using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class ButtonHoverScript : MonoBehaviour, IPointerExitHandler, IPointerEnterHandler { public void OnPointerEnter(PointerEventData eventData) { //transform.DOMove //Debug.Log("鼠标悬浮"); //gameObject.transform.localScale = new Vector3(1.01f, 1.01f, 1f); transform.DOScale(new Vector3(1.01f, 1.01f, 1f),0.2f); } public void OnPointerExit(PointerEventData eventData) { //Debug.Log("鼠标松开"); transform.DOScale(new Vector3(1f, 1f, 1f), 0.2f); //gameObject.transform.localScale = new Vector3(1f, 1f, 1f); } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }