观察者模式调整
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@ -317,7 +317,8 @@
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"NO RIDERS": "暂无用户",
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"Current Version:": "当前版本:",
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"Latest Version:": "最新版本:",
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"Confirm participation": "确认参加活动"
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"Confirm participation": "确认参加活动",
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"Week": "周",
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"en": {
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"HOT ROUTES": "HOT ROUTES",
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@ -629,6 +630,7 @@
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"NO RIDERS": "NO RIDERS",
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"Current Version:": "Current Version:",
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"Latest Version:": "Latest Version:",
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"Confirm participation": "Confirm participation"
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"Confirm participation": "Confirm participation",
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"Week": "Week",
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}
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}
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File diff suppressed because it is too large
Load Diff
@ -36,7 +36,7 @@ namespace Assets.Scripts.Scenes.VideoRide
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protected double currentSlopeDistance;
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protected double lastEndDistance;
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public double totalClimb;
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public Vector2d currentlatLon;
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public Vector2d currentlatLon { get; set; }
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public int currentIndex;
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protected float bearing = 0f;
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protected MapDataModel mapData;
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@ -54,7 +54,14 @@ namespace Assets.Scripts.Scenes.VideoRide
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manager = FindObjectOfType<VideoGameManager>();
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mapData = manager.GetMapData();
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ComputeNextSlope();//初始化坡度等
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animator.Play("idle");
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if (speed > 0)
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{
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animator.Play("rideLoop");
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}
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else
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{
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animator.Play("idle");
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}
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camera = Camera.main;
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}
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@ -187,23 +194,55 @@ namespace Assets.Scripts.Scenes.VideoRide
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{
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preSpeed = speed;
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speed = Helper.CalculateSpeed(elevation, currentSlope, power, weight, bicycleWeight);
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wkg = Math.Round(power / weight,2);
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}
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else
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{
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speed = 0;
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distance = 0;
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}
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//一旦有功率就开始骑行、否则暂停
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if (!manager.IsQuit() && manager.CurrentPlayer.UserId == UserId)
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{
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if (power > 0)
