观察者模式调整

This commit is contained in:
lishuo 2022-03-31 18:40:19 +08:00
parent 69d73c26cd
commit ec9337b446
19 changed files with 4884 additions and 6196 deletions

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@ -317,7 +317,8 @@
"NO RIDERS": "暂无用户",
"Current Version:": "当前版本:",
"Latest Version:": "最新版本:",
"Confirm participation": "确认参加活动"
"Confirm participation": "确认参加活动",
"Week": "周",
},
"en": {
"HOT ROUTES": "HOT ROUTES",
@ -629,6 +630,7 @@
"NO RIDERS": "NO RIDERS",
"Current Version:": "Current Version:",
"Latest Version:": "Latest Version:",
"Confirm participation": "Confirm participation"
"Confirm participation": "Confirm participation",
"Week": "Week",
}
}

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@ -36,7 +36,7 @@ namespace Assets.Scripts.Scenes.VideoRide
protected double currentSlopeDistance;
protected double lastEndDistance;
public double totalClimb;
public Vector2d currentlatLon;
public Vector2d currentlatLon { get; set; }
public int currentIndex;
protected float bearing = 0f;
protected MapDataModel mapData;
@ -54,7 +54,14 @@ namespace Assets.Scripts.Scenes.VideoRide
manager = FindObjectOfType<VideoGameManager>();
mapData = manager.GetMapData();
ComputeNextSlope();//初始化坡度等
animator.Play("idle");
if (speed > 0)
{
animator.Play("rideLoop");
}
else
{
animator.Play("idle");
}
camera = Camera.main;
}
@ -187,23 +194,55 @@ namespace Assets.Scripts.Scenes.VideoRide
{
preSpeed = speed;
speed = Helper.CalculateSpeed(elevation, currentSlope, power, weight, bicycleWeight);
wkg = Math.Round(power / weight,2);
}
else
{
speed = 0;
distance = 0;
}
//一旦有功率就开始骑行、否则暂停
if (!manager.IsQuit() && manager.CurrentPlayer.UserId == UserId)
{
if (power > 0)
{
manager.StartGame();
}
}
}
private void Forward()
{
distance = Math.Round(speed / 3600, 5, MidpointRounding.AwayFromZero);
totalDistance += distance;
currentlatLon = manager.Along(totalDistance);
try
{
if (mapData == null)
mapData = manager.GetMapData();
distance = Math.Round(speed / 3600, 5, MidpointRounding.AwayFromZero);
totalDistance += distance;
currentlatLon = manager.Along(totalDistance % mapData.TotalDistance);
}
catch (Exception e)
{
Debug.LogError(e);
}
}
protected virtual void ComputeVideo(){ }
protected virtual void ComputeVideo()
{
mapData = manager.GetMapData();
float ratio = 1;
if (currentIndex + 1 < mapData.List.Count)
{
ratio = (float)(speed / mapData.List[currentIndex + 1].Speed);
}
else
{
ratio = (float)(speed / mapData.List[currentIndex].Speed);
}
if (manager.CurrentPlayer != null && manager.CurrentPlayer.UserId != UserId)
return;
manager.Play(ratio);
}
protected virtual void ComputeRecord() { }
@ -211,7 +250,7 @@ namespace Assets.Scripts.Scenes.VideoRide
void ComputeNextSlope()
{
double sumDistance = 0;
var mapData = manager.GetMapData();
mapData = manager.GetMapData();
if (mapData == null)
return;
var pointList = mapData.List;
@ -283,6 +322,10 @@ namespace Assets.Scripts.Scenes.VideoRide
public void Destroy()
{
if (manager.CurrentPlayer != null && manager.CurrentPlayer.UserId == UserId)
{
manager.Pause();
}
head?.Destroy();
gameObject.Destroy();
}

