using Assets.Scripts; using Assets.Scripts.Apis.Models; using DG.Tweening; using System; using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class RaceHomeScript : RaceScript { // Start is called before the first frame update private ScrollRect scroll; private Transform content,rightContainer,leftContainer,btnGoList,btnGoListTop; private float contentSize; private int count; private Button L, R; //当前鼠标悬浮的卡片 public override void Show() { base.Show(); handleAvatar(); GetData(); if (btnGoList != null) { btnGoList.Find("Panel").GetComponent().alpha = 0; } } void Start() { scroll = transform.Find("LeftContainer/Swiper").GetComponent(); content = scroll.content; //Initial(); if (scroll != null) { L = scroll.transform.Find("Left").GetComponent