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{
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manager.StartGame();
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}
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}
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}
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private void Forward()
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{
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distance = Math.Round(speed / 3600, 5, MidpointRounding.AwayFromZero);
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totalDistance += distance;
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currentlatLon = manager.Along(totalDistance);
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try
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{
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if (mapData == null)
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mapData = manager.GetMapData();
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distance = Math.Round(speed / 3600, 5, MidpointRounding.AwayFromZero);
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totalDistance += distance;
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currentlatLon = manager.Along(totalDistance % mapData.TotalDistance);
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}
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catch (Exception e)
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{
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Debug.LogError(e);
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}
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}
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protected virtual void ComputeVideo(){ }
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protected virtual void ComputeVideo()
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{
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mapData = manager.GetMapData();
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float ratio = 1;
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if (currentIndex + 1 < mapData.List.Count)
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{
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ratio = (float)(speed / mapData.List[currentIndex + 1].Speed);
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}
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else
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{
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ratio = (float)(speed / mapData.List[currentIndex].Speed);
|
||||
}
|
||||
if (manager.CurrentPlayer != null && manager.CurrentPlayer.UserId != UserId)
|
||||
return;
|
||||
|
||||
manager.Play(ratio);
|
||||
}
|
||||
|
||||
protected virtual void ComputeRecord() { }
|
||||
|
||||
@ -211,7 +250,7 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
void ComputeNextSlope()
|
||||
{
|
||||
double sumDistance = 0;
|
||||
var mapData = manager.GetMapData();
|
||||
mapData = manager.GetMapData();
|
||||
if (mapData == null)
|
||||
return;
|
||||
var pointList = mapData.List;
|
||||
@ -283,6 +322,10 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
|
||||
public void Destroy()
|
||||
{
|
||||
if (manager.CurrentPlayer != null && manager.CurrentPlayer.UserId == UserId)
|
||||
{
|
||||
manager.Pause();
|
||||
}
|
||||
head?.Destroy();
|
||||
gameObject.Destroy();
|
||||
}
|
||||
|
||||
@ -1,4 +1,6 @@
|
||||
using ChartAndGraph;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Assets.Scripts.Scenes.VideoRide
|
||||
@ -16,6 +18,8 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
[SerializeField]
|
||||
Material _heavyColor;
|
||||
|
||||
GameObject headPanel { get; set; }
|
||||
|
||||
void Start()
|
||||
{
|
||||
head = transform.Find("HeadPanel").gameObject;
|
||||
@ -33,6 +37,8 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
barChart.DataSource.SetValue($"Player {i}", "Group 1", list[i].Grade);
|
||||
}
|
||||
}
|
||||
|
||||
headPanel = Resources.Load<GameObject>("UI/Prefab/AR/HeadPanel");
|
||||
}
|
||||
|
||||
float timer = 1f;
|
||||
@ -42,7 +48,7 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
while (timer < 0)
|
||||
{
|
||||
MoveCurrentPlayerHead();
|
||||
//MoveOnlinePlayerHead(); TODO
|
||||
MoveOnlinePlayerHead();
|
||||
timer += 1f;
|
||||
}
|
||||
}
|
||||
@ -59,13 +65,27 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
//移动当前线上其他人头像
|
||||
private void MoveOnlinePlayerHead()
|
||||
{
|
||||
