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.../Scenes/Ride/Scripts/CyclingController.cs | 96 +- .../Scenes/Ride/Scripts/FpsController.cs | 32 + .../Scenes/Ride/Scripts/FpsController.cs.meta | 11 + .../Ride/Scripts/Model/RecorderDataModel.cs | 6 + .../Scenes/Ride/Scripts/NearByFactory.cs | 12 - .../Ride/Scripts/Network/MapUDPService.cs | 6 +- .../Ride/Scripts/OnlinePlayerController.cs | 78 +- .../Scenes/Ride/Scripts/PlayerController.cs | 7 +- .../Scenes/Ride/Scripts/RouteController.cs | 8 +- .../Scripts/UI/Prefab/Panel/HomeController.cs | 2 +- 25 files changed, 6190 insertions(+), 2935 deletions(-) create mode 100644 Assets/Resources/UI/Prefab/Match/onlinePlayer.prefab rename Assets/{Scripts/Scenes/Ride/Model.meta => Resources/UI/Prefab/Match/onlinePlayer.prefab.meta} (57%) create mode 100644 Assets/Resources/UI/Prefab/Ride/OnlinePlayerEmpty.prefab rename Assets/{Scripts/Scenes/Ride/Model/CyclingModels.meta => Resources/UI/Prefab/Ride/OnlinePlayerEmpty.prefab.meta} (57%) delete mode 100644 Assets/Scripts/Scenes/Ride/Model/RiderModels.meta delete mode 100644 Assets/Scripts/Scenes/Ride/Network.meta create mode 100644 Assets/Scripts/Scenes/Ride/Scripts/FpsController.cs create mode 100644 Assets/Scripts/Scenes/Ride/Scripts/FpsController.cs.meta diff --git a/Assets/Resources/UI/Prefab/Match/CompetitionArrow.prefab b/Assets/Resources/UI/Prefab/Match/CompetitionArrow.prefab index 25e7d940..636c108b 100644 --- a/Assets/Resources/UI/Prefab/Match/CompetitionArrow.prefab +++ b/Assets/Resources/UI/Prefab/Match/CompetitionArrow.prefab @@ -1,5 +1,104 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!1 &4382447086690716054 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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public static IPEndPoint TcpAddress { get; private set; } = new IPEndPoint(IPAddress.Parse("192.168.0.97"), 21001); + public static IPEndPoint TcpAddress { get; private set; } = new IPEndPoint(IPAddress.Parse("192.168.0.102"), 21001); public static UpdateModel UpdateObject { get; set; } public static int CompetionId { get; set; }//比赛id //public static string AppDownloadUrl { get; internal set; } @@ -66,17 +66,13 @@ public static class App static App() { - //CultureInfo currentCulture = (CultureInfo)Thread.CurrentThread.CurrentCulture.Clone(); - //currentCulture.NumberFormat.NumberDecimalSeparator = "."; - //Thread.CurrentThread.CurrentCulture = currentCulture; - //System.Globalization.CultureInfo.DefaultThreadCurrentCulture = System.Globalization.CultureInfo.InvariantCulture; -//#if !UNITY_EDITOR -//// Host = "http://pf.juze.pro/"; -//// UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21000); -//// TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21001); -// Host = "https://wx.powerfun.com.cn/"; -// UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11000); -// TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11001); -//#endif +#if !UNITY_EDITOR +// Host = "http://pf.juze.pro/"; +// UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21000); +// TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21001); + Host = "https://wx.powerfun.com.cn/"; + UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11000); + TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11001); +#endif } } diff --git a/Assets/Scripts/Scenes/Ride/Model/RiderModels.meta b/Assets/Scripts/Scenes/Ride/Model/RiderModels.meta deleted file mode 100644 index 4ab9e4f0..00000000 --- a/Assets/Scripts/Scenes/Ride/Model/RiderModels.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: fb74a9f48e6075b4098a071b7c41755b -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Scenes/Ride/Network.meta b/Assets/Scripts/Scenes/Ride/Network.meta deleted file mode 100644 index 5074b554..00000000 --- a/Assets/Scripts/Scenes/Ride/Network.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 7cecb30d95cebeb43b5768b505937c28 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Scenes/Ride/Scripts/AbstractPlayer.cs b/Assets/Scripts/Scenes/Ride/Scripts/AbstractPlayer.cs index 9d6c9d2a..bb18040c 100644 --- a/Assets/Scripts/Scenes/Ride/Scripts/AbstractPlayer.cs +++ b/Assets/Scripts/Scenes/Ride/Scripts/AbstractPlayer.cs @@ -305,14 +305,15 @@ namespace Assets.Scenes.Ride.Scripts Vector3 v = Vector3.Lerp(prePos, nextPos, t); currentPos = v; transform.localPosition = v; - if (UserId == mainController.currentPlayer.UserId) - { - yield return new WaitForEndOfFrame(); - } - else - { - yield return null; - } + //if (UserId == mainController.currentPlayer.UserId) + //{ + // yield return new WaitForEndOfFrame(); + // } + // else + // { + // yield return null; + // } + yield return new WaitForEndOfFrame(); } } #endregion diff --git a/Assets/Scripts/Scenes/Ride/Scripts/BaseListFactory.cs b/Assets/Scripts/Scenes/Ride/Scripts/BaseListFactory.cs index 9c7c62e9..67da912d 100644 --- a/Assets/Scripts/Scenes/Ride/Scripts/BaseListFactory.cs +++ b/Assets/Scripts/Scenes/Ride/Scripts/BaseListFactory.cs @@ -86,7 +86,7 @@ namespace Assets.Scenes.Ride.Scripts protected void SetNextIndex() { var p = pageIndex + 1; - if (p * pageSize <= totalPages) + if (p <= totalPages) { pageIndex++; } diff --git a/Assets/Scripts/Scenes/Ride/Scripts/BaseUIManager.cs b/Assets/Scripts/Scenes/Ride/Scripts/BaseUIManager.cs index c93efad9..640b81d6 100644 --- a/Assets/Scripts/Scenes/Ride/Scripts/BaseUIManager.cs +++ b/Assets/Scripts/Scenes/Ride/Scripts/BaseUIManager.cs @@ -222,7 +222,6 @@ namespace Assets.Scenes.Ride.Scripts while (time < 0) { MoveElevationImage(); BindDataSource(); - fps.text = (1 / Time.deltaTime).ToString(); time = 1; } MoveCamera(); diff --git a/Assets/Scripts/Scenes/Ride/Scripts/Competiton/CompetitionRankingFactory.cs b/Assets/Scripts/Scenes/Ride/Scripts/Competiton/CompetitionRankingFactory.cs index 288c55ab..9e935cf0 100644 --- a/Assets/Scripts/Scenes/Ride/Scripts/Competiton/CompetitionRankingFactory.cs +++ b/Assets/Scripts/Scenes/Ride/Scripts/Competiton/CompetitionRankingFactory.cs @@ -11,6 +11,7 @@ namespace Assets.Scenes.Ride.Scripts public class CompetitionRankingFactory : BaseListFactory { private bool isInit = false; + private bool isnext = false; private List rankingList {get;set;} private AbstractPlayer currentPlayer { get; set; } private Text Title { get; set; } @@ -45,11 +46,15 @@ namespace Assets.Scenes.Ride.Scripts { SetPreIndex(); isInit = true; + isnext = false; + CreateList(); } private void NextPage(BaseEventData baseEventData) { SetNextIndex(); isInit = true; + isnext = true; + CreateList(); } protected override void CreateList() { @@ -71,10 +76,23 @@ namespace Assets.Scenes.Ride.Scripts } Rank.text = $"{pageIndex}/{totalPages}"; var pagedList = rankingList.Skip((pageIndex - 1) * pageSize).Take(pageSize).ToList(); + //删除 + var currentList = FindObjectsOfType(); + foreach (var item in currentList) + { + var e = pagedList.Where(c => c.UserId == item.UserId).FirstOrDefault(); + if (e == null) + { + item.transform.gameObject.SetActive(false);//TODO:这里暂时不删除,删除对应的图片和脚本依赖这个对象;脚本提供一个dispose + bufferSize--; + } + } + //创建或者新增 for (int i = 0; i < pagedList.Count(); i++) { CreateOrUpdate(pagedList[i]); } + } private void CreateOrUpdate(CompetitionRankingSortModel item) { @@ -95,7 +113,13 @@ namespace Assets.Scenes.Ride.Scripts else { //情况二:没有足够的buffer,找到要被淘汰的buffer()最后一名 - competitionRankingItem = rankingList.OrderByDescending(c => c.rank).FirstOrDefault(); + if (isnext) { + competitionRankingItem = rankingList.OrderBy(c => c.rank).FirstOrDefault(); + } + else + { + competitionRankingItem = rankingList.OrderByDescending(c => c.rank).FirstOrDefault(); + } } } @@ -106,7 +130,7 @@ namespace Assets.Scenes.Ride.Scripts competitionRankingItem.setSpeed(item.Speed.ToString() + "KM/H"); competitionRankingItem.setHead(item.Headimage); competitionRankingItem.setCountry(item.CountryImg); - competitionRankingItem.setDistance(item.Near.ToString() + "KM"); + competitionRankingItem.setDistance(currentPlayer.UserId == item.UserId?"0KM": item.Near.ToString() + "KM"); competitionRankingItem.transform.SetSiblingIndex(item.Index); } } diff --git a/Assets/Scripts/Scenes/Ride/Scripts/Competiton/CompetitionUIManager.cs b/Assets/Scripts/Scenes/Ride/Scripts/Competiton/CompetitionUIManager.cs index 143a4cbd..979c841b 100644 --- a/Assets/Scripts/Scenes/Ride/Scripts/Competiton/CompetitionUIManager.cs +++ b/Assets/Scripts/Scenes/Ride/Scripts/Competiton/CompetitionUIManager.cs @@ -74,8 +74,8 @@ namespace Assets.Scenes.Ride.Scripts mainController.SetStart(); countDownPanel.SetActive(false); } - //显示结果 - var ishowResult = (competitionModel.mapCompetition?.HasRecord ?? false) || competitionModel.recorderData.Saved; + //显示结果(非观战到达终点弹窗) + var ishowResult = !mainController.isWatch && (competitionModel.mapCompetition?.HasRecord ?? false) || competitionModel.recorderData.Saved; if (ishowResult) { ShowResultList(); diff --git a/Assets/Scripts/Scenes/Ride/Scripts/Competiton/TopRankingFactory.cs b/Assets/Scripts/Scenes/Ride/Scripts/Competiton/TopRankingFactory.cs index bfbd6bdf..db498ac5 100644 --- a/Assets/Scripts/Scenes/Ride/Scripts/Competiton/TopRankingFactory.cs +++ b/Assets/Scripts/Scenes/Ride/Scripts/Competiton/TopRankingFactory.cs @@ -41,20 +41,6 @@ namespace Assets.Scenes.Ride.Scripts } private void Create(CompetitionRankingSortModel item) { - ////创建 - //GameObject prefabItem = item.IsSelf ? nearByMajorItem : nearByItem; - //GameObject newObj = (GameObject)Instantiate(prefabItem, parent); - //var competitionRankingItem = newObj.GetComponent(); - //competitionRankingItem.setUserId(item.UserId); - //competitionRankingItem.setName(item.Name); - //competitionRankingItem.setRatio(item.KGWeight+"W/KG"); - //competitionRankingItem.setSpeed(item.Speed.ToString() + "KM/H"); - ////competitionRankingItem.setHead(item.Headimage); - ////competitionRankingItem.setCountry(cyclingController.GetCountryImageByName(item.)); - //competitionRankingItem.setDistance(item.Near.ToString() + "KM"); - ////competitionRankingItem.setTimer(item.ti) - //bufferSize++; - var rankingList = FindObjectsOfType(); var competitionRankingItem = rankingList.Where(c => c.UserId == item.UserId).FirstOrDefault(); //如果当前有这个用户则更新没有则创建并setslibingindex diff --git a/Assets/Scripts/Scenes/Ride/Scripts/CyclingController.cs b/Assets/Scripts/Scenes/Ride/Scripts/CyclingController.cs index 8224167f..f3a0f9b8 100644 --- a/Assets/Scripts/Scenes/Ride/Scripts/CyclingController.cs +++ b/Assets/Scripts/Scenes/Ride/Scripts/CyclingController.cs @@ -21,6 +21,7 @@ using Assets.Scenes.Ride.Scripts.Model.RiderModels; using System.IO; using ChartAndGraph; using UnityEngine.UI; +using System.Diagnostics; public class CyclingController : DeviceServiceMonoBase { @@ -48,7 +49,7 @@ public class CyclingController : DeviceServiceMonoBase public int competitionId { get; set; } private MapApi mapApi; - public DateTime startTime; + public DateTime startTime { get; set; } public DateTime endTime; public bool isQuit; public bool isPause; @@ -100,7 +101,7 @@ public class CyclingController : DeviceServiceMonoBase { UIManager.Instance.MainPanel = this.transform.Find("SingleUI/Panel").GetComponent(); UIManager.Instance.ModalsPanel = this.transform.Find("SingleUI/ModalPanel").GetComponent(); - onlineUserPrefab = Resources.Load("UI/Prefab/Ride/OnlinePlayer"); + onlineUserPrefab = Resources.Load("UI/Prefab/Match/OnlinePlayer"); miniMapPlayerPrefab = Resources.Load("UI/Prefab/Ride/MiniMapPlayer"); watcher = Resources.Load("UI/Prefab/Match/Watcher"); target = transform.Find("Target"); @@ -298,15 +299,17 @@ public class CyclingController : DeviceServiceMonoBase //miniMap.SetActive(true); map.OnTileFinished += Map_OnTileFinished; mapPos = map.transform.position; - //SetCyclingModel(CyclingModel.Competition); + //为了解决比赛观看模式下,切换观看用户之前跨度过大导致地图海拔信息不完整的问题 + RangeAroundTransformTileProviderOptions options = new RangeAroundTransformTileProviderOptions + { + targetTransform = target, + visibleBuffer = 4, + disposeBuffer = 4 + }; + map.SetExtent(MapExtentType.RangeAroundTransform, options); + map.SetExtentOptions(options); } - //private void Map_OnTileFinished(Mapbox.Unity.MeshGeneration.Data.UnityTile obj) - //{ - // var playerController = player.GetComponent(); - // player.transform.position = map.GeoToWorldPosition(playerController.Currentlatlong); - //} - //设置骑行模式 public void SetCyclingModel(CyclingModel mode) { @@ -338,23 +341,14 @@ public class CyclingController : DeviceServiceMonoBase if (selectedPlayer != null) { currentPlayer = selectedPlayer; + selectedPlayer.transform.localScale = new Vector3(3f, 3f, 3f); + } + + var unselectedPlayers = coll.Where(c => c.UserId != userId).ToList(); + foreach (var item in unselectedPlayers) + { + item.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f); } - //如果是3d地图,显示3d小人 - //if (Is3dView) - //{ - // player.SetActive(true); - // var playerscript = player.GetComponent(); - // playerscript = currentPlayer; - //} - //if (Is3dView) - //{ - // onlinePlayer = Resources.Load("UI/Prefab/Ride/OnlinePlayer11"); - // var ob = Instantiate(onlinePlayer, transform); - // ob.SetActive(true); - // ob.transform.position = currentPlayer.currentPos; - // //var on = ob.AddComponent(); - // //on = currentPlayer; - //} } public void ChangeRandomPlayer() { @@ -447,7 +441,7 @@ public class CyclingController : DeviceServiceMonoBase onlinePlayerController.UserId = onlineRider.UserId; - onlinePlayerController.SetDataSource(onlineTotalDistance, onlineDistance, onlineRider.NickName, onlineRider.WeightKg, index); + onlinePlayerController.SetDataSource(onlineTotalDistance, onlineDistance, onlineRider.NickName, onlineRider.WeightKg, new Vector2d(onlineRider.Point.Latitude, onlineRider.Point.Longitude),index); onlinePlayerController.SetHead(onlineRider.WxHeadImg); //小地图人物 GameObject miniPlayer = (GameObject)Instantiate(miniMapPlayerPrefab, transform); @@ -460,7 +454,7 @@ public class CyclingController : DeviceServiceMonoBase } else { - currentUser.SetDataSource(onlineTotalDistance, onlineDistance, onlineRider.NickName, onlineRider.WeightKg, index); + currentUser.SetDataSource(onlineTotalDistance, onlineDistance, onlineRider.NickName, onlineRider.WeightKg, new Vector2d(onlineRider.Point.Latitude, onlineRider.Point.Longitude), index); } //如果是观察者且当前第一此进入场景(TODO:这样切换会闪一下待解决) if (isWatch && currentPlayer is PlayerController) @@ -488,8 +482,8 @@ public class CyclingController : DeviceServiceMonoBase { item.IsShowInfo = false; } - var frontPlayer = others.Where(c => c.TotalDistance - playerController.TotalDistance < 0.25 && c.TotalDistance - playerController.TotalDistance >= 0 && !