#define Graph_And_Chart_PRO using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEditor; using UnityEngine; class GraphDataEditor : UnityEditor.EditorWindow { SerializedObject mThisObject; SerializedObject mEditedObject; string category; SerializedProperty mGraphData; SerializedProperty mCategories; SerializedProperty mCategory; Dictionary mValues; SerializedObject mObject; [SerializeField] Vector2[] Data; public static GraphDataEditor ShowForObject(SerializedObject obj,string category) { GraphDataEditor window = (GraphDataEditor)EditorWindow.GetWindow(typeof(GraphDataEditor)); window.SetEditedObject(obj, category); return window; } int FindCategoryIndex(string category) { for(int i=0; i