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m_Material: {fileID: 310405759} + m_Material: {fileID: 1462129595} m_Color: {r: 0.13725491, g: 0.13725491, b: 0.1764706, a: 0.8} m_RaycastTarget: 1 m_Maskable: 1 @@ -38420,7 +38421,7 @@ RectTransform: - {fileID: 4231232457480948843} - {fileID: 4231232457923283759} m_Father: {fileID: 501953605} - m_RootOrder: 20 + m_RootOrder: 19 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0} m_AnchorMax: {x: 0.5, y: 0} @@ -38439,7 +38440,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3} m_Name: m_EditorClassIdentifier: - m_Material: {fileID: 167964575} + m_Material: {fileID: 166278486} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 m_Maskable: 1 diff --git a/Assets/Scenes/Ride/Scripts/CyclingController.cs b/Assets/Scenes/Ride/Scripts/CyclingController.cs index 95dd9206..944c8690 100644 --- a/Assets/Scenes/Ride/Scripts/CyclingController.cs +++ b/Assets/Scenes/Ride/Scripts/CyclingController.cs @@ -75,6 +75,10 @@ public class CyclingController : DeviceServiceMonoBase resultPanel = transform.Find("SingleUI/Panel/ResultPanel").gameObject; } + void OnDestroy() + { + App.TextureCache.Clear(); + } Transform target; private void Start() diff --git a/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs b/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs index 950b2fda..4f5be346 100644 --- a/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs +++ b/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs @@ -7,6 +7,7 @@ using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; +using UnityEngine.UI; namespace Assets.Scenes.Ride.Scripts { @@ -21,6 +22,7 @@ namespace Assets.Scenes.Ride.Scripts CyclingController cyclingCotroller; public PlayerController playerController; GameObject _mipMapRoute; + public RectTransform RectRoot;//rawImage void Start() { cyclingCotroller = FindObjectOfType(); @@ -40,17 +42,19 @@ namespace Assets.Scenes.Ride.Scripts var screenBounds = GetScreenBounds(); var z = SetZoomToFitBounds(targetbounds, screenBounds); } - } + RectRoot = transform.parent.Find("SingleUI/Panel/MiniMap/MiniMap").GetComponent(); + } } float timer = 0; private void Update() { if (playerController != null) { - var tr=transform.parent.Find("SingleUI/Panel/Image"); + var tr = transform.parent.Find("SingleUI/Panel/MiniMap/MiniMap/arrow"); + tr.SetSiblingIndex(9999); _player.transform.localPosition = _map.GeoToWorldPosition(playerController.Currentlatlong); - ((RectTransform)tr.transform).position = _minicamera.WorldToScreenPoint(_player.transform.localPosition); - //((RectTransform)tr).localPosition = _minicamera.WorldToViewportPoint(_player.transform.localPosition); + Vector2 vp2 = _minicamera.WorldToViewportPoint(_player.transform.localPosition);//将三维物体的世界坐标转换为视口坐标 + ((RectTransform)tr.transform).anchoredPosition = new Vector2((vp2.x * RectRoot.sizeDelta.x) - (RectRoot.sizeDelta.x * 0.5f), (vp2.y * RectRoot.sizeDelta.y) - (RectRoot.sizeDelta.y * 0.5f)); } timer += Time.deltaTime; diff --git a/Assets/Scenes/Ride/Scripts/LoadingController.cs b/Assets/Scenes/Ride/Scripts/LoadingController.cs index 1d06233d..3cf5b8b5 100644 --- a/Assets/Scenes/Ride/Scripts/LoadingController.cs +++ b/Assets/Scenes/Ride/Scripts/LoadingController.cs @@ -49,7 +49,7 @@ namespace Assets.Scenes.Ride.Scripts CyclingController cyclingController; private void Start() { - + App.TextureCache.Clear(); loadingPanel = transform.Find("Panel/LoadingPanel").gameObject; loadingPanel.showLoadingExtension(); //InitGameObject(); @@ -220,10 +220,9 @@ namespace Assets.Scenes.Ride.Scripts mapCountry.texture = cyclingController.GetCountryImageByName(userList[0].Country);//路书国家 Utils.DisplayImage(altitudeGraph, route.AltitudeGraph);//海拔图 - loadingPanel.SetActive(false); } #endregion - + StartCoroutine(HiddenLoading()); #region 地图注册 排行榜等接口 _map.OnInitialized += _map_OnInitialized; _map.OnEditorPreviewEnabled += OnEditorPreviewEnabled; @@ -231,7 +230,11 @@ namespace Assets.Scenes.Ride.Scripts #endregion } } - + IEnumerator HiddenLoading() + { + yield return new WaitForSeconds(1f); + loadingPanel.SetActive(false); + } void _map_OnInitialized() { var visualizer = _map.MapVisualizer; diff --git a/Assets/Scenes/Ride/Scripts/MiniMapPlayerController.cs b/Assets/Scenes/Ride/Scripts/MiniMapPlayerController.cs index 7f212a26..40da85c2 100644 --- a/Assets/Scenes/Ride/Scripts/MiniMapPlayerController.cs +++ b/Assets/Scenes/Ride/Scripts/MiniMapPlayerController.cs @@ -7,9 +7,16 @@ namespace Assets.Scenes.Ride.Scripts { private AbstractPlayer _player; private AbstractMap _map; + RectTransform RectRoot; + GameObject arrow; + Camera _minicamera; private void Awake() { _map = transform.parent.Find("MiniMap").GetComponent(); + _minicamera = transform.parent.Find("MiniCamera").GetComponent(); + RectRoot = transform.parent.Find("SingleUI/Panel/MiniMap/MiniMap").GetComponent(); + var parent = transform.parent.Find("SingleUI/Panel/MiniMap/MiniMap"); + arrow = Instantiate(Resources.Load("UI/Prefab/Ride/MiniArrow"), parent); } public void SetController(AbstractPlayer player) { @@ -24,6 +31,9 @@ namespace Assets.Scenes.Ride.Scripts if (_player != null) { transform.localPosition = _map.GeoToWorldPosition(_player.Currentlatlong); + var tr = arrow.GetComponent(); + Vector2 vp2 = _minicamera.WorldToViewportPoint(transform.localPosition);//将三维物体的世界坐标转换为视口坐标 + tr.anchoredPosition = new Vector2((vp2.x * RectRoot.sizeDelta.x) - (RectRoot.sizeDelta.x * 0.5f), (vp2.y * RectRoot.sizeDelta.y) - (RectRoot.sizeDelta.y * 0.5f)); } t = 1; } diff --git a/Assets/Scenes/Ride/Scripts/OnlinePlayerController.cs b/Assets/Scenes/Ride/Scripts/OnlinePlayerController.cs index 78408f49..66f2598e 100644 --- a/Assets/Scenes/Ride/Scripts/OnlinePlayerController.cs +++ b/Assets/Scenes/Ride/Scripts/OnlinePlayerController.cs @@ -120,9 +120,10 @@ namespace Assets.Scenes.Ride.Scripts { infoPanel = Instantiate(Resources.Load("UI/Prefab/Ride/OnlineInfoPanel"), uiObject); } + var headPos = infoPanel.transform.Find("Head").position; var infoPos = playerScreenPos + new Vector3(150f, 60f, 0f); ((RectTransform)infoPanel.transform).position = infoPos; - CreateInfoLine(playerScreenPos, infoPos); + CreateInfoLine(playerScreenPos, headPos); var infoHead = infoPanel.transform.Find("Head").GetComponent(); if (head != null) { @@ -183,14 +184,14 @@ namespace Assets.Scenes.Ride.Scripts _directionsGO.Destroy(); } startPos = Camera.main.ScreenToWorldPoint(startPos); - endPos.x -= 120f; + //endPos.x -= 120f; endPos = Camera.main.ScreenToWorldPoint(endPos); _directionsGO = new GameObject("InfoLinerender"); _directionsGO.transform.SetParent(transform); var lineRender = _directionsGO.AddComponent(); - lineRender.material = new Material(Shader.Find("Sprites/Default")); - //lineRender.material = Resources.Load("UI/Material/color8"); + //lineRender.material = new Material(Shader.Find("Sprites/Default")); + lineRender.material = Resources.Load("UI/Material/4"); lineRender.endColor = new Color(0.1529412f, 0.8745098f, 0.8901961f, 1f); lineRender.startColor = new Color(0.1529412f, 0.8745098f, 0.8901961f, 1f); diff --git a/Assets/Scenes/Ride/Scripts/OtherPlayerController.cs b/Assets/Scenes/Ride/Scripts/OtherPlayerController.cs index e9c4146a..ee418927 100644 --- a/Assets/Scenes/Ride/Scripts/OtherPlayerController.cs +++ b/Assets/Scenes/Ride/Scripts/OtherPlayerController.cs @@ -88,9 +88,10 @@ namespace Assets.Scenes.Ride.Scripts { infoPanel = Instantiate(Resources.Load("UI/Prefab/Ride/OnlineInfoPanel"), uiObject); } + var headPos = infoPanel.transform.Find("Head").position; var infoPos = playerScreenPos + new Vector3(150f, 60f, 0f); ((RectTransform)infoPanel.transform).position = infoPos; - CreateInfoLine(playerScreenPos, infoPos); + CreateInfoLine(playerScreenPos, headPos); var infoHead = infoPanel.transform.Find("Head").GetComponent(); if (head != null) { @@ -122,14 +123,15 @@ namespace Assets.Scenes.Ride.Scripts _directionsGO.Destroy(); } startPos = Camera.main.ScreenToWorldPoint(startPos); - endPos.x -= 120f; + //endPos.x -= 120f; endPos = Camera.main.ScreenToWorldPoint(endPos); _directionsGO = new GameObject("InfoLinerender"); _directionsGO.transform.SetParent(transform); var lineRender = _directionsGO.AddComponent(); - lineRender.material = new Material(Shader.Find("Sprites/Default")); + //lineRender.material = new Material(Shader.Find("Sprites/Default")); //lineRender.material = Resources.Load("UI/Material/color8"); + lineRender.material = Resources.Load("UI/Material/1"); lineRender.endColor = new Color(1, 1f, 1f, 0.65f); lineRender.startColor = new Color(1, 1f, 1f, 0.65f); diff --git a/Assets/Scenes/Ride/Scripts/SingleUIManager.cs b/Assets/Scenes/Ride/Scripts/SingleUIManager.cs index ba13c98f..52d5582a 100644 --- a/Assets/Scenes/Ride/Scripts/SingleUIManager.cs +++ b/Assets/Scenes/Ride/Scripts/SingleUIManager.cs @@ -165,9 +165,9 @@ namespace Assets.Scenes.Ride.Scripts viewButton = transform.Find("Panel/ViewButton").GetComponent