手势插件引入暂存
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using UnityEngine;
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using System.Collections;
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/// <summary>
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/// this demo will create a virtual d-pad and two buttons. the virtual d-pad will have a left, right and up button. the up
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/// button will overlap the left and right buttons. the reason for this is to show one way to handle 5 directional d-pad
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/// (left, up-left, up, up-right, right) letting the player slide their finger around. It alsow demonstrates how the TKAnyTouchRecognizer
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/// does not "eat" touches and allows them to bleed down through to recognizers below them.
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///
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/// note that we are working with a 16:9 design time resolution since that is the most popular on mobile and a good base. Note also
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/// that we have set shouldAutoUpdateTouches to false and we are manually calling updateTouches. This lets us process the touches
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/// exactly when we want: right before we use them.
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/// </summary>
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public class DemoTwo : MonoBehaviour
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{
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private VirtualControls _controls;
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void Start()
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{
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_controls = new VirtualControls();
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_controls.createDebugQuads();
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}
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void Update()
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{
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_controls.update();
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}
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void OnGUI()
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{
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showLabelAndValue( "Left: ", _controls.leftDown.ToString() );
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showLabelAndValue( "Right: ", _controls.rightDown.ToString() );
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showLabelAndValue( "Up: ", _controls.upDown.ToString() );
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GUILayout.Space( 4 );
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showLabelAndValue( "Attack: ", _controls.attackDown.ToString() );
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showLabelAndValue( "Jump: ", _controls.jumpDown.ToString() );
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}
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void showLabelAndValue( string label, string value )
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{
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GUILayout.BeginHorizontal();
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{
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GUILayout.Label( label, GUILayout.Width( 50 ) );
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GUILayout.Label( value );
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}
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GUILayout.EndHorizontal();
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}
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}
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@@ -0,0 +1,126 @@
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using UnityEngine;
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using System.Collections;
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/// <summary>
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/// this class shows one way to setup a virtual control setup (d-pad and two buttons). It illustrates a bunch of concepts
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/// including recognizer layering (overlapping "up" button to get diagonals) and also how to detect only in this frame
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/// if a button is down (attack button).
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/// </summary>
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public class VirtualControls
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{
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public bool leftDown, upDown, rightDown, attackDown, jumpDown;
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private float buttonWidth = 24f;
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private float buttonHeight = 30f;
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private TKAnyTouchRecognizer _leftRecognizer;
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private TKAnyTouchRecognizer _rightRecognizer;
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private TKAnyTouchRecognizer _upRecognizer;
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private TKButtonRecognizer _attackRecognizer;
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private TKButtonRecognizer _jumpRecognizer;
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public TKRect leftRect { get { return _leftRecognizer.boundaryFrame.Value; } }
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public TKRect rightRect { get { return _rightRecognizer.boundaryFrame.Value; } }
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public TKRect upRect { get { return _upRecognizer.boundaryFrame.Value; } }
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public TKRect attackRect { get { return _attackRecognizer.boundaryFrame.Value; } }
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public TKRect jumpRect { get { return _jumpRecognizer.boundaryFrame.Value; } }
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public VirtualControls()
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{
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// if we have something like the iPad with a squarish aspect ratio adjust the button height to be a bit smaller
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if( Camera.main.aspect < 1.7f )
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{
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buttonHeight *= Camera.main.aspect / 1.7f;
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buttonWidth *= Camera.main.aspect / 1.7f;
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}
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setupRecognizers();
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}
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public void update()
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{
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// reset our state
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leftDown = upDown = rightDown = attackDown = jumpDown = false;
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// first update our touches then use our recognizers to set our state
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TouchKit.updateTouches();
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leftDown = _leftRecognizer.state == TKGestureRecognizerState.RecognizedAndStillRecognizing;
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rightDown = _rightRecognizer.state == TKGestureRecognizerState.RecognizedAndStillRecognizing;
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upDown = _upRecognizer.state == TKGestureRecognizerState.RecognizedAndStillRecognizing;
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jumpDown = _jumpRecognizer.state == TKGestureRecognizerState.RecognizedAndStillRecognizing;
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}
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public void createDebugQuads()
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{
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createQuadButton( leftRect, Color.green );
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createQuadButton( rightRect, Color.green );
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createQuadButton( upRect, Color.white );
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createQuadButton( attackRect, Color.cyan );
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createQuadButton( jumpRect, Color.magenta );
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}
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void createQuadButton( TKRect rect, Color color )
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{
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color.a = 0.2f;
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// find the center point in Unity units
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var center = Camera.main.ScreenToWorldPoint( rect.center );
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center.z = 0;
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// create the quad button
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var button = GameObject.CreatePrimitive( PrimitiveType.Quad );
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button.transform.position = center;
|
||||
button.GetComponent<Renderer>().material.shader = Shader.Find( "Sprites/Default" );
|
||||
button.GetComponent<Renderer>().material.color = color;
|
||||
|
||||
// scale the quad button accordingly
|
||||
button.transform.localScale = new Vector3
|
||||
(
|
||||
TouchKit.instance.pixelsToUnityUnitsMultiplier.x * rect.width,
|
||||
TouchKit.instance.pixelsToUnityUnitsMultiplier.y * rect.height
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
void setupRecognizers()
|
||||
{
|
||||
// left button
|
||||
_leftRecognizer = new TKAnyTouchRecognizer( new TKRect( 0f, 0f, buttonWidth, buttonHeight ) );
|
||||
TouchKit.addGestureRecognizer( _leftRecognizer );
|
||||
|
||||
|
||||
// right button
|
||||
_rightRecognizer = new TKAnyTouchRecognizer( new TKRect( buttonWidth + 1f, 0f, buttonWidth, buttonHeight ) );
|
||||
TouchKit.addGestureRecognizer( _rightRecognizer );
|
||||
|
||||
|
||||
// up button. we place it 70% of the way up the other two buttons allowing some overlap
|
||||
_upRecognizer = new TKAnyTouchRecognizer( new TKRect( 0f, buttonHeight * 0.7f, buttonWidth * 2f + 1f, 20f ) );
|
||||
TouchKit.addGestureRecognizer( _upRecognizer );
|
||||
|
||||
|
||||
// attack button. we use the onSelectedEvent here because we only want to know the exact frame it was pressed
|
||||
_attackRecognizer = new TKButtonRecognizer( new TKRect( TouchKit.instance.designTimeResolution.x - buttonWidth * 2f, 0, buttonWidth, buttonHeight ), 0f );
|
||||
_attackRecognizer.onSelectedEvent += ( r ) =>
|
||||
{
|
||||
attackDown = true;
|
||||
};
|
||||
TouchKit.addGestureRecognizer( _attackRecognizer );
|
||||
|
||||
|
||||
// jump button
|
||||
_jumpRecognizer = new TKButtonRecognizer( new TKRect( TouchKit.instance.designTimeResolution.x - buttonWidth, 0, buttonWidth, buttonHeight ), 0f );
|
||||
TouchKit.addGestureRecognizer( _jumpRecognizer );
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9dbccd6fa8ec6447aaa2b359982e10a0
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
Reference in new issue
Block a user