using UnityEngine.UI; namespace Assets.Scripts.Scenes.VideoRide { public class RideSettingController : PFUIPanel { public Slider PowerSlider; public Text PowerText; private VideoGameManager manager; void Start() { manager = FindObjectOfType(); //设置模拟功率 PowerSlider.onValueChanged.AddListener(e => { PowerText.text = e.ToString("f0") + "W"; if (manager.CurrentPlayer != null) { manager.CurrentPlayer.mockpower = e; } }); } } }