// ===================================================================== // Copyright 2013-2017 Fluffy Underware // All rights reserved // // http://www.fluffyunderware.com // ===================================================================== using UnityEngine; using UnityEditor; namespace FluffyUnderware.DevToolsEditor { public class DTDebugWindow : EditorWindow { string Label; public string Text { get { return string.Join("", texts); } set { int size = Mathf.FloorToInt(value.Length / 16382); texts = new string[size]; for (int i = 0; i < size; i++) { texts[i] = value.Substring(i * 16382, 16382); } } } Vector2 scroll; string[] texts; GUIStyle stHtmlArea; public static void Open(string label, string text, string windowName="Debug Dump") { DTDebugWindow win = EditorWindow.GetWindow(true, windowName); win.Label = label; win.Text = text; } void OnGUI() { if (stHtmlArea == null) { stHtmlArea = new GUIStyle(EditorStyles.textArea); stHtmlArea.richText = true; } GUILayout.Label(Label, EditorStyles.boldLabel); scroll = GUILayout.BeginScrollView(scroll); for (int i=0;i