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31 Commits
Author SHA1 Message Date
Caiyanpeng 8e88b4adba 地球null问题,隐藏划船机 2021-11-09 16:47:21 +08:00
Caiyanpeng 609e4dc367 延迟问题解决 2021-11-09 11:37:10 +08:00
Caiyanpeng 9a545f00f4 修改细节 2021-11-08 13:07:08 +08:00
Caiyanpeng baab5a9fb0 修改细节 2021-11-03 13:48:53 +08:00
Caiyanpeng e8a12452ca Merge remote-tracking branch 'origin/dev_mobile_ble' into dev_release 2021-11-03 09:52:51 +08:00
Caiyanpeng f92b623349 暂存 2021-11-03 09:52:03 +08:00
lishuo a9fc25defb 解决大地球收藏问题&单人骑行切换地图海拔图位置问题和地图不全 2021-11-02 14:38:05 +08:00
Caiyanpeng 558fb16160 增加编号,loading页提示,延迟毫秒 2021-11-01 11:04:22 +08:00
Caiyanpeng b9aa0131cc 划船机保存前读秒 2021-10-25 16:13:04 +08:00
Caiyanpeng eb21914fb7 划船机其他细节 2021-10-22 18:18:26 +08:00
Caiyanpeng a4e17a56d0 划船机停止逻辑,切换图标 2021-10-21 18:04:33 +08:00
Caiyanpeng e503443f22 Merge branch 'dev_rower' into dev_release
# Conflicts:
#	Assets/Scenes/Login-Mobile.unity
2021-10-20 15:12:05 +08:00
Caiyanpeng 3a834fca08 ios审核先屏蔽第三方登录 2021-10-20 14:58:37 +08:00
Caiyanpeng 8f8ee0b833 android11跳转 2021-10-20 13:32:43 +08:00
Caiyanpeng 26e4e81402 暂存 2021-10-20 10:20:12 +08:00
Caiyanpeng b075279a14 增加搜索框,ios图片名重复问题 2021-10-18 14:03:26 +08:00
Caiyanpeng f731494396 pc兼容 2021-10-15 09:54:23 +08:00
Caiyanpeng dd4157cbc2 一些设置 2021-10-15 09:29:05 +08:00
Caiyanpeng 05f6c8a08b 微信注册样式问题 2021-10-14 14:04:44 +08:00
Caiyanpeng 3c540dece4 修改细节 2021-10-13 19:03:22 +08:00
Caiyanpeng d8adb8a5b8 Merge remote-tracking branch 'origin/dev_mobile_ble' into dev_release 2021-10-13 11:29:14 +08:00
Caiyanpeng 9be2e77ae5 设备连接页面检测定位服务 2021-10-13 11:29:09 +08:00
lishuo 0560d0f278 继续骑微调 2021-10-13 10:44:17 +08:00
Caiyanpeng efd1795e63 Merge remote-tracking branch 'origin/dev_mobile_ble' into dev_release 2021-10-12 20:51:07 +08:00
lishuo 4d404b9162 赛事观察者切换视角尾巴问题 2021-10-12 20:43:33 +08:00
Caiyanpeng f0314adb27 隐藏划船机 2021-10-12 20:26:41 +08:00
Caiyanpeng 2f0291836e ios以及bug处理 2021-10-12 20:26:25 +08:00
Caiyanpeng d4326ffb42 Merge remote-tracking branch 'origin/dev_mobile_ble' into dev_release 2021-10-12 20:11:18 +08:00
Caiyanpeng 44ff898f8d 更新弹窗 2021-10-12 20:07:13 +08:00
lishuo f3da1a5575 继续骑行隐藏右边影子选择面板 2021-10-12 15:26:58 +08:00
Caiyanpeng c19b8630cf 修改loading序列帧 2021-10-11 13:25:37 +08:00
290 changed files with 22150 additions and 13898 deletions

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+130
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@@ -0,0 +1,130 @@
using Newtonsoft.Json.Linq;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
public class AndroidUpdate : PFUIPanel
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
JObject data { get; set; }
public void StartDownload(JObject jo)
{
transform.Find("Panel/CurrentVersion").GetComponent<Text>().text = $"Current Version: {App.AppVersion}";
transform.Find("Panel/LastestVersion").GetComponent<Text>().text = $"Latest Version: {jo.Value<string>("Version")}";
data = jo;
var path = Application.temporaryCachePath + "/PowerFun.apk";
StartCoroutine(DownLoadExe(data.Value<string>("Url"), path, (p, isComplete) =>
{
transform.Find("Panel/Size").GetComponent<Text>().text = $"Downloaded {Math.Round(p * 100, 0)}%";// string.Format(, a, b);
transform.Find("Panel/Progress").GetComponent<Image>().fillAmount = (float)p;
