using UnityEngine; using UnityEngine.UI; namespace Assets.Scripts.Scenes.VideoRide { public class ExplosiveScript : MonoBehaviour { Image image; private void Awake() { image = transform.GetComponent(); } float flag = 0f; float alph = 0f; private void Update() { flag += Time.deltaTime; if (flag >= 0.5f) { alph -= Time.deltaTime; if (alph <= 0) { flag = 0; } } else { alph += Time.deltaTime; } image.color = new Color(image.color.r, image.color.g, image.color.b, alph); } } }