using Mapbox.Map; using Mapbox.Unity.Map; using Mapbox.Unity.MeshGeneration.Data; using Mapbox.Unity.MeshGeneration.Enums; using System; public class VectorDataFetcher : DataFetcher { public Action DataRecieved = (t, s) => { }; public Action FetchingError = (t, r, s) => { }; //tile here should be totally optional and used only not to have keep a dictionary in terrain factory base public override void FetchData(DataFetcherParameters parameters) { var vectorDaraParameters = parameters as VectorDataFetcherParameters; if(vectorDaraParameters == null) { return; } var vectorTile = (vectorDaraParameters.useOptimizedStyle) ? new VectorTile(vectorDaraParameters.style.Id, vectorDaraParameters.style.Modified) : new VectorTile(); vectorDaraParameters.tile.AddTile(vectorTile); vectorTile.Initialize(_fileSource, vectorDaraParameters.tile.CanonicalTileId, vectorDaraParameters.tilesetId, () => { if (vectorDaraParameters.tile.CanonicalTileId != vectorTile.Id) { //this means tile object is recycled and reused. Returned data doesn't belong to this tile but probably the previous one. So we're trashing it. return; } if (vectorTile.HasError) { FetchingError(vectorDaraParameters.tile, vectorTile, new TileErrorEventArgs(vectorDaraParameters.tile.CanonicalTileId, vectorTile.GetType(), vectorDaraParameters.tile, vectorTile.Exceptions)); } else { DataRecieved(vectorDaraParameters.tile, vectorTile); } }); } }