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@ -1,4 +1,6 @@
using ChartAndGraph;
using System;
using System.Linq;
using UnityEngine;
namespace Assets.Scripts.Scenes.VideoRide
@ -16,6 +18,8 @@ namespace Assets.Scripts.Scenes.VideoRide
[SerializeField]
Material _heavyColor;
GameObject headPanel { get; set; }
void Start()
{
head = transform.Find("HeadPanel").gameObject;
@ -33,6 +37,8 @@ namespace Assets.Scripts.Scenes.VideoRide
barChart.DataSource.SetValue($"Player {i}", "Group 1", list[i].Grade);
}
}
headPanel = Resources.Load<GameObject>("UI/Prefab/AR/HeadPanel");
}
float timer = 1f;
@ -42,7 +48,7 @@ namespace Assets.Scripts.Scenes.VideoRide
while (timer < 0)
{
MoveCurrentPlayerHead();
//MoveOnlinePlayerHead(); TODO
MoveOnlinePlayerHead();
timer += 1f;
}
}
@ -59,13 +65,27 @@ namespace Assets.Scripts.Scenes.VideoRide
//移动当前线上其他人头像
private void MoveOnlinePlayerHead()
{
var videoPlayer = manager.CurrentPlayer;
if (videoPlayer != null)
var players = manager.cyclingController.riders;
var headList = FindObjectsOfType<HeadScript>();
foreach (var item in players)
{
BarChart barChart = GetComponent<BarChart>();
Vector3 vector3 = Vector3.back;
barChart.GetBarTrackPosition($"Player {videoPlayer.currentIndex}", "Group 1", out vector3);
head.transform.position = vector3;
var currentIndex = Math.Round(item.EndDistance / manager.mapRoute.Distance * manager.GetMapData().List.Count);
barChart.GetBarTrackPosition($"Player {currentIndex}", "Group 1", out vector3);
var currentHead = headList.Where(c => c.UserId == item.UserId).FirstOrDefault();
if (currentHead == null)
{
var onlineHead = Instantiate(headPanel, transform);
onlineHead.GetComponent<HeadScript>().UserId = item.UserId;
onlineHead.transform.position = vector3;
}
else
{
currentHead.transform.position = vector3;
}
}
}

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@ -0,0 +1,18 @@
using UnityEngine;
namespace Assets.Scripts.Scenes.VideoRide
{
public class HeadScript : MonoBehaviour
{
public string UserName { get; set; }
public int UserId { get; set; }
private void Start()
{
}
private void Update()
{
}
}
}

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@ -21,9 +21,9 @@ namespace Assets.Scripts.Scenes.VideoRide
[SerializeField]
GameObject _player;
VideoGameManager cyclingCotroller;
public VideoPlayer playerController;
public AbstractVideoPlayer playerController { get; set; }
GameObject _mipMapRoute;
public RectTransform RectRoot;//rawImage
public RectTransform RectRoot { get; set; }
TrailRenderer trail;
Transform uitransform { get; set; }
void Start()
@ -32,6 +32,7 @@ namespace Assets.Scripts.Scenes.VideoRide
if (cyclingCotroller != null)
{
playerController = cyclingCotroller.CurrentPlayer;
var mapdata = cyclingCotroller.GetMapData();
//初始化map
//var point = cyclingCotroller.GetCenterCoordinate();
@ -58,28 +59,28 @@ namespace Assets.Scripts.Scenes.VideoRide
float timer = 0;
private void Update()
{
if (playerController != null)
if (cyclingCotroller.CurrentPlayer != null)
{
var tr = uitransform.Find("MiniMap/MiniMap/arrow");
tr.SetSiblingIndex(9999);
var pos = _map.GeoToWorldPosition(playerController.currentlatLon);
var pos = _map.GeoToWorldPosition(cyclingCotroller.CurrentPlayer.currentlatLon);
pos.y += 15f;
_player.transform.localPosition = pos;
Vector2 vp2 = _minicamera.WorldToViewportPoint(_player.transform.localPosition);//将三维物体的世界坐标转换为视口坐标
((RectTransform)tr.transform).anchoredPosition = new Vector2((vp2.x * RectRoot.sizeDelta.x) - (RectRoot.sizeDelta.x * 0.5f), (vp2.y * RectRoot.sizeDelta.y) - (RectRoot.sizeDelta.y * 0.5f));
trail.enabled = playerController.power > 0;
trail.enabled = cyclingCotroller.CurrentPlayer.power > 0;
}
timer += Time.deltaTime;
while (timer >= 1)
{
CreateMiniPath();
//CreateMiniPath();
timer = 0;
}
}
void CreateMiniPath()
{
if (playerController == null)
if (cyclingCotroller.CurrentPlayer == null)
return;
var dat = new List<Vector3>();
var mapData = cyclingCotroller.GetMapData();
@ -94,7 +95,7 @@ namespace Assets.Scripts.Scenes.VideoRide
var point = mapData.List[i].Point;
Vector3 item = _map.GeoToWorldPosition(new Vector2d(point[0], point[1]));
item.y += 5f;
if (playerController.currentIndex >= i)
if (cyclingCotroller.CurrentPlayer.currentIndex >= i)
{
dat.Add(item);
}

