解决累计爬升不准问题&本地文件记录样式

This commit is contained in:
lishuo committed 2021-09-09 16:29:22 +08:00
1 parent 8a4657c11c
commit ee1114e2cf
45 files changed
+6924 -405

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@@ -197,7 +197,10 @@ public class ConnectDeviceModal : PFUIPanel
UIManager.AddEvent(deviceItemObj.gameObject, EventTriggerType.PointerClick, new UnityEngine.Events.UnityAction<BaseEventData>(e =>
{
deviceItemObj.Set(true);
if (deviceItemObj.DeviceInfo.Sensor != SensorType.Trainer && SensorType != SensorType.Trainer && deviceItemObj.DeviceInfo.State == DeviceState.Connected)
var trainer = SensorType == SensorType.Trainer && deviceItemObj.DeviceInfo.State == DeviceState.Connected;
var nontrainer = deviceItemObj.DeviceInfo.Sensor != SensorType.Trainer && SensorType != SensorType.Trainer && deviceItemObj.DeviceInfo.State == DeviceState.Connected;
if (trainer || nontrainer)
{
connectBtnText.text = "DISCONNECT";
}
@@ -205,6 +208,7 @@ public class ConnectDeviceModal : PFUIPanel
{
connectBtnText.text = "CONNECT";
}
foreach (var item in deviceList)
{
if (item.Key != deviceItemObj.DeviceInfo.Id)
@@ -232,14 +236,17 @@ public class ConnectDeviceModal : PFUIPanel
if (firstDevice != null)
{
firstDevice.Set(true);
if (firstDevice.DeviceInfo.Sensor != SensorType.Trainer && SensorType != SensorType.Trainer && firstDevice.DeviceInfo.State == DeviceState.Connected)
var trainer = SensorType == SensorType.Trainer && firstDevice.DeviceInfo.State == DeviceState.Connected;
var nontrainer = firstDevice.DeviceInfo.Sensor != SensorType.Trainer && SensorType != SensorType.Trainer && firstDevice.DeviceInfo.State == DeviceState.Connected;
if(trainer || nontrainer)
{
connectBtnText.text = "DISCONNECT";
}
else
{
connectBtnText.text = "CONNECT";
}
}
//connectBtn.text.text = "DISCOUNECT";
noDevice.text = firstDevice.DeviceInfo.Name;
}