修改坡度计算逻辑,骑行界面大部分完成

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lishuo committed 2021-03-31 20:46:57 +08:00
1 parent b0f6c39118
commit eb93577d68
131 files changed
+4314 -75444

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+3132 -61751
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@@ -8,28 +8,138 @@ using UnityEngine;
using XCharts;
using UnityEngine.Networking;
using Assets.Scenes.Ride.Scripts.Model;
using Assets.Scenes.Ride.Scripts.Model.CyclingModels;
using Assets.Scenes.Ride.Scripts.Interface;
public class CyclingController : MonoBehaviour
{
#region 参数
private MapDataModel mapData;//当前路书数据
private double[] coordiantes;//当前地图中心
private int currentUserId;//当前选中的用户id
private bool isStart;//当前游戏是否开始
private DateTime startTime;//开始时间
private bool initComplete;
private CyclingModel cyclingModel;//当前骑行模式
public CyclingModel cyclingModel;//当前骑行模式
public BaseCycling cyclingController { get; set; }
public int RouteId;
private MapApi mapApi;
#endregion
public MapDataModel GetMapData()
#region 设备服务
//设备列表
///速率设备
ISpeedDevice SpeedDevice
{
return mapData;
get
{
return null;
}
//get
//{
// //速度和踏频一体的传感器,里面的速度是不可以读的,只允许读 踏频,切记
// if (_antConnector == null)
// {
// return null;
// }
// var device = _antConnector.discoveredDevices.Where(d => d.State == DeviceState.Connected && d is ISpeedDevice).FirstOrDefault();
// if (device != null)
// {
// return (ISpeedDevice)device;
// }
// return null;
//}
}
public double[] GetCenterCoordinate()
/// <summary>
/// 心率设备
/// </summary>
IHeartRateDevice HeartDevice
{
return coordiantes;
get
{
return null;
}
//get
//{
// if (_antConnector == null)
// {
// return null;
// }
// var device = _antConnector.discoveredDevices.Where(d => d.State == DeviceState.Connected && d is IHeartRateDevice).FirstOrDefault();
// if (device != null)
// {
// return (IHeartRateDevice)device;
// }
// return null;
//}
}
/// <summary>
/// 功率设备
/// </summary>
IPowerDevice PowerDevice
{
get {
return null;
}
//get
//{
// if (_antConnector == null)
// {
// return null;
// }
// var powerDevices = _antConnector.discoveredDevices.Where(d => d.State == DeviceState.Connected && d is IPowerDevice).ToList();
// var power = powerDevices.FirstOrDefault(d => d.Sensor == SensorType.Power);
// if (power != null)
// {
// return (IPowerDevice)power;
// }
// if (powerDevices.Any())
// {
// return (IPowerDevice)powerDevices.FirstOrDefault();
// }
// return null;
//}
}
/// <summary>
/// 踏频设备
/// </summary>
private ICadenceDevice CadenceDevice
{
get
{
return null;
}
//get
//{
// if (_antConnector == null)
// {
// return null;
// }
// var cadences = _antConnector.discoveredDevices.Where(d => d.State == DeviceState.Connected && d is ICadenceDevice).ToList();
// var cadence = cadences.FirstOrDefault(d => d.Sensor == SensorType.Cadence);
// if (cadence != null)
// {
// return (ICadenceDevice)cadence;
// }
// var spdCad = cadences.FirstOrDefault(d => d.Sensor == SensorType.SpeedCadence);
// if (spdCad != null)
// {
// return (ICadenceDevice)spdCad;
// }
// if (cadences.Any())
// {
// return (ICadenceDevice)cadences.FirstOrDefault();
// }
// return null;
//}
}
// Start is called before the first frame update
#endregion
void Awake()
{
initComplete = false;
@@ -43,7 +153,41 @@ public class CyclingController : MonoBehaviour
var result = GetTestData();
//StartCoroutine(requset());
//获取UDP信息 TODO
mapApi = new MapApi();
//var param = mapApi.GetById(RouteId);
//Route mapRoute = GetNewInstace(RouteId);//获取一个路书所有的数据
//switch (cyclingModel)
//{
// case CyclingModel.Single:
// cyclingController = new SingleModel(mapRoute, null);
// //cyclingModel.OpenCyclingWindow();
// break;
// //case CyclingModel.Online:
// // CyclingModel = new OnlineModel(Route, param);
// // //cyclingModel.OpenCyclingWindow();
// // break;
// //case CyclingModel.Review:
// // if (param.RankingsId.Count == 0)
// // {