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@ -55,6 +55,7 @@ namespace Assets.Scripts.Scenes.VideoRide
_contactList.Add(obj);
}
}
float timer = 1f;
private void Update()
{
var currenList = FindObjectsOfType<ListItem>();//当前列表
@ -72,7 +73,7 @@ namespace Assets.Scripts.Scenes.VideoRide
o.gameObject.SetActive(false);
}
}
if (currenList.Count() <= 10 || list.Count() > 0)
if (currenList.Count() == 0 && list.Count() > 0)
{
InitData();
if (_recyclableScrollRect.SelfInitialize)

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@ -21,9 +21,15 @@ namespace Assets.Scripts.Scenes.VideoRide
{
base.ComputePlayer();
var current = manager.CurrentPlayer;
if (current != null)
if (current != null && current.UserId != UserId)
{
diff = totalDistance - current.totalDistance;
var left = totalDistance % mapData.TotalDistance;
var right = current.totalDistance % mapData.TotalDistance;
diff = (left - right) * 1000;
if (Math.Abs(diff) > 100)
{
Destroy();
}
var z = current.transform.position.z + diff;
transform.DOMoveZ((float)z, 1f);
Push();
@ -69,15 +75,27 @@ namespace Assets.Scripts.Scenes.VideoRide
protected override void ComputeAnimator()
{
base.ComputeAnimator();
var currentFrame = manager.GetFrameOffSet(diff);
var mainFrame = manager.GetCurrentFrame();
var min = Math.Min(currentFrame, mainFrame);
var max = Math.Max(currentFrame, mainFrame);
for (int i = min; i < max; i++)
if (manager.CurrentPlayer == null || manager.CurrentPlayer.UserId != UserId)
{
if (manager.mockDirection.ContainsKey(currentFrame))
var currentFrame = manager.GetFrameOffSet(diff);
var mainFrame = manager.GetCurrentFrame();
var min = Math.Min(currentFrame, mainFrame);
var max = Math.Max(currentFrame, mainFrame);
for (int i = min; i < max; i++)
{
bearing = manager.mockDirection[currentFrame];
if (manager.mockDirection.ContainsKey(currentFrame))
{
bearing = manager.mockDirection[currentFrame];
}
animator.SetFloat("bearing", bearing);
}
}
else
{
var mainFrame = manager.GetCurrentFrame();
if (manager.mockDirection.ContainsKey(mainFrame))
{
bearing = manager.mockDirection[mainFrame];
}
animator.SetFloat("bearing", bearing);
}
@ -88,25 +106,13 @@ namespace Assets.Scripts.Scenes.VideoRide
}
protected override void ComputeVideo()
{
if (manager.CurrentPlayer == null || manager.CurrentPlayer.UserId != UserId)
return;
mapData = manager.GetMapData();
float ratio = 1;
if (currentIndex + 1 < mapData.List.Count)
{
ratio = (float)(manager.CurrentPlayer.speed / mapData.List[currentIndex + 1].Speed);
}
else
{
ratio = (float)(manager.CurrentPlayer.speed / mapData.List[currentIndex].Speed);
}
manager.Play(ratio);
base.ComputeVideo();
}
//设置当前玩家属性
public void SetPlayer(string name,double totalDistance, double cadance,double heartRate, double wkg, int userId)
{
this.wkg = wkg;
this.wkg = 2.3d;
this.UserName = name;
this.speed = 10;
this.cadance = cadance;

