新版骑行页面前备份

This commit is contained in:
lishuo committed 2021-04-21 14:08:45 +08:00
1 parent 4896fab824
commit e7ad9473a5
85 files changed
+6816 -5424

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@@ -17,6 +17,8 @@ namespace Assets.Scenes.Ride.Scripts
{
GameObject prefab;
GameObject scroll;
GameObject selectPanel;
GameObject nearPanel;
Transform content;
Button rideButton;
Button cancelButton;
@@ -46,12 +48,21 @@ namespace Assets.Scenes.Ride.Scripts
searchButton = transform.Find("Panel/SearchButton").GetComponent<Button>();
inputField = transform.Find("Panel/InputField").GetComponent<InputField>();
reviewPanel = transform.parent.Find("ReviewPanel").gameObject;
selectPanel = transform.parent.Find("SelectPanel").gameObject;
nearPanel = transform.parent.Find("NearPanel").gameObject;
inputField.onValueChanged.AddListener(InputTextChanged);
rideButton.onClick.AddListener(PreStart);
cancelButton.onClick.AddListener(Cancel);
closeButton.onClick.AddListener(Cancel);
searchButton.onClick.AddListener(Search);
//rideButton.onClick.AddListener(PreStart);
//cancelButton.onClick.AddListener(Cancel);
//closeButton.onClick.AddListener(Cancel);
//searchButton.onClick.AddListener(Search);
UIManager.AddEvent(rideButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, PreStart);
UIManager.AddEvent(cancelButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, Cancel);
UIManager.AddEvent(closeButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, Cancel);
UIManager.AddEvent(searchButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, Search);
UIManager.AddEvent(scroll, UnityEngine.EventSystems.EventTriggerType.EndDrag, OnEndDrag);
gameObjects.Add(transform.Find("Panel/Player1").gameObject);
@@ -65,13 +76,13 @@ namespace Assets.Scenes.Ride.Scripts
{
seachName = input;
}
private void Search()
private void Search(BaseEventData baseEventData)
{
Utils.DestroyChildren(content);
Refresh();
}
//开始伴侣骑行的面板
private void PreStart()
private void PreStart(BaseEventData baseEventData)
{
transform.gameObject.SetActive(false);
foreach (var item in gameObjects)
@@ -93,14 +104,16 @@ namespace Assets.Scenes.Ride.Scripts
}
reviewPanel.transform.Find("ReviewArea").gameObject.SetActive(true);
reviewPanel.transform.Find("SingleArea").gameObject.SetActive(false);
nearPanel.SetActive(true);
}
//取消和关闭都进入单人骑行界面
private void Cancel()
private void Cancel(BaseEventData baseEventData)
{
cyclingController.cyclingModel = CyclingModel.Single;
//cyclingController.cyclingModel = CyclingModel.Single;
transform.gameObject.SetActive(false);
reviewPanel.SetActive(true);
reviewPanel.SetActive(false);
selectPanel.SetActive(true);
nearPanel.SetActive(false);
}
private void Start()
{