// // UIHelper.ShowError(View.GetLang("MapboxController.PSelectARider"));//请选择骑行人
// // return;
// // }
// // CyclingModel = new ReviewModel(Route, param);
// // //cyclingModel.OpenCyclingWindow();
// // break;
// //case Model.CyclingModel.Competition:
// // CyclingModel = new CompetitionModel(Route, param);
// // //cyclingModel.OpenCyclingWindow();
// // break;
// //case Model.CyclingModel.GlobalCycling:
// // CyclingModel = new GlobalCyclingModel(Route, param);
// // break;
// //default:
// // break;
//}
//获取蓝牙设备信息 TODO
if (result != null && result.List.Count > 0)
@@ -63,6 +207,84 @@ public class CyclingController : MonoBehaviour
//发送UDP
}
#region 方法
/// <summary>
/// 当前骑行数据的记录器
/// </summary>
private RecorderDataModel recorderData
{
get
{
return cyclingController?.recorderData;
}
}
public MapDataModel GetMapData()
{
return mapData;
}
public double[] GetCenterCoordinate()
{
return coordiantes;
}
public Route GetNewInstace(int id)
{
var routeInstance = mapApi.GetById(id);
if (routeInstance == null)
{
return null;
}
var jsonData = mapApi.GetData(RouteId);
return new Route(jsonData, routeInstance.data);
}
/// <summary>
/// 更新速度(KM/H)
///
/// </summary>
private double UpDateSpeed()
{
return SpeedDevice == null ? 0 : SpeedDevice.Speed;
}
/// <summary>
/// 更新心率
/// </summary>
/// <param name="heart"></param>
private int? UpDataHeart()
{
if (HeartDevice != null)
{
return HeartDevice.HeartRate;
}
else
{
return null;
}
}
/// <summary>
/// 更新功率
/// </summary>
private double UpdatePower()
{
return PowerDevice == null ? 0 : PowerDevice.Power;
}
/// <summary>
/// 更新踏频
/// </summary>
/// <param name="cadence"></param>
private int UpdateCadence()
{
return CadenceDevice == null ? 0 : CadenceDevice.Cadence;
}
/// <summary>
/// 更新距离(KM)
/// </summary>
/// <param name="distance"></param>
private double UpdateDistance(double speed)
{
return Math.Round(speed / 3600, 4);
}
IEnumerator requset() {
string url = @"http://192.168.0.97:5081/Map/GetData?routeid=5492&m=20";
UnityWebRequest request = UnityWebRequest.Get(url);
@@ -86,7 +308,8 @@ public class CyclingController : MonoBehaviour
public MapDataModel GetTestData()
{
//string json = 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truncated
string json = 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Line truncated
//string json = 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return Newtonsoft.Json.JsonConvert.DeserializeObject<MapDataModel>(json);
}
/// <summary>
@@ -107,4 +330,5 @@ public class CyclingController : MonoBehaviour
}
return dist.ToArray();
}
#endregion
}
@@ -0,0 +1,8 @@
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guid: d6647077ef503dc4e9f198f003415569
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts.Interface
{
public interface ICadenceDevice
{
int Cadence { get; set; }
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 01f7e6fad7369e84ea67ee09f8b8b481
MonoImporter:
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serializedVersion: 2
defaultReferences: []
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@@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts.Interface
{
public interface IHeartRateDevice
{
int HeartRate { get; set; }
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 60c3eedce4d4b2a42be902c0b1dc1e1c
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serializedVersion: 2
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@@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts.Interface
{
public interface IPowerDevice
{
int Power { get; set; }
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts.Interface
{
public interface ISpeedDevice
{
/// <summary>
/// 公里/小时
/// </summary>
double Speed { get; set; }
}
}
@@ -0,0 +1,11 @@
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+34 -23
View File
@@ -16,6 +16,8 @@ using System.Globalization;
using Assets.Scenes.Ride.Scripts.Model;
using static CyclingController;