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@ -22,6 +22,8 @@ namespace Assets.Scripts.Scenes.VideoRide
{
public class VideoGameManager : DeviceServiceMonoBase
{
[SerializeField]
public VideoPlayer videoPlayer;
public AbstractVideoPlayer CurrentPlayer { get; set; }
private MapDataModel mapData { get; set; }
private MediaPlayer mediaPlayer { get; set; }
@ -45,12 +47,12 @@ namespace Assets.Scripts.Scenes.VideoRide
RIDE,
INSPECT
}
//当前是观察者视角还是骑行者视角
public ARMode _aRMode { get; set; }
public int RankingId { get; set; }
private async void Awake()
private int currentOnlineCount = 0;
private void Awake()
{
base.Awake();
#if UNITY_EDITOR
@ -60,10 +62,10 @@ namespace Assets.Scripts.Scenes.VideoRide
//自动登录
if (App.CurrentUser == null)
{
await Login();
Login();
}
DeviceCache.Init(PFConstants.DeviceCacheFolder);
//var check = CheckAnt();//初始化蓝牙设备
var check = CheckAnt();//初始化蓝牙设备
recordId = Guid.NewGuid().ToString();
MockDirection();
infoPanel = Resources.Load<GameObject>("UI/Prefab/AR/VideoPlayerHead");
@ -106,7 +108,6 @@ namespace Assets.Scripts.Scenes.VideoRide
{
cyclingController?.Run(null);
var onlineRiders = cyclingController.riders;
Debug.Log($"当前在线人数:{ MapUDPService.GetAllOnlineUserCount()}");
try
{
CreateOnlineUser(onlineRiders);
@ -118,13 +119,27 @@ namespace Assets.Scripts.Scenes.VideoRide
timer += 1f;
}
}
private int offSet = 50;
private int currentOnlineCount = 0;
//创建当前线路其他选手
private void CreateOnlineUser(List<BaseRider> list)
{
//观察者模式随机选择当前骑行的人作为观察对象
if (_aRMode == ARMode.INSPECT && CurrentPlayer == null)
{
var currentPlayer = list.FirstOrDefault();
if (currentPlayer != null)
{
var obj = Instantiate(OnlinePlayer, transform);
var online = obj.GetComponent<OnlineVideoPlayer>();
online.SetPlayer(currentPlayer.NickName, currentPlayer.EndDistance, currentPlayer.Cadence, currentPlayer.HeartRate, currentPlayer.TotalTicks, currentPlayer.UserId);
obj.transform.DOMoveX(0, 1);
ChangePlayer(currentPlayer.UserId);
CurrentPlayer = online;
}
}
//list = list.Where(c => c.UserId != CurrentPlayer?.UserId).ToList();
var players = FindObjectsOfType<OnlineVideoPlayer>();
//var current = FindObjectOfType<VideoPlayer>();
//移除
foreach (var item in players)
{
@ -150,41 +165,31 @@ namespace Assets.Scripts.Scenes.VideoRide
}
else
{
//进来观察 看谁呢 依据谁未中心构建其他玩家
//var diff = item.EndDistance - CurrentPlayer?.totalDistance;
//if (diff < offSet)
var diff = item.EndDistance % mapData.TotalDistance - CurrentPlayer.totalDistance % mapData.TotalDistance;
if (Math.Abs(diff*1000) < 100)
{
var obj = Instantiate(OnlinePlayer, transform);
