using Assets.Scripts; using System.Threading.Tasks; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class GameRoomListController : PFUIPanel { private RawImage Avatar; private GameObject CreateRoomBtn; private GameObject MapList; protected override void Awake() { base.Awake(); } protected override void Start() { base.Start(); Avatar = transform.Find("Avatar").GetComponent(); CreateRoomBtn = transform.Find("SwitchMode/GoList").gameObject; MapList = transform.Find("MapList").gameObject; Utils.DisplayImage(Avatar, App.CurrentUser.WxHeadImg); UIManager.AddEvent(CreateRoomBtn, UnityEngine.EventSystems.EventTriggerType.PointerClick, CreateGameRoom); } private void Update() { } //创建房间 private void CreateGameRoom(BaseEventData data) { MapList.SetActive(true); } }