if (isComplete)
{
PlayerPrefs.SetString("exeVersion", data.Value<string>("Version"));
new FileInfo(path + ".pfdownload").MoveTo(path);
OpenApk(path);
//Application.Quit();
}
}));
}
/*下载文件*/
IEnumerator DownLoadExe(string url, string desFileName, Action<double, bool> OnDownloadProgressEvent)
{
string version = data.Value<string>("Version");
if (File.Exists(desFileName))
{
//if(PlayerPrefs.GetString("exeVersion")==)
if (version == null)
{
yield break;
}
else
{
if (version == PlayerPrefs.GetString("exeVersion"))
{
OpenApk(desFileName);
//Application.Quit();
yield break;
}
else
{
File.Delete(desFileName);
}
}
//File.Delete(desFileName);
}
if (File.Exists(desFileName + ".pfdownload"))
{
File.Delete(desFileName + ".pfdownload");
}
using (var uwr = UnityWebRequest.Get(url))
{
var operation = uwr.SendWebRequest();
while (!operation.isDone)
{
/*
* as BugFinder metnioned in the comments
* what you want to track is uwr.downloadProgress
*/
var downloadDataProgress = uwr.downloadProgress * 100;
/*
* use a float division here
* I don't know what type downloadDataProgress is
* but if it is an int than you will always get
* an int division <somethingSmallerThan100>/100 = 0
*/
//progressBar.fillAmount = downloadDataProgress / 100.0f;
OnDownloadProgressEvent.Invoke(uwr.downloadProgress, false);
Debug.Log("Download: " + downloadDataProgress);
yield return null;
}
ByteArrayToFile(desFileName + ".pfdownload", uwr.downloadHandler.data);
OnDownloadProgressEvent.Invoke(1, true);
}
}
bool ByteArrayToFile(string fileName, byte[] byteArray)
{
try
{
using (var fs = new FileStream(fileName, FileMode.Create, FileAccess.Write))
{
fs.Write(byteArray, 0, byteArray.Length);
return true;
}
}
catch (Exception ex)
{
Debug.LogError(ex);
return false;
}
}
void OpenApk(string path)
{
#if !UNITY_EDITOR
AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
var activity = jc.GetStatic<AndroidJavaObject>("currentActivity");
//Debug.Log("打开apk"+ "file://" + path);
activity.Call("OpenApk", path);
Application.Quit();
#endif
}
}
+11
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@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
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userData:
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+3 -5
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@@ -79,11 +79,9 @@ public static class XCodePostProcessBuild
PlistElementDict qxLoc = plist.root.CreateDict("NSLocationWhenInUseUsageDescription"); PlistElementDict qxLoc = plist.root.CreateDict("NSLocationWhenInUseUsageDescription");
qxLoc.SetBoolean("NSLocationWhenInUseUsageDescription", true); qxLoc.SetBoolean("NSLocationWhenInUseUsageDescription", true);
plist.root.SetString("NSCameraUsageDescription","cameraDesciption"); plist.root.SetString("NSCameraUsageDescription","Use the camera to scan the QR code or take a photo or take a video to upload.");
plist.root.SetString("NSContactsUsageDescription", "contactsDesciption"); plist.root.SetString("NSPhotoLibraryUsageDescription", "Need to access your image file to upload.");
plist.root.SetString("NSMicrophoneUsageDescription", "microphoneDesciption"); plist.root.SetString("NSLocationWhenInUseUsageDescription", "Need to get your geographic location in order to push the route for you.");
