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target.transform.DOLocalRotate(v, 1.5f, RotateMode.FastBeyond360); - } + target.transform.DOLocalRotate(v, 1f, RotateMode.Fast); } } } @@ -378,7 +375,8 @@ namespace Assets.Scenes.Ride.Scripts //mainController.player.transform.localScale.Set(0.1f, 0.1f, 0.1f); player.transform.localScale = m; } - target.transform.DOLocalMove(mainController.currentPlayer.currentPos, 0.5f); //player.transform.position;// new Vector3((float)Math.Round(player.transform.position.x,1), 0, (float)Math.Round(player.transform.position.z,1)); + target.transform.position = mainController.currentPlayer.currentPos; + //target.transform.DOLocalMove(mainController.currentPlayer.currentPos, 0.5f); //player.transform.position;// new Vector3((float)Math.Round(player.transform.position.x,1), 0, (float)Math.Round(player.transform.position.z,1)); //控制照片移动 ((RectTransform)arrow.transform).position = Camera.main.WorldToScreenPoint(target.transform.position); if (mainController.currentPlayer.Speed > 0 && mainController.isStart) diff --git a/Assets/Scripts/Scenes/Ride/Scripts/CyclingController.cs b/Assets/Scripts/Scenes/Ride/Scripts/CyclingController.cs index bb2757f9..f6db8890 100644 --- a/Assets/Scripts/Scenes/Ride/Scripts/CyclingController.cs +++ b/Assets/Scripts/Scenes/Ride/Scripts/CyclingController.cs @@ -24,6 +24,7 @@ using UnityEngine.UI; using System.Diagnostics; using UnityEngine.SceneManagement; using DG.Tweening; +using System.Timers; public class CyclingController : DeviceServiceMonoBase { @@ -174,6 +175,8 @@ public class CyclingController : DeviceServiceMonoBase public bool RotateLock = true; + private bool touchLock = true; + private void Start() { var uicanvasScaler = UIObject.GetComponent(); @@ -233,26 +236,7 @@ public class CyclingController : DeviceServiceMonoBase SceneManager.activeSceneChanged += SceneManager_activeSceneChanged; - #region 手势移动&PC鼠标的控制 - - var rotationRecognizer = new TKOneFingerRotationRecognizer - { - targetPosition = Camera.main.WorldToScreenPoint(target.position) - }; - rotationRecognizer.gestureRecognizedEvent += (r) => - { - RotateLock = false; - DOTween.KillAll(); - if (Is3dView && IsPointerOverGameObject(r.startTouchLocation())) - target.transform.Rotate(new Vector3(0, 1, 0), r.deltaRotation); - }; - rotationRecognizer.gestureCompleteEvent += (r) => { - RotateLock = true; - }; - TouchKit.addGestureRecognizer(rotationRecognizer); - - #endregion - + HandleTouchAndInput(); //进入比赛 if (competitionId > 0) { @@ -277,6 +261,92 @@ public class CyclingController : DeviceServiceMonoBase { ClearTempFile(); } + #region 手势移动&PC鼠标的控制 + private void HandleTouchAndInput() + { + var rotationRecognizer = new TKOneFingerRotationRecognizer + { + targetPosition = Camera.main.WorldToScreenPoint(target.position) + }; + rotationRecognizer.gestureRecognizedEvent += (r) => + { + if (Is3dView && IsPointerOverGameObject(r.startTouchLocation())) + { + RotateLock = false; + DOTween.Kill(target); + target.transform.Rotate(new Vector3(0, 1, 0), r.deltaRotation); + } + }; + + var timer = new Timer + { + Interval = 1000 + }; + timer.Elapsed += (s, e) => + { + RotateLock = true; + timer.Stop(); + }; + + rotationRecognizer.gestureCompleteEvent += (r) => { + UnityEngine.Debug.Log("gestureCompleteEvent"); + timer.Start(); + }; + + TouchKit.addGestureRecognizer(rotationRecognizer); + //单指 + var touchRecognizer = new TKAnyTouchRecognizer(new TKRect(0, 0, Screen.width, Screen.height)); + DateTime startTimpStamp = DateTime.Now; + touchRecognizer.onEnteredEvent += (r) => + { + startTimpStamp = DateTime.Now; + }; + touchRecognizer.onExitedEvent += (r) => + { + if (competitionId == 0 && isStart && IsPointerOverGameObject(r.startTouchLocation())) + { + var timespan = DateTime.Now - startTimpStamp; + UnityEngine.Debug.Log($"{timespan.TotalMilliseconds}"); + if (timespan.TotalMilliseconds <= 120) + { + singleUIManager?.ClearPanel(null); + } + } + }; + TouchKit.addGestureRecognizer(touchRecognizer); + //双指 + var PinchRecognizer = new TKPinchRecognizer(); + PinchRecognizer.gestureRecognizedEvent += (r) => + { + if (Is3dView && IsPointerOverGameObject(PinchRecognizer.startTouchLocation())) + { + if (cameraList == null) + { + cameraList = new List(); + cameraList.Add(near); + cameraList.Add(plane); + cameraList.Add(far); + } + var prePos = Camera.main.transform.localPosition; + var nextPos = Camera.main.transform.localPosition; + if (r.deltaScale < 0) + { + nextPos = cameraList.Where(c => c.y > Camera.main.transform.localPosition.y).FirstOrDefault(); + if (nextPos != Vector3.zero) + Camera.main.transform.DOLocalMove(nextPos, 0.5f); + //StartCoroutine(MoveCamera(prePos, nextPos)); + } + if (r.deltaScale > 0) + { + nextPos = cameraList.Where(c => c.y < Camera.main.transform.localPosition.y).LastOrDefault(); + if (nextPos != Vector3.zero) + Camera.main.transform.DOLocalMove(nextPos, 0.5f); + //StartCoroutine(MoveCamera(prePos, nextPos)); + } + } + }; + TouchKit.addGestureRecognizer(PinchRecognizer); + } /// /// 检测是否点击UI /// @@ -299,6 +369,8 @@ public class CyclingController : DeviceServiceMonoBase return false; } } + + #endregion bool _dragStartedOnUI = false; protected override void Update() { @@ -333,23 +405,14 @@ public class CyclingController : DeviceServiceMonoBase float touchTimer = 0.1f; private void FixedUpdate() { - touchTimer -= Time.deltaTime; - if (touchTimer <= 0) - { -#if UNITY_IOS || UNITY_ANDROID - HandleTouch(); -#else HandleMouseScrollWheel(); -#endif - touchTimer += 0.1f; - } } public bool isWatch { get; set; } private Vector3 currentCameraPos { get; set; } - Vector3 far = new Vector3(-25, 73, -70); + Vector3 far = new Vector3(-18, 53, -48); Vector3 plane = new Vector3(-15, 43, -40); - Vector3 near = new Vector3(-8, 23, -20); + Vector3 near = new Vector3(-12, 35, -30); List cameraList { get; set; } /// @@ -373,14 +436,16 @@ public class CyclingController : DeviceServiceMonoBase { nextPos = cameraList.Where(c => c.y > Camera.main.transform.localPosition.y).FirstOrDefault(); if (nextPos != Vector3.zero) - StartCoroutine(MoveCamera(prePos, nextPos)); + Camera.main.transform.DOLocalMove(nextPos, 0.5f); + //StartCoroutine(MoveCamera(prePos, nextPos)); } if (scrollDelta > 0) { nextPos = cameraList.Where(c => c.y < Camera.main.transform.localPosition.y).LastOrDefault(); if (nextPos != Vector3.zero) - StartCoroutine(MoveCamera(prePos, nextPos)); + Camera.main.transform.DOLocalMove(nextPos, 0.5f); + //StartCoroutine(MoveCamera(prePos, nextPos)); } } private void HandleTouch() @@ -432,13 +497,15 @@ public class CyclingController : DeviceServiceMonoBase { nextPos = cameraList.Where(c => c.y > Camera.main.transform.localPosition.y).FirstOrDefault(); if (nextPos != Vector3.zero) - StartCoroutine(MoveCamera(prePos, nextPos)); + Camera.main.transform.DOLocalMove(nextPos, 0.5f); + //StartCoroutine(MoveCamera(prePos, nextPos)); } if (offset > 0) { nextPos = cameraList.Where(c => c.y < Camera.main.transform.localPosition.y).LastOrDefault(); if (nextPos != Vector3.zero) - StartCoroutine(MoveCamera(prePos, nextPos)); + Camera.main.transform.DOLocalMove(nextPos, 0.5f); + //StartCoroutine(MoveCamera(prePos, nextPos)); } } break; @@ -697,22 +764,12 @@ public class CyclingController : DeviceServiceMonoBase chartDataSourceScript.InitHorizontalScrolling(index); } - private IEnumerator MoveCamera(Vector3 prePos, Vector3 nextPos) - { - float t = 0; - while (t < 0.37f) - { - t += Time.deltaTime; - Vector3 v = Vector3.Lerp(prePos, nextPos, t); - Camera.main.transform.localPosition = v; - yield return new WaitForEndOfFrame(); - } - } //SingleUIManager singleUIManager; public BaseUIManager singleUIManager; public void GameStart() { - StartCoroutine(MoveCamera(far, plane));//初始摄像头 + Camera.main.transform.DOLocalMove(near, 1.5f); + //StartCoroutine(MoveCamera(far, near));//初始摄像头 var check = CheckAnt(); #if UNITY_EDITOR check = true; diff --git a/Assets/Scripts/Scenes/Ride/Scripts/NearByFactory.cs b/Assets/Scripts/Scenes/Ride/Scripts/NearByFactory.cs index 6df2e014..5ad9b0a4 100644 --- a/Assets/Scripts/Scenes/Ride/Scripts/NearByFactory.cs +++ b/Assets/Scripts/Scenes/Ride/Scripts/NearByFactory.cs @@ -1,4 +1,5 @@ using Assets.Scenes.Ride.Scripts.Model; +using System; using System.Linq; using UnityEngine; using UnityEngine.EventSystems; @@ -89,12 +90,17 @@ namespace Assets.Scenes.Ride.Scripts if (cyclingController.currentPlayer.UserId == item.Id) { nearByItemscript.setHead(item.Headimage); + nearByItemscript.transform.SetAsFirstSibling(); + } + else + { + nearByItemscript.transform.SetSiblingIndex((int)Math.Ceiling(item.Near)); } #if !(UNITY_IOS || UNITY_ANDROID) nearByItemscript.setCountry(cyclingController.GetCountryImageByName(item.Country)); #endif nearByItemscript.setDistance(item.Near.ToString() + "KM"); - nearByItemscript.transform.SetSiblingIndex((int)item.Near); + } } } diff --git a/Assets/Scripts/Scenes/Ride/Scripts/PlayerController.cs b/Assets/Scripts/Scenes/Ride/Scripts/PlayerController.cs index e0e934a4..834f521a 100644 --- a/Assets/Scripts/Scenes/Ride/Scripts/PlayerController.cs +++ b/Assets/Scripts/Scenes/Ride/Scripts/PlayerController.cs @@ -26,8 +26,8 @@ namespace Assets.Scenes.Ride.Scripts currentlatlong = mainController.GetCenterCoordinate(); uipanel = mainController.GetUIPanel(); trail = FindObjectOfType(); - trail.startWidth = 1f; - trail.endWidth = 1f; + trail.startWidth = 0.5f; + trail.endWidth = 0.5f; trail.startColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 1f); trail.endColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 