using System.IO;
using Assets.Scenes.Ride.Scripts.Model.CyclingModels;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts
{
@@ -44,10 +46,10 @@ namespace Assets.Scenes.Ride.Scripts
int userId;
int routeId;
DateTime startTime;//开始骑行时间
BaseCycling baseCycling;
double speed;
double power;
double gradev;
double elevation;
double cadance;
int heartRate;
@@ -56,6 +58,7 @@ namespace Assets.Scenes.Ride.Scripts
double currentSlope;
double nextSlope;
double nextSlopeDistance;
double currentSlopeDistance;
double distance;
public int UserId { get => userId; }
@@ -66,10 +69,11 @@ namespace Assets.Scenes.Ride.Scripts
public double HeartRate { get => heartRate; }
public int TotalTicks { get => ticks; }
public double TotalDistance { get => totalDistance; }
public double Distance { get => distance; }
public double CurrentSlope { get => currentSlope; }
public double NextSlope { get => nextSlope;}
public double NextSlopeDistance { get => nextSlopeDistance; }
public double Gradev { get => gradev; }
public double CurrentSlopeDistance { get => currentSlopeDistance; }
public double Elevation { get => elevation; }
#endregion
@@ -81,6 +85,7 @@ namespace Assets.Scenes.Ride.Scripts
mapData = mainController.GetMapData();//获取路书信息
routeId = mainController.RouteId;//路数id
Initialize(mainController.GetCenterCoordinate());//初始人物
baseCycling = mainController.cyclingController;
}
void Update()
@@ -134,12 +139,12 @@ namespace Assets.Scenes.Ride.Scripts
//骑行中
void Run()
{
ComputeMapData();//计算海拔&坡度&下一个点信息
if (IsStart)
{
//CamControl();
ComputeMapData();//计算海拔&坡度&下一个点信息
power = 2000;//功率
speed = Helper.CalculateSpeed(elevation, 0, power, 65, 7);
speed = Helper.CalculateSpeed(elevation, currentSlope, power, 65, 7);
distance = Math.Round(speed / 3600, 6);
totalDistance += distance;
@@ -149,6 +154,7 @@ namespace Assets.Scenes.Ride.Scripts
//数据处理
ticks++;
nextlatlong = Along(totalDistance);//下一个坐标
nextPos = map.GeoToWorldPosition(nextlatlong);//下一个点
nextPos.y += 0.3f;
prePos = transform.localPosition;//当前点
@@ -179,23 +185,27 @@ namespace Assets.Scenes.Ride.Scripts
else
{
totalDistance = mapData.TotalDistance;
//记录骑行数据
var recordText = string.Format($"{ ticks },{ power.ToString(CultureInfo.InvariantCulture) },{ speed.ToString(CultureInfo.InvariantCulture) },{ Math.Round(totalDistance, 6).ToString(CultureInfo.InvariantCulture) },{ cadance.ToString(CultureInfo.InvariantCulture) },{ heartRate.ToString(CultureInfo.InvariantCulture) },{ Math.Round(nextlatlong.x, 6).ToString(CultureInfo.InvariantCulture) },{ Math.Round(nextlatlong.y, 6).ToString(CultureInfo.InvariantCulture) }");
Debug.Log(recordText);
RiderDatas.Add(new TargetData
{
Ticks = ticks,
_Power = power,
_Speed = speed,
_Distance = totalDistance,
_Cadence = cadance,
_HeartRate = heartRate,
_Lat = nextlatlong.x,
_Lon = nextlatlong.y
});
Complete();
isStart = false;
characterAnimator.SetBool("ReachEnd", true);
////记录骑行数据
//var recordText = string.Format($"{ ticks },{ power.ToString(CultureInfo.InvariantCulture) },{ speed.ToString(CultureInfo.InvariantCulture) },{ Math.Round(totalDistance, 6).ToString(CultureInfo.InvariantCulture) },{ cadance.ToString(CultureInfo.InvariantCulture) },{ heartRate.ToString(CultureInfo.InvariantCulture) },{ Math.Round(nextlatlong.x, 6).ToString(CultureInfo.InvariantCulture) },{ Math.Round(nextlatlong.y, 6).ToString(CultureInfo.InvariantCulture) }");
//Debug.Log(recordText);
//RiderDatas.Add(new TargetData
//{
// Ticks = ticks,
// _Power = power,
// _Speed = speed,
// _Distance = totalDistance,
// _Cadence = cadance,
// _HeartRate = heartRate,
// _Lat = nextlatlong.x,
// _Lon = nextlatlong.y
//});
Task.Run(() =>
{
Complete();
});
isStart = false;
}
}
else
@@ -313,7 +323,7 @@ namespace Assets.Scenes.Ride.Scripts
for (int i = 0; i < pointList.Count; i++)
{
sumDistance += pointList[i].Distance;
if (totalDistance <= sumDistance)
if (totalDistance * 1000 <= sumDistance)
{
index = i;
break;
@@ -321,12 +331,13 @@ namespace Assets.Scenes.Ride.Scripts
}
//计算当前海拔和坡度
elevation = pointList[index].Elevation;
gradev = pointList[index].Grade;
currentSlope = pointList[index].Grade;
//计算下一个点的坡度和距离
int nextIndex = index == pointList.Count - 1 ? index : index + 1;
CurrentIndex = nextIndex;
nextSlope = pointList[nextIndex].Grade;
nextSlopeDistance = sumDistance + pointList[nextIndex].Distance - totalDistance;
nextSlopeDistance = sumDistance - totalDistance*1000;
currentSlopeDistance = totalDistance * 1000 - (sumDistance- pointList[index].Distance);
}
//根据距离计算坐标
Vector2d Along(double endDistance)
+59 -39
View File
@@ -22,6 +22,8 @@ namespace Assets.Scenes.Ride.Scripts
[SerializeField]
Text ditance;//当前骑行距离
[SerializeField]
Text totalDistance;//当前骑行距离
[SerializeField]
Text candance;//踏频
[SerializeField]
Text heartRate;//心率
@@ -30,6 +32,18 @@ namespace Assets.Scenes.Ride.Scripts
[SerializeField]
GameObject leftPanel;//左边列表
[SerializeField]
GameObject nextSlopePanel;//下一个坡度面板
[SerializeField]
GameObject currentSlopePanel;//当前坡度面板
[SerializeField]
Text nextSlopeText;//下一个坡度
[SerializeField]
Text nextSlopeDistanceText;//下一个坡度距离
[SerializeField]
Text currentSlopeText;//当前坡度
[SerializeField]
Text currentSlopeDistanceText;//当前坡度距离
[SerializeField]
Text speedTxt;//当前速度
[SerializeField]
Text powerTxt;//功率
@@ -70,19 +84,57 @@ namespace Assets.Scenes.Ride.Scripts
playerController = FindObjectOfType<PlayerController>();
mainController = FindObjectOfType<CyclingController>();
}
//根据不同的骑行模式渲染不同的UI界面
void InitUI(CyclingModel cyclingModel)
{
totalDistance.text = "/"+Math.Round(mainController.GetMapData().TotalDistance,2).ToString() + "KM";
}
void Start()
{
RenderChart();
}
// Update is called once per frame
void Update()
{
//获取当前选中玩家绑定当前UI
if (playerController != null)
{
//绑定UI
speedTxt.text = $"{playerController.Speed}";
powerTxt.text = $"{playerController.Power}";
timerTxt.text = Helper.FormatTicks(playerController.TotalTicks);
ditance.text = Math.Round(playerController.TotalDistance, 2).ToString("f2")+"KM";
heartRate.text = $"{Math.Round(playerController.HeartRate, 0)}";
candance.text = $"{Math.Round(playerController.Cadance, 0)}";
//倒计时
if (count > 0)
{
timeRemaining -= Time.deltaTime;
if (timeRemaining <= 0)//定时器
{
count--;
if (count == 0)
{
playerController.SetStart();
countDownTxt.gameObject.SetActive(false);
}
timeRemaining = 1.0f;
}
}
countDownTxt.text = count.ToString();
//坡度相关数据
nextSlopeText.text = Math.Round(playerController.NextSlope, 1).ToString() + "%";
nextSlopeDistanceText.text ="-" + Math.Round(playerController.NextSlopeDistance, 0).ToString()+"M";
currentSlopeText.text = Math.Round(playerController.CurrentSlope, 1).ToString() + "%";
currentSlopeDistanceText.text = Math.Round(playerController.CurrentSlopeDistance, 0).ToString() + "M";
//移动海拔图头像 TODO:移动所有人的头像
MoveChartMarkPoint();
}
}
//根据不同的骑行模式渲染不同的UI界面
void InitUI(CyclingModel cyclingModel)
{
}
private void StartRide()
{
//加个5秒钟倒计时
@@ -120,39 +172,7 @@ namespace Assets.Scenes.Ride.Scripts
isSimple *= -1;
}
// Update is called once per frame
void Update()
{
//获取当前选中玩家绑定当前UI
if (playerController != null)
{
//绑定UI
speedTxt.text = $"{playerController.Speed}";
powerTxt.text = $"{playerController.Power}";
timerTxt.text = Helper.FormatTicks(playerController.TotalTicks);
ditance.text = $"{Math.Round(playerController.TotalDistance,2)}KM";
heartRate.text = $"{Math.Round(playerController.HeartRate, 0)}";
candance.text = $"{Math.Round(playerController.Cadance, 0)}";
//倒计时
if (count > 0)
{
timeRemaining -= Time.deltaTime;
if (timeRemaining <= 0)//定时器
{
count--;
if (count == 0)
{
playerController.SetStart();
countDownTxt.gameObject.SetActive(false);
}
timeRemaining = 1.0f;
}
}
countDownTxt.text = count.ToString();
//移动海拔图头像 TODO:移动所有人的头像
MoveChartMarkPoint();
}
}
//初始化海拔图
void RenderChart()
{
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