var online = obj.GetComponent<OnlineVideoPlayer>();
online.SetPlayer(onlineRider.NickName, onlineRider.EndDistance, item.Cadence, item.HeartRate, onlineRider.WeightKg, item.UserId);
obj.transform.DOMoveX(slots[currentOnlineCount], 1);
currentOnlineCount++;
}
}
}
//随机选择当前骑行的人作为观察对象
//if (_aRMode == ARMode.INSPECT && CurrentPlayer == null)
//{
// var currentPlayer = players.FirstOrDefault();
// if (currentPlayer != null)
// {
// ChangePlayer(currentPlayer.UserId);
// }
//}
}
//设置当前是骑行模式还是观察模式
public void SetCurrentMode(ARMode aRMode)
{
_aRMode = aRMode;
var videoPlayer = FindObjectOfType<VideoPlayer>();
var uimanager = FindObjectOfType<VideoUIManager>();
uimanager.SetCurrentMode(aRMode);
if (_aRMode == ARMode.INSPECT)
{
videoPlayer?.gameObject.SetActive(false);
}
else
{
videoPlayer?.gameObject.SetActive(true);
CurrentPlayer = videoPlayer;
}
}
@ -193,8 +198,9 @@ namespace Assets.Scripts.Scenes.VideoRide
//切换人物
public void ChangePlayer(int userId)
{
var players = FindObjectsOfType<AbstractVideoPlayer>();
if (players != null) {
var players = FindObjectsOfType<OnlineVideoPlayer>();
if (players != null)
{
CurrentPlayer = players.Where(c => c.UserId == userId).FirstOrDefault();
if (CurrentPlayer != null) {
var currentFrames = DistanceToFrames(CurrentPlayer.totalDistance);
@ -202,8 +208,7 @@ namespace Assets.Scripts.Scenes.VideoRide
SetCurrentFrame(currentFrames);
//设置人物的位置
CurrentPlayer.transform.position = origin;
//var videoPlayer = FindObjectOfType<VideoPlayer>();
//videoPlayer.transform.gameObject.SetActive(false);
}
else
{
@ -214,7 +219,16 @@ namespace Assets.Scripts.Scenes.VideoRide
var obj = Instantiate(OnlinePlayer, transform);
var online = obj.GetComponent<OnlineVideoPlayer>();
online.SetPlayer(onlineRider.NickName, onlineRider.EndDistance, onlineRider.Cadence, onlineRider.HeartRate, 0, onlineRider.UserId);
//obj.transform.DOMoveX(slots[currentOnlineCount], 1);
obj.transform.position = origin;
CurrentPlayer = online;
var currentFrames = DistanceToFrames(CurrentPlayer.totalDistance);
//获取当前人物的帧数
SetCurrentFrame(currentFrames);
}
var clearList = players.Where(c => c.UserId != userId);
foreach (var item in clearList)
{
item.Destroy();
}
}
}
@ -296,7 +310,10 @@ namespace Assets.Scripts.Scenes.VideoRide
//开始游戏
public void StartGame()
{
startTime = UIManager.Now.GetDateTime();
if (startTime == null)
{
startTime = UIManager.Now.GetDateTime();
}
isStart = true;
}
//骑行是否开始
@ -339,6 +356,7 @@ namespace Assets.Scripts.Scenes.VideoRide
//暂停
public void Pause()
{
isStart = false;
mediaPlayer?.Pause();
}
//退出骑行