var videoPlayer = manager.CurrentPlayer;
|
||||
if (videoPlayer != null)
|
||||
var players = manager.cyclingController.riders;
|
||||
var headList = FindObjectsOfType<HeadScript>();
|
||||
foreach (var item in players)
|
||||
{
|
||||
BarChart barChart = GetComponent<BarChart>();
|
||||
Vector3 vector3 = Vector3.back;
|
||||
barChart.GetBarTrackPosition($"Player {videoPlayer.currentIndex}", "Group 1", out vector3);
|
||||
head.transform.position = vector3;
|
||||
var currentIndex = Math.Round(item.EndDistance / manager.mapRoute.Distance * manager.GetMapData().List.Count);
|
||||
barChart.GetBarTrackPosition($"Player {currentIndex}", "Group 1", out vector3);
|
||||
|
||||
var currentHead = headList.Where(c => c.UserId == item.UserId).FirstOrDefault();
|
||||
|
||||
if (currentHead == null)
|
||||
{
|
||||
var onlineHead = Instantiate(headPanel, transform);
|
||||
onlineHead.GetComponent<HeadScript>().UserId = item.UserId;
|
||||
onlineHead.transform.position = vector3;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentHead.transform.position = vector3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
18
Assets/Scripts/Scenes/VideoRide/HeadScript.cs
Normal file
18
Assets/Scripts/Scenes/VideoRide/HeadScript.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Assets.Scripts.Scenes.VideoRide
|
||||
{
|
||||
public class HeadScript : MonoBehaviour
|
||||
{
|
||||
public string UserName { get; set; }
|
||||
public int UserId { get; set; }
|
||||
private void Start()
|
||||
{
|
||||
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Scenes/VideoRide/HeadScript.cs.meta
Normal file
11
Assets/Scripts/Scenes/VideoRide/HeadScript.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1092a970c15e99c47b4fce5495b5a7f2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -21,9 +21,9 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
[SerializeField]
|
||||
GameObject _player;
|
||||
VideoGameManager cyclingCotroller;
|
||||
public VideoPlayer playerController;
|
||||
public AbstractVideoPlayer playerController { get; set; }
|
||||
GameObject _mipMapRoute;
|
||||
public RectTransform RectRoot;//rawImage
|
||||
public RectTransform RectRoot { get; set; }
|
||||
TrailRenderer trail;
|
||||
Transform uitransform { get; set; }
|
||||
void Start()
|
||||
@ -32,6 +32,7 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
|
||||
if (cyclingCotroller != null)
|
||||
{
|
||||
playerController = cyclingCotroller.CurrentPlayer;
|
||||
var mapdata = cyclingCotroller.GetMapData();
|
||||
//初始化map
|
||||
//var point = cyclingCotroller.GetCenterCoordinate();
|
||||
@ -58,28 +59,28 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
float timer = 0;
|
||||
private void Update()
|
||||
{
|
||||
if (playerController != null)
|
||||
if (cyclingCotroller.CurrentPlayer != null)
|
||||
{
|
||||
var tr = uitransform.Find("MiniMap/MiniMap/arrow");
|
||||
tr.SetSiblingIndex(9999);
|
||||
var pos = _map.GeoToWorldPosition(playerController.currentlatLon);
|
||||
var pos = _map.GeoToWorldPosition(cyclingCotroller.CurrentPlayer.currentlatLon);
|
||||
pos.y += 15f;
|
||||
_player.transform.localPosition = pos;
|
||||
Vector2 vp2 = _minicamera.WorldToViewportPoint(_player.transform.localPosition);//将三维物体的世界坐标转换为视口坐标
|
||||
((RectTransform)tr.transform).anchoredPosition = new Vector2((vp2.x * RectRoot.sizeDelta.x) - (RectRoot.sizeDelta.x * 0.5f), (vp2.y * RectRoot.sizeDelta.y) - (RectRoot.sizeDelta.y * 0.5f));
|
||||
trail.enabled = playerController.power > 0;
|
||||
trail.enabled = cyclingCotroller.CurrentPlayer.power > 0;
|
||||
}
|
||||
timer += Time.deltaTime;
|
||||
|
||||
while (timer >= 1)
|
||||
{
|
||||
CreateMiniPath();
|
||||
//CreateMiniPath();
|
||||
timer = 0;
|
||||
}
|
||||
}
|
||||
void CreateMiniPath()
|
||||
{
|
||||
if (playerController == null)
|
||||
if (cyclingCotroller.CurrentPlayer == null)
|
||||
return;
|
||||
var dat = new List<Vector3>();
|
||||
var mapData = cyclingCotroller.GetMapData();
|
||||
@ -94,7 +95,7 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
var point = mapData.List[i].Point;
|
||||
Vector3 item = _map.GeoToWorldPosition(new Vector2d(point[0], point[1]));
|
||||
item.y += 5f;
|
||||
if (playerController.currentIndex >= i)
|
||||
if (cyclingCotroller.CurrentPlayer.currentIndex >= i)
|
||||
{
|
||||
dat.Add(item);
|
||||
}
|
||||
|
||||
@ -55,6 +55,7 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
_contactList.Add(obj);
|
||||
}
|
||||
}
|
||||
float timer = 1f;
|
||||
private void Update()
|
||||
{
|
||||
