using Assets.Scripts; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class NewsController : PFUIPanel { // Start is called before the first frame update void Awake() { content = transform.Find("Main").Find("Inner").Find("Content"); exit = transform.Find("Main").Find("Exit"); if (exit != null) { UIManager.AddEvent(exit.gameObject, EventTriggerType.PointerClick, (b) => { Close(); }); } Get(); } Transform content,exit; void Get() { //var r = await ConfigHelper.userApi.GetNotify(); //if (r.result) //{ // content.GetComponent().text = r.data.Value("Content"); // //content.GetComponent().text //} content.GetComponent().text = App.notifyContent; } // Update is called once per frame void Update() { } }