View File

@ -20,6 +20,7 @@ namespace Assets.Scripts.Scenes.VideoRide
void Start()
{
manager = FindObjectOfType<VideoGameManager>();
var button = transform.Find("Panel/Button").GetComponent<Button>();
var Start = transform.Find("Panel/Start").GetComponent<Button>();
var Back = transform.Find("Panel/Back").GetComponent<Button>();
@ -81,7 +82,11 @@ namespace Assets.Scripts.Scenes.VideoRide
{
manager.SetCurrentMode(VideoGameManager.ARMode.INSPECT);
var canvasGroup = transform.GetComponent<CanvasGroup>();
canvasGroup.DOFade(0, 1);
var ui = manager.GetCanvasTransform();
canvasGroup.DOFade(0, 1).onComplete += () => {
gameObject.SetActive(false);
ui.Find("Panel").gameObject.SetActive(true);
};
}
// Update is called once per frame

View File

@ -49,48 +49,21 @@ namespace Assets.Scripts.Scenes.VideoRide
power = manager.UpdatePower();
cadance = manager.UpdateCadence();
#region TEST
power = 200;
//power = 200;
cadance = 150;
heartRate = 160;
#endregion
weight = App.CurrentUser.Weight;
bicycleWeight = App.CurrentUser.BicycleWeight;
wkg = Math.Round(power / weight, 2);
//发送阻力
manager.TrackResistance(currentSlope);
base.ComputePlayer();
//一旦有功率就开始骑行、否则暂停
if (!manager.IsQuit())
{
if (power > 0)
{
manager.StartGame();
}
}
}
//控制视频播放速度
protected override void ComputeVideo()
{
mapData = manager.GetMapData();
float ratio = 1;
if (currentIndex + 1 < mapData.List.Count)
{
ratio = (float)(speed / mapData.List[currentIndex + 1].Speed);
}
else
{
ratio = (float)(speed / mapData.List[currentIndex].Speed);
}
if (manager.CurrentPlayer != null && manager.CurrentPlayer.UserId != UserId)
return;
manager.Play(ratio);
//if (totalDistance >= mapData.TotalDistance)
//{
// start = false;
// manager.Pause();//暂停视频
//}
base.ComputeVideo();
}
protected override void ComputeRecord()