var currenList = FindObjectsOfType<ListItem>();//当前列表
|
||||
@ -72,7 +73,7 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
o.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
if (currenList.Count() <= 10 || list.Count() > 0)
|
||||
if (currenList.Count() == 0 && list.Count() > 0)
|
||||
{
|
||||
InitData();
|
||||
if (_recyclableScrollRect.SelfInitialize)
|
||||
|
||||
@ -21,9 +21,15 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
{
|
||||
base.ComputePlayer();
|
||||
var current = manager.CurrentPlayer;
|
||||
if (current != null)
|
||||
if (current != null && current.UserId != UserId)
|
||||
{
|
||||
diff = totalDistance - current.totalDistance;
|
||||
var left = totalDistance % mapData.TotalDistance;
|
||||
var right = current.totalDistance % mapData.TotalDistance;
|
||||
diff = (left - right) * 1000;
|
||||
if (Math.Abs(diff) > 100)
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
var z = current.transform.position.z + diff;
|
||||
transform.DOMoveZ((float)z, 1f);
|
||||
Push();
|
||||
@ -69,15 +75,27 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
protected override void ComputeAnimator()
|
||||
{
|
||||
base.ComputeAnimator();
|
||||
var currentFrame = manager.GetFrameOffSet(diff);
|
||||
var mainFrame = manager.GetCurrentFrame();
|
||||
var min = Math.Min(currentFrame, mainFrame);
|
||||
var max = Math.Max(currentFrame, mainFrame);
|
||||
for (int i = min; i < max; i++)
|
||||
if (manager.CurrentPlayer == null || manager.CurrentPlayer.UserId != UserId)
|
||||
{
|
||||
if (manager.mockDirection.ContainsKey(currentFrame))
|
||||
var currentFrame = manager.GetFrameOffSet(diff);
|
||||
var mainFrame = manager.GetCurrentFrame();
|
||||
var min = Math.Min(currentFrame, mainFrame);
|
||||
var max = Math.Max(currentFrame, mainFrame);
|
||||
for (int i = min; i < max; i++)
|
||||
{
|
||||
bearing = manager.mockDirection[currentFrame];
|
||||
if (manager.mockDirection.ContainsKey(currentFrame))
|
||||
{
|
||||
bearing = manager.mockDirection[currentFrame];
|
||||
}
|
||||
animator.SetFloat("bearing", bearing);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var mainFrame = manager.GetCurrentFrame();
|
||||
if (manager.mockDirection.ContainsKey(mainFrame))
|
||||
{
|
||||
bearing = manager.mockDirection[mainFrame];
|
||||
}
|
||||
animator.SetFloat("bearing", bearing);
|
||||
}
|
||||
@ -88,25 +106,13 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
}
|
||||
protected override void ComputeVideo()
|
||||
{
|
||||
if (manager.CurrentPlayer == null || manager.CurrentPlayer.UserId != UserId)
|
||||
return;
|
||||
mapData = manager.GetMapData();
|
||||
float ratio = 1;
|
||||
if (currentIndex + 1 < mapData.List.Count)
|
||||
{
|
||||
ratio = (float)(manager.CurrentPlayer.speed / mapData.List[currentIndex + 1].Speed);
|
||||
}
|
||||
else
|
||||
{
|
||||
ratio = (float)(manager.CurrentPlayer.speed / mapData.List[currentIndex].Speed);
|
||||
}
|
||||
manager.Play(ratio);
|
||||
base.ComputeVideo();
|
||||
}
|
||||
|
||||
//设置当前玩家属性
|
||||
public void SetPlayer(string name,double totalDistance, double cadance,double heartRate, double wkg, int userId)
|
||||
{
|
||||
this.wkg = wkg;
|
||||
this.wkg = 2.3d;
|
||||
this.UserName = name;
|
||||
this.speed = 10;
|
||||
this.cadance = cadance;
|
||||
|
||||
@ -22,6 +22,8 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
{
|
||||
public class VideoGameManager : DeviceServiceMonoBase
|
||||
{
|
||||
[SerializeField]
|
||||
public VideoPlayer videoPlayer;
|
||||
public AbstractVideoPlayer CurrentPlayer { get; set; }
|
||||
private MapDataModel mapData { get; set; }
|
||||
private MediaPlayer mediaPlayer { get; set; }
|
||||
@ -45,12 +47,12 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
RIDE,
|
||||
INSPECT
|
||||
}
|
||||
|
||||
//当前是观察者视角还是骑行者视角
|
||||
public ARMode _aRMode { get; set; }
|
||||
|
||||
public int RankingId { get; set; }
|
||||
private async void Awake()
|
||||
private int currentOnlineCount = 0;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
#if UNITY_EDITOR
|
||||
@ -60,10 +62,10 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
//自动登录
|
||||
if (App.CurrentUser == null)
|
||||
{
|
||||
await Login();
|
||||
Login();
|
||||
}
|
||||
DeviceCache.Init(PFConstants.DeviceCacheFolder);
|
||||
//var check = CheckAnt();//初始化蓝牙设备
|
||||
var check = CheckAnt();//初始化蓝牙设备
|
||||
recordId = Guid.NewGuid().ToString();
|
||||
MockDirection();
|
||||
infoPanel = Resources.Load<GameObject>("UI/Prefab/AR/VideoPlayerHead");
|
||||
@ -106,7 +108,6 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
{
|
||||
cyclingController?.Run(null);
|
||||
var onlineRiders = cyclingController.riders;
|
||||
Debug.Log($"当前在线人数:{ MapUDPService.GetAllOnlineUserCount()}");
|
||||
try
|
||||
{
|
||||
CreateOnlineUser(onlineRiders);
|
||||
@ -118,13 +119,27 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
timer += 1f;
|
||||
}
|
||||
}
|
||||
private int offSet = 50;
|
||||
private int currentOnlineCount = 0;
|
||||
|
||||
//创建当前线路其他选手
|
||||
private void CreateOnlineUser(List<BaseRider> list)
|
||||
{
|
||||
//观察者模式随机选择当前骑行的人作为观察对象
|
||||
if (_aRMode == ARMode.INSPECT && CurrentPlayer == null)
|
||||
{
|
||||
var currentPlayer = list.FirstOrDefault();
|
||||
if (currentPlayer != null)
|
||||
{
|
||||
var obj = Instantiate(OnlinePlayer, transform);
|
||||
var online = obj.GetComponent<OnlineVideoPlayer>();
|
||||
online.SetPlayer(currentPlayer.NickName, currentPlayer.EndDistance, currentPlayer.Cadence, currentPlayer.HeartRate, currentPlayer.TotalTicks, currentPlayer.UserId);
|
||||
obj.transform.DOMoveX(0, 1);
|
||||
ChangePlayer(currentPlayer.UserId);
|
||||
CurrentPlayer = online;
|
||||
}
|
||||
}
|
||||
//list = list.Where(c => c.UserId != CurrentPlayer?.UserId).ToList();
|
||||
|
||||
var players = FindObjectsOfType<OnlineVideoPlayer>();
|
||||
//var current = FindObjectOfType<VideoPlayer>();
|
||||
//移除
|
||||
foreach (var item in players)
|
||||
{
|
||||
@ -150,41 +165,31 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
}
|
||||
else
|
||||
{
|
||||
//进来观察 看谁呢 依据谁未中心构建其他玩家
|
||||
//var diff = item.EndDistance - CurrentPlayer?.totalDistance;
|
||||
//if (diff < offSet)
|
||||
var diff = item.EndDistance % mapData.TotalDistance - CurrentPlayer.totalDistance % mapData.TotalDistance;
|
||||
if (Math.Abs(diff*1000) < 100)
|
||||
{
|
||||
var obj = Instantiate(OnlinePlayer, transform);
|
||||
var online = obj.GetComponent<OnlineVideoPlayer>();
|
||||
|
||||
online.SetPlayer(onlineRider.NickName, onlineRider.EndDistance, item.Cadence, item.HeartRate, onlineRider.WeightKg, item.UserId);
|
||||
obj.transform.DOMoveX(slots[currentOnlineCount], 1);
|
||||
currentOnlineCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//随机选择当前骑行的人作为观察对象
|
||||
//if (_aRMode == ARMode.INSPECT && CurrentPlayer == null)
|
||||
//{
|
||||
// var currentPlayer = players.FirstOrDefault();
|
||||
// if (currentPlayer != null)
|
||||
// {
|
||||
// ChangePlayer(currentPlayer.UserId);
|
||||
// }
|
||||
//}
|
||||
}
|
||||
//设置当前是骑行模式还是观察模式
|
||||
public void SetCurrentMode(ARMode aRMode)
|
||||
{
|
||||
_aRMode = aRMode;
|
||||
var videoPlayer = FindObjectOfType<VideoPlayer>();
|
||||
var uimanager = FindObjectOfType<VideoUIManager>();
|
||||
uimanager.SetCurrentMode(aRMode);
|
||||
if (_aRMode == ARMode.INSPECT)
|
||||
{
|
||||
videoPlayer?.gameObject.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
videoPlayer?.gameObject.SetActive(true);
|
||||
CurrentPlayer = videoPlayer;
|
||||
}
|
||||
}
|
||||
@ -193,8 +198,9 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
//切换人物
|
||||
public void ChangePlayer(int userId)
|
||||
{
|
||||
var players = FindObjectsOfType<AbstractVideoPlayer>();
|
||||
if (players != null) {
|
||||
var players = FindObjectsOfType<OnlineVideoPlayer>();
|
||||
if (players != null)
|
||||
{
|
||||
CurrentPlayer = players.Where(c => c.UserId == userId).FirstOrDefault();
|
||||
if (CurrentPlayer != null) {
|
||||
var currentFrames = DistanceToFrames(CurrentPlayer.totalDistance);
|
||||
@ -202,8 +208,7 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
SetCurrentFrame(currentFrames);
|
||||
//设置人物的位置
|
||||
CurrentPlayer.transform.position = origin;
|
||||
//var videoPlayer = FindObjectOfType<VideoPlayer>();
|
||||
//videoPlayer.transform.gameObject.SetActive(false);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -214,7 +219,16 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
var obj = Instantiate(OnlinePlayer, transform);
|
||||
var online = obj.GetComponent<OnlineVideoPlayer>();
|
||||
online.SetPlayer(onlineRider.NickName, onlineRider.EndDistance, onlineRider.Cadence, onlineRider.HeartRate, 0, onlineRider.UserId);
|
||||
//obj.transform.DOMoveX(slots[currentOnlineCount], 1);
|
||||
obj.transform.position = origin;
|
||||
CurrentPlayer = online;
|
||||
var currentFrames = DistanceToFrames(CurrentPlayer.totalDistance);
|
||||
//获取当前人物的帧数
|
||||
SetCurrentFrame(currentFrames);
|
||||
}
|
||||
var clearList = players.Where(c => c.UserId != userId);
|
||||
foreach (var item in clearList)
|
||||
{
|
||||
item.Destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -296,7 +310,10 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
//开始游戏
|
||||
public void StartGame()
|
||||
{
|
||||
startTime = UIManager.Now.GetDateTime();
|
||||
if (startTime == null)
|
||||
{
|
||||
startTime = UIManager.Now.GetDateTime();
|
||||
}
|
||||
isStart = true;
|
||||
}
|
||||
//骑行是否开始
|
||||
@ -339,6 +356,7 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
//暂停
|
||||
public void Pause()
|
||||
{
|
||||
isStart = false;
|
||||
mediaPlayer?.Pause();
|
||||
}
|
||||
//退出骑行
|
||||
|
||||
@ -20,6 +20,7 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
void Start()
|
||||
{
|
||||
manager = FindObjectOfType<VideoGameManager>();
|
||||
|
||||
var button = transform.Find("Panel/Button").GetComponent<Button>();
|
||||
var Start = transform.Find("Panel/Start").GetComponent<Button>();
|
||||
var Back = transform.Find("Panel/Back").GetComponent<Button>();
|
||||
@ -81,7 +82,11 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
{
|
||||
manager.SetCurrentMode(VideoGameManager.ARMode.INSPECT);
|
||||
var canvasGroup = transform.GetComponent<CanvasGroup>();
|
||||
canvasGroup.DOFade(0, 1);
|
||||
var ui = manager.GetCanvasTransform();
|
||||
canvasGroup.DOFade(0, 1).onComplete += () => {
|
||||
gameObject.SetActive(false);
|
||||
ui.Find("Panel").gameObject.SetActive(true);
|
||||
};
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
||||
@ -49,48 +49,21 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
power = manager.UpdatePower();
|
||||
cadance = manager.UpdateCadence();
|
||||
#region TEST
|
||||
power = 200;
|
||||
//power = 200;
|
||||
cadance = 150;
|
||||
heartRate = 160;
|
||||
#endregion
|
||||
weight = App.CurrentUser.Weight;
|
||||
bicycleWeight = App.CurrentUser.BicycleWeight;
|
||||
wkg = Math.Round(power / weight, 2);
|
||||
//发送阻力
|
||||
manager.TrackResistance(currentSlope);
|
||||
base.ComputePlayer();
|
||||
//一旦有功率就开始骑行、否则暂停
|
||||
if (!manager.IsQuit())
|
||||
{
|
||||
if (power > 0)
|
||||
{
|
||||
manager.StartGame();
|
||||
}
|
||||
}
|
||||
}
|
||||
//控制视频播放速度
|
||||
protected override void ComputeVideo()
|
||||
{
|
||||
|
||||
mapData = manager.GetMapData();
|
||||
float ratio = 1;
|
||||
if (currentIndex + 1 < mapData.List.Count)
|
||||
{
|
||||
ratio = (float)(speed / mapData.List[currentIndex + 1].Speed);
|
||||
}
|
||||
else
|
||||
{
|
||||
ratio = (float)(speed / mapData.List[currentIndex].Speed);
|
||||
}
|
||||
if (manager.CurrentPlayer != null && manager.CurrentPlayer.UserId != UserId)
|
||||
return;
|
||||
|
||||
manager.Play(ratio);
|
||||
|
||||
//if (totalDistance >= mapData.TotalDistance)
|
||||
//{
|
||||
// start = false;
|
||||
// manager.Pause();//暂停视频
|
||||
//}
|
||||
base.ComputeVideo();
|
||||
}
|
||||
|
||||
protected override void ComputeRecord()
|
||||
|
||||
@ -1,16 +1,10 @@
|
||||
using Assets.Scenes.Ride.Scripts;
|
||||
using Assets.Scenes.Ride.Scripts.Model;
|
||||
using ChartAndGraph;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using DG.Tweening;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Assets.Scripts.Scenes.VideoRide
|
||||
{
|
||||
@ -23,7 +17,6 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
const float MAXPOWER_RATE = 600f;
|
||||
const float MAXHEARRATE = 200f;
|
||||
const float MAXWKG = 6f;
|
||||
private ChartDataSourceScript chartDataSourceScript;
|
||||
Text infoText { get; set; }
|
||||
//ComputerPanel
|
||||
Text power { get; set; }
|
||||
@ -55,19 +48,66 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
GameObject ftpPanel { get; set; }
|
||||
Image ftpImage { get; set; }
|
||||
Text wkg { get; set; }
|
||||
public enum ViewMode
|
||||
{
|
||||
THIRD,
|
||||
FIRST,
|
||||
}
|
||||
//当前是第一人称还是第三人称
|
||||
public ViewMode _viewMode { get; set; }
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
UIManager.SetModalPanel(transform.Find("ModalPanel").GetComponent<PFUIPanel>());
|
||||
manager = FindObjectOfType<VideoGameManager>();
|
||||
videoPlayer = FindObjectOfType<VideoPlayer>();
|
||||
button = transform.Find("Panel/Button").gameObject;
|
||||
Init();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (manager != null)
|
||||
{
|
||||
mapName.text = manager.GetMapRoute().Name;
|
||||
//infoText.text = $"帧数:{manager.GetCurrentFrame()}";
|
||||
if (manager.CurrentPlayer != null)
|
||||
{
|
||||
power.text = Math.Round(manager.CurrentPlayer.power).ToString();
|
||||
speed.text = Math.Round(manager.CurrentPlayer.speed).ToString();
|
||||
heartRate.text = Math.Round((manager.CurrentPlayer.heartRate ?? 0d)).ToString();
|
||||
cadance.text = Math.Round(manager.CurrentPlayer.cadance).ToString();
|
||||
playerTimer.text = Helper.FormatTicks(manager.CurrentPlayer.ticks);
|
||||
distance.text = $"{Math.Round((manager.CurrentPlayer.totalDistance))}KM";
|
||||
left.fillAmount = (float)(Math.Round(manager.CurrentPlayer.power) / MAXPOWER_RATE);
|
||||
right.fillAmount = (float)(Math.Round((manager.CurrentPlayer.heartRate ?? 0f)) / MAXHEARRATE);
|
||||
SetSlopePanel();
|
||||
//ftp
|
||||
ftpImage.fillAmount = (float)(manager.CurrentPlayer.wkg / MAXWKG);
|
||||
wkg.text = $"{manager.CurrentPlayer.wkg}w/kg";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetCurrentMode(VideoGameManager.ARMode aRMode)
|
||||
{
|
||||
if (aRMode == VideoGameManager.ARMode.INSPECT)
|
||||
{
|
||||
ComputerPanel.SetActive(false);
|
||||
WatchPanel.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
WatchPanel.SetActive(false);
|
||||
ComputerPanel.SetActive(true);
|
||||
}
|
||||
}
|
||||
GameObject ComputerPanel { get; set; }
|
||||
GameObject WatchPanel { get; set; }
|
||||
private void Init()
|
||||
{
|
||||
ComputerPanel = transform.Find("Panel/ComputerPanel").gameObject;
|
||||
WatchPanel = transform.Find("Panel/WatchPanel").gameObject;
|
||||
power = transform.Find("Panel/ComputerPanel/Power").GetComponent<Text>();
|
||||
cadance = transform.Find("Panel/ComputerPanel/Cadance").GetComponent<Text>();
|
||||
heartRate = transform.Find("Panel/ComputerPanel/Hr").GetComponent<Text>();
|
||||
@ -99,29 +139,20 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
UIManager.AddEvent(deviceBtn, UnityEngine.EventSystems.EventTriggerType.PointerClick, DeviceClick);
|
||||
UIManager.AddEvent(quitBtn, UnityEngine.EventSystems.EventTriggerType.PointerClick, QuitClick);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
//设置坡度信息
|
||||
private void SetSlopePanel()
|
||||
{
|
||||
if (manager != null && manager.CurrentPlayer != null)
|
||||
{
|
||||
//infoText.text = $"帧数:{manager.GetCurrentFrame()}";
|
||||
power.text = Math.Round(manager.CurrentPlayer.power).ToString();
|
||||
speed.text = Math.Round(manager.CurrentPlayer.speed).ToString();
|
||||
heartRate.text = Math.Round((manager.CurrentPlayer.heartRate ?? 0d)).ToString();
|
||||
cadance.text = Math.Round(manager.CurrentPlayer.cadance).ToString();
|
||||
playerTimer.text = Helper.FormatTicks(videoPlayer.ticks);
|
||||
distance.text = $"{Math.Round((manager.CurrentPlayer.totalDistance))}KM";
|
||||
mapName.text = manager.GetMapRoute().Name;
|
||||
left.fillAmount = (float)(Math.Round(manager.CurrentPlayer.power) / MAXPOWER_RATE);
|
||||
right.fillAmount = (float)(Math.Round((manager.CurrentPlayer.heartRate ?? 0f)) / MAXHEARRATE);
|
||||
slope.text = Math.Round(manager.CurrentPlayer.currentSlope,1).ToString();
|
||||
wave.DORotate(new Vector3(0f, 0f, (float)manager.CurrentPlayer.currentSlope), 1f);
|
||||
SetWaveColor(manager.CurrentPlayer.currentSlope);
|
||||
//ftp
|
||||
ftpImage.fillAmount = (float)(manager.CurrentPlayer.wkg / MAXWKG);
|
||||
wkg.text = $"{manager.CurrentPlayer.wkg}w/kg";
|
||||
var normalizedSlope = (float)Math.Round(manager.CurrentPlayer.currentSlope, 1);
|
||||
slope.text = normalizedSlope.ToString();
|
||||
var strength = 3;//增强旋转角度系数
|
||||
if (normalizedSlope > 10) {
|
||||
normalizedSlope = 10f;
|
||||
}
|
||||
if (normalizedSlope < -10) {
|
||||
normalizedSlope = -10f;
|
||||
}
|
||||
wave.DORotate(new Vector3(0f, 0f, normalizedSlope*strength),1f);
|
||||
SetWaveColor(normalizedSlope);
|
||||
}
|
||||
|
||||
private void SetWaveColor(double currentSlope)
|
||||
@ -152,13 +183,7 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
{
|
||||
UIManager.Show(UIManager.Instance.DevicePanel, null, true);
|
||||
}
|
||||
public enum ViewMode
|
||||
{
|
||||
THIRD,
|
||||
FIRST,
|
||||
}
|
||||
//当前是第一人称还是第三人称
|
||||
public ViewMode _viewMode { get; set; }
|
||||
|
||||
private void ChangeViewClick(BaseEventData e)
|
||||
{
|
||||
var videoPlayer = FindObjectOfType<VideoPlayer>();
|
||||
@ -185,78 +210,41 @@ namespace Assets.Scripts.Scenes.VideoRide
|
||||
}
|
||||
private void QuitClick(BaseEventData e)
|
||||
{
|
||||
UIManager.ShowConfirm("Quit", "Do you want to keep the record?",
|
||||
() => {
|
||||
videoPlayer?.Upload();
|
||||
if (manager._aRMode == VideoGameManager.ARMode.RIDE)
|
||||
{
|
||||
|
||||
UIManager.ShowConfirm("Quit", "Do you want to keep the record?",
|
||||
() =>
|
||||
{
|
||||
