using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace Assets.Scenes.Ride.Scripts { class RideSettingScript:MonoBehaviour { Button cancelButton; Button saveButton; Slider slider; Text text; private void Start() { cancelButton = transform.Find("CancelButton").GetComponent