1f); //var color7 = Resources.Load("UI/Material/color7"); @@ -60,9 +60,9 @@ namespace Assets.Scenes.Ride.Scripts cadance = mainController.UpdateCadence(); weight = App.CurrentUser.Weight; bicycleWeight = App.CurrentUser.BicycleWeight; -#if UNITY_EDITOR +//#if UNITY_EDITOR power = 1430; -#endif +//#endif mainController.TrackResistance(currentSlope * App.RideSetting.Sensitivity / 100); } catch (Exception ex) diff --git a/Assets/Scripts/Scenes/Ride/Scripts/RouteController.cs b/Assets/Scripts/Scenes/Ride/Scripts/RouteController.cs index b4e710b0..b783b491 100644 --- a/Assets/Scripts/Scenes/Ride/Scripts/RouteController.cs +++ b/Assets/Scripts/Scenes/Ride/Scripts/RouteController.cs @@ -203,13 +203,13 @@ namespace Assets.Scenes.Ride.Scripts lineRender.startColor = new Color(1, 1, 1, 0.65f); //设置宽度 - lineRender.startWidth = 1.5f; - lineRender.endWidth = 1.5f; + lineRender.startWidth = 1f; + lineRender.endWidth = 1f; lineRender.positionCount = dat.Count; lineRender.SetPositions(feat.Points[0].ToArray()); lineRender.loop = false; lineRender.numCapVertices = 10; - //lineRender.numCornerVertices = 30; + lineRender.numCornerVertices = 30; } @@ -231,13 +231,13 @@ namespace Assets.Scenes.Ride.Scripts lineRender.startColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 0.65f); //设置宽度 - lineRender.startWidth = 1f; - lineRender.endWidth = 1f; + lineRender.startWidth = 0.5f; + lineRender.endWidth = 0.5f; lineRender.positionCount = feat.Count; lineRender.SetPositions(feat.ToArray()); lineRender.loop = false; lineRender.numCapVertices = 10; - //lineRender.numCornerVertices = 10; + lineRender.numCornerVertices = 10; // lineRender.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; lineRender.allowOcclusionWhenDynamic = false; diff --git a/Assets/Scripts/UIManager.cs b/Assets/Scripts/UIManager.cs index b93e4c17..b261b9cc 100644 --- a/Assets/Scripts/UIManager.cs +++ b/Assets/Scripts/UIManager.cs @@ -925,12 +925,12 @@ public class UIManager : MonoBehaviour { return; } - if (eventTriggerType == EventTriggerType.PointerClick) - { - var audioSource = gameObject.GetComponent(); - if (audioSource != null) - audioSource.PlayOneShot(buttonClip); - } + //if (eventTriggerType == EventTriggerType.PointerClick) + //{ + // var audioSource = gameObject.GetComponent(); + // if (audioSource != null) + // audioSource.PlayOneShot(buttonClip); + //} call(e); }); @@ -942,17 +942,17 @@ public class UIManager : MonoBehaviour { cursor = Resources.Load("Images/PointerButtonHover"); } - //设置点击音效 - if (buttonClip == null) - { - buttonClip = Resources.Load("audio/高科技UI点击触控警告提示反馈APP菜单UI-很酷的应用程序_爱给网_aigei_com"); - } - var audioSource = gameObject.GetComponent(); - if (audioSource == null) - { - audioSource = gameObject.AddComponent(); - } - audioSource.volume = 0.5f; + ////设置点击音效 + //if (buttonClip == null) + //{ + // buttonClip = Resources.Load("audio/高科技UI点击触控警告提示反馈APP菜单UI-很酷的应用程序_爱给网_aigei_com"); + //} + //var audioSource = gameObject.GetComponent(); + //if (audioSource == null) + //{ + // audioSource = gameObject.AddComponent(); + //} + //audioSource.volume = 0.5f; UIManager.AddEvent(gameObject, EventTriggerType.PointerEnter, (e) => {