修改nav;增加消息弹窗

This commit is contained in:
Caiyanpeng committed 2022-01-07 11:05:32 +08:00
1 parent 2d38b63c91
commit f5385e31d6
24 files changed
+2061 -1505

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@@ -81,6 +81,7 @@ public class MapListController : PFUIPanel
{
topRect.sizeDelta = new Vector2(topRect.sizeDelta.x + 20, topRect.sizeDelta.y);
}
var mc = transform.Find("MC");
UIManager.AddEvent(transform.Find("SwitchMode/BtnFilter").gameObject, EventTriggerType.PointerClick, b =>
{
@@ -88,11 +89,7 @@ public class MapListController : PFUIPanel
});
UIManager.AddEvent(mc.gameObject, EventTriggerType.PointerClick, b =>
{
topContainer.DOLocalMoveX(App.topRectStartX.Value, 0.3f);
mc.GetComponent<CanvasGroup>().DOFade(0, 0.3f).onComplete = () =>
{
mc.gameObject.SetActive(false);
};
CloseFilter();
});
map = Resources.Load<GameObject>("UI/Prefab/MapList/MapItem-Mobile");
Debug.Log(98);
@@ -286,9 +283,22 @@ public class MapListController : PFUIPanel
}
caches = new Dictionary<string, Texture>();
}
public void CloseFilter()
{
var mc = transform.Find("MC");
topContainer.Find("Return").gameObject.SetActive(false);
topContainer.DOLocalMoveX(App.topRectStartX.Value, 0.3f);
mc.GetComponent<CanvasGroup>().DOFade(0, 0.3f).onComplete = () =>
{
mc.gameObject.SetActive(false);
};
}
public void OpenFilter(bool isFocusSearch = true)
{
#if UNITY_ANDROID || UNITY_IOS
topContainer.Find("Return").gameObject.SetActive(true);
var topRect = transform.Find("Top").GetComponent<RectTransform>();
if (!App.topRectStartX.HasValue)
{
@@ -540,6 +550,7 @@ public class MapListController : PFUIPanel
GetComponent<MapListExtraController>().HandleCollection();
#if UNITY_ANDROID || UNITY_IOS
ResetPage();
transform.Find("Top/Return").gameObject.SetActive(false);
#endif
ResetPanel();
transform.MyDOFade();
@@ -31,9 +31,14 @@ public class MapListExtraController : PFUIPanel
p2originx = p2.GetComponent<RectTransform>().localPosition.x;
#if UNITY_ANDROID || UNITY_IOS
tmpCollectItem = Resources.Load<Transform>("UI/Prefab/NewRoute/Mobile/RouteItem");
UIManager.AddEvent(transform.Find("Top/Return").gameObject, EventTriggerType.PointerClick, b =>
{
GetComponent<MapListController>().CloseFilter();
});
#else
tmpCollectItem = Resources.Load<Transform>("UI/Prefab/NewRoute/RouteItem");
#endif
UIManager.AddEvent(typeSelector.Find("Container/Route").gameObject, EventTriggerType.PointerClick, b =>
{
typeSelector.Find("Container/Route").GetComponent<Text>().color = Utils.HexToColorHtml("#ffffff");