using UnityEngine; namespace Assets.AR { public class ExampleClass : MonoBehaviour { public Matrix4x4 originalProjection; Camera cam; void Start() { cam = GetComponent(); originalProjection = cam.projectionMatrix; } void Update() { Matrix4x4 p = originalProjection; p.m01 += Mathf.Sin(Time.time * 1.2F) * 0.1F; p.m10 += Mathf.Sin(Time.time * 1.5F) * 0.1F; cam.projectionMatrix = p; } } }