View File

@ -1,16 +1,10 @@
using Assets.Scenes.Ride.Scripts;
using Assets.Scenes.Ride.Scripts.Model;
using ChartAndGraph;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using DG.Tweening;
using UnityEngine.SceneManagement;
namespace Assets.Scripts.Scenes.VideoRide
{
@ -23,7 +17,6 @@ namespace Assets.Scripts.Scenes.VideoRide
const float MAXPOWER_RATE = 600f;
const float MAXHEARRATE = 200f;
const float MAXWKG = 6f;
private ChartDataSourceScript chartDataSourceScript;
Text infoText { get; set; }
//ComputerPanel
Text power { get; set; }
@ -55,19 +48,66 @@ namespace Assets.Scripts.Scenes.VideoRide
GameObject ftpPanel { get; set; }
Image ftpImage { get; set; }
Text wkg { get; set; }
public enum ViewMode
{
THIRD,
FIRST,
}
//当前是第一人称还是第三人称
public ViewMode _viewMode { get; set; }
// Start is called before the first frame update
void Start()
{
UIManager.SetModalPanel(transform.Find("ModalPanel").GetComponent<PFUIPanel>());
manager = FindObjectOfType<VideoGameManager>();
videoPlayer = FindObjectOfType<VideoPlayer>();
button = transform.Find("Panel/Button").gameObject;
Init();
}
// Update is called once per frame
void Update()
{
if (manager != null)
{
mapName.text = manager.GetMapRoute().Name;
//infoText.text = $"帧数:{manager.GetCurrentFrame()}";
if (manager.CurrentPlayer != null)
{
power.text = Math.Round(manager.CurrentPlayer.power).ToString();
speed.text = Math.Round(manager.CurrentPlayer.speed).ToString();
heartRate.text = Math.Round((manager.CurrentPlayer.heartRate ?? 0d)).ToString();
cadance.text = Math.Round(manager.CurrentPlayer.cadance).ToString();
playerTimer.text = Helper.FormatTicks(manager.CurrentPlayer.ticks);
distance.text = $"{Math.Round((manager.CurrentPlayer.totalDistance))}KM";
left.fillAmount = (float)(Math.Round(manager.CurrentPlayer.power) / MAXPOWER_RATE);
right.fillAmount = (float)(Math.Round((manager.CurrentPlayer.heartRate ?? 0f)) / MAXHEARRATE);
SetSlopePanel();
//ftp
ftpImage.fillAmount = (float)(manager.CurrentPlayer.wkg / MAXWKG);
wkg.text = $"{manager.CurrentPlayer.wkg}w/kg";
}
}
}
public void SetCurrentMode(VideoGameManager.ARMode aRMode)
{
if (aRMode == VideoGameManager.ARMode.INSPECT)
{
ComputerPanel.SetActive(false);
WatchPanel.SetActive(true);
}
else
{
WatchPanel.SetActive(false);
ComputerPanel.SetActive(true);
}
}
GameObject ComputerPanel { get; set; }
GameObject WatchPanel { get; set; }
private void Init()
{
ComputerPanel = transform.Find("Panel/ComputerPanel").gameObject;
WatchPanel = transform.Find("Panel/WatchPanel").gameObject;
power = transform.Find("Panel/ComputerPanel/Power").GetComponent<Text>();
cadance = transform.Find("Panel/ComputerPanel/Cadance").GetComponent<Text>();
heartRate = transform.Find("Panel/ComputerPanel/Hr").GetComponent<Text>();
@ -99,29 +139,20 @@ namespace Assets.Scripts.Scenes.VideoRide
UIManager.AddEvent(deviceBtn, UnityEngine.EventSystems.EventTriggerType.PointerClick, DeviceClick);
UIManager.AddEvent(quitBtn, UnityEngine.EventSystems.EventTriggerType.PointerClick, QuitClick);
}
// Update is called once per frame
void Update()
//设置坡度信息
private void SetSlopePanel()
{
if (manager != null && manager.CurrentPlayer != null)
{
//infoText.text = $"帧数:{manager.GetCurrentFrame()}";
power.text = Math.Round(manager.CurrentPlayer.power).ToString();
speed.text = Math.Round(manager.CurrentPlayer.speed).ToString();
heartRate.text = Math.Round((manager.CurrentPlayer.heartRate ?? 0d)).ToString();
cadance.text = Math.Round(manager.CurrentPlayer.cadance).ToString();
playerTimer.text = Helper.FormatTicks(videoPlayer.ticks);
distance.text = $"{Math.Round((manager.CurrentPlayer.totalDistance))}KM";
mapName.text = manager.GetMapRoute().Name;
left.fillAmount = (float)(Math.Round(manager.CurrentPlayer.power) / MAXPOWER_RATE);
right.fillAmount = (float)(Math.Round((manager.CurrentPlayer.heartRate ?? 0f)) / MAXHEARRATE);
slope.text = Math.Round(manager.CurrentPlayer.currentSlope,1).ToString();
wave.DORotate(new Vector3(0f, 0f, (float)manager.CurrentPlayer.currentSlope), 1f);
SetWaveColor(manager.CurrentPlayer.currentSlope);
//ftp
ftpImage.fillAmount = (float)(manager.CurrentPlayer.wkg / MAXWKG);
wkg.text = $"{manager.CurrentPlayer.wkg}w/kg";
var normalizedSlope = (float)Math.Round(manager.CurrentPlayer.currentSlope, 1);
slope.text = normalizedSlope.ToString();
var strength = 3;//增强旋转角度系数
