using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using UnityEngine;
public static class PFConstants
{
///
/// 课程训练保存在本地的路径
///
public static string MapWorkoutRecordFolder
{
get
{
if(!Directory.Exists(Application.persistentDataPath + "/MapWorkoutRecords/")){
Directory.CreateDirectory(Application.persistentDataPath + "/MapWorkoutRecords/");
}
return Application.persistentDataPath + "/MapWorkoutRecords/";
}
}
///
/// 设备连接缓存在本地的路径
///
public static string DeviceCacheFolder
{
get
{
return Application.persistentDataPath;
}
}
}