骑行部分代码重构
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Assets/Resources/UI/Prefab/Match/onlinePlayerNoScriptNv.prefab
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Assets/Resources/UI/Prefab/Match/onlinePlayerNoScriptNv.prefab
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Assets/Resources/UI/Prefab/Match/onlinePlayerNv.prefab
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Assets/Resources/UI/Prefab/Match/onlinePlayerNv.prefab
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@ -51,6 +51,7 @@ namespace Assets.Scenes.Ride.Scripts
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protected double power;
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protected double power;
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protected double elevation;
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protected double elevation;
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protected double cadance;
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protected double cadance;
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public int Sex { get; set; }
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protected int? heartRate { get; set; }
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protected int? heartRate { get; set; }
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public int ticks { get; set; }
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public int ticks { get; set; }
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protected double totalDistance;
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protected double totalDistance;
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@ -21,6 +21,7 @@ namespace Assets.Scenes.Ride.Scripts
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string nickName;
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string nickName;
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string weightKgStr;
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string weightKgStr;
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double diff = 0;
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protected override void Init()
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protected override void Init()
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{
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{
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@ -73,8 +74,9 @@ namespace Assets.Scenes.Ride.Scripts
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diff = 0;
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diff = 0;
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}
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}
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}
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}
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double diff = 0;
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public void SetDataSource(double _totalDistance, double _distance, double _power, double _heartRate, double _cadence,int _totalTicks, string Name,double weightKg,Vector2d point,int index=0)
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public void SetDataSource(double _totalDistance, double _distance, double _power, double _heartRate, double _cadence,int _totalTicks, string Name,double weightKg,Vector2d point,int index=0,int sex=0)
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{
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{
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totalDistance = _totalDistance;
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totalDistance = _totalDistance;
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distance = _distance;
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distance = _distance;
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@ -88,6 +90,7 @@ namespace Assets.Scenes.Ride.Scripts
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power = Convert.ToInt32(_power);
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power = Convert.ToInt32(_power);
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cadance = _cadence;
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cadance = _cadence;
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ticks = _totalTicks;
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ticks = _totalTicks;
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Sex = sex;
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}
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}
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public Vector2d Point { get; set; }
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public Vector2d Point { get; set; }
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