if (normalizedSlope > 10) {
normalizedSlope = 10f;
}
if (normalizedSlope < -10) {
normalizedSlope = -10f;
}
wave.DORotate(new Vector3(0f, 0f, normalizedSlope*strength),1f);
SetWaveColor(normalizedSlope);
}
private void SetWaveColor(double currentSlope)
@ -152,13 +183,7 @@ namespace Assets.Scripts.Scenes.VideoRide
{
UIManager.Show(UIManager.Instance.DevicePanel, null, true);
}
public enum ViewMode
{
THIRD,
FIRST,
}
//当前是第一人称还是第三人称
public ViewMode _viewMode { get; set; }
private void ChangeViewClick(BaseEventData e)
{
var videoPlayer = FindObjectOfType<VideoPlayer>();
@ -185,78 +210,41 @@ namespace Assets.Scripts.Scenes.VideoRide
}
private void QuitClick(BaseEventData e)
{
UIManager.ShowConfirm("Quit", "Do you want to keep the record?",
() => {
videoPlayer?.Upload();
if (manager._aRMode == VideoGameManager.ARMode.RIDE)
{
UIManager.ShowConfirm("Quit", "Do you want to keep the record?",
() =>
{
videoPlayer?.Upload();
UIManager.CloseConfirm();
//show result
resultPanel.SetActive(true);
resultPanel.transform.SetAsLastSibling();
var videoResultScript = resultPanel.GetComponent<VideoResultScript>();
videoResultScript.InjectController(manager);
videoResultScript.SetDataSource(manager.cyclingController.recorderData);
},
2,
() =>
{
UIManager.CloseConfirm();
}
);
}
else
{
UIManager.ShowConfirm("Quit", "Do you want to quit?", () =>
{
UIManager.CloseConfirm();
//show result
resultPanel.SetActive(true);
resultPanel.transform.SetAsLastSibling();
var videoResultScript = resultPanel.GetComponent<VideoResultScript>();
videoResultScript.InjectController(manager);
videoResultScript.SetDataSource(manager.cyclingController.recorderData);
SceneManager.LoadSceneAsync("MainScene");
},
2,
() => {
() =>
{
UIManager.CloseConfirm();
}
);
});
}
}
#region
private void EventHandler()
{
StringBuilder sb = new StringBuilder();
GameObject start = transform.Find("Panel/start").gameObject;
GameObject stop = transform.Find("Panel/stop").gameObject;
GameObject save = transform.Find("Panel/save").gameObject;
GameObject left = transform.Find("Panel/left").gameObject;
GameObject right = transform.Find("Panel/right").gameObject;
GameObject continueBtn = transform.Find("Panel/continue").gameObject;
GameObject change = transform.Find("Panel/change").gameObject;
UIManager.AddEvent(change, UnityEngine.EventSystems.EventTriggerType.PointerClick, async (s) =>
{
manager.ChangePlayer(-16379);
});
UIManager.AddEvent(continueBtn, UnityEngine.EventSystems.EventTriggerType.PointerClick, async (s) =>
{
await manager.ContinueAsync();
});
infoText = transform.Find("InfoText").GetComponent<Text>();
UIManager.AddEvent(button, UnityEngine.EventSystems.EventTriggerType.PointerClick, (s) =>
{
UIManager.Show(UIManager.Instance.DevicePanel, null, true);
});
UIManager.AddEvent(start, UnityEngine.EventSystems.EventTriggerType.PointerClick, (s) =>
{
videoPlayer.SetPower(200);
manager.StartGame();
});
UIManager.AddEvent(stop, UnityEngine.EventSystems.EventTriggerType.PointerClick, (s) =>
{
sb.AppendLine($"{manager.GetCurrentFrame()}:{0}");
Debug.Log(sb.ToString());
videoPlayer.SetPower(0);
manager.Pause();//暂停视频
});
UIManager.AddEvent(save, UnityEngine.EventSystems.EventTriggerType.PointerClick, (s) =>
{
videoPlayer.Complete();
});
UIManager.AddEvent(left, UnityEngine.EventSystems.EventTriggerType.PointerClick, (s) =>
{
sb.AppendLine($"{manager.GetCurrentFrame()}:{-5}");
});
UIManager.AddEvent(right, UnityEngine.EventSystems.EventTriggerType.PointerClick, (s) =>
{
sb.AppendLine($"{manager.GetCurrentFrame()}:{5}");
});
}
#endregion
}
}

View File

@ -0,0 +1,24 @@
using UnityEngine;
using UnityEngine.UI;
namespace Assets.Scripts.Scenes.VideoRide
{
class WatchPanelScript:MonoBehaviour
{
VideoGameManager manager { get; set; }
Text userName { get; set; }
private void Start()
{
manager = FindObjectOfType<VideoGameManager>();
userName = transform.Find("name").GetComponent<Text>();
}
private void Update()
{
if (manager != null)
{
userName.text = manager.CurrentPlayer?.UserName;
}
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ee330a42f7b6a6f4391c18a98ef5f3c7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -134,7 +134,6 @@ namespace Assets.Scripts.UI.Control
var group = tooltips.GetComponent<CanvasGroup>();
timer.Elapsed += (r, s) =>
{
Debug.Log(131);
timer.Stop();
group.DOFade(1, 1f);
};