using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.UI; namespace Assets.Scripts.UI.Control { [RequireComponent(typeof(Text))] public class PFUIText : PFUIComponentBase { private Text text; public string Text { get { return text.text; } set { text.text = value; } } protected void Awake() { text = this.transform.GetComponent(); } } }