// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT license. #if UNITY_ANDROID using UnityEngine; namespace Microsoft.AppCenter.Unity.Internal.Utility { public class JavaNumberHelper { public static AndroidJavaObject Convert(int val) { AndroidJavaObject javaInteger = new AndroidJavaObject("java.lang.Integer", val); return javaInteger; } public static AndroidJavaObject Convert(long val) { AndroidJavaObject javaLong = new AndroidJavaObject("java.lang.Long", val); return javaLong; } public static AndroidJavaObject Convert(float val) { AndroidJavaObject javaFloat = new AndroidJavaObject("java.lang.Float", val); return javaFloat; } public static AndroidJavaObject Convert(double val) { AndroidJavaObject javaDouble = new AndroidJavaObject("java.lang.Double", val); return javaDouble; } //TODO how to support decimal? } } #endif