plist.root.SetString("NSPhotoLibraryUsageDescription", "photoLibraryDesciption");
plist.root.SetString("NSLocationWhenInUseUsageDescription", "locationWhenInUseUsageDescription");
plist.root.SetBoolean("ITSAppUsesNonExemptEncryption", false); plist.root.SetBoolean("ITSAppUsesNonExemptEncryption", false);
File.WriteAllText(listPath, plist.WriteToString()); File.WriteAllText(listPath, plist.WriteToString());
} }
+126
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@@ -0,0 +1,126 @@
using System.Linq;
using System.Text;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Assets.Scripts;
public class GUIMainNetWorkInfo : MonoBehaviour
{
// Start is called before the first frame update
[SerializeField] Text labelBattery;
[SerializeField] Image NetImage;
long _delayTime = 1;
Dictionary<int, Sprite> dict;
int getType(long a)
{
if (a >= 1 && a <= 30)
{
return 5;
}
else if (a > 30 && a <= 50)
{
return 4;
}
else if (a > 50 && a <= 100)
{
return 3;
}
else if (a > 100 && a <= 200)
{
return 2;
}
else
{
return 1;
}
}
string getColor(long a)
{
if (a > 0 && a <= 50)
{
return "#4FE944";
}
else if (a > 50 && a <= 100)
{
return "#E9BF44";
}
else
{
return "#EE2929";
}
}
private void Awake()
{
#if UNITY_IOS || UNITY_ANDROID
dict = new Dictionary<int, Sprite>()
{
{1 , Resources.Load<Sprite>("Images/delay/Mobile_1") },
{2 , Resources.Load<Sprite>("Images/delay/Mobile_2") },
{3 , Resources.Load<Sprite>("Images/delay/Mobile_3") },
{4 , Resources.Load<Sprite>("Images/delay/Mobile_4") },
{5 , Resources.Load<Sprite>("Images/delay/Mobile_5") },
{6 , Resources.Load<Sprite>("Images/delay/wifi-1") },
{7 , Resources.Load<Sprite>("Images/delay/wifi-2") },
{8 , Resources.Load<Sprite>("Images/delay/wifi-3") },
{9 , Resources.Load<Sprite>("Images/delay/wifi-4") },
{10 , Resources.Load<Sprite>("Images/delay/wifi-5") },
};
#else
dict = new Dictionary<int, Sprite>()
{
{1 , Resources.Load<Sprite>("Images/delay/wifi-1") },
{2 , Resources.Load<Sprite>("Images/delay/wifi-2") },
{3 , Resources.Load<Sprite>("Images/delay/wifi-3") },
{4 , Resources.Load<Sprite>("Images/delay/wifi-4") },
{5 , Resources.Load<Sprite>("Images/delay/wifi-5") },
};
#endif
}
void Start()
{
}
private void Update()
{
if (_delayTime != App.delayTime && dict!=null)
{
_delayTime = App.delayTime;
if (NetImage)
{
if (_delayTime != -1)
{
#if UNITY_IOS || UNITY_ANDROID
if (Application.internetReachability == NetworkReachability.ReachableViaLocalAreaNetwork)
{
NetImage.sprite = dict[getType(_delayTime) + 5];
}
else if (Application.internetReachability == NetworkReachability.ReachableViaCarrierDataNetwork)
{
NetImage.sprite = dict[getType(_delayTime)];
}
#else
NetImage.sprite = dict[getType(_delayTime)];
#endif
}
else
{
NetImage.sprite = dict[1];
}
}
if (labelBattery)
{
if (_delayTime != -1)
{
labelBattery.text = $"{_delayTime.ToString("0")}MS";
}
else
{
labelBattery.text = "No Net";
}
labelBattery.color = Utils.HexToColorHtml(getColor(_delayTime));
}
}
}
}
+11
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@@ -0,0 +1,11 @@
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@@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools"> <manifest xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools">
<queries>
