using UnityEngine; using System.Collections; public class ShakeCamera : MonoBehaviour { // 震动标志位 private bool isshakeCamera = true; // 震动幅度 public float shakeLevel = 3f; // 震动时间 public float setShakeTime = 0.2f; // 震动的FPS public float shakeFps = 45f; private float fps; private float shakeTime = 0.0f; private float frameTime = 0.0f; private float shakeDelta = 0.005f; private Camera selfCamera; private Rect changeRect; void Awake() { selfCamera = Camera.main; changeRect = new Rect(0.0f, 0.0f, 1.0f, 1.0f); } // Use this for initialization void Start() { shakeTime = setShakeTime; fps = shakeFps; frameTime = 0.03f; shakeDelta = 0.005f; } // Update is called once per frame void Update() { if (isshakeCamera) { if (shakeTime > 0) { shakeTime -= Time.deltaTime; if (shakeTime <= 0) { changeRect.xMin = 0.0f; changeRect.yMin = 0.0f; selfCamera.rect = changeRect; isshakeCamera = false; shakeTime = setShakeTime; fps = shakeFps; frameTime = 0.03f; shakeDelta = 0.005f; } else { frameTime += Time.deltaTime; if (frameTime > 1.0 / fps) { frameTime = 0; changeRect.xMin = shakeDelta * (-1.0f + shakeLevel * Random.value); changeRect.yMin = shakeDelta * (-1.0f + shakeLevel * Random.value); selfCamera.rect = changeRect; } } } } } public void shake() { isshakeCamera = true; } }