel); @@ -239,21 +245,24 @@ namespace Assets.Scenes.Ride.Scripts fps.text = (1 / Time.deltaTime).ToString(); time = 1; } - CountDown(); MoveCamera(); + CountDown(); + } private float cameraX = 0; private float cameraY = 0; private float cameraZ = 0; - + Transform player; + MapRoute routeInstance; private void Init() { playerController = FindObjectOfType(); mainController = FindObjectOfType(); - + player = transform.parent.Find("Player"); var route = mainController.GetRoute(); - mapName.text = route.RouteInstance.Name; - var camera = route.RouteInstance.Camera; + routeInstance = route.RouteInstance; + mapName.text = routeInstance.Name; + var camera = routeInstance.Camera; if (!string.IsNullOrEmpty(camera)) { var cameraArr = camera.Split(','); @@ -311,20 +320,25 @@ namespace Assets.Scenes.Ride.Scripts nearByPanel.SetActive(true); } } + Vector3 m = new Vector3(0.1f, 0.1f, 0.1f); + //移动摄像头和箭头位置 private void MoveCamera() { if (target != null) { - target.transform.position = playerController.transform.position; //new Vector3((float)Math.Round(player.transform.position.x,1), 0, (float)Math.Round(player.transform.position.z,1)); + target.transform.position = playerController.currentPos; //player.transform.position;// new Vector3((float)Math.Round(player.transform.position.x,1), 0, (float)Math.Round(player.transform.position.z,1)); if (!mainController.Is3dView) - { //target.transform.rotation = playerController.transform.rotation;//new Quaternion(playerController.transform.rotation.x, playerController.transform.rotation.y +1f, playerController.transform.rotation.z, playerController.transform.rotation.w); - target.transform.eulerAngles = new Vector3(0, playerController.transform.eulerAngles.y + 160f, 0); - mainController.player.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f); + { + Vector3 v = Vector3.zero; + v.y += playerController.currentRotation.eulerAngles.y + 160f; //target.transform.rotation = playerController.transform.rotation;//new Quaternion(playerController.transform.rotation.x, playerController.transform.rotation.y +1f, playerController.transform.rotation.z, playerController.transform.rotation.w); + target.transform.eulerAngles = v; //.Set(0, playerController.currentRotation.eulerAngles.y + 160f, 0);// = new Vector3(0, playerController.transform.eulerAngles.y + 160f, 0); + //mainController.player.transform.localScale.Set(0.1f, 0.1f, 0.1f); + player.transform.localScale = m; } else { - target.transform.eulerAngles = new Vector3(cameraX, cameraY, cameraZ); + target.transform.eulerAngles.Set(cameraX, cameraY, cameraZ);// = new Vector3(cameraX, cameraY, cameraZ); } //控制照片移动 ((RectTransform)arrow.transform).position = Camera.main.WorldToScreenPoint(target.transform.position); @@ -383,6 +397,10 @@ namespace Assets.Scenes.Ride.Scripts currentSlopeText.text = Math.Round(playerController.CurrentSlope, 1).ToString() + "%"; currentSlopeDistanceText.GetComponent().AnimateNum((float)playerController.CurrentSlopeDistance, Math.Round(playerController.CurrentDistance, 0), playerController.CurrentIndex, 0, "{0}M"); totalClimb.text = Math.Round(playerController.TotalClimb, 0).ToString(); + //小地图进度 + var process = (float)(playerController.TotalDistance / routeInstance.Distance); + miniMapProcess.fillAmount = process; + miniMapProcessText.text = $"{process*100:f0}%"; //动态改变坡度图片 if (playerController.CurrentSlope >= 1) {