videoPlayer?.Upload();
|
||||
UIManager.CloseConfirm();
|
||||
//show result
|
||||
resultPanel.SetActive(true);
|
||||
resultPanel.transform.SetAsLastSibling();
|
||||
var videoResultScript = resultPanel.GetComponent<VideoResultScript>();
|
||||
videoResultScript.InjectController(manager);
|
||||
videoResultScript.SetDataSource(manager.cyclingController.recorderData);
|
||||
},
|
||||
2,
|
||||
() =>
|
||||
{
|
||||
UIManager.CloseConfirm();
|
||||
}
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
UIManager.ShowConfirm("Quit", "Do you want to quit?", () =>
|
||||
{
|
||||
UIManager.CloseConfirm();
|
||||
//show result
|
||||
resultPanel.SetActive(true);
|
||||
resultPanel.transform.SetAsLastSibling();
|
||||
var videoResultScript = resultPanel.GetComponent<VideoResultScript>();
|
||||
videoResultScript.InjectController(manager);
|
||||
videoResultScript.SetDataSource(manager.cyclingController.recorderData);
|
||||
SceneManager.LoadSceneAsync("MainScene");
|
||||
},
|
||||
2,
|
||||
() => {
|
||||
() =>
|
||||
{
|
||||
UIManager.CloseConfirm();
|
||||
}
|
||||
);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
#region
|
||||
|
||||
private void EventHandler()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
GameObject start = transform.Find("Panel/start").gameObject;
|
||||
GameObject stop = transform.Find("Panel/stop").gameObject;
|
||||
GameObject save = transform.Find("Panel/save").gameObject;
|
||||
GameObject left = transform.Find("Panel/left").gameObject;
|
||||
GameObject right = transform.Find("Panel/right").gameObject;
|
||||
GameObject continueBtn = transform.Find("Panel/continue").gameObject;
|
||||
GameObject change = transform.Find("Panel/change").gameObject;
|
||||
|
||||
UIManager.AddEvent(change, UnityEngine.EventSystems.EventTriggerType.PointerClick, async (s) =>
|
||||
{
|
||||
manager.ChangePlayer(-16379);
|
||||
});
|
||||
UIManager.AddEvent(continueBtn, UnityEngine.EventSystems.EventTriggerType.PointerClick, async (s) =>
|
||||
{
|
||||
await manager.ContinueAsync();
|
||||
});
|
||||
infoText = transform.Find("InfoText").GetComponent<Text>();
|
||||
UIManager.AddEvent(button, UnityEngine.EventSystems.EventTriggerType.PointerClick, (s) =>
|
||||
{
|
||||
UIManager.Show(UIManager.Instance.DevicePanel, null, true);
|
||||
});
|
||||
UIManager.AddEvent(start, UnityEngine.EventSystems.EventTriggerType.PointerClick, (s) =>
|
||||
{
|
||||
videoPlayer.SetPower(200);
|
||||
manager.StartGame();
|
||||
});
|
||||
UIManager.AddEvent(stop, UnityEngine.EventSystems.EventTriggerType.PointerClick, (s) =>
|
||||
{
|
||||
sb.AppendLine($"{manager.GetCurrentFrame()}:{0}");
|
||||
Debug.Log(sb.ToString());
|
||||
videoPlayer.SetPower(0);
|
||||
manager.Pause();//暂停视频
|
||||
});
|
||||
UIManager.AddEvent(save, UnityEngine.EventSystems.EventTriggerType.PointerClick, (s) =>
|
||||
{
|
||||
videoPlayer.Complete();
|
||||
});
|
||||
|
||||
UIManager.AddEvent(left, UnityEngine.EventSystems.EventTriggerType.PointerClick, (s) =>
|
||||
{
|
||||
sb.AppendLine($"{manager.GetCurrentFrame()}:{-5}");
|
||||
});
|
||||
UIManager.AddEvent(right, UnityEngine.EventSystems.EventTriggerType.PointerClick, (s) =>
|
||||
{
|
||||
sb.AppendLine($"{manager.GetCurrentFrame()}:{5}");
|
||||
});
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
24
Assets/Scripts/Scenes/VideoRide/WatchPanelScript.cs
Normal file
24
Assets/Scripts/Scenes/VideoRide/WatchPanelScript.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Assets.Scripts.Scenes.VideoRide
|
||||
{
|
||||
class WatchPanelScript:MonoBehaviour
|
||||
{
|
||||
VideoGameManager manager { get; set; }
|
||||
Text userName { get; set; }
|
||||
private void Start()
|
||||
{
|
||||
manager = FindObjectOfType<VideoGameManager>();
|
||||
userName = transform.Find("name").GetComponent<Text>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (manager != null)
|
||||
{
|
||||
userName.text = manager.CurrentPlayer?.UserName;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Scenes/VideoRide/WatchPanelScript.cs.meta
Normal file
11
Assets/Scripts/Scenes/VideoRide/WatchPanelScript.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ee330a42f7b6a6f4391c18a98ef5f3c7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -134,7 +134,6 @@ namespace Assets.Scripts.UI.Control
|
||||
var group = tooltips.GetComponent<CanvasGroup>();
|
||||
timer.Elapsed += (r, s) =>
|
||||
{
|
||||
Debug.Log(131);
|
||||
timer.Stop();
|
||||
group.DOFade(1, 1f);
|
||||
};
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user