<package android:name="com.tencent.mm" />
<package android:name="com.zhixingpai.powerfun" />
</queries>
<application android:requestLegacyExternalStorage="true"> <application android:requestLegacyExternalStorage="true">
<activity android:name="com.unityplugins.imageselector.TestMainActivity" <activity android:name="com.unityplugins.imageselector.TestMainActivity"
android:theme="@style/UnityThemeSelector" android:theme="@style/UnityThemeSelector"
@@ -28,5 +32,8 @@
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" /> <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.CAMERA" /> <uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.REQUEST_INSTALL_PACKAGES" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-feature android:name="android.hardware.bluetooth_le" android:required="false"/> <uses-feature android:name="android.hardware.bluetooth_le" android:required="false"/>
</manifest> </manifest>
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@@ -0,0 +1,31 @@
// GENERATED BY UNITY. REMOVE THIS COMMENT TO PREVENT OVERWRITING WHEN EXPORTING AGAIN
allprojects {
buildscript {
repositories {**ARTIFACTORYREPOSITORY**
google()
jcenter()
}
dependencies {
// If you are changing the Android Gradle Plugin version, make sure it is compatible with the Gradle version preinstalled with Unity
// See which Gradle version is preinstalled with Unity here https://docs.unity3d.com/Manual/android-gradle-overview.html
// See official Gradle and Android Gradle Plugin compatibility table here https://developer.android.com/studio/releases/gradle-plugin#updating-gradle
// To specify a custom Gradle version in Unity, go do "Preferences > External Tools", uncheck "Gradle Installed with Unity (recommended)" and specify a path to a custom Gradle version
classpath 'com.android.tools.build:gradle:3.4.3'
**BUILD_SCRIPT_DEPS**
}
}
repositories {**ARTIFACTORYREPOSITORY**
google()
jcenter()
flatDir {
dirs "${project(':unityLibrary').projectDir}/libs"
}
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}
@@ -0,0 +1,7 @@
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+3 -1
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@@ -54,8 +54,10 @@
//图片旋转 //图片旋转
image = [self fixOrientation:image]; image = [self fixOrientation:image];
} }
NSUUID *UUID = [NSUUID UUID];
NSString *result =[[UUID UUIDString] stringByAppendingString:@".jpg"];
//获取保存图片的地址 //获取保存图片的地址
NSString *imagePath = [self GetSavePath:@"Temp.jpg"]; NSString *imagePath = [self GetSavePath:result];
//保存图片到沙盒路径 对应unity中的Application.persistentDataPath 之后我们取图片就需要在这个路径下取 这是一个可读可写的路径 //保存图片到沙盒路径 对应unity中的Application.persistentDataPath 之后我们取图片就需要在这个路径下取 这是一个可读可写的路径
[self SaveFileToDoc:image path:imagePath]; [self SaveFileToDoc:image path:imagePath];
} }
+5
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@@ -4,6 +4,7 @@
// //
#import <Foundation/Foundation.h> #import <Foundation/Foundation.h>
#import <CoreLocation/CoreLocation.h>
#import "WXApi.h" #import "WXApi.h"
//这是向微信终端注册你的appid //这是向微信终端注册你的appid
@@ -109,3 +110,7 @@ bool checkAPPIsExist(const char * URLScheme)
return NO; return NO;
} }
} }
bool checkLocation()
{
return [CLLocationManager locationServicesEnabled] == YES;
}
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