using Assets.Scripts.Ble; using Assets.Scripts.Devices.Ble.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace Assets.Scripts.Devices.Ble.Characteristic { public class ModelNumberCharacteristic : ICharacteristic { public Guid Uuid => ServiceUuids.Characteristics.ModelNumber; public Guid ServiceUuid => ServiceUuids.Get(ServiceUuids.DeviceInformation).IdGuid; public bool IsOptional => true; public void HandleAttributeReceived(byte[] data) { //throw new NotImplementedException(); //Debug.Log($"model number:\t{ Encoding.UTF8.GetString(data) }"); } public void SetUnavailable() { //throw new NotImplementedException(); } } }