From f3da1a55753e49e4b7363dceaf2a57eed9cd9c79 Mon Sep 17 00:00:00 2001 From: lishuo Date: Tue, 12 Oct 2021 15:26:58 +0800 Subject: [PATCH] =?UTF-8?q?=E7=BB=A7=E7=BB=AD=E9=AA=91=E8=A1=8C=E9=9A=90?= =?UTF-8?q?=E8=97=8F=E5=8F=B3=E8=BE=B9=E5=BD=B1=E5=AD=90=E9=80=89=E6=8B=A9?= =?UTF-8?q?=E9=9D=A2=E6=9D=BF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scripts/Scenes/Ride/Scripts/ReviewFactory.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Assets/Scripts/Scenes/Ride/Scripts/ReviewFactory.cs b/Assets/Scripts/Scenes/Ride/Scripts/ReviewFactory.cs index a318664a..9f388848 100644 --- a/Assets/Scripts/Scenes/Ride/Scripts/ReviewFactory.cs +++ b/Assets/Scripts/Scenes/Ride/Scripts/ReviewFactory.cs @@ -53,8 +53,10 @@ namespace Assets.Scenes.Ride.Scripts switch (mode) { case Model.CyclingModel.Single: - singleArea.SetActive(true); + //singleArea.SetActive(true); + singleArea.SetActive(false); reviewScrollView.SetActive(false); + gameObject.SetActive(false); break; case Model.CyclingModel.Review: singleArea.SetActive(false);