(c is PlayerController)).OrderBy(c=>c.TotalDistance).FirstOrDefault(); - var bakePlayer = others.Where(c => c.TotalDistance - playerController.TotalDistance >-0.25 && c.TotalDistance - playerController.TotalDistance < 0 && !(c is PlayerController)).OrderByDescending(c=>c.TotalDistance).FirstOrDefault(); + var frontPlayer = others.Where(c => c.TotalDistance - currentPlayer.TotalDistance < 0.25 && c.TotalDistance - currentPlayer.TotalDistance >= 0 && c.UserId != currentPlayer.UserId).OrderBy(c=>c.TotalDistance).FirstOrDefault(); + var bakePlayer = others.Where(c => c.TotalDistance - currentPlayer.TotalDistance >-0.25 && c.TotalDistance - currentPlayer.TotalDistance < 0 && c.UserId != currentPlayer.UserId).OrderByDescending(c=>c.TotalDistance).FirstOrDefault(); if(frontPlayer != null) frontPlayer.IsShowInfo = true; if (bakePlayer != null) @@ -631,6 +625,7 @@ public class CyclingController : DeviceServiceMonoBase #endregion #region 游戏状态控制 + Stopwatch sw { get; set; } //开始骑行 public void SetStart() { @@ -638,6 +633,9 @@ public class CyclingController : DeviceServiceMonoBase { isStart = true; startTime = UIManager.Now.GetDateTime(); + //骑行累计毫秒 + sw = new Stopwatch(); + sw.Start(); } else { @@ -659,6 +657,11 @@ public class CyclingController : DeviceServiceMonoBase //退出或者完成骑行 public void SetQuit() { + //耗时巨大的代码 + sw.Stop(); + TimeSpan ts2 = sw.Elapsed; + UnityEngine.Debug.Log(string.Format("Stopwatch总共花费{0}ms.", ts2.TotalMilliseconds)); + //TODO后算接口需要增加累计毫秒字段 isStart = false; isQuit = true; } @@ -789,28 +792,25 @@ public class CyclingController : DeviceServiceMonoBase return new Vector2d(0,0); } } - /// - /// 海拔图数据 - /// - public float[] GetRealTimeLineChartData(int index) + private double CurrentMaxAp = 0;//当前最大AP + public void ComputeMaxAP(double power,int ticks) { - List dist = new List(); - var list = mapData.List.Select(c => (float) c.Elevation ).ToArray(); - var count = list.Count(); - for (int i = 0; i < count; i++) + //计算当前最大AP + if (power > CurrentMaxAp) { - if (i > index) - { - dist.Add(list[i]); - } + CurrentMaxAp = power; + } + //分段记录MaxAp + switch (ticks) + { + case 5: recorderData.FiveSecondsMaxAP = CurrentMaxAp; break; + case 10: recorderData.TenSecondsMaxAP = CurrentMaxAp; break; + case 60: recorderData.OneMinuteMaxAP = CurrentMaxAp; break; + case 300: recorderData.FiveMinutesMaxAp = CurrentMaxAp; break; + case 1200: recorderData.TwentyMinutesMaxAP = CurrentMaxAp; break; + default: + break; } - return dist.ToArray(); - } - - public float[] GetLineChartData() - { - var list = mapData.List.Select(c => (float)c.Elevation).ToArray(); - return list; } #endregion } diff --git a/Assets/Scripts/Scenes/Ride/Scripts/FpsController.cs b/Assets/Scripts/Scenes/Ride/Scripts/FpsController.cs new file mode 100644 index 00000000..a5ac0aa7 --- /dev/null +++ b/Assets/Scripts/Scenes/Ride/Scripts/FpsController.cs @@ -0,0 +1,32 @@ +using UnityEngine; +using UnityEngine.UI; + +namespace Assets.Scenes.Ride.Scripts +{ + public class FpsController : MonoBehaviour + { + public float showTime = 1f; + public Text tvFpsInfo; + private int count = 0; + private float deltaTime = 0f; + // Update is called once per frame + private void Awake() + { + tvFpsInfo = GetComponent(); + } + private void Update() + { + count++; + deltaTime += Time.deltaTime; + if (deltaTime >= showTime) + { + float fps = count / deltaTime; + //float milliSecond = deltaTime * 1000 / count; + string strFpsInfo = string.Format("{0:0.}FPS", fps); + tvFpsInfo.text = strFpsInfo; + count = 0; + deltaTime = 0f; + } + } + } +} diff --git a/Assets/Scripts/Scenes/Ride/Scripts/FpsController.cs.meta b/Assets/Scripts/Scenes/Ride/Scripts/FpsController.cs.meta new file mode 100644 index 00000000..4c2f0fa9 --- /dev/null +++ b/Assets/Scripts/Scenes/Ride/Scripts/FpsController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1991677607237434c8b4a5acebccc6bf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Scenes/Ride/Scripts/Model/RecorderDataModel.cs b/Assets/Scripts/Scenes/Ride/Scripts/Model/RecorderDataModel.cs index e5ce85a0..d415069c 100644 --- a/Assets/Scripts/Scenes/Ride/Scripts/Model/RecorderDataModel.cs +++ b/Assets/Scripts/Scenes/Ride/Scripts/Model/RecorderDataModel.cs @@ -111,6 +111,12 @@ namespace Assets.Scenes.Ride.Scripts.Model public int GlobalCyclingId { get; set; } + public double? TwentyMinutesMaxAP { get; set; } + public double? FiveSecondsMaxAP { get; set; } + public double? TenSecondsMaxAP { get; set; } + public double? OneMinuteMaxAP { get; set; } + public double? FiveMinutesMaxAp { get; set; } + public void SaveWithLocalRecordAysnc(CyclingModel cyclingModel, RouteResultParam selectParam, string imageName,string recordId,string path) { Dictionary> recordData = new Dictionary>(); diff --git a/Assets/Scripts/Scenes/Ride/Scripts/NearByFactory.cs b/Assets/Scripts/Scenes/Ride/Scripts/NearByFactory.cs index d4add579..e184421e 100644 --- a/Assets/Scripts/Scenes/Ride/Scripts/NearByFactory.cs +++ b/Assets/Scripts/Scenes/Ride/Scripts/NearByFactory.cs @@ -38,18 +38,6 @@ namespace Assets.Scenes.Ride.Scripts } private void Create(NearRiderModel item) { - ////创建 - //GameObject prefabItem = item.IsSelf ? nearByMajorItem : nearByItem; - //GameObject newObj = (GameObject)Instantiate(prefabItem, parent); - //var nearByItemscript = newObj.GetComponent(); - //nearByItemscript.setUserId(item.Id); - //nearByItemscript.setName(item.Name); - //nearByItemscript.setRatio(item.KGWeight+"W/KG"); - //nearByItemscript.setSpeed(item.Speed.ToString() + "KM/H"); - //nearByItemscript.setHead(item.Headimage); - //nearByItemscript.setCountry(cyclingController.GetCountryImageByName(item.Country)); - //nearByItemscript.setDistance(item.Near.ToString() + "KM"); - //bufferSize++; var rankingList = FindObjectsOfType(); var nearByItemscript = rankingList.Where(c => c.UserId == item.Id).FirstOrDefault(); //如果当前有这个用户则更新没有则创建并setslibingindex diff --git a/Assets/Scripts/Scenes/Ride/Scripts/Network/MapUDPService.cs b/Assets/Scripts/Scenes/Ride/Scripts/Network/MapUDPService.cs index 1b45191d..bb686671 100644 --- a/Assets/Scripts/Scenes/Ride/Scripts/Network/MapUDPService.cs +++ b/Assets/Scripts/Scenes/Ride/Scripts/Network/MapUDPService.cs @@ -278,13 +278,15 @@ namespace Assets.Scenes.Ride.Scripts //比赛中的人只能看到当前比赛的人 public static List GetCompetitionOnlineUsers(int competitionId) { - var result = onlineUserHelper.OnlineUsers.Where(u => u.CompetitionId == competitionId && !u.IsWatcher).ToList(); + //var result = onlineUserHelper.OnlineUsers.Where(u => u.CompetitionId == competitionId && !u.IsWatcher).ToList(); + var result = onlineUserHelper.OnlineUsers.Where(u =>!u.IsWatcher).ToList(); return result; } //当前比赛观察者 public static List GetCompetitionWatchers(int competitionId,int size = 5) { - var result = onlineUserHelper.OnlineUsers.Where(u => u.CompetitionId == competitionId && u.IsWatcher).Take(size).ToList(); + //var result = onlineUserHelper.OnlineUsers.Where(u => u.CompetitionId == competitionId && u.IsWatcher).Take(size).ToList(); + var result = onlineUserHelper.OnlineUsers.Where(u =>u.IsWatcher).Take(size).ToList(); return result; } diff --git a/Assets/Scripts/Scenes/Ride/Scripts/OnlinePlayerController.cs b/Assets/Scripts/Scenes/Ride/Scripts/OnlinePlayerController.cs index c2bc7184..eb4adce8 100644 --- a/Assets/Scripts/Scenes/Ride/Scripts/OnlinePlayerController.cs +++ b/Assets/Scripts/Scenes/Ride/Scripts/OnlinePlayerController.cs @@ -7,6 +7,7 @@ using System; using UnityEngine; using UnityEngine.UI; using System.Linq; +using Mapbox.Utils; namespace Assets.Scenes.Ride.Scripts { @@ -31,6 +32,13 @@ namespace Assets.Scenes.Ride.Scripts if (mainController.cyclingController.Mode == CyclingModel.Competition) { arrowImage = Instantiate(Resources.Load("UI/Prefab/Match/CompetitionArrow"), uiObject); + //比赛模式 + if (!string.IsNullOrEmpty(headUrl)) + { + var rawImge = arrowImage.transform.Find("Head").GetComponent(); + Utils.DisplayImage(rawImge, headUrl, true); + rawImge.gameObject.SetActive(true); + } } else { @@ -55,7 +63,7 @@ namespace Assets.Scenes.Ride.Scripts } } double diff = 0; - public void SetDataSource(double _totalDistance, double _distance,string Name,double weightKg,int index=0) + public void SetDataSource(double _totalDistance, double _distance,string Name,double weightKg,Vector2d point,int index=0) { totalDistance = _totalDistance; distance = _distance; @@ -63,8 +71,12 @@ namespace Assets.Scenes.Ride.Scripts nickName = Name; weightKgStr = weightKg.ToString("f2") + "W/KG"; CurrentIndex = index; + //Point = point; + currentlatlong = point; } + public Vector2d Point { get; set; } + private string headUrl; public void SetHead(string url ) { @@ -108,6 +120,8 @@ namespace Assets.Scenes.Ride.Scripts infoPanel?.Destroy(); transform.gameObject.Destroy(); } + + TrailRenderer trailRenderer { get; set; } protected override void AfterExcute() { @@ -117,9 +131,34 @@ namespace Assets.Scenes.Ride.Scripts { playerScreenPos.y += 10f; } - //如果观察的是当前用户 + //如果观察的是当前用户 隐藏UI 添加trailrender var iscurrentUser = mainController.currentPlayer.UserId == UserId; arrowImage.gameObject.SetActive(!iscurrentUser); + if (iscurrentUser && trailRenderer == null) + { + trailRenderer = gameObject.AddComponent(); + trailRenderer = FindObjectOfType(); + //var color7 = Resources.Load("UI/Material/color7"); + var Graph2 = Resources.Load("UI/Material/3dGraph2"); + trailRenderer.materials = new Material[] { Graph2 }; + trailRenderer.time = 30; + trailRenderer.startWidth = 1f; + trailRenderer.endWidth = 1f; + trailRenderer.startColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 1f); + trailRenderer.endColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 1f); + trailRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; + trailRenderer.allowOcclusionWhenDynamic = false; + trailRenderer.textureMode = LineTextureMode.Tile; + trailRenderer.motionVectorGenerationMode = MotionVectorGenerationMode.ForceNoMotion; + trailRenderer.receiveShadows = false; + trailRenderer.rayTracingMode = UnityEngine.Experimental.Rendering.RayTracingMode.Off; + } + //如果不是当前用户则销毁轨迹效果 + if (!iscurrentUser) + { + trailRenderer?.Destroy(); + } + ((RectTransform)arrowImage.transform).position = playerScreenPos; if (IsShowInfo) @@ -197,10 +236,31 @@ namespace Assets.Scenes.Ride.Scripts } else { - headPanel.transform.position = new Vector3(itemPosition.x, itemPosition.y, 0); + if (UserId != mainController.currentPlayer.UserId) + { + headPanel.transform.position = new Vector3(itemPosition.x, itemPosition.y, 0); + } + else + { + int nextIndex = CurrentIndex; + var viewIndex = chartDataSourceScript.GetViewIndex(nextIndex); + //人物移动 停止条件 到中间且线未加载完 + if (GetStart() && chartDataSourceScript.ReachMid(viewIndex) && !chartDataSourceScript.ReachEnd()) + { + var currentDistance = CurrentDistance; + var distance = Distance; + var offset = currentDistance > 0 ? distance * 1000 / currentDistance : 1; + graph.HorizontalScrolling += offset; + headPanel.transform.position = new Vector3(headPanel.transform.position.x, itemPosition.y, 0); + } + else + { + headPanel.transform.position = new Vector3(itemPosition.x, itemPosition.y, 0); + //headPanel.transform.DOMove(new Vector3(nextPosition.x, nextPosition.y, 0), 1); + } + } //headPanel.transform.DOMove(new Vector3(itemPosition.x, itemPosition.y, 0), 1); } - if (head == null) { head = headPanel.GetComponentInChildren(); @@ -219,13 +279,21 @@ namespace Assets.Scenes.Ride.Scripts { MoveHead(); var rect = ((RectTransform)(headPanel.transform)); - //如果切换到当前用户,当前用户头像变大 + //如果切换到当前用户,当前用户头像变大,并且只显示当前用户 if (mainController.currentPlayer.UserId == UserId) { + headPanel.SetActive(true); rect.DOScale(new Vector3(1.5f, 1.5f, 1.5f), 0.5f); + //移动海拔图 + var currentDistance = CurrentDistance; + var distance = Distance; + var offset = currentDistance > 0 ? distance * 1000 / currentDistance : 1; + graph.HorizontalScrolling += offset; + } else { + headPanel.SetActive(false); rect.DOScale(new Vector3(1f, 1f, 1f), 0.5f); } } diff --git a/Assets/Scripts/Scenes/Ride/Scripts/PlayerController.cs b/Assets/Scripts/Scenes/Ride/Scripts/PlayerController.cs index 2b099aef..4ed0fabd 100644 --- a/Assets/Scripts/Scenes/Ride/Scripts/PlayerController.cs +++ b/Assets/Scripts/Scenes/Ride/Scripts/PlayerController.cs @@ -116,6 +116,8 @@ namespace Assets.Scenes.Ride.Scripts recorderData.PreDistance = Math.Round(preDistance,6,MidpointRounding.AwayFromZero); recorderData.EndDistance = Math.Round(targetData._Distance,6,MidpointRounding.AwayFromZero); recorderData.RiderDatas.Add(targetData); + //实时计算MaxAp + mainController.ComputeMaxAP(Power, ticks); } } @@ -158,7 +160,10 @@ namespace Assets.Scenes.Ride.Scripts var currentDistance = CurrentDistance; var distance = Distance; var offset = currentDistance > 0 ? distance * 1000 / currentDistance : 1; - graph.HorizontalScrolling += offset; + if (UserId == mainController.currentPlayer.UserId) + { + graph.HorizontalScrolling += offset; + } headPanel.transform.DOMove(new Vector3(oldPos.x, nextPosition.y, 0), 1); } else diff --git a/Assets/Scripts/Scenes/Ride/Scripts/RouteController.cs b/Assets/Scripts/Scenes/Ride/Scripts/RouteController.cs index 69be80f4..88c23cfd 100644 --- a/Assets/Scripts/Scenes/Ride/Scripts/RouteController.cs +++ b/Assets/Scripts/Scenes/Ride/Scripts/RouteController.cs @@ -47,8 +47,8 @@ namespace Assets.Scenes.Ride.Scripts } private void Update() { - if(!vector3s.Contains(playerController.currentPos)) - vector3s.Add(playerController.currentPos); + if(!vector3s.Contains(cyclingCotroller.currentPlayer.currentPos)) + vector3s.Add(cyclingCotroller.currentPlayer.currentPos); } private void _map_OnUpdated() @@ -106,7 +106,7 @@ namespace Assets.Scenes.Ride.Scripts var path = new List(); var mapData = cyclingCotroller.GetMapData(); - if (mapData != null && playerController != null) + if (mapData != null && cyclingCotroller.currentPlayer != null) { //foreach (var mapDataItem in mapData.List) for (int i = 0; i < mapData.List.Count; i++) @@ -123,7 +123,7 @@ namespace Assets.Scenes.Ride.Scripts // dat.Add(item); //} //前后取50个点 - decimal diff = i - playerController.CurrentIndex; + decimal diff = i - cyclingCotroller.currentPlayer.CurrentIndex; decimal diffAbs = Math.Abs(diff); if (diffAbs <= 200) { diff --git a/Assets/Scripts/UI/Prefab/Panel/HomeController.cs b/Assets/Scripts/UI/Prefab/Panel/HomeController.cs index d924afe7..d44ac533 100644 --- a/Assets/Scripts/UI/Prefab/Panel/HomeController.cs +++ b/Assets/Scripts/UI/Prefab/Panel/HomeController.cs @@ -106,7 +106,7 @@ public class HomeController : PFUIPanel #region 测试比赛 App.CompetionId = 1048; - App.RouteIdParam = 3386; + App.RouteIdParam = 5054; SceneManager.LoadScene("Ride"); #endregion }