修改坡度计算逻辑,骑行界面大部分完成
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@@ -26,8 +26,16 @@ public class ImageWithRoundedCorners : MonoBehaviour {
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{
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var rect = ((RectTransform)transform).rect;
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material.SetVector(Props, new Vector4(rect.width, rect.height, radius*2, 0));
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gameObject.GetComponent<Image>().material = material;
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gameObject.GetComponent<Image>().sprite = null;
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if (gameObject.GetComponent<Image>() != null)
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{
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gameObject.GetComponent<Image>().material = material;
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gameObject.GetComponent<Image>().sprite = null;
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}
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else if (gameObject.GetComponent<RawImage>() != null)
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{
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gameObject.GetComponent<RawImage>().material = material;